[SFS] 1-00: Claim to Salvation (GM Blake's Table A) (Inactive)

Game Master Blake's Tiger

SFS 1-00: Claim to Salvation

Maps, Cheat Sheets, and Handouts


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Male Ysoki Bounty Hunter Mechanic 4 | SP 32/32 | HP 26/26 | EAC 17 | KAC 17 | F +5 | R +6 | W +2 | Init +2 | Perc +8 (Darkvision 60 ft.) | Sense Motive +1 | RP 5/5 | Reroll 1/1 | Active Spells: None

Alright, got some of the shields up. We're doing great right now. Since it's some people's first time with this, strategy-wise, here are some suggestions:

Suggestions:
Science Officers: We could use a science officer to get some more scanning info if possible. This could potentially tell us about our weapons they have and give the Pilot more useful information to work with. An alternative is to try to target a ship to help out the Gunners.

Pilot: We're doing fine here. Just make sure to continue to be mindful of positioning relative to where our guns and enemy guns are.

Captain: Pretty much anything you do is useful.

Gunners: Blast away! It's always good to focus fire on one ship just like it is in normal combat.

Engineering: If other's don't mind, my character is really good at this and I'm just going to continue to mend the shields as best I can. If it starts getting critical I may call for some more to help with system failures, but until then I'm going to stay there.


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Some hints from the GM:

1. Be mindful of your weapon range. I didn't post their ranges because you can look them up in the Core book, but your particle beam has twice the range on their turrets. [EDIT] Oh, and you didn't roll high enough to get the data on their jury-rigged turret weapons.

2. For this fight, piling on the weapons fire is going to be more useful than scanning for more than what Raia got you. You need to be at least level 6 (to have 6 ranks in Computers) to perform at Target Lock, so that's a no go for you guys in this scenario.


Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 SP 24 HP 28 RP 6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs)

Just want to say you're doing an awesome job GM Blake, I can see why everyone was so worried about running ship combats on PbP, but this seems like a really efficient way to do it without losing player agency.


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Thanks, Xynen. I really appreciate hearing that.

I was trying to emulate as close as I could the "bold may go"-sort it out later method of tactical combat that most GMs use in PF PbP. The tough part is that ships are always in flux on the map and at the beginning of the round, you don't know what weapons you'll be firing. So hopefully people don't mind too much my rolling their damage.


Male Ysoki Bounty Hunter Mechanic 4 | SP 32/32 | HP 26/26 | EAC 17 | KAC 17 | F +5 | R +6 | W +2 | Init +2 | Perc +8 (Darkvision 60 ft.) | Sense Motive +1 | RP 5/5 | Reroll 1/1 | Active Spells: None

I'm having a blast with it too. I've only had experience with this from the GM's perspective, not the player's. It's fun!

(I also secretly like playing healers, and Engineers are the healers in Starship Combat)


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You guys are also an ace crew to run for. :)

The Exchange

Female Gnome Oracle(Bones) 9| HP: 83/83 | AC: 12 (11 Tch, 12 Fl) | CMD: 14 | F: +6, R: +4, W: +8| Init: +1 | Perc: +8, SM: +6 | Active conditions: none

I am afraid your captain will be out for the next few days, so feel free to bot her to impressively aid where she can.

I'll be back in full on Sunday.

I am going to re-read the ship combat rules a few times when I can! But so far, this seems to be moving quite well.


*Click Bzzz* Navasi aids the Science Officer. What? No Science Officer? Wrrt!


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Blake soft resets the Clockwork Bot.


Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 SP 24 HP 28 RP 6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs)

Stuck at work late today, just got home a little while ago. Figuring out flight plan as I post this, sorry for the delay.


Male Ysoki Bounty Hunter Mechanic 4 | SP 32/32 | HP 26/26 | EAC 17 | KAC 17 | F +5 | R +6 | W +2 | Init +2 | Perc +8 (Darkvision 60 ft.) | Sense Motive +1 | RP 5/5 | Reroll 1/1 | Active Spells: None

Link for Armor stuff

The Environmental Protection stuff is under "Environmental Protections" and "Activation and Duration."


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

FYI friends, I have been blessed/cursed with a trainee at work until at least mid October. So on the days I work, I will be posting once in the evening when I get home. On days off, it should be like normal.


Male Ysoki Bounty Hunter Mechanic 4 | SP 32/32 | HP 26/26 | EAC 17 | KAC 17 | F +5 | R +6 | W +2 | Init +2 | Perc +8 (Darkvision 60 ft.) | Sense Motive +1 | RP 5/5 | Reroll 1/1 | Active Spells: None

FYI, for the "Personal Comm Units in Armor" thing, it's on page 430 of the Core Rulebook under the "Planetary" heading.


Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 SP 24 HP 28 RP 6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs)

Unless I'm mistaken, combat does not instantly reveal a hidden PC but if no one moves up than iseph will fall back. No point in trying to secure an advantageous position if it gets you killed.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

With laser rifles and such. Range is not that big of a deal. I moved Obo to cover behind a pieces of junk.


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I'm working to day and can't access maps well from work--at least not one with nine million goblins--so expect update in 9-10 hours.


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I'm going to go ahead and submit your credit. There's a little bit of roleplay and exploring to do, but you can't die unless you try really hard.

I need:

Player Name
SFS Number and Character Number
Faction Remember, this is your character's free Champion boon.
Apply at 1st or 3rd I can downgrade your Chronicle to a 1st level Chronicle if you want, reducing your earnings to 500 credits, or you can hold it until your character hits 3rd level.

I will also roll boon chance, alphabetically except I will be last.

Gerald: 1d20 ⇒ 20
GM Andrew: 1d20 ⇒ 10
Gummy Bear: 1d20 ⇒ 10
PJP: 1d20 ⇒ 20
Xynen: 1d20 ⇒ 12
Z..D..: 1d20 ⇒ 10
GM Blake: 1d20 ⇒ 18

Oh, I was so close. Congratulations Gerald and PJP.

Gerald: 1d2 ⇒ 2 Augmented Affiliation
PJP: 1d2 ⇒ 1 Emergency Resupply


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Player Name: Zach D.
SFS: 133462-701
Faction: Aquisitives
Apply to first level please.


Female LG damaya lashunta xenoseeker technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 2/4 2nd 3/3 | Active conditions: None.

Player Name: Gummy Bear
SFS Number and Character Number: 74244-701
Faction: Exoguardians
Apply at 1st level please!


Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30, SP 28, RP 6 | F+3,R+2,W+8 | Init+1, Perception +11 | Blindsense (Vibration 30')

Gerald
12445-701 (Gethusara Ru)
Faction: Wayfarers
Apply at 1st level, please.


Male Ysoki Bounty Hunter Mechanic 4 | SP 32/32 | HP 26/26 | EAC 17 | KAC 17 | F +5 | R +6 | W +2 | Init +2 | Perc +8 (Darkvision 60 ft.) | Sense Motive +1 | RP 5/5 | Reroll 1/1 | Active Spells: None

Player Name: Andrew
Character Name: DeathSnipe
SFS: 43439-702
Faction: Aquisitives
Apply to first level please.

The Exchange

Female Gnome Oracle(Bones) 9| HP: 83/83 | AC: 12 (11 Tch, 12 Fl) | CMD: 14 | F: +6, R: +4, W: +8| Init: +1 | Perc: +8, SM: +6 | Active conditions: none

Cool! I will PM you email.

Player Name: PJP
Character Name: Rachet
SFS: 150786-702
Faction: ?? haven't decided yet...

Apply to first level please.


Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 SP 24 HP 28 RP 6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs)

Player Xynen
Character Name Bonrakoru
SFS 186188 - 702
Faction Exo-Guardians

Apply for first level please


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Ah, yes. Gerald, I will need an e-mail address for the event organizers to send you your boon.


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Event reported. I will get Chronicles uploaded tomorrow.

I will upload one generic copy of the Welcome boon for the 701s. You can fill in your individual information.


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Chronicles and a copy of the Welcome boon if you need it.

I apologize for the delay.

Hope you had fun!

The Exchange

Female Gnome Oracle(Bones) 9| HP: 83/83 | AC: 12 (11 Tch, 12 Fl) | CMD: 14 | F: +6, R: +4, W: +8| Init: +1 | Perc: +8, SM: +6 | Active conditions: none

Thanks, Blake! Great game!


Female LG damaya lashunta xenoseeker technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 2/4 2nd 3/3 | Active conditions: None.

Thanks GM Blake! Chronicle looks good.


Male Ysoki Bounty Hunter Mechanic 4 | SP 32/32 | HP 26/26 | EAC 17 | KAC 17 | F +5 | R +6 | W +2 | Init +2 | Perc +8 (Darkvision 60 ft.) | Sense Motive +1 | RP 5/5 | Reroll 1/1 | Active Spells: None

Had a great time. Thanks much! :)


Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30, SP 28, RP 6 | F+3,R+2,W+8 | Init+1, Perception +11 | Blindsense (Vibration 30')

Thanks so much, Blake! I appreciate the run!


Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 SP 24 HP 28 RP 6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs)

Great run, particularly the space combat. Thanks GM!


Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 SP 24 HP 28 RP 6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs)

So there's been a rules clarification on the Chronicle for this:
You can read it here. Basically we get 720 credits, not 500.


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That's for pointing that out. Go ahead on print a copy of Thurston's post, which Xynen linked, to attach to the Chronicle and make the changes to the credits with my blessing.

If anyone wants me to do reprint them (because you have stickler GMs in your area or something), let me know, but it could be a while as I head into a long work stretch.

The Exchange

Female Gnome Oracle(Bones) 9| HP: 83/83 | AC: 12 (11 Tch, 12 Fl) | CMD: 14 | F: +6, R: +4, W: +8| Init: +1 | Perc: +8, SM: +6 | Active conditions: none

Permission's good enough for me... Good luck on work!

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