Iseph, Operative Pilot's page

81 posts. Alias of RobL8675309.

Full Name





Ace Pilot Operative-1 | HP10/10 SP6/6 RP5/5 | EAC14 KAC15 | F+2 R+6 W+2 | Init+5, Perception+5, Darkvision 60'





Strength 12
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 10
Charisma 11

About Iseph, Operative Pilot

Andoid Ace Pilot operative 1
NG Med humanoid (android)
Init+5 Sense: darkvision 60', lowlight vision, Perception+5

SP6 HP10 RP5
F+2 R+6 W+2; +2v. disease, mind-affecting, poison, and sleep

SPD 30'
Melee survival knife +4 (1d4+1 S; analog, operative)
Ranged tactical semi-auto pistol +4 (1d6 P, analog)
Frag grenade I -3(explode[15', 1d6 P, DC 10])
Offensive Abilities trick attack

Str12 Dex18 Con10 Int12 Wis10 Cha11
Skills: Acrobatics+11, Athletics +6, Bluff+5, Computers+6, Disguise+5, Engineering+6, Intimidate+5, Perception+5, Piloting+10, Sense Motive-1, Sleight of Hand+9, Stealth+11; reduce DC of culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots; ghost specialization:+4 Stealth checks to make trick attacks
Feats: Great Fort, Skill Focus(Acrobatics, Stealth)
Languages Common, Shirren
Other abilities ghost specialization
Combat gear mk1 serum of healingX3, frag grenade I, medpatch
Other gear flight suit stationwear, tactical semi auto pistol w/30 sm arm rounds, survival knife, everyday clothes, field rations (1wk), hygiene kit, personal comm unit, toolkit(hacking), credstick (497 creds)

Special Abilities
Constructed counts as both contruct and humanoid (whichever is worse)
Darkvision 60'
Flat Affect DC of sense motive checks is increased by 2 against Iseph
Low-light vision
Trick attack As a full action, can move up to 30' and make single attack with a small arm (or melee weapon w/operative property) as a trick attack. Just before making the attack, the operative attempts a bluff, intimidate or stealth w/DC 20+target's CR. If successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack
Upgrade slot Internal quick release sheath, can store single 1-handed weapon which can draw as swift action

Gear descriptions
-Flight suit can survive in vacuum for up to 24 hrs
-Medpatch can attempt untrained medicine +10 to perform 1st aid, long-term stability, treat disease, or treat drugs/poison
-Mk1 Serum of healing heals 1d8 HP
-Tactical semi-auto 9 shots before needs reloading