Omen-Seeker
|
Omen-Seeker scowls. Apparently murdering innocent animals is fun for some sentients. She fires a half-hearted non-lethal shot from her pulsecaster at the yellow beast.
Mystic strike, pulsecaster: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 + 1 ⇒ (3) + 1 = 4 nonlethal electricity damage.
Maritza "Pilgrim" Blackbird
|
Sidestepping once more in and out of the shadows another shot can be heard against the creature attacking Ruuk
Trick Attack, debilitating shot: 1d20 + 16 ⇒ (20) + 16 = 36
Sniper, debilitating shot (KAC) : 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 5 ⇒ (9) + 5 = 14 Yellow creature is now flat-footed till my turn
701
|
Knowing full he can't receive more of those blows, 701 curses in what he calls his mother tongue, eoxian, "Γιατί δεν πίστευα ότι αυτά τα θηρία θα χτυπήσουν με τη δύναμη ενός μεγάλου τυφώνος;" as he points his rifle down and tries tumbles to safety.
Acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24
After stopping almost past the treeline, 701 reloads his rifle.
| GM Skeemo |
Damage (P, block): 1d6 + 9 ⇒ (5) + 9 = 14
Purple Attack vs. KAC: 1d20 + 13 ⇒ (12) + 13 = 25
Damage (P, block): 1d6 + 9 ⇒ (2) + 9 = 11
Red Attack vs. KAC (full attack): 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27
Damage (s, trip): 1d8 + 11 ⇒ (6) + 11 = 17
Trip vs. KAC + 8: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Red Attack vs. KAC (full attack): 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
Damage (s, trip): 1d8 + 11 ⇒ (1) + 11 = 12
Trip vs. KAC + 8: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24
The two humanoids press their assault on the beast, one getting in a solid blow with its spear and bringing it down. The other beast, lacking an immediately accessible target, lunges out at Ruuk, slashing him once with its claw.
Round 3 (bold may post)
Buzz
Obozaya (-13 SP)
Ruuk (-25 SP)
Round 4
Yellow beast (dead)
701 (-15 SP)
Omen-Seeker
Pilgrim
Purple MH
Blue MH
Red beast (-30 HP)
Ruuk of Clan Wraith
|
Ruuk has DR 5 against Kinetic damage GM.
As the plasma reaches full potential around Ruuk, his body has difficulty containing it and explodes outwards, severely burning the creature.
Guarded Step.
Supernova Damage (Fire): 6d6 ⇒ (1, 3, 5, 3, 1, 4) = 17
Unattuned.
Buzz Lightyear
|
Buzz calmly acquires the new target with his Exocortex, and shoots at the remaining beast.
Azimuth Artillery Laser: 1d20 + 10 ⇒ (19) + 10 = 29, for 1d10 + 5 ⇒ (6) + 5 = 11 Fire damage.
Obozaya Vesk
|
Obozaya grunts as the thing got in one hit before it went down. Choosing to keep her distance, she drops her flame doshko and pulls her rifle, firing a shot toward the remaining creature.
autotarget rifle: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
| GM Skeemo |
@Ruuk: Right, thanks for the reminder. I told myself to remember it when I was writing and then got stuck in math brain.
Round 4 (bold may post)
701 (-15 SP)
Omen-Seeker
Pilgrim
Purple MH
Blue MH
Red beast (-55 HP)
Buzz
Obozaya (-13 SP)
Ruuk (-20 SP)
Maritza "Pilgrim" Blackbird
|
Once more the Ghost seemed to sidestep into the cover of the bushes only to take another shot at the creature
Trick shot, Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Attack, debilitating shopt: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 5 ⇒ (8) + 5 = 13
701
|
Sniper Shot: 1d20 + 8 ⇒ (12) + 8 = 201d10 + 6 ⇒ (7) + 6 = 13
701 shoots from where he stands, the bullet dodges through branches and trunks but he can't see if it hits.
He then moves to his right flank.
| GM Skeemo |
Damage (P, block): 1d6 + 9 ⇒ (1) + 9 = 10
Attack vs. KAC: 1d20 + 13 ⇒ (19) + 13 = 32
Damage (P, block): 1d6 + 9 ⇒ (2) + 9 = 11
701's bullet hits home, eliciting an agonized cry from the animal. Meanwhile, the other two combatants clamber over the first beast's corpse and lodge their spears into the massive creature, and its moan fades to a whine as it topples over into a pool of its own blood.
Combat over!
As the threat passes, the two humanoids strap their bows over their shoulders and pass their spears to their upper sets of arms. They contort their spines to lower their middle limbs toward the earth, reshaping their postures into centaur-like quadrupeds instead of tall, four-armed bipeds. They stare at you for a moment, just as a small group of similar humanoids emerges from the hills behind them. They join with the larger group as a taller one with leathery skin creased with wrinkles moves to the fore, silently facing your party.
701
|
701 carefully hangs his rifle across his back, being surrounded by the arriving humanoids, he tries to move back to where his teammates' side without appearing as a menace.
701
|
THEY speak common, I HAD to learn the language the first time I got into Absalom Station... And they, this race, species, or however it's catalogued, SPEAK common... So far away from the Pact Worlds, this spear wielding megzoloth killing people, they speak COMMON! 701 is deep in thought, transfixed by the discovery they have just made.
First Seeker Elsebo is going to be ecstatic about this new finding when we make it back. He finally begins listening to the conversation near him, something about a starship battle... IF we make it back.
He looks back at Naarma, but fails to open his mouth, still in shock about what's happening.
Maritza "Pilgrim" Blackbird
|
After carefully putting the rifle back she makes her way towards the creatures and gives them a respectfull nod. She looks up for a moment when the space battle is mentioned but then starts to scan the surroundings some more. "Not to be a spoil spot, but is the area safe now? No more of these creatures that will come and hunt us?" It is clear that the operative prefers to strike from either a distant or the shadows...
Ruuk of Clan Wraith
|
Ruuk crosses his lower two arms as the dark plasma absorbs back into his body. "Yea we were attacked by a strange ship when we arrived. The scientists offered to fix the ship while we explored." The space pirate waves a finger at the pair. "How is it you speak our language so easy?"
| GM Skeemo |
At Omen-Seeker's mention of the Scoured Stars, all ambient motion among the izalguun hunters stops, and they stand perfectly still, their furs collecting some of the snowfall. After a long pause, Naarma turns to her comrades, who make a long moment of eye contact, then she looks back to the ysoki. "Come with us."
...
Naarma leads you to a hilly clearing, the ground peppered with both temporary shelters and permanent ones resembling earthen ziggurats. Numerous izalguuns populate the camp, wielding primitive-looking tools and wearing animal furs to resist the cold. Many izalguuns attend to chores geared toward survival— boiling frozen vegetables, fletching arrows, stitching tents, tanning animal hides, and the like—but others sprint through the campground while throwing an aerodynamic plastic discus to each other.
Naarma ushers you into an underground chamber beneath one of the ziggurats, which is inexplicably heated and illuminated. In the center of the subterranean chamber, a sweaty, unconscious izalguun is bound to a stone slab. Naarma walks past the izalguun to a worktable fitted with numerous chemistry implements and medical tools, opening a cabinet to reveal rows of neatly organized canisters and syringes. She retrieves a mortar and pestle, and places a small plant inside, while simultaneously lighting a burner underneath a partially-filled glass beaker.
Naarma begins grinding the plant into pulp. "The scientists' plants are addictive. Or worse, rather. Something in them replaces protein receptors in Izalraan organisms' cells, preventing them from metabolizing proteins from local plants and making them dependent on the synthetic ones. Those megzoloths we fought in the woods were not just addicts; without these new plants, they were literally starving."
She pours some of the fluid from the pulverized plant into three small chambers in some kind of electrophoresis device, then flips a switch. The three pools begin to separate out by density along the channels in the gel. "They are also manipulating the weather somehow, probably with that tall tower that blocks the way into their base. We are overdue for spring in this area, and the prolonged winter is limiting natural plant growth and making the animals ornery."
She takes a pipette from a rack and extracts fluid from one of the cells in the gel, depositing it into the beaker, whose contents have been brought to boil. "I have isolated the dangerous protein and devised a long term treatment. But making the medicine is time consuming and a strain on our resources. I do not have enough supplies to treat all my people, and we do not know what animals we hunt or plants we harvest might be corrupted. I cannot keep pace with the scientists' output of dangerous plants, especially if they come up with some new affront to this ecosystem."
The fluid gradually changes color. Naarma shuts off the burner and uses a set of tongs to move the beaker to basin of chilled water, which hisses and steams as the hot beaker is introduced. She grabs a syringe, removes its protective casing, and extracts some of the fluid. She walks over to the unconscious izalguun and injects him. A couple minutes later, his breathing slows and his muscles relax. Naarma turns to you. "He will need this medicine for the rest of his life. It is possible any children he has will need it too."
Naarma slowly and deliberately cleans her workspace, then turns to you. "You came here in search of a relic. I know what you seek, and I know where it is hidden. But if you want to find it, you must help my people and my planet. Send these scientists home, before they cause any more lasting damage."
Omen-Seeker
|
Culture: 1d20 + 8 ⇒ (20) + 8 = 28
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Medicine: 1d20 + 7 ⇒ (5) + 7 = 12
Omen-Seeker listens to Naarma intently, noting the sophistication in their construction. "I think we suspected their work was not as benevolent in result as they believe it is. May I record the images of what it is doing to your people? I believe the scientists there might believe the evidence of their eyes over our words alone."
Ruuk of Clan Wraith
|
Perception DC 21: 1d20 + 7 ⇒ (11) + 7 = 18
Perception DC 16: 1d20 + 7 ⇒ (14) + 7 = 21
Ruuk's palm produces the plasmitic power as it writhes like tendrils from his fingertips. "Or we can always go straight to using a little bit of intimidation to get them to flee."
Obozaya Vesk
|
Obozaya nods at Ruuk's words.
"Yes, even if they do agree, a little initimidation might be in order," she growls. "This is monstrous!
"Ruuk, we should make some plans in case they don't get the point with Omen-Seeker's words. I've got another grenade, but might need help getting that tower down. Spinjack especially didn't seem all that interested in us hanging around, and like anything with proper scales, dragonkin are never taken lightly."
I can't make any of those checks.
701
|
Culture: 1d20 + 14 ⇒ (12) + 14 = 26
Engineering: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
701 begins taking mental notes, literally, straight into his personal comm unit. Regarding the shelter's layout and defensibility, use of polycarbons on armor and weapons...
Culture: 1d20 + 14 ⇒ (15) + 14 = 29
They also seem to be playing some sort of sport, would love to join them if we have the time.
I'm guessing we can no longer do checks untrained? I can't do medicine.
Engineering: 1d20 + 9 ⇒ (20) + 9 = 29
Piloting: 1d20 + 13 ⇒ (15) + 13 = 28
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
This appears to be a medical holding bay, like the one you'd find in a starship, except it has a rock slab for an examination table.
Joining the conversation, "As Omen has said, I believe the lead scientist can be reasoned with, perhaps you two could even pool some of your resources together? She was trying to find a fix for the harmful effects her research has done on the local fauna.
Wouldn't you agree that getting their help to undo this damage would be better than just having them leave?"
Diplomacy: 1d20 + 14 ⇒ (13) + 14 = 27
| GM Skeemo |
Naarma looks to the android. "As long as their malign presence is removed from this planet, we will certainly accept any help they offer to mitigate the damage they have caused before they leave. If you can get her to undo what she has done, we will certainly not complain."
She walks over to a ground-level cabinet and opens it. "In the event they don't cooperate, however, you might need these. Take them as thanks for helping my hunters." She offers you two tactical knives and three mk 1 thermal capacitor armor upgrades.
Maritza "Pilgrim" Blackbird
|
She watched the whole conversation with mild interest, knowing that the rest of the team was more suited in the diplomatic approach. She would keep an eye out on their surroundings but was interested when more information was presented but none of the information seemed to stand out to her.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Culture: 1d20 + 4 ⇒ (4) + 4 = 8
Engineering: 1d20 + 2 ⇒ (6) + 2 = 8
Medicince: 1d20 + 4 ⇒ (9) + 4 = 13
Piloting: 1d20 + 14 ⇒ (8) + 14 = 22
Omen-Seeker
|
Omen-Seeker allows the others to take the gifts, as she wants nothing to do with the hunt and its results. She nods to Naarma. "Thank you for understanding that not all aliens are the same." She turns back to the others. "We need to strategize."
Obozaya Vesk
|
"Nice," Obozaya rumbles, taking one of the armor upgrades. The knives are nice, but her flame doshko -- or claws -- can probably get the trick done. If no one else wants one of them, though, she'll add it to her personal arsenal.
"Yeah," she agrees with Omen-Seeker. "It's not going to be easy to get these scientists to listen to reason. They clearly know what they're doing and don't care."
Buzz Lightyear
|
Buzz strokes his chin thoughtfully.
"Do they, though? I mean, sure, they probably know what they are making, but I doubt their plan involved letting the stuff they are creating loose into the local environment - it strikes me as more of an accidental bio-contamination problem, suggesting that there is a protocol problem at the facility. Perhaps they would listen to reason, if we presented the evidence? Failing that, then, yes, a more forceful approach is possible..."
Omen-Seeker
|
"I think we need to present this rationally to the scientists. I believe that when they are confronted with logic and evidence, they may be swayed. It's their security I worry about. I fear they were sent by the company to ensure this goes forward no matter what and they may act accordingly. We should be prepared for trouble."
Ruuk of Clan Wraith
|
Ruuk whistles to clear the debate. "Fine. You can try to be diplomatic first. When that doesn't work we can resort to a bit more force." He holds his arms out to make sure everyone is on the same page.
701
|
@GM: YES! 701 wants to play, he should've been a natural Wayfinder, but I wanted to get the Rising Star capstone boon on my -701.
The android approaches the game and tries to figure it out before jumping in.
Culture: 1d20 + 14 ⇒ (16) + 14 = 30
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Are these two skills relevant?
| GM Skeemo |
Watching the izalguuns play for a minute, 701 gets the gist of the game. Some of the izalguuns notice, then stop and stare at the android.
Give me a Diplomacy check to ask to join, followed by five consecutive Acrobatics checks, Athletics checks, or thrown weapon attack rolls to play.
Obozaya Vesk
|
Obozaya nods at Ruuk's words, glad to be on the same page as him. She watches the game carefully, thinking maybe she'll try to join in depending on what happens with 701. She can hardly let herself be shown up in an athletic feat by an android, after all. What would anyone say if they saw that?
Waiting to see what happens with him.
701
|
"Hello! This looks like a very fun game you're playing, mind if we join, I think I've got an idea of how it's played, but maybe you can correct us if we're wrong?" He then extends an arm to introduce his closest teammates. "These are Pilgrim and Obozaya, those over there are Ruuk, Omen-Seeker and Buzz. HEY! Anyone of you guys want to join? Or are you too afraid to appear slow next to an android?"
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26
Acrobatics #1: 1d20 + 11 ⇒ (7) + 11 = 18
Acrobatics #2: 1d20 + 11 ⇒ (11) + 11 = 22
Acrobatics #3: 1d20 + 11 ⇒ (14) + 11 = 25
Acrobatics #4: 1d20 + 11 ⇒ (18) + 11 = 29
Acrobatics #5: 1d20 + 11 ⇒ (2) + 11 = 13
I feel so tempted to use my reroll on that last one roll, but it's not happening xD
Obozaya Vesk
|
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"Ha! The day I get beat by an android is the day I'll eat a robot hat!" Obozaya says with a laugh.
Athletics: 1d20 + 8 ⇒ (6) + 8 = 14
Athletics: 1d20 + 8 ⇒ (19) + 8 = 27
Athletics: 1d20 + 8 ⇒ (14) + 8 = 22
Athletics: 1d20 + 8 ⇒ (16) + 8 = 24
Athletics: 1d20 + 8 ⇒ (16) + 8 = 24
Hmm. Might need some barbecue sauce...
Buzz Lightyear
|
No worries! Thanks for keeping us in the loop :-)
Out of curiosity, is there any chance that we might be finished by August 13th? I want to know if I will be able to play Buzz in the Starfinder Special :-)