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Rook will pop his head out and bark out arcane syllables that summons 3 magical missiles that shoot unerringly into the thug nearest the lashunta.
magicmissile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

GM defiNately |
When Thomagar's hand makes contact with the mercenary he screams out in pain. Although visibly shaken, his years of combat experience have given him a higher pain tolerance than most so he doesn't fall to the ground.
Randle's shot hits the mercenary next to Thomagar and he crumples to the ground.
Rook's magic projectiles, heeding the wishes of their creator go streaking through the air to strike another mercenary that was intently staring at him from the other side of the path.
From the center of the vat a laser beam streaks through the foliage towards Randal.
20% miss chance:1d100 ⇒ 3
1d20 ⇒ 2
The shot strikes the dirt far in front of Randal.
A mercenary rushes towards Thomagar and swings at him with a hammer.1d20 + 6 ⇒ (19) + 6 = 25 The mercenary makes solid contact 1d6 + 3 ⇒ (6) + 3 = 9.
Another mercenary rushes towards Randal with a hammer.1d20 + 6 ⇒ (18) + 6 = 24 With a satisfying smile the hammer hits home. 1d6 + 3 ⇒ (4) + 3 = 7

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I do the following when it is my turn for combat
"By the Formless One's guile I surprise my foes! Magic Missile!"
Rook intones a short and unintelligible word that smells like ozone and sounds like a note of music barely caught. And three magical missiles of force strike the thug that Randal injured.
magic missile: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10

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From his hiding place, San creeps closer, steadys his blaster and fires a shot
targetting the wounded merc, if that merc goes down, i will target the merc closest to San
Trick Attack!
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
range attack: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 1d4 ⇒ (3) + (4) = 7

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Like San Holo, Zipper comes out from his hiding place, steadies his blaster and fires a shot targetting any wounded enemy merc (if any), otherwise, Zipper will target the closest enemy to him.
Trick Attack!
Trick Attack Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Ranged Attack with Laser pistol, azimuth against a flatfooted enemy: 1d20 + 4 ⇒ (16) + 4 = 20
Total Damage: 1d4 + 1d4 ⇒ (2) + (3) = 5

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On my third round of action, I break stealth and move down till I am 30' of the nearest enemy and shoot a semi-auto.
"One is down!!! ARRRRR!!!! Death to the larger than small sized bullies!!!", screams Rook.
Attack with Semi-Auto: 1d20 + 3 ⇒ (9) + 3 = 12
dmg: 1d6 ⇒ 2

GM defiNately |
Zipper fires his blaster at the injured Merc [G-5] who almost falls over, but manages to steady himself.
San fires his blaster at the Merc [G-5] that seems to barely be keeping things together and he falls over.
From the center of the vat a laser beam streaks through the foliage towards Randal.
20% miss chance:1d100 ⇒ 82
Azimuth Laser Pistol: 1d20 + 6 ⇒ (16) + 6 = 22
DMG: 1d4 + 1 ⇒ (2) + 1 = 3
The shot strikes Randal in the leg.
Rook's magic missiles go streaking toward the Merc [I-6] closest to him, striking him squarely in the chest! He staggers backwards, visibly in pain. He shoots a quick glance at his fallen comrades and seems to be contemplating if this "easy" job he was promised might in fact be his last…
Randal's shot at the remaining Merc [I-6] misses.
"Shit! I'm the last one standing… I'm not getting paid enough to die!" The Merc [I-6] runs away from the group into the brush and disappears from sight. You can hear him tripping and stumbling away as he doesn't appear to be making any effort to conceal his presence by slowing down.

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"Exegara! Stand down or my bros here will pummel you to dust! You're clearly outnumbered & outmatched!"
Zipper bravely goes forward to get a better view of Exegara and shoots, confident that a warning shot (if it misses) or a hit would make the undead think of surrendering!
Trick Attack!
Trick Attack Stealth: 1d20 + 18 ⇒ (14) + 18 = 32
Ranged Attack with Laser pistol, azimuth against a flatfooted enemy: 1d20 + 4 ⇒ (6) + 4 = 10
Total Damage (assuming it hits): 1d4 + 1d4 ⇒ (4) + (2) = 6

GM defiNately |
"I yield! I yield!!!!", you hear Exegara yell out from behind the mechanism in the center. A blaster goes flying out into the brush. "I'll come out slowly… Don't shoot!"
Exegara comes out from behind the mechanism and slowly makes her way toward the group with her hands held above her head. She kneels out in the open and with minimal prodding she starts to fill the group in on events that led up to this point.
"I'm a recent recruit of the Corpse Fleet so I can't really tell you much about what they've, I mean we've, been up to. The ship I'm assigned to is called the Endless Threnody. The ship was scanning for salvage when we intercepted the distress call for your comrades. We found the ship crashed on a desert planet and scavenged what we could. Before we could make our way back into the Drift we were ambushed by the Lawblight, a pirate ship. We managed to make it into the Drift, but by then we had sustained heavy damage and were unable to leave. I was voluntold to go and acquire repair materials. You can check my datapad for the current location of the Endless Threnody. That's all I know, honest! The computers on the Endless Threnody probably have any other information that you're looking for."
You return to Venture-Captain Arvin. With the new leads on your fallen comrades. He seems pleased with the potential you have shown and you think that for a brief moment you see him smile.
"You've done well. I think you'll make fine Starfinders indeed! I'd like to ask you to continue on and track down the Endless Threnody. Please keep the insignias for now as they'll be useful for maintaining communications."

GM defiNately |
After agreeing to further investigate the disappearance of the Unbounded Wayfarer you head to various sections of the station to resupply with instructions from Venture-Captain Arvin that you'll meet him at the hangar docks in 4 hours.
You make your way to the designated dock where you see the Venture-Captain standing next to the entry ramp of a sleek-looking starship.
“This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet. Thanks to your efforts we now know that the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody is connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living.
We have the location of the Endless Threnody in the Drift, courtesy of that ghoul you tracked down. Its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel.
Any questions before you head out?”

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Rook raises a curious ratty eyebrow, obviously sizing up the newcomer, being of a chaotic temperament and suspicious of authority, hence an investigative journalist, the salute made Rook's fur crawl. But Rook reminded himself she did not over do the salute, and only used 2 fingers and a small nod, mentally noting that she might not be Lawful after-all.
Masking his caution with a really big smile, Randal says with a companionble cheer, "Let's go kick ass!"

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"Nebula Killian, hump." Bob huffed his greetings. That was almost as friendly as he could go.
He stared at the starship, Pegasus Class and sighed deeply. An explorer class. He preferred traveling on the more stable Drake Transport ship. If he wanted all the shaking and skirting about in space, he would have taken a Fighter Class ship. That would be way more fun.
Once he had the chance to board the ship, he walked over to the captain's chair and took a sit in it. If no one was going to violent object, this is the seat he was going to sit in.

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"I've got a question before we head out, so what else do we know about the Endless Threnody, what is it capable of? Weapons? Shields? Size? Know thy enemy, know thy self, I swear it was some ancient philosopher that said this and yet it is still an effective way to win battles and wars!"
Zipper eyes the guns on the Loreseeker, already imagining how he'll fire away when the ship combat begins. He also eyes the engine room thinking how he could tinker around in there if no one wanted to be the ship's engineer.
"And not every day I would see an Android this carefree, welcome aboard Nebula and do focus on the task at hand!"

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"Ho there! My esteemed ship mates!!! This is your Best Engineer speaking very cheerfully over intercom!!!! You shall be presented with a menu of awesome stuff I can do for you!!! Be sure to make your requests clear and crisp! Best Engineer out! "

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Rook bows politely to Randal for graciously allowing himself the position of engineer through the holovid interface.
"Ahh machines! A ysoki's best friend!" , whispers Rook to himself.

GM defiNately |
"As the Endless Threnody is part of the Corpse Fleet to which even our contacts aren't really on good terms with. There is no way to know what type of armament it may have. We only know that its Drift engine is damaged, so it’s unable to leave the Drift. The fact that its agent was prevented from acquiring replacement parts means its Drift engine is probably still offline. But you should assume that its armaments and other systems are operational. As a freighter, it’s unlikely to be bristling with weapons, but be careful.”
* Starship Roles *
Captain: Bob
Pilot: Randal
Gunners: Zipper & San
Engineers: Rook
Science Officer: Nebula
You enter the drift and start to proceed to the coordinates that Exegara gave you. As you near the location it is quite obvious that there is no ship there. It would be wise to scan the area just in case.
Nebula, please roll a Computer check remembering to include a +2 for the Loreseeker ship bonus in addition to any bonuses you may have yourself.
Endless Threnody - 1d20 + 7 ⇒ (5) + 7 = 12

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San's fingers tap on the gun's yoke impatiently.
Hey captain, you sure this is the right co-ordinates?
He reaches out to pick up a random hydrospanner; which happens to be lying around, dangles the tool over the port hole leading to Engineering, and yell out:
Heads up fuzzb.. Rook. Try using this to juice up the scanners.
Moments later, loud clanking can be heard throughout the ship as the hydrospanner falls onto the engineering deck.

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Passive aggressively, Rook surreptitiously reroutes the power to overload a minor circuit next to Han Solo the gunner. Something shorts and a smell like ozone is smelled, the fire alarms sound and water sprays the gunnery pit.
"Ooops! Not. . . .ah hahahahahaha. . .", says Rook and proceeds to juice up the weapons. "hydro. . . ahahahahahaha..."
engineeringbuffsweaponsimpressively: 1d20 + 10 ⇒ (7) + 10 = 17

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Zipper readies the weapons, he knows that the Endless Threnody is somewhere nearby, his whiskers are twitching and that probably means danger is near.
"Better make sure we're ready for a fight bros! On guard, I'm sure we will see the Endless Threnody any minute now!"

GM defiNately |
As you cruise around the drift your sensor consoles suddenly light up! You've detected the Endless Threnody at the very edge of your sensors. They don't appear to have detected you just yet.
Round 0 (Surprise), Phase 1

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Having set-up a wireless transmitter in the toes of his left leg, if he tapped it a certain way, it would transmit a signal to trigger a scripted program to boost the weapons. Having done so, to any-one not paying attention, it would look like the starship intelligently boosted the weapons without being told.
engineering: 1d20 + 10 ⇒ (18) + 10 = 28

GM defiNately |
As you close in on the Endless Threnody the ship starts to reorient itself. You've been detected!
Initiative
Endless Threnody - 1d20 ⇒ 18
Loreseeker - 1d20 ⇒ 6
Round 1
The Eoxian freighter completes its turn and starts to move toward you. It stops well outside of your weapon range and your com starts to announce an incoming hail.

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"Curses, our electronic countermeasures aren't so great... C'mon Captain," as he tosses a glance at the simply named Bob, "Say something witty in reply!" as he begins to pressure the Captain in to answering the hails.
Randal's finger rests over the comms button, ready to press should he not like the Eoxian's face.
Randal will move as per previous instructions, which is straight ahead.

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The ysoki Rook Burns lazily taps a sequence of commands, that runs a simple script to boost weapons.
engineering: 1d20 + 10 ⇒ (19) + 10 = 29
Rook shakes off the mini-icicles forming on his fur before giving a thumbs up to both ship and crew.

GM defiNately |
You see debris from the Endless Threnody get ejected into space as the shell from your coil gun
strikes the hull. You imagine the screams of the crew as the vacuum of space pours into the new breach. Then you realize that the internals of the ship are exposed to the vacuum of space by design and no one is screaming in pain and fear because they're already dead. You're torn between a sense of relief and the creepiness of being in a space battle with zombies.
The Endless Threnody slowly makes its way toward you. There seems to be something strange about its flight path as it positions itself to fire on your port side.
To Hit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d4 ⇒ (3, 3) = 6
Critical Hit: 1d100 ⇒ 47 - your port laser cannon is glitching (-2 on rolls)
Round 2 - Initiative
Endless Threnody - 1d20 + 8 ⇒ (18) + 8 = 26

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"Captain, engineer, spin your magic!" as Randal reaches in to his pocket to remove a stick of gum out of its' shiny aluminium wrapper and pops it into his mouth.
The rash of adrenaline beginning to fuel his limbs, he knows that a good ship battle is enough to keep him awake for hours after the fight, might as well make the best use of his time by enjoying life's pleasures.