[SFS]1-13 On the Trail of History (Author Run), Table #2 (Inactive)

Game Master Christopher Wasko

Maps and Slides


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Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker scowls. Apparently murdering innocent animals is fun for some sentients. She fires a half-hearted non-lethal shot from her pulsecaster at the yellow beast.

Mystic strike, pulsecaster: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 + 1 ⇒ (3) + 1 = 4 nonlethal electricity damage.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Sidestepping once more in and out of the shadows another shot can be heard against the creature attacking Ruuk

Trick Attack, debilitating shot: 1d20 + 16 ⇒ (20) + 16 = 36
Sniper, debilitating shot (KAC) : 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 5 ⇒ (9) + 5 = 14 Yellow creature is now flat-footed till my turn

Debilitating shot:
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Knowing full he can't receive more of those blows, 701 curses in what he calls his mother tongue, eoxian, "Γιατί δεν πίστευα ότι αυτά τα θηρία θα χτυπήσουν με τη δύναμη ενός μεγάλου τυφώνος;" as he points his rifle down and tries tumbles to safety.

Eoxian:
"Why didn't I guess that these beasts would hit with the force of a great typhoon?"

Acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24

After stopping almost past the treeline, 701 reloads his rifle.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Running PFS/SFS at a con this weekend, expect the next update on Monday!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Blue Attack vs. KAC: 1d20 + 13 ⇒ (2) + 13 = 15
Damage (P, block): 1d6 + 9 ⇒ (5) + 9 = 14
Purple Attack vs. KAC: 1d20 + 13 ⇒ (12) + 13 = 25
Damage (P, block): 1d6 + 9 ⇒ (2) + 9 = 11
Red Attack vs. KAC (full attack): 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27
Damage (s, trip): 1d8 + 11 ⇒ (6) + 11 = 17
Trip vs. KAC + 8: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Red Attack vs. KAC (full attack): 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
Damage (s, trip): 1d8 + 11 ⇒ (1) + 11 = 12
Trip vs. KAC + 8: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24

The two humanoids press their assault on the beast, one getting in a solid blow with its spear and bringing it down. The other beast, lacking an immediately accessible target, lunges out at Ruuk, slashing him once with its claw.

Round 3 (bold may post)
Buzz
Obozaya (-13 SP)
Ruuk (-25 SP)

Round 4
Yellow beast (dead)
701 (-15 SP)
Omen-Seeker
Pilgrim

Purple MH
Blue MH
Red beast (-30 HP)

Exo-Guardians

Male Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7
Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

Ruuk has DR 5 against Kinetic damage GM.

As the plasma reaches full potential around Ruuk, his body has difficulty containing it and explodes outwards, severely burning the creature.

Guarded Step.

Supernova Damage (Fire): 6d6 ⇒ (1, 3, 5, 3, 1, 4) = 17

Unattuned.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz calmly acquires the new target with his Exocortex, and shoots at the remaining beast.

Azimuth Artillery Laser: 1d20 + 10 ⇒ (19) + 10 = 29, for 1d10 + 5 ⇒ (6) + 5 = 11 Fire damage.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker hangs back and readies a mystic cure in case any of her allies should require healing!

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

Obozaya grunts as the thing got in one hit before it went down. Choosing to keep her distance, she drops her flame doshko and pulls her rifle, firing a shot toward the remaining creature.

autotarget rifle: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Ruuk: Right, thanks for the reminder. I told myself to remember it when I was writing and then got stuck in math brain.

GM Screen:
1d20 + 10 ⇒ (12) + 10 = 22

Round 4 (bold may post)
701 (-15 SP)
Omen-Seeker
Pilgrim
Purple MH
Blue MH
Red beast (-55 HP)
Buzz
Obozaya (-13 SP)
Ruuk (-20 SP)

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Once more the Ghost seemed to sidestep into the cover of the bushes only to take another shot at the creature

Trick shot, Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Attack, debilitating shopt: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 5 ⇒ (8) + 5 = 13

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Sniper Shot: 1d20 + 8 ⇒ (12) + 8 = 201d10 + 6 ⇒ (7) + 6 = 13

701 shoots from where he stands, the bullet dodges through branches and trunks but he can't see if it hits.

He then moves to his right flank.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Attack vs. KAC: 1d20 + 13 ⇒ (9) + 13 = 22
Damage (P, block): 1d6 + 9 ⇒ (1) + 9 = 10
Attack vs. KAC: 1d20 + 13 ⇒ (19) + 13 = 32
Damage (P, block): 1d6 + 9 ⇒ (2) + 9 = 11

701's bullet hits home, eliciting an agonized cry from the animal. Meanwhile, the other two combatants clamber over the first beast's corpse and lodge their spears into the massive creature, and its moan fades to a whine as it topples over into a pool of its own blood.

Combat over!

As the threat passes, the two humanoids strap their bows over their shoulders and pass their spears to their upper sets of arms. They contort their spines to lower their middle limbs toward the earth, reshaping their postures into centaur-like quadrupeds instead of tall, four-armed bipeds. They stare at you for a moment, just as a small group of similar humanoids emerges from the hills behind them. They join with the larger group as a taller one with leathery skin creased with wrinkles moves to the fore, silently facing your party.

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

701 carefully hangs his rifle across his back, being surrounded by the arriving humanoids, he tries to move back to where his teammates' side without appearing as a menace.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker nods to the others and steps forward toward the lead humanoid.

"I offer greetings. I am called Omen-Seeker. We come in friendship."

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Assuming Omen-Seeker is speaking Common: The lead humanoid nods, and responds in flawless Common. "I am Naarma. Thank you for helping with those megzoloths. Are you here with the scientists?"

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"We are here as their guests. We are Starfinders, sent to investigate the legends of a group of refugees from the Scoured Stars system." Omen-Seeker is a little surprised by their Common fluency, but tries not to show it.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Naarma cocks her head slightly, then looks up at the sky. "Did you fight in the starship battle?"

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"We did. It was a hard fight and we took quite a beating. But we survived and our ship is being repaired."

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

"Yes," Obozaya replies with more excitement. "They tried to stop us, but they failed! It was glorious!"

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

THEY speak common, I HAD to learn the language the first time I got into Absalom Station... And they, this race, species, or however it's catalogued, SPEAK common... So far away from the Pact Worlds, this spear wielding megzoloth killing people, they speak COMMON! 701 is deep in thought, transfixed by the discovery they have just made.

First Seeker Elsebo is going to be ecstatic about this new finding when we make it back. He finally begins listening to the conversation near him, something about a starship battle... IF we make it back.

He looks back at Naarma, but fails to open his mouth, still in shock about what's happening.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

After carefully putting the rifle back she makes her way towards the creatures and gives them a respectfull nod. She looks up for a moment when the space battle is mentioned but then starts to scan the surroundings some more. "Not to be a spoil spot, but is the area safe now? No more of these creatures that will come and hunt us?" It is clear that the operative prefers to strike from either a distant or the shadows...

Exo-Guardians

Male Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7
Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

Ruuk crosses his lower two arms as the dark plasma absorbs back into his body. "Yea we were attacked by a strange ship when we arrived. The scientists offered to fix the ship while we explored." The space pirate waves a finger at the pair. "How is it you speak our language so easy?"

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz frowns.

"More to the point, how do you know that there even was a starship battle?"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Naarma pauses, then looks to her comrades, who look wordlessly back at her. She turns back to your group. "Why did you come here?"

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker sighs. "We have been sent to investigate the legends of a group of refugees from the Scoured Stars system. Do you know anything about this?"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

At Omen-Seeker's mention of the Scoured Stars, all ambient motion among the izalguun hunters stops, and they stand perfectly still, their furs collecting some of the snowfall. After a long pause, Naarma turns to her comrades, who make a long moment of eye contact, then she looks back to the ysoki. "Come with us."

...

Naarma leads you to a hilly clearing, the ground peppered with both temporary shelters and permanent ones resembling earthen ziggurats. Numerous izalguuns populate the camp, wielding primitive-looking tools and wearing animal furs to resist the cold. Many izalguuns attend to chores geared toward survival— boiling frozen vegetables, fletching arrows, stitching tents, tanning animal hides, and the like—but others sprint through the campground while throwing an aerodynamic plastic discus to each other.

Culture, Engineering, or Perception DC 21:
Despite the stone-age architecture, the layout of the shelters is subtly sophisticated, optimizing visibility, accessibility, and defensibility.

Succeeding on two different checks, above:
The izalguuns’ gear, though archaic in appearance, is laced with polycarbons and other advanced synthetics to improve durability and weight distribution.

Culture or Perception DC 16:
The running izalguuns are playing some kind of sport, passing the discus to teammates with the goal of eventually striking the opposing team’s tree with it, with specific players unable to touch the discus but able to knock it from the sky by throwing snowballs.

Naarma ushers you into an underground chamber beneath one of the ziggurats, which is inexplicably heated and illuminated. In the center of the subterranean chamber, a sweaty, unconscious izalguun is bound to a stone slab. Naarma walks past the izalguun to a worktable fitted with numerous chemistry implements and medical tools, opening a cabinet to reveal rows of neatly organized canisters and syringes. She retrieves a mortar and pestle, and places a small plant inside, while simultaneously lighting a burner underneath a partially-filled glass beaker.

Medicine DC 21:
Naarma’s medical tools, chemistry supplies, and pharmaceuticals are easily on-par with those of the Pact Worlds.

Engineering or Piloting DC 26:
The layout of this underground chamber bears a striking to a starship medical bay. The light and heat are almost certainly from electricity, although the power source is unclear.

Perception DC 26, for those who succeed the Engineering/Piloting check above:
The "stone" slab isn't stone at all, but rather a lightweight metal alloy. The walls also bear system controls and starship doors, all masterfully disguised by the earthen decor.

Naarma begins grinding the plant into pulp. "The scientists' plants are addictive. Or worse, rather. Something in them replaces protein receptors in Izalraan organisms' cells, preventing them from metabolizing proteins from local plants and making them dependent on the synthetic ones. Those megzoloths we fought in the woods were not just addicts; without these new plants, they were literally starving."

She pours some of the fluid from the pulverized plant into three small chambers in some kind of electrophoresis device, then flips a switch. The three pools begin to separate out by density along the channels in the gel. "They are also manipulating the weather somehow, probably with that tall tower that blocks the way into their base. We are overdue for spring in this area, and the prolonged winter is limiting natural plant growth and making the animals ornery."

She takes a pipette from a rack and extracts fluid from one of the cells in the gel, depositing it into the beaker, whose contents have been brought to boil. "I have isolated the dangerous protein and devised a long term treatment. But making the medicine is time consuming and a strain on our resources. I do not have enough supplies to treat all my people, and we do not know what animals we hunt or plants we harvest might be corrupted. I cannot keep pace with the scientists' output of dangerous plants, especially if they come up with some new affront to this ecosystem."

The fluid gradually changes color. Naarma shuts off the burner and uses a set of tongs to move the beaker to basin of chilled water, which hisses and steams as the hot beaker is introduced. She grabs a syringe, removes its protective casing, and extracts some of the fluid. She walks over to the unconscious izalguun and injects him. A couple minutes later, his breathing slows and his muscles relax. Naarma turns to you. "He will need this medicine for the rest of his life. It is possible any children he has will need it too."

Naarma slowly and deliberately cleans her workspace, then turns to you. "You came here in search of a relic. I know what you seek, and I know where it is hidden. But if you want to find it, you must help my people and my planet. Send these scientists home, before they cause any more lasting damage."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Culture: 1d20 + 8 ⇒ (20) + 8 = 28
Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Medicine: 1d20 + 7 ⇒ (5) + 7 = 12

Omen-Seeker listens to Naarma intently, noting the sophistication in their construction. "I think we suspected their work was not as benevolent in result as they believe it is. May I record the images of what it is doing to your people? I believe the scientists there might believe the evidence of their eyes over our words alone."

Exo-Guardians

Male Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7
Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

Perception DC 21: 1d20 + 7 ⇒ (11) + 7 = 18
Perception DC 16: 1d20 + 7 ⇒ (14) + 7 = 21

Ruuk's palm produces the plasmitic power as it writhes like tendrils from his fingertips. "Or we can always go straight to using a little bit of intimidation to get them to flee."


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Naarma remains silent in response to Ruuk's suggestion, turning to the ysoki. "You may. Please keep our medicine stashes out of the frame. We would rather not have foreigners prying into our technology."

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

Obozaya nods at Ruuk's words.

"Yes, even if they do agree, a little initimidation might be in order," she growls. "This is monstrous!

"Ruuk, we should make some plans in case they don't get the point with Omen-Seeker's words. I've got another grenade, but might need help getting that tower down. Spinjack especially didn't seem all that interested in us hanging around, and like anything with proper scales, dragonkin are never taken lightly."

I can't make any of those checks.

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Culture: 1d20 + 14 ⇒ (12) + 14 = 26
Engineering: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

701 begins taking mental notes, literally, straight into his personal comm unit. Regarding the shelter's layout and defensibility, use of polycarbons on armor and weapons...

Culture: 1d20 + 14 ⇒ (15) + 14 = 29

They also seem to be playing some sort of sport, would love to join them if we have the time.

I'm guessing we can no longer do checks untrained? I can't do medicine.

Engineering: 1d20 + 9 ⇒ (20) + 9 = 29
Piloting: 1d20 + 13 ⇒ (15) + 13 = 28
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

This appears to be a medical holding bay, like the one you'd find in a starship, except it has a rock slab for an examination table.

Joining the conversation, "As Omen has said, I believe the lead scientist can be reasoned with, perhaps you two could even pool some of your resources together? She was trying to find a fix for the harmful effects her research has done on the local fauna.

Wouldn't you agree that getting their help to undo this damage would be better than just having them leave?"
Diplomacy: 1d20 + 14 ⇒ (13) + 14 = 27


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Naarma looks to the android. "As long as their malign presence is removed from this planet, we will certainly accept any help they offer to mitigate the damage they have caused before they leave. If you can get her to undo what she has done, we will certainly not complain."

She walks over to a ground-level cabinet and opens it. "In the event they don't cooperate, however, you might need these. Take them as thanks for helping my hunters." She offers you two tactical knives and three mk 1 thermal capacitor armor upgrades.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

She watched the whole conversation with mild interest, knowing that the rest of the team was more suited in the diplomatic approach. She would keep an eye out on their surroundings but was interested when more information was presented but none of the information seemed to stand out to her.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Culture: 1d20 + 4 ⇒ (4) + 4 = 8
Engineering: 1d20 + 2 ⇒ (6) + 2 = 8

Medicince: 1d20 + 4 ⇒ (9) + 4 = 13
Piloting: 1d20 + 14 ⇒ (8) + 14 = 22

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker allows the others to take the gifts, as she wants nothing to do with the hunt and its results. She nods to Naarma. "Thank you for understanding that not all aliens are the same." She turns back to the others. "We need to strategize."

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

"Nice," Obozaya rumbles, taking one of the armor upgrades. The knives are nice, but her flame doshko -- or claws -- can probably get the trick done. If no one else wants one of them, though, she'll add it to her personal arsenal.

"Yeah," she agrees with Omen-Seeker. "It's not going to be easy to get these scientists to listen to reason. They clearly know what they're doing and don't care."

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz strokes his chin thoughtfully.

"Do they, though? I mean, sure, they probably know what they are making, but I doubt their plan involved letting the stuff they are creating loose into the local environment - it strikes me as more of an accidental bio-contamination problem, suggesting that there is a protocol problem at the facility. Perhaps they would listen to reason, if we presented the evidence? Failing that, then, yes, a more forceful approach is possible..."

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

"I think we need to present this rationally to the scientists. I believe that when they are confronted with logic and evidence, they may be swayed. It's their security I worry about. I fear they were sent by the company to ensure this goes forward no matter what and they may act accordingly. We should be prepared for trouble."

Exo-Guardians

Male Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7
Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

Ruuk whistles to clear the debate. "Fine. You can try to be diplomatic first. When that doesn't work we can resort to a bit more force." He holds his arms out to make sure everyone is on the same page.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

If you've agreed on your course of action, you can take a 10 minute rest before heading back. During this time, feel free to interact with the other izalguuns (@701: I think you mentioned trying to participate in their game?).

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

@GM: YES! 701 wants to play, he should've been a natural Wayfinder, but I wanted to get the Rising Star capstone boon on my -701.

The android approaches the game and tries to figure it out before jumping in.
Culture: 1d20 + 14 ⇒ (16) + 14 = 30
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Are these two skills relevant?


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Watching the izalguuns play for a minute, 701 gets the gist of the game. Some of the izalguuns notice, then stop and stare at the android.

Give me a Diplomacy check to ask to join, followed by five consecutive Acrobatics checks, Athletics checks, or thrown weapon attack rolls to play.

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

Obozaya nods at Ruuk's words, glad to be on the same page as him. She watches the game carefully, thinking maybe she'll try to join in depending on what happens with 701. She can hardly let herself be shown up in an athletic feat by an android, after all. What would anyone say if they saw that?

Waiting to see what happens with him.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

She leaned back and watched the game for a moment before grinning. "We could all join in?"

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

"Hello! This looks like a very fun game you're playing, mind if we join, I think I've got an idea of how it's played, but maybe you can correct us if we're wrong?" He then extends an arm to introduce his closest teammates. "These are Pilgrim and Obozaya, those over there are Ruuk, Omen-Seeker and Buzz. HEY! Anyone of you guys want to join? Or are you too afraid to appear slow next to an android?"
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

Acrobatics #1: 1d20 + 11 ⇒ (7) + 11 = 18
Acrobatics #2: 1d20 + 11 ⇒ (11) + 11 = 22
Acrobatics #3: 1d20 + 11 ⇒ (14) + 11 = 25
Acrobatics #4: 1d20 + 11 ⇒ (18) + 11 = 29
Acrobatics #5: 1d20 + 11 ⇒ (2) + 11 = 13
I feel so tempted to use my reroll on that last one roll, but it's not happening xD

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker laughs at 701's antics. "Enjoy your game, 701! I will spectate from here!"

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz nods gravely.

"As will I, Omen-Seeker. As will I."

Exo-Guardians

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SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

"Ha! The day I get beat by an android is the day I'll eat a robot hat!" Obozaya says with a laugh.

Athletics: 1d20 + 8 ⇒ (6) + 8 = 14
Athletics: 1d20 + 8 ⇒ (19) + 8 = 27
Athletics: 1d20 + 8 ⇒ (14) + 8 = 22
Athletics: 1d20 + 8 ⇒ (16) + 8 = 24
Athletics: 1d20 + 8 ⇒ (16) + 8 = 24
Hmm. Might need some barbecue sauce...


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Sorry folks, I’m going through some tough times right now so my posting is a little spotty. I’ll try to have an update tomorrow.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

No worries! Thanks for keeping us in the loop :-)

Out of curiosity, is there any chance that we might be finished by August 13th? I want to know if I will be able to play Buzz in the Starfinder Special :-)

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Please post the following, and update your initiative and Perception in the slides.

Player Name:
Character Name (class, level, theme):
PFS ID:
Starting reputation with factions:
Starting fame:
Day Job roll:
Other relevant info the GM should know:

Please post the following info following your adventure briefing.
Preferred starship role (with relevant modifiers):
Purchases:
Boons you want to slot for this scenario
Relevant boons: Second Seekers [Luwazi Elsebo] Champion (Faction), High Society Influence - Ykris (Ally)
- Ally:
- Faction:
- Personal:
- Promotional:
- Social:
- Starship:
- Slotless:


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Update: The APL for this table is 4.5, so please include in your first post whether you would rather play up or down.

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Player Name: James Martin
Character Name (class, level, theme): Omen-Seeker (Mystic 3 - Priest)
PFS ID: 1904-704
Starting reputation with factions: Exoguardians 12, Wayfinders 1
Starting fame: 12
Day Job roll:
Other relevant info the GM should know:

Please post the following info following your adventure briefing.
Preferred starship role (with relevant modifiers): Captain (Diplomacy +7) or Gunner (+3)
Purchases: Static Arc Pistol (750 credits)
Boons you want to slot for this scenario
Relevant boons: Second Seekers [Luwazi Elsebo] Champion (Faction), High Society Influence - Ykris (Ally)
- Ally:
- Faction: Second Seekers [Luwazi Elsebo] Champion
- Personal:
- Promotional:
- Social:
- Starship: Hero of the Stars
- Slotless: Starfinder Insignia, Marked Field Agent

I would prefer to play down, but I'm game for playing up if the party is; Omen-Seeker is a healer and not prone to getting in scrapes, so she's not likely to take damage as much as front-liners are.


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@Omen-Seeker: Do you have the Second Seekers Champion faction boon? It looks like your first faction was Exo-Guardians, but I don’t see where you would have spent the two Fame for the Second Seekers Champion boon. If you haven’t purchased it yet, you can pick it up before this adventure for 2 Fame if you’d like.


Bonekeep Slides

No, I think I still need to purchase it, but I definitely want to!

Exo-Guardians

Male Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7
Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

Player Name: Tyranius
Character Name (class, level, theme): Ruuk of Clan Wraith (Solarian, lvl 5, Ace Pilot)
PFS ID: 95737-702
Starting reputation with factions: Exo-Guardians 23; Wayfinders 1; Dataphiles 1
Starting fame: 22
Day Job roll: NDJ
Other relevant info the GM should know:

GM:
Ruuk has DR/5- against all Kinetic weapons as well as Resist 5 against cold and fire.

He has also purchased a disintegrator pistol from the Dead Suns AP chronicle.

Please post the following info following your adventure briefing.
Preferred starship role (with relevant modifiers): Pilot (+9) or Gunner (+7)
Purchases:

Boon Purchases:

  • Pact World's Defender 1 Fame
  • Improved Exo-Guardian's Champion 4 Fame

Boons you want to slot for this scenario
Relevant boons: Second Seekers [Luwazi Elsebo] Champion (Faction), High Society Influence - Ykris (Ally)
Boons Slotted this Adventure :
Ally:
Faction: Improved Exo-Guardian's Champion
Personal:
Promotional:
Social: Pact World's Defender
Starship: Solar Powered Weapon System
Slotless: Ghibran Linguist; Marked Field Agent; Qabarat University Admittance

Exo-Guardians

Male Kasathas Solarian 5| SP 7/40; HP 39/39 | RP 5/5 | EAC 20; KAC 22 (DR 5/—; Resist cold 5, fire 5) | Fort +5; Ref +4; Will +5 | Init: +2 | Perc: +7
Consumables:
Battery 20/20 (Laser Pistol); 20/20 Liquid Dis

I am now level 5 and good to play up.

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

Player Name: Motteditor (or Jacob)
Character Name (class, level, theme): Obozaya, mercenary soldier 4
PFS ID: 83959-701
Starting reputation with factions: Exo-Guardians: 2
Starting fame: 0
Day Job roll:
Other relevant info the GM should know:

Please post the following info following your adventure briefing.
Preferred starship role (with relevant modifiers): Gunnery Check = 1d20 + the gunner’s base attack bonus (4) + the gunner’s Dexterity modifier (3)
Purchases:
Boons you want to slot for this scenario
Relevant boons: Second Seekers [Luwazi Elsebo] Champion (Faction), High Society Influence - Ykris (Ally)
- Ally:
- Faction:
- Personal:
- Promotional:
- Social:
- Starship:
- Slotless: Society Contract

--

Looking forward to playing with everyone.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

I have to update my online profile, but here is the relevant data:

Player Name: Luke_Parry
Character Name (class, level, theme): Mechanic 5 (Ace Pilot)
PFS ID: 2847-701
Starting reputation with factions: Acquisitives 25, Exoguardians 1, Wayfinders 1, Second Seekers 1
Starting fame: 20
Day Job roll: Profession(Archaeologist) - 'Take 10' = 24 = 48 credits.

Preferred starship role (with relevant modifiers): Pilot (+12)

Boons:
- Ally: High Society Infuence - Ykris
- Faction: Acquisitives Champion
- Personal: N/A
- Promotional: Space Goblin T-shirt
- Social: Faction's Friend
- Starship: Hero of the Stars
- Slotless: True Savior of Tasch, Starfinder Insignia, Marked Field Agent, Stare Sugar Hearlove!!!, Starfinder Society Care Package, Qadarat University Admittance, Abysshead Download, Morlamaw Linguist

We are a relatively weak party, so I am quite happy to play down.

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

KhaozKnight and 701 reporting in. Sorry about the delay, it was a long weekend on my country.

@GM: I'll be getting all the info you need in a couple of hours, 701's Chronicle Sheets are a mess on my end.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Also, having actually (on paper) leveled-up my PC, I have two changes to note:

1) My Day Job now earns me 52 credits.

2) My Piloting bonus is now +17.

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

FYI, I'm heading to a wedding in New England this weekend. I'm not sure what my posting availability will be Friday-Tuesday, though it's possible I do have time to post each day as I'll be staying at my parents' house ... and they happen to be out of town. :/

Dark Archive

I am reporting in, currently in Ireland so no access to my stuff, should be able to update tomorrow when I am back

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Player Name: Richard
Character Name (class, level, theme): 701 (android icon envoy (starfinder forerunner) 4/operative 1/soldier 1)
PFS ID: 124455-701
Starting reputation with factions: Second Seekers 33, Wayfinders 2, Dataphiles 1, Acquisitives 1, Exo-Guardians 1.
Starting fame: 20
Day Job roll: Still unsure if I'll use Downtime for Day Job.
Other relevant info the GM should know:

Preferred starship role (with relevant modifiers): 701 can fill any vacant role, I have no preference.
Bluff +16, Diplomacy +14, Piloting +13, Computers +11, Engineering +9, Gunnery +9, Intimidate +9. Apparently he'd be a good pilot, and IIRC +9 to gunnery wasn't half bad xD.
Purchases: None, I believe.
- Ally: High Society Influence (Ykris)
- Faction: Second Seekers (Luwasi Elsebo) Champion.
- Personal: -
- Promotional: -
- Social: Athaeum Insight
- Starship: Automated Defenses
- Slotless: Still digging through these ones, 14 Sheets are a lot to keep track off xD

701'd rather play down =(

@Buzz Lightyear and James Martin: Hero of the Stars is a Limited Use boon and a Starship cannot have more than one attached to it, I'm guessing that both don't to burn it? =P

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I'll leave mine behind then!

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Player Name: Edwin Wessels
Character Name (class, level, theme): Human Operative, ghost 4
PFS ID: 71768-702
Starting reputation with factions: Exo-Guardians
Starting fame: 16
Day Job roll: profession (Mercenary): 1d20 + 14 ⇒ (12) + 14 = 26
Other relevant info the GM should know:

Preferred starship role (with relevant modifiers): Piloting +14, Intimidate +10
Purchases:
- Ally: Collector and Examiner
- Faction: Exo-Guardians Champion, Improved
- Personal: Most likely char folio or the shirt
- Promotional: Will have to check for this one
- Social: Pact Worlds Defender
- Starship: Will have to check for this one
- Slotless: True Savior of Tasch, Starfinder Insignia, Marked Field Agent, Stare Sugar Hearlove!!! Will have to check for more


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Okay, with Pilgrim, 701, Obozaya, Buzz, Ruuk, and Omen-Seeker, we're all accounted for. I won't post the briefing until Monday since I'll be at an event all weekend. You'll have a chance to finalize your boon slots after the briefing, but if you have to check for Personal or Promotional Boons please do so before Monday.

For starship roles, right now it looks like things pan out as follows:
Captain: Omen-Seeker
Engineer: 701
Gunners: Obozaya, Ruuk
Pilot: Buzz Lightyear
Science Officer: Pilgrim
Combined Starship Boons: Automated Defenses, Hero of the Stars, Solar Powered Weapons System, possibly one more from Pilgrim

It also seems the general consensus is to play down.

Does this look about right to everyone?

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

looks okay, but don't we have someone with a higher life science / mysticism? I am at +4 so that might not be good enough...

Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Pilgrim, the science officer role on a starship uses the Computers skill. With your +9, you're well suited.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

fair enough... no idea why I had the 2 sciences in my head :D

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

So far no response at all from Omen, I have Diplomacy: 4 and intimidate 10, so I could possibly do it, but I am not sure if someone else is more capable then me.

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Some relevant skills from 701 brain cortex: Culture +14, Diplomacy +14, Intimidate +9, Profession (orator) +16

In case you'd like the 'droid to take the lead on comms if our Cap is AWOL.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

I vote 701... especially the orator skill will be hilarious :D

Second Seekers (Luwazi Elsebo)

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Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

To be fair, I believe that Profession skills have to be called for by the scenarios to be relevant, but that's there just in case. 701's day job is travel around the Pact Worlds and the Vast to keep spreading the good word of Starfinder Society xD

He came upon a nice song about a Society deserter, back on the red sands of Akiton, *plunges into his datapad* here it is!


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I'll be flying out to Seattle for PaizoCon this weekend, so expect radio silence between tomorrow afternoon and Tuesday.


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Hey all, between jetlag and concert season today is a total wash, but I'm taking a day off tomorrow. I'll get all my games going again then. Thanks for your patience!

Dark Archive

I will be flying out to Ireland tomorrow and will most likely be offline till Saturday, so please bot me.

Thanks in advance!

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

back again, spotty internet, sharing a house with my fiancee and 3 other woman (only guy here :P )

should be able to get back to posting once more :)


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Traveling through Friday/Saturday, thought I’d be able to update but was wrong. Will update Sunday afternoon.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Posting might be a bit slow over the next few days, signing the lease for new appartment on friday, moving stuff over prior to that and picking up cats + shopping in the weekend. Will try to post once a day...

After that is waiting till I get all my toys back (first week of July) from the Netherlands and then it is back to business as usual :)

Dark Archive

Well.. Life kicked me in the proverbial balls. I will have a funeral in the Netherlands upcoming so will have to travel for that. Bot me for the time being and I will report in once I have a bit more of a time frame on when return. Could be 1.5 weeks Max depending on when the funeral is.


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Sorry to hear that, Psyblade. Take care of yourself, we'll bot you for the time being.

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

I'm off to a relative's wedding this weekend, and likely won't be posting until Sunday/Monday. Please feel free to bot me, as needed.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Sorry for the delay, end of the school year means times are busy. I'll post an update this afternoon/evening.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

emotionally exhausted and tired after a week of mourning, followed by the last ceremony yesterday and flying back home today.

But back in the game!

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Welcome back Psyblade!


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Haha just in time: I’ll be traveling until Monday. I’ll try to update whenever possible, but expect things to go full steam again next week.

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