[SFS] GM-8574: 01-QUEST Into the Unknown - Part 1 (21 AUG 2017) - Table 1 (Inactive)

Game Master Jason Lillis

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Female human Outlaw envoy 1 [EAC 13; KAC 14] [SP 6, HP 10, RP 3] [F +0, R +4, W +4]

"on second thought, 'zaya, keep yours alive. That one seemz to be the brains," Navasi calls out.

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

Iseph is not concerned with the hired muscle. She dashes forward to the obvious boss to cut off her exit.

"Attention, Exegara. This violence does not need to continue and does not bode well for you. Please surrender and save us the ammunition."

move 30, ready an action to attack should she attack one of ours

"Gah, damn you all! Why are you interfering, anyway? I don't even know who you fools are!" She raises her hands, and drops her pistol to the ground in an obvious gesture of surrender.

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

"We are an interested party. And we want information from you." Trusting 'zaya to keep Exegara covered, Iseph moves to pick up the dropped pistol. "We want to know where you got the insignias. We want to know where the Unbounded Wayfarer and her crew are." She pauses a moment in thought. "And I am curious what you need clean skeletons for?"

Mechanic 1 | SP: 3/7 HP: 8/8 RP: 3/4 | Fort +3 Ref +4 Will +1 | EAC 13 KAC 14 | Scout's HP: 7/10 | Bullets remaining, Quig: 9/9 Scout 9/9 | Bullets to reload: 15

"Oh, are we not shooting any more? Cool," Quig says, bolstering his pistol. "Scout, keep an eye on the creepy Eoxian. I'm gonna check out our buddy over here." While the drone whirs over to listen in on Iseph's conversation with their captive, Quig hurries to the fallen man.

"Well, you're hurt pretty bad, buddy," the ysoki comments cheerfully. "Should've brought that bug with us...oh well, let's see what I can do!"

Untrained Heal to stabilize Gurge? Is that a thing? :P: 1d20 + 1 ⇒ (7) + 1 = 8

Whether Quig's patchy first aid works or not, he quickly sets to frisking the fallen man, looking for any identifying documents or valuables.

Female human Outlaw envoy 1 [EAC 13; KAC 14] [SP 6, HP 10, RP 3] [F +0, R +4, W +4]

"right," Navasi says as she catches up with Iseph. "we wish to know where you found the insignias you sold at the pawn shop. And judging by what hospitality you showed us, we'd also like to know what you did with the Wayfinder and her crew." she said as she crossed her arms, shifting her weight onto one leg. "and why clean skeletons. That whole mess seems a bit off to me.

diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Obozaya continues to stand by as an imposing physical presence, but keeps quiet in order to not interfere with her comrades' attempts to coax information from their prisoner.

Norv's Starfinder Pregen wrote:

[dice=Untrained Heal to stabilize Gurge? Is that a thing? :P]1d20+1

Actually, it'd be a Medicine check, but it's trained only, and DC 15 to stabilize a dying person.

As Quig applies pressure to Gurge, he sees the last light drain out of the man's eyes. There are only a few items of note - he has a solid assault hammer (Iseph can tell you how that feels), an azimuth laser pistol with 20 charges remaining in the battery, and a credstick with 250 credits.

Exegara sneers. "You tell me you Pathfinders're behind this mess, TOO?! Blast it all to the boneyard, I should have just sold them to you and saved myself the trouble. And they even sent the ones that aren't familiar with the Bone Fleet. We use bones in the construction of our ships. The deceased still have some power, at least for us. I was just trying to get back to the ship I'm stationed on, the Endless Threnody.

"We picked up the distress call of a Starfinder vessel, so we went to see what we could find. There wasn't anyone alive left on board, so we grabbed what we could and tried to get out of there, but some pirates got the jump on us. They were in a ship called the Lawblight, and they disabled parts of my ship just as we were making the jump in to the Drift. The Threnody is still there in the Drift, crippled, and I was supposed to come here in the shuttle to get repair materials... Which is what I was doing when you interrupted me."

Female human Outlaw envoy 1 [EAC 13; KAC 14] [SP 6, HP 10, RP 3] [F +0, R +4, W +4]

"we came peacefully looking for information, not a fight. When you and your thugs instigated a fire fight between my comrades and myself, it says you're not as innocent as you'd like us to believe." Navasi says

sense motive: 1d20 + 4 ⇒ (16) + 4 = 20

trying to see if the info's honest and if there's anything being held back

Mechanic 1 | SP: 3/7 HP: 8/8 RP: 3/4 | Fort +3 Ref +4 Will +1 | EAC 13 KAC 14 | Scout's HP: 7/10 | Bullets remaining, Quig: 9/9 Scout 9/9 | Bullets to reload: 15

Quig shrugs and pockets Gurge's possessions. "Sorry buddy. Better luck next time, if your friend reanimates ya."

Listening in to the conversation through Scout, he takes the opportunity to yell through the vines, "Do you just need bodies?? I got one for you here if that's what you're looking for!"

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

Iseph tends to assume people tell the truth when confronted with angry vesks, but also assumes Navasi will tell her if he is lying. "If what you say is true, and we are able to help you repair your ship, could you lead us back to the Wayfinder? For the moment, we can conclude that the same pirates that attacked you disabled the Unbound Wayfinder, but that may not be the case. We would need to investigate to know the facts."

Navasi believes that Exegara is telling the truth. "Well, be that as it may, you really out to keep your nose out of other people's business."

To Iseph, she grins and replies, "You want to help fix a ship of the Corpse Fleet, eh? Well, it's true that the coordinates for your ship would be on the Endless Threnody, and you might even enjoy the ride. Help me dig some skulls out of here, or buy them for me from the owners of the Vat, and we've got a deal: you let me go unharmed and carrying the skulls, and I take you to the Threnody." There's an evil twist to her grin, and you're fairly certain that you wouldn't enjoy riding on one of their ships - not for long at least.

[spoiler=The Bone Flee = The Corpse Fleet]
Sorry, I should have posted this when she first said it, and I even called it the wrong name. Here's some common knowledge about...

SRG pg. 472 wrote:

The Corpse Fleet

Not all elebrians (GM's note: The people of Eox) supported their planet’s decision to join the Absalom Pact. Rather than face potential disarmament at the hands of the Stewards, many undead admirals and captains in the Eoxian Navy left the Pact Worlds and took their ships deep into space. The grim vessels of this so-called “Corpse Fleet,” forged of steel and bone and staffed with undead crews, have no need for atmosphere, food, or other supplies, allowing them to easily prey on the ships and crews of the living. Officially, Eox has severed all ties with the Corpse Fleet, claiming it’s a rogue remnant of the “old regime,” but many in the Pact Worlds suspect that the Bone Sages are still in communication with the ghastly armada, offering clandestine support to the Corpse Fleet and its activities.

So even though Eox is full of evil undead, they are technically "welcome" members of the Pact Worlds. The Corpse Fleet makes up the kind of evil undead that still pose a grave threat to other races, and there aren't any restrictions on attacking them if you perceive them to be a threat.

What do you do?

'Zaya doesn't always follow everything that goes on, but sometimes certain things stick out to her. "You said there wasn't anyone alive left on board," she says, backing up to the bit of information that is bouncing around her reptilian brain. "But was there anyone dead left on board? Corpses, I mean. Because if the crew is unaccounted for, that means we're looking at a rescue mission and not simply a recovery mission."

As for whether or not they treat their new prisoner as a friend going forward, 'Zaya doesn't care one way or the other. For the Vesk, combat is its own reward and she doesn't hold any grudges. If anything, she prefers those she defeats to remain alive so that they can tell others how impressive she is.

"No one alive - the bones I found were nearly picked clean by the sand that rakes across that planet. They likely died in the crash, and the sand did the rest. We didn't figure on needing repair materials from them, or we would have gathered them just in case."

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

ah, yeah, no idea that there was no life support on their ships... that definitely makes things a bit riskier

Female human Outlaw envoy 1 [EAC 13; KAC 14] [SP 6, HP 10, RP 3] [F +0, R +4, W +4]

Navasi rolls her eyes. "Just give us the coridinates and we'll let you go unharmed."

diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17
bluff: 1d20 + 6 ⇒ (10) + 6 = 16

The bluff is more withholding info/true intentions. While not lying, she does plan on turning her over to the guards or whatever form of law is on this station. If I don't need to roll for that ignore it.

Sense Motive: 1d20 ⇒ 6
"I don't have the coordinates for your friends' ship with me, but they are on the Endless Threnody. I'll give you the coordinates now to get to the Threnody, you'll let me go, and we'll meet up there later so that I can give you the coordinates to your vessel, and we'll all be square."

She pulls out a datapad, punches in a code, taps it several times to pull up the information, and shows it to you so that you can make note of it. "They're stranded in the drift - hope you've got another ship that can get you there. It'll take me a little time to get my things together here, but I can meet you there in... hsss... a week to get the coordinates to your ship. Then we all part ways. Deal?"

Obozaya shrugs and looks at her companions. A week feels like an unreasonably long time, but she supposes that the dead Starfinders aren't going anywhere. Give her something to punch, shoot, stab, or maul and 'Zaya is in her element. Ask her about logistics, on the other hand, and it's a tossup whether she'll just stare blankly at you or default to those first options she knows best out of frustration.

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

"And just how do we know you will fulfill your side of this bargain? What assurances can you offer? Before you answer, I should let you know: if you betray us... there will be no safe place for you. I guarantee it." Iseph says this all matter-of-factly, as plainly as she would point out that someone is wearing an article of clothing.

"Assurance? Why, you have the exact coordinates on where to find a disabled ship of the Corpse Fleet - with information that you want in its databanks. Pirates have gone after less with less! I'm putting my ship on the line to trust that you won't try to get there ahead of me and do worse than our attackers did to us already. No, don't worry - I'll wait for you there."

GM Screen:

Ex: 1d20 + 5 ⇒ (20) + 5 = 25
En: 1d20 + 4 ⇒ (8) + 4 = 12
Me: 1d20 + 1 ⇒ (14) + 1 = 15
Op: 1d20 - 1 ⇒ (9) - 1 = 8
So: 1d20 + 0 ⇒ (16) + 0 = 16

Her words ring true in all of your ears, and while she continues to stand there with hands raised, she does seem to be impatient to get going on concluding her business on the station and getting back to her ship.

Looking at the coordinates, a week isn't too unreasonable. Even with Drift travel, it would likely take you just under that to reach the Endless Threnody. What do you do?

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

"Very well, then. One week." She picks up the pistol off the ground, pops the clip, and hands the pistol back to Exegara.

Once they are out of ear-shot, Iseph says to her companions, "We should go make our own travel arrangements and deliver the insignias and this information."

Female human Outlaw envoy 1 [EAC 13; KAC 14] [SP 6, HP 10, RP 3] [F +0, R +4, W +4]

Navasi narrows her eyes, not liking the deal but knowing it was their best chance at completing their mission. She put her pistol away with a sigh. "one week and not a minute longer," she said.

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A family of ysoki return shortly after Exegara departs, and they thank you profusely. They introduce themselves as the proprietors of the Vat Garden, and give you a small pouch with six plant bulbs as a reward. "Best chewed when combating toxins in your system. A basic treatment, but helpful when you need it!"

When you get back to the Lorespire Complex, you're ushered into Arvin's office suite. After a brief wait, he steps out to welcome you to hear about what you've found. "Thank you for pursuing this so quickly! I wasn't certain that we'd be able to get more information so quickly. I want to send you to find this Eoxian ship, the Endless Threnody, as soon as possible - I don't trust a member of the Corpse Fleet for a minute. We'll provide you with a ship to get there. Keep those insignias for now - you might need them in the future if this trail of clues gets you back to our missing ship. For now, take the rest of the day to get anything you need for several days in the field, or let me know if you have any questions. You'll meet me in docking bay 75 tonight at 22:00 hours, station time. I'll introduce you to your ship there." With that, he stands, shakes hands, answers any questions you might have, and gets back to his work of lining up your transport.

Congrats! That's part 1 of 5 of the Quest. I'll be PMing you the Chronicle sheet for what you've earned so far as Society members. We'll keep playing so that you can earn more, but I want to make sure that you get the total so far. So that you don't have to wait too long for the sheet, know that this first part nets you 140 credits. If you need to make any purchases, you can do so at this time, just make sure to tell me how much you spend and what you purchase. If you want to sell any of your gear, note that it now only sells for 10% of it's value. We'll get going with Part 2: Adrift asap!

Part 2: Adrift
Venture-Captain Arvin stands next to the entry ramp of a sleek-looking starship. He waves his hands over the side of thestarship affectionately. “This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet.

“You helped us learn that our lost Starfinder vessel, the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody is connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living.

“We have the location of the Endless Threnody in the Drift, courtesy of that ghoul you tracked down. Its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel. Any questions?”

You have a little time before you need to launch - what do you ask?

Mechanic 1 | SP: 3/7 HP: 8/8 RP: 3/4 | Fort +3 Ref +4 Will +1 | EAC 13 KAC 14 | Scout's HP: 7/10 | Bullets remaining, Quig: 9/9 Scout 9/9 | Bullets to reload: 15

"Cripple the vessel?!" Quig exclaims. "Gosh, that seems rude given that the ghoul lady was so willing to talk to us...oh? What's that?" He cocks his head as though listening to Scout. "They're a bunch of depraved abominations? Well, when you put it like that, I guess...no questions, boss!"

At least, I think not. Quig's player has a wee question, though, which Quig would probably know: is it possible to extract that information from the ship's computers without actually going into the ship?

Regardless, I imagine Quig will shine in this task. :)

Gah, sorry, I copied some pre-written text for that block, but here's some rationale.

"Given what I know about the Corpse Fleet, there is little to no chance that they will honor the deal. Even if your contact makes it back to the ship that she left, there's no guarantee that her captain would be willing to follow her agreement with you. Of course, if for some unforeseen reason they act differently than our other agents have encountered and they are willing to hand it over, then by all means! Take the information and get in touch with me as soon as possible for next steps."

Great question! I'll look into it, but lets assume no unless I tell you otherwise, Quig is ideally suited to help with this task!


Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]

"This is why I don't trust the undead. Should have made her dead dead when we had the chance," Captain Maria said. He stood attentive to the orders before relaxing when given the all clear. "Ready to move out when you all are," he added to his team.

Mechanic 1 | SP: 3/7 HP: 8/8 RP: 3/4 | Fort +3 Ref +4 Will +1 | EAC 13 KAC 14 | Scout's HP: 7/10 | Bullets remaining, Quig: 9/9 Scout 9/9 | Bullets to reload: 15

Quig shrugs. "I'm all set to go, Cappy!" He grins, showing long incisors.

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

Although it's often difficult to read her emotions, Iseph is clearly REALLY excited by the Loreseeker. "She's beautiful. We will make excellent time. Let's ride."

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Obozaya squints at their human companion with surprise. Had she always been a man? 'Zaya could have sworn otherwise, but then again she often has trouble telling the squishier races apart. Knowing their vital parts had always been more important to her than paying attention to their bizarre self-decorating routines. Seems like a waste of time and money to the mercenary, and clearly it doesn't even really help anything.

The question is distracting enough that, while she gets the gist of the plan, she isn't putting too much thought into it. Not that she usually puts too much thought into it. As long as there's a chance to show off her combat prowess somewhere in there, the rest usually just falls into place in her experience.

"No questions," she admits, continuing to surreptitiously watch her comrade out of the corner of her eye.

"I wish you well in your journey! Check in regularly - I want to know what happened to your colleagues, and I know that the answers are out there." Arvin ushers you into the ship, where a flight deck crew is finalizing preparations. They show you where everything is located on the ship, and you get settled into your respective stations...

The Loreseeker can have one captain, one pilot, and any number of engineers, gunners, and science officers. To help you decide, the consider the following:

Ship Roles:

Here is some information about the Loreseeker, and here's what it looks like! No interior map at this time - I hope you won't need it, because that would mean you're getting boarded!

After getting cleared for takeoff, Iseph pilots the ship out of the docking clamp, and away from Absalom Station. You pass through the Armada, a vast and shifting swarm of ships, both transient and permanent, that constantly orbits the station. (More on that in other adventures!)

When you get clear of the Armada, you punch in the coordinates as you can best approximate for the Endless Threnody, and you enter the Drift, a separate plane of existance that helps you (via a special engine) to cut across vast distances in relatively little time. It is a void of swirling color without substance, a mostly empty place of mutable laws (at least, regarding physics or magic), and thought by some to be the quantum foam underlying all creation. This is not likely the first experience of traversing the Drift for most of your characters. How do they feel when traveling this way?

You travel for several days, and your ship is outfitted with good crew quarters for rest, a general science lab, and a tech workshop. What do you do while you travel?

Science Lab:

A science lab contains scientific apparatuses and other laboratory equipment to aid in the research of certain topics. A general science lab provides a +1 circumstance bonus to Life Science and Physical Science checks.

Tech Workshop:

A tech workshop contains all the space and tools necessary to craft technological items, though the crafter must still provide the necessary raw materials. Such a workshop reduces the crafting time by half. (Let me know if you have questions about crafting - I can't find it on the SRD yet.)

Story advancement tonight!

Obozaya spends most of the trip in a cranky mood. She doesn't much care for being cooped up at the best of times. The drift, though, being essentially no place at all only magnifies that feeling of nascent claustrophobia. To distract herself, she spends most of her time either practicing her forms with her fists and doshko, or else (somewhat) deliberately trying to antagonize her companions into picking a fight to let off some aggression.


Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]

Captain Maria always felt at home in a starship, even as a boy flying on deliveries in his father's old cargo ship. Yet at that same time he dreaded it for the memories it brought him of times best forgotten. He spent most of his time on bridge, ensuring their travels went smoothly and that everyone was following safe starship protocal.

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

There really is nothing else like flying through the drift. A realm of endless possibilities. Iseph has spent often spent hours just contemplating the nature of it. Better minds than hers have grappled with this subject, so she feels no shame in not knowing, simply enjoying the sense of wonder.

Several times during the trip, she agrees to spar with 'zaya, but is constantly confused by her insistence on trying to make the battle emotional. There simply is no need for that. She understands Vesks about as well as the drift.

You arrive at the coordinates that Exegara provided, but the Endless Threnody isn't there. Quig is able to use your scanners to scan for it...
Quig Computers Check w/ Loreseeker's sensors: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

GM Screen:

ET Computers Check: 1d20 + 7 ⇒ (2) + 7 = 9
Starting Distance: 3d6 + 5 ⇒ (5, 2, 6) + 5 = 18

...and you are able to detect the Corpse Fleet vessel some distance ahead.

The Eoxian freighter is a massive vessel made of bone and steel. The front of the ship is a single enormous red lens, appearing as a sullen, bloody eye. The ship bristles with bone protrusions, as though it were some horned, skeletal beast. (Ship mini image here.)

Some of the bones are charred and broken, indicating past battle damage. Laser cannons protrude from the front and sides of the freighter; but its rear weapon mounts are a twisted wreck. Gaps between the bones show the ship’s interior, but this is not from battle damage—this ship was never intended to accommodate living creatures.

However, Quig does detect that the Threnody has suffered some damage, as Exegara had indicated, and further scans may reveal if there are any damaged systems.

You are quickly approaching its stern quarter. What do you do?

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

"Quig, if you would please see what scans can tell us about the Threnody. We should send a hail, lest they think we intend them harm."
not really sure how that works. do we have to make any rolls or anything to communicate?

"You guys hail them, I'll man the coil gun. Just in case, of course." The sight of the corpse ship is disturbing, and no small part of the Vesk mercenary would like to shoot it out of the sky either before, during, or after getting what they need from the vessel.

Or even all three. That would be good, too.

Mechanic 1 | SP: 3/7 HP: 8/8 RP: 3/4 | Fort +3 Ref +4 Will +1 | EAC 13 KAC 14 | Scout's HP: 7/10 | Bullets remaining, Quig: 9/9 Scout 9/9 | Bullets to reload: 15

When the group boards the Loreseeker, Quig quickly darts down toward the Engineering deck. "Oooooooh dual-power core, hydraulic fused bypasses, lots of cool shiny bits...yeeeeeessssss I like it I like it!" A slightly alarming manic chuckle echoes up from the depths.

Quig spends his days en route mostly tinkering around in the tech lab. Being in the Drift doesn't affect him too adversely, but it does make him a little bit anxious, and he doesn't take off his sealable exoskeleton while they're in the Drift. Or while they're on the spaceship at all, for that matter...you can never be too careful.

I don't know what, if anything, I can actually make, though.

When Iseph asks for a scan, Quig comes in over the comm immediately. "Ma'am, yes ma'am. One hairy eyeball going out now!" He runs a quick scan.

Computers with the Loreseeker's scanners: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12


Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]

Blu waits for the results of the scan before hailing the ship. "hopefully it's programmed to scan for more than just life or it'll return with nothing on board." He says from his chair.

Quig taps the interface to get some data from the scanners, but isn't quite able to parse more sensitive information from the data that he's receiving. The ship appears to be preparing a turn towards your postion.

Do you hail?


Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]

"open communications," Blu said and sat strait in his chair. When the screen opened he waited for awknowledgement before begining. [B]"this is Captain Blu Maria of the Lorekeeper. We're here on official starfinder business to discuss further information about the cordinates of the wayfinder as agreed upon."[/i]

diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

There is a moment of silence, and then a dry raspy laugh. "Well, well, made it in your own ship and everything, didn't you?" replies a familiar voice. Exegara's face appears onscreen, and sneers. "Why settle for one Starfinder ship when we can have two? Thank you, though, for bringing more skulls for our repairs!" She laughs, and the screen cuts out as they end communications.

I rolled the initial computers check for you and the Endless Threnody earlier, and also set up the distance between you. It's linked in the tabletop up above, and I'll ask Quig to set the facing of each ship, since your Computers check was higher.

I've also linked to the phases of combat. Given your setup of roles on the ship, we will need the following:
1. Quig: Decide on Engineer or Science officer for the round. If Engineer, you can try to give the ship a boost during the first phase. If Science Officer, you and Iseph will decide if you move the ship or take the science officer action first. You can switch roles at the start of each round.
2. Iseph: Make a piloting check vs. the Endless Threnody's piloting check (2 ranks): 1d20 + 8 ⇒ (17) + 8 = 25. Lowest goes first to move their ship, and you can try additional checks to do maneuvers. Your ship has Good maneuverability, so each time you move, you can shift your facing by 60 degrees (one side of a hex).
3. Obozya: If the pilot brings you into weapons range, you can fire. Your light lasers are short range (5 hexes, limited by firing arc), and your turret mounted coilgun is long range (20 hexes, any direction). Attempt a gunnery check for each weapon fired against a target (except for linked weapons, which are resolved using one action and a single gunnery check; see the sidebar on page 301): Gunnery Check = 1d20 + the gunner's base attack bonus or the gunner's ranks in the Piloting skill + the gunner's Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty. Attacks from both ships are resolved before damage (aka, everyone fires at the same time).
4. Blu: You get to take Captain actions during any phase of combat.

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Mechanic 1 | SP: 3/7 HP: 8/8 RP: 3/4 | Fort +3 Ref +4 Will +1 | EAC 13 KAC 14 | Scout's HP: 7/10 | Bullets remaining, Quig: 9/9 Scout 9/9 | Bullets to reload: 15

"Welp, looks like things are goin' south and maybe up and also maybe west in a hurry, huh?" Quig says cheerily. "I'm uh...just gonna seal my armor and...open this valve, huh?" He quickly does so, and with a roar, the sub-Drift engines flare into brilliant light!

Sticking with Engineer. I think our facing is actually good, since we have forward-mounted laser cannons and if they do, they're pointed the wrong way! I'm gonna divert power to the engines.

Engineering DC 14: 1d20 + 10 ⇒ (7) + 10 = 17

Nice! Iseph, you have 2 extra hexes of movement this round.

GM Screen:

Divert(Engines) vs. DC 14: 1d20 + 11 ⇒ (4) + 11 = 15

HELM PHASE is next!

F Android Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'

Iseph growls at the conniving Eoxian. "I think I may hate these guys."
Piloting: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
eh, he rolled well, so we move first

so we have an effective move of 12, right? Since he's facing the other way, I'll just move us 12 hexes closer. If I need to change it, no problem. What's the range on the guns?

"'zaya, feel free to shoot them. Let's try to disable them."

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Obozaya briefly flirts with the idea of making sarcastic remarks about the obviousness of the suggestion to shoot the guns. There's probably some amazing one-liner she could toss back, but she doesn't want to distract herself from the task at hand and she isn't particularly quick-witted in the first place. So instead of attempting verbal sparring with her allies, she instead shouts at the enemy.

"Eat hot death, unnatural freaks!" she yells, unperturbed that there's no chance that they can actually hear it.

Using the coil gun. Range penalties not included because they still can move as of posting.
Gunnery Check to Shoot: 1d20 + 1 + 3 + 2 ⇒ (18) + 1 + 3 + 2 = 24
Coil Gun damage: 4d4 ⇒ (2, 1, 2, 2) = 7


Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]

do we know the enemies ship tier? I only ask cause i was thinkjng of doing a taunt but if the ships tier is 2 then its pointless cause the DC would be 34 when the highest i can roll is a 27

A successful science officer scan could tell you the Tier. :) But I think that you might be reading the DC incorrectly. It's 15 PLUS (2 TIMES Tier), so a Tier 1 ship would be DC 17, Tier 2 would be 19, Tier 3 would be 21, Tier 4 would be 23, etc.

SRG Pg. 322 wrote:

Taunt (Any Phase, Push)

You can use the communications system to broadcast a taunting
message to the enemy vessel. You select an enemy vessel and
a phase of combat (engineering, helm, or gunnery), and then
attempt a Bluff or Intimidate check (DC = 15 + 2 × the enemy
starship’s tier). If you are successful, each enemy character
acting during the selected phase takes a –2 penalty to all checks
for 1d4 rounds; the penalty increases to –4 if the enemy’s check
is made as part of a push action. Once used against an enemy
starship, regardless of the outcome, taunt can’t be used against
that starship again during the same combat.


Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]

that makes a lot more sense...

for gunnery phase
Seeing the blatanr disregard to their truce did not surprise Blu, his regard for the bone fleet was not high, yet it still angered him. He opened comminications again between ships and looked sternly into them.

"know this crew of Endless Threnody that I, Captain Blu Maria, command here. It was through my efforts and those of mylate companions that we defeated your fleets prized fighters, the black stars. I can assure you, you are no black stars."

intimidate: 1d20 + 3 ⇒ (8) + 3 = 11

He hated what he said, but knew that while the pact worlds see him as a hero, the fleet would see him otherwise. He only hoped he was more bogeyman than villain.

ah crap, just realized writting this up i didn't put ranks in intimidate. Really hope this works.

Edit: villain it is

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