[SF] Dead Suns AP - GM Ewok (Inactive)

Game Master EwokBanshee

Map

Ship!


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Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank gives a wide, toothy grin to the ganger when he's looked over, just enough mischief to play the part, but not enough to cause too much alarm. He is glad that he doesn't have to show off one of his cards and potentially threaten his 'legitimate' business, before heading inside. Inside he is almost mesmerized by all the flashing lights of the stage, half tempted to add some himself. Deciding sadly that that would potentially draw undue attention to himself. As it was, he just watched the crowd, waiting to see what the rest of the group does, for now.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Just to share some stuff I prepped for GMing this part, this was the music playing in the club :>

Pippimi rolls into the club, springing upwards to tap the bouncer's butt to get his attention and then giving him a quick thumbs up before heading past. Once inside, she bobs up and down in time with the music for a bit before turning to shout at her allies.

"NOT AS GOOD AS THRASH METAL PIPPIMI PLAY IN OFFICE!" She grins. "PIPPIMI PLAY ALL YOU SAMPLE LATER, SURE YOU LOVE!"

She peers around, just taking the club in for now. The whole experience reminded her a little of the post-work parties from her earlier days at Blastwerks.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Heh heh, don't remind me how operatives, for some reason, don't get diplomacy as a class skill. Making do with bluff... :)

Davrin struts through the line like he belongs. And he does. Wherever he goes, he belongs... He tips his hat to the bouncers as he passes, and adds as he passes with a charming impish grin that is ever his trademark, "Master Davrin serves one and all, male, female, everyone in between and beyond." He turns away but not before giving them a naughty wink.

Stepping in, Davrin breathes deeply the perspiration and pheromones in the air, getting intoxicated enough just from the energy in the air. But he reminds himself that he is here for business... well, business of a different kind.

Crowding at the bar together with the rest, he studies the staff exit / entrance. "A thousand credits that is where we're gonna find our targets. What say you, we just act like we belong, and waltz right in?" Looking around the dance floor, he adds, "I doubt anyone here is looking beyond their drinks... or their prey."

If the party agrees, Davrin will take the lead to just head on through.
bluff: 1d20 + 7 ⇒ (11) + 7 = 18


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

When the scene was set my son just made me watch Trolls for the 20th time some my mental image of the club may be a little different

Zulu simply stares at the bouncer for a long moment, exocortex calculating numerous ways to kill and maim him, with probabilities on how best to do it efficiently before slinging his rifle.

Inside the club he does his best to filter out the sound, pehramones, haze of smoke and sweat press of bodies and follows Davrin's lead, as he was ostensibly a bodyguard.

At the halflings suggestion he concurs.

"Audacity and deception, reasonable. Violence, probable."

sigh, my last 3 rolls in various games 1, 2, 3

Even so he looks around the room, trying to find an alternative option. A way to cut the power or another entrance to the back room, perhaps.

perception: 1d20 + 4 ⇒ (2) + 4 = 6

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

”Wow! Your guns ablaze will not be deterred! At least let me finish one drink.” He smiles, knowing what kind of a party he’s in for with friends like these.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi cocks her head when Davrin suggests striding right in. "Pippimi impressed! Davrin full of self-confidence and initiative, would do very good at work, yes!" She casually (or what she thinks is casual) stares at the staff entrance and anyone who may be guarding it.

"OK Davrin, Pippimi right behind you! She watch back!" And she follows right after Davrin, heading into the staff entrance if they're not stopped.

Bluff: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Slides

Ooh, I'm definitely going with the club music over Trolls. Though, with the amount of drugs going through this place, Trolls may be more accurate.

The music is loud, and the party is bumping. Smoke fills the air, and the chance of getting a second-hand high is going up with every minute spent near the dance floor. The club seems fairly well contained, with no one going through the staff entrance except for one woman. The woman is pretty, though the effects of drug use are obvious on her face. She adjusts her blue glittery top which marks her as one of the dancers and heads towards a side stage.

Perception, DC 15:
A quick wipe of her hand rids the tear coming out of her face, smearing her blue eyeliner. She is missing the blue scarf that the other dancers are wearing on their necks or over their hair.

Lenny Shiroyuki wrote:
...he wanders over to the bar for a whiskey."No less than 18 years. Rocks." He rattles off his order to the bartender as if it's as intrinsic to him as his shoe size.

The bartender looks at Lenny, offering a comically shocked face. "No less than eighteen years? Of course, what kind of a fine, upstanding establishment would we be offering underage product?" He winks at Lenny, pointing at a VIP booth at the back of the club. Eventually he realizes Lenny was looking for a slightly different product and pours him a drink.

You receive a few odd looks by the patrons of the club, but no one stops you as you approach the Staff Only area and push open the door. The large storeroom you find is is filled with supplies for the bar outside, including bottles of hard alcohol, kegs of beer, and boxes of food and recreational stimulants. One corner holds amplifiers, musical instruments, and costumes for the club’s entertainers. A single door stands in the north wall.

There are three men in cheap clothing, with the signature blue Kings tattoos, playing cards. One clearly looks to be about to win pot of chips in the center of the table and puts half-hearted effort into “Employees only, scram..” before another looks up from his cards and notes your appearances, throwing down a losing pair and whispering, ”Uhh...They have weapons...”

Alright, Davrin, let me know where you want to go with this. They didn't immediately attack because of your roll, let me know what lie you want to tell. Everyone else, feel free to aid or give your own rolls/actions.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Well I've had that cant stop the feeling son stuck in my head for a week now. Not sure if it's better or worse than Moana. Acid trip crazy trolls dance club for me

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Zulu watches the men get startled by a bunch of unfamiliar sentients wander into he storage room.

While he waits for the more charming members of the group try to talk down the impending confrontation and knowing he possesses no skills to help, the android simply selects a gang member blue and sets his exocortex to gathering tracking and targeting solutions on him, in case a fight breaks out.

target tracking on blue is my only actions

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"Greetings, fellas!" Davrin calls out warmly, walking over as he extends his hand to each of them. "Davros McMillan, as your service. Well, perhaps not yours literally. See, the Companion House got a call for one of your staff to engage our services. Wanted someone small with deft hands, if you get my drift." He punctuates that with a wink. "So they sent me! But the receptionist was kind of... distracted and missed the name. But I presume whoever hired me would be through that door?"

While Davrin is bluffing his way through, I'm fine if we just want to surprise attack them. :)


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Whether or not the guards do, Pippimi catches Davrin's drift. "Pippimi also here for hands. Pippimi very good with hands, if get drift!" She raises two of her paws and makes a massaging motion. "Big boss Ferani need massage yes?"

Bluff: 1d20 + 1 ⇒ (19) + 1 = 20

Surprisingly, she's quite convincing.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny gives Davrin and Pippimi a confused look before looking over his own, calloused hands.

After realizing he might come up short for this ploy he quickly puts them behind his back and remains silent, waiting to see if they buy it. He smiles expectantly at the card-players.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Zoran raises and eyebrow then nods.

"What he speaks is truth. I am here to ensure payment and proceedings go smoothly. The others and I are the business end not pleasure...unless you pay extra. Let's not make her wait." he clarifies.

(Aid)Bluff: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (5) = 14

Grand Lodge

Slides

Sense Motive: 1d20 ⇒ 13
Sense Motive: 1d20 ⇒ 9
Sense Motive: 1d20 ⇒ 3

The thug up front looks around.  "I guess that makes sense. Right, Pog?"  The second thug laughs. "You don't try from your own supply.  Or the Level 21's supply.  Ya know."  They chuckle and the first thug speaks back up. "Was Hatchbuster going to join you?  I mean, I guess the little lady has six hands..."  He looks at his buddies, who shrug.  "Well, you two can go in.  Leave the weapons on the table.  Your business friends can join the game or wait in the club.  100 credit buy in, which is cheaper than the booze out there."  He laughs and watches you, expectantly.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Ooops...

Reacting quickly to the situation, Davrin shifts gears as he glares at the thugs. "A Companion never travels unaccompanied. Or unarmed. For obvious reasons that I hope I would not have to insult your organisation by spelling it out. You should know that. If the terms can't be melt, we will just have to take our leave, and you can explain to your boss the cancelled appointment. And trust me, the Guild has a long waiting list."

bluff: 1d20 + 7 ⇒ (14) + 7 = 21

A last ditch effort. Otherwise, it would be combat anyway? Unless someone has a better idea?


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I say we take off and nuke the site from orbit. It's the only way to be sure


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi nods as solemnly as her furry head will allow "Yes, Ferani would be very disappointed, Pippimi not able to come back for weeks. And Davrin have booked schedule..." She taps at her handheld comm and shakes her head on mock dismay.

Aiding Bluff: 1d20 + 1 ⇒ (15) + 1 = 16

We're all together, so I'm happy to fight here if we have to. Better that than split into two groups.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu simply stands in the back of the room and watches the targeting data scroll across his vision, hoping the bluff works but ready for imminent violence.

Door guard, dudes playing cards, unknown office. I don't think we were supposed to get this far armed without a fight


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank stands mutely, glancing from one companion to the next, then to the guards. He didn't think that splitting up was a sound tactical move, but anything he said or did at this point would probably just destabilize the con. As much as he was itching to start blasting up the place and letting the gods sort things out, he waited to take a queue from someone who was already committed to being on that side of the door.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Davrin is going by Davros Macmillan! In case they trace him back to his Guild! :)

Grand Lodge

Slides

Ya, Ferani might be a little wild, but not that wild...

The thugs look at each other confused. "Our girls never carry weapons, and they do just fine." The thugs laugh nervously, hands flicking towards their holsters. "I... think you guys should wait out in one of the booths. We'll let Ferani know you're here." They are getting nervous, a bead of sweat running down their faces.

Well, let's just initiate the inevitable here.

The thug with the deep red star tattoo's hand slips towards his gun and he commits to the action, pulling it out and raising it towards the group. Thanks to the drugs coursing through their veins, you get the draw on them!

Initiative:

Thug Life Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
z45719 Init: 1d20 + 3 ⇒ (17) + 3 = 20
Zoran Init: 1d20 + 7 ⇒ (17) + 7 = 24
Davrin Init: 1d20 + 5 ⇒ (2) + 5 = 7
Pippimi Init: 1d20 + 2 ⇒ (10) + 2 = 12
Lenny Init: 1d20 + 0 ⇒ (7) + 0 = 7
Clank Init: 1d20 + 3 ⇒ (3) + 3 = 6

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Zoran
Davrin
Pippimi
Z45719
Lenny
Clank

Blue- 0 dmg
White - 0 dmg
Red - 0 dmg


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu, reacting to the thugs drawing down on them shifts sideways, raising his rifle and fires on the thug he had pre selected as his primary target.

Attack, Blue: 1d20 + 4 ⇒ (9) + 4 = 13
Damage, fire: 1d8 ⇒ 1


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Ooops! Assume I said Davros!

Pippimi looks over her shoulder at Lenny and grins "Close door maybe? Looks like Pippimi going to teach lesson. But no need to interrupt party!"

She rolls forwards, drawing her starknife as she does. She approaches the (red) thug by a slightly circuitous route with her hands up and ready to grab. From a couple of steps away she pounces and tries to wrestle him to the ground!

Grapple vs. Red (KAC+8): 1d20 + 11 ⇒ (13) + 11 = 24 Maaaaybe a pin, almost definitely at least a grapple. See this post for where I copy-pasted grapple rules.

Grappled condition:
You are restrained by a creature, effect, or trap. You can’t move, and you take a –2 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks, except those made to grapple your opponent in turn or to escape a grapple. In addition, you can’t take actions that require two hands (or other limbs) to perform. You can’t make attacks of opportunity.

You can’t use Stealth to hide from the creature grappling you, even if a special ability allows you to hide when you normally couldn’t. If you become invisible, through a Spell or other ability, you gain a +2 circumstance bonus to your check to escape being grappled, but you receive no other benefit.

"Stay still, Pippimi give massage!" If he looks at all hopeful at that statement, she continues with "OK, maybe Pippimi joking about massage..." and rolls her eyes.

Grand Lodge

Slides

Quick update.

Zulu fires a shot, smacking the rear-most thug in the shoulder. He shifts onto the balls of his feet, but doesn't appear very hurt. Nice positioning to miss cover.

Pippimi gives the thug a great big Vesk-3 hug. ONE away from a pin. ONE! The thug freezes, holding his pistol in one hand.

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Zoran
Davrin
Lenny
Clank

Blue- 1 dmg
White - 0 dmg
Red - 0 dmg, GRAPPLED

Pippimi
Z45719


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"Now this is more like it!" Clank gleefully draws his rifle as things draw out to their sudden but inevitable betrayal as laser fire and screams conclude any negotiation. Luckily, with the noise and drugs outside it was far less likely there would curious visitors to the fray.

Attack @ White: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 ⇒ 1

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Sigh, oh well, it was worth a try.
Davrin whips out his pistol and fires a shot at the nearest thug, while looking around him for where he can move. Anywhere but the front!

move action draw pistol, standard attack vs white
azimuth laser pistol vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19 fire dmg: 1d4 ⇒ 4

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny rolls his eyes at the thugs as their judgement slips.

"If you'd only listened to my friend..."

He nods at Pippimi, reaching his arm instinctively backward and gently pushing the door shut.

He then approaches the opposite white thug 20', move action and holds his hand open, palm facing outward to receive a sword handle as the solar light circling his head descends and forms the weapon there.

Form solar weapon, move action.

Photon mode, 1 attunement point.

"Gentlemen, it appears it's time for consequences and repercussions."

Here's hoping I get to use this thing this time


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Zoran smirks when they reach for their weapons and pulls out his pistol as well.

Good, I won't have to protect this group and can focus on cleaning these guys up. A welcome change of pace for sure.

"What?! Are you scared of just a hug...and here we thought you looked tough! I guess we were wrong..." Zoran mocks the red thug.

Clever Feint (Feint DC): 1d20 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17
If successful the target is flat-footed against the group till the end of my next turn. It is flat footed to me regardless.

Grand Lodge

Slides

Lasers fly as both Clank and Davrin hit their mark. The thug in front looks at the scar left on his armor and growls. This turns to dismay as the man in front of him turns out to be a solarian!

Surprisingly, Zoran’s insult hits home enough to be even more distracting than a six-armed fluffball giving out death-hugs. The thug turns his head around to look at the rude “Kasathan”.

Then, the thugs manage to draw their weapons!

GM Rolls:

White @ Lenny: 1d20 + 6 ⇒ (18) + 6 = 24
Damage @ EAC : 1d4 + 1 ⇒ (2) + 1 = 3
Blue @ Clank: 1d20 + 6 ⇒ (17) + 6 = 23
Damage @ EAC : 1d4 + 1 ⇒ (3) + 1 = 4
Acrobatics, Escape: 1d20 + 5 ⇒ (5) + 5 = 10

Two of the thugs fire back at Lenny and Clank, their small pistols making big burns. The red-tatted thug squirms but his is unable to escape Pippimi's clutches!

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Zoran
Davrin
Pippimi
Z45719
Lenny 5/8
Clank 2/6

Blue- 1 dmg
White - 5 dmg
Red - 0 dmg, GRAPPLED, FLATFOOTED


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu continues his fusillade at his targetted thug, snapping of a rapid pair of shots from his rifle, somewhat miffed at his rifles apparent lack of effective damage.

Detecting weakened power output, suggest readjusting filter by 15% and increasing gain by 5%

Attack 1: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage, F: 1d8 ⇒ 2
Attack 2: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage: 1d8 ⇒ 2

cold dice lately. "How cold? ICE cold!"


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

"Stop. Struggle!" Pippimi hangs on tight as the the thug tries to shake her off. While he's distracted, she draws her tactical doshko and stabs it at him, before using the momentum to leap free and land on her feet.

Tac. Doshko, vs. flatfooted, grappled: 1d20 + 5 ⇒ (3) + 5 = 8 Miiiiight still be a hit when the two -2 penalties to AC are considered.
Tac. Doshko damage (piercing): 1d12 + 4 ⇒ (3) + 4 = 7


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Zoran follows up Pippimi's attack with two of his own against the rattled thug.

Semi-Auto Pistol, Tactical: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 3

Then with a clever smile he unsheathes the sword hidden within his cane.

"They have probably delivered far worse to others."

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Pippimi, ever the optimist!

Davrin keeps his attention on his same target (white) as he ducks and weaves, seeming to take cover behind Lenny. He pops out from cover when least expected and pops off another shot at him.

Curses, there's no good cover around here. Except each other.

trick attack, vs DC20+target CR: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 flat-footed if successful add. dmg if hit: 1d4 ⇒ 1
azimuth laser pistol vs EAC: 1d20 + 5 ⇒ (17) + 5 = 22 fire dmg: 1d4 ⇒ 3

Grand Lodge

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Slides

Zulu fires at the thug, but he gets distracted by the intervening bodies. His blasts go into the bulkhead wall. The thug looks behind him at the scars, smiles, and speaks into a mike at his wrist. "DJ, turn up the beats. We have some customers we need to handle. Loudly."

With that, the music changes and you are confident nobody in the club will hear the rest of the firefight. Obviously this isn't the first altercation in these walls!

Startled by the sudden blasting music, Pippimi leaps off her prey, missing with her axe. Yet again, by one. Zoran and "Davros" feel differently, sending their laser and bolt into the thugs as the bass rocks the walls.

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Zoran
Davrin
Pippimi
Z45719
Lenny 5/8
Clank 2/6

Blue- 1 dmg
White - 9 dmg FLATFOOTED
Red - 3 dmg, GRAPPLED, FLATFOOTED


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank snarls a bit as he's hit by a laser blast, but sets his aim on the White thug. "Need to drop some of these guys fast!" He fires off a pair of shots at the most wounded of the Kings.

Attack @ White: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d8 ⇒ 2
Attack @ White: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Damage: 1d8 ⇒ 2

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

GM, just want to clarify that for Davrin's trick attack, the flat-footed condition is just for his single attack roll that is part of the trick attack, i.e. not for others nor subsequent attacks. To make the target flat-footed for everyone would require the 4th level debilitating attack feature.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Attunement: photon +1

Lenny decides to take advantage of their surprise at his solar weapon, quickly and confidently steps over to the nearest thug, and slashes at him.

solar sword vs. white KAC: 1d20 + 5 ⇒ (11) + 5 = 16
slashing damage, photon mode: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Grand Lodge

Slides

Thanks for the clarification, Davrin.  I just got done GMing for a level 5 group, and forgot that wasn't a Level 1 thing.

Clank sends a shot into the thug's shoulder and one into the wall just above.  That gun has quite the kick!  Lenny takes advantage of the moment with a brutal uppercut.  The thug's body hits the floor.

The thug with a bit of blue face paint snarls. "They killed Doorstop Dan!  Kill that bloke!" 

The other thug looks at him like he's crazy. "Screw you! This one tried to hug me!"  He turns his pistol on Pippimi, out for blood.

GM Rolls:

Red @ Pippimi: 1d20 + 6 ⇒ (12) + 6 = 18

Damage @ EAC : 1d4 + 1 ⇒ (4) + 1 = 5

Blue @ Lenny: 1d20 + 6 ⇒ (3) + 6 = 9

Damage @ EAC : 1d4 + 1 ⇒ (3) + 1 = 4

Apparently Mr. Tattoo really doesn't like hugs because he sends a large blast of laser fire into Pippimi's furry chest!   The blow stings, but doesn't do any permanent damage.  The other thug is not so competent, raising his laser to high and hitting the ceiling.

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Zoran
Davrin
Pippimi 2/5
Z45719
Lenny 5/8
Clank 2/6

Blue- 1 dmg
White - 18 dmg
Red - 3 dmg


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Moving forward to get Lenny out of his field of fire, Zulu continues his assault on blue.

calculations failed to account for Lenny having and effective solar blade. Calculate chances of winning upped to 82% suggest making this shot count.

Nearing the door to the office Zulu hopes its occupants don't burst out to assist this very moment. He also Hope's the increased volume of the music keeps the door guards from jumping into the fray.

Either way he needed to focus on his next shot.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage, F: 1d8 ⇒ 6


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank scurries over so that he can get a better shot at the thug (Do you treat that as cover? Regardles...) With a goblin giggle he fires a semi-point-blank-blast at the thug. "Who's the King now, Longshanks!?"

attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 ⇒ 6

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

And that's for you, Kreel my friend. Davrin smirks in satisfaction as one of the thugs go down.

But there are two more and Davrin quickly gets back into action. Torn between the two, he decides to go after the one more seriously injured, in hopes of taking down another quickly. Hold on there, Pippimi!

He turns his pistol on the thug at the back (blue), ducking quickly behind a chair before he fires a shot at him from between the legs.

trick attack, vs DC20+target CR: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 flat-footed if successful add. dmg if hit: 1d4 ⇒ 3
azimuth laser pistol vs EAC: 1d20 + 5 ⇒ (4) + 5 = 9 fire dmg: 1d4 ⇒ 3

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

"One down! Go team!"

Seeing that Clank and Zulu are lining up against the thug to his right, Lenny sets his sights on the one straight ahead by the table.

15', move action

He looks this thug in the eye just before raising up his solar sword to bring it down for the strike...

"Why did the octopus beat the shark in a fight? Because the octopus was well armed." He giggles through the thug's hostile grimace at his stellar joke.

The puns are back. Get out your saving throws.

Attunement: photon +1 (fully attuned)

solar sword vs. red KAC: 1d20 + 5 ⇒ (9) + 5 = 14
slashing damage, photon mode: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Firing in melee provokes from Pippimi, unless he guarded stepped first. Here's a AoO in case its needed.
AoO, starknife: 1d20 + 5 ⇒ (5) + 5 = 10
Starknife damage: 1d4 + 4 ⇒ (4) + 4 = 8

----

Pippimi whips her doshko around, bringing it in for another swing at the tattooed thug. "Lenny, Pippimi not hear that one before! What is octopus?" She calls out mid-swing.

Tac. Doshko: 1d20 + 5 ⇒ (4) + 5 = 9
Tac. Doshko damage: 1d12 + 4 ⇒ (2) + 4 = 6

Wow, darn. Looks like Pippimi is much better with her grappling than with her weapons!

Grand Lodge

Slides

Shoot, he should have taken a step. I just forgot. Oh, well. He's probably buzzed anyway.
Pippimi swings as the thug fires his pistol, trying to take advantage of his defensive opening. Unfortunately, she is better at managing Vesk than her starknife and misses.

Zulu calms his senses and fires a large blast of laser right into his target’s chest. Curses steam out of his mouth before being sharply cut off by a laser from the little green goblin at Zulu’s knees. The thug crumples to the floor.

To clarify, I believe when an ally is in front of you that both you and your target have cover from them. If this is wrong, please let me know.

Davrin pulls off a feat of acrobatics, which is amazing to behold. Unfortunately, the leap throws off his aim and he misses. Similarly, Pippimi swings her Doshko in a wide arc, but ends up missing as the thug dodges from side-to-side. Meanwhile, Lenny stuns that thug with a witty remark, opening up his defenses. His solar swords cuts through the man’s leather jacket like butter, opening up his insides. Looking down at his intestines in his hands, the thug silently drops.

COMBAT OVER

The loud music continues in the club outside as the three men bleed out.

Out of combat order, but here is the current status.
Zoran
Davrin
Pippimi 2/5
Z45719
Lenny 5/8
Clank 2/6[/b]

Blue- 13 dmg
White - 18 dmg
Red - 13 dmg

When you inevitably loot:
On each of their bodies you find an Azimuth Laser Pistol with 20 charges and a small cred stick with 150 200 credits. Let's call it 100 for each PC for easier accounting. The amplifiers and kegs around you also look valuable, but are large and very heavy.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)
Pippimi wrote:
"Lenny, Pippimi not hear that one before! What is octopus?" She calls out mid-swing.

"It was an ancient sea creature with a bulbous head and twice as many arms as a Kasatha! Look it up on SphereTube later on!"

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

It's an eerie calm after the last thug drops, as the music blares on as if nothing has occurred but the group is standing there looking at very real consequences to the skirmish.

Lenny lifts up his solar sword and it dissipates as the solar mote reappears in a faint orbit around his head.

"It appears we need to keep looking if we want questions answered."


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu watches the final two thugs drop quickly, as projected once the full combat capability of the group finally was displayed and calculated.

Approaching the nearest fallen thug, he kicks the laser pistol from his grasp and looks to the door.

"Continue to office? Or you want I should render aid to the fallen?"


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

As the battle dies down Zoran holsters his weapons and looks over the thugs.

"Would they do the same for us? I wonder how many more will be between us and Ferani?" he replies to Zulu in a darkened tone.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|
Quote:
Would they do the same for us? I wonder how many more will be between us and Ferani?

Zulu grunts at the question, "Wondered if they would talk. Grunts like these wouldn't know anything anyway."

He then looks at the door, rifle raised, waiting for the rest of the group.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

"Leave thugs. If what we found out right, they working for very bad group. Station safer without!" Pippimi takes a cloth and rubs at the scorch mark on her armor. "Also, thugs shot first and try to kill. That fair abdication of right to safety in Veskarium, if not here on Station."

She turns her attention to the door to the north. "This way to boss, yes? Pippimi ready. Pippimi think we need to beat up first, then ask questions. And Pippimi ready to hand out beating!" Her big eyes narrow in an almost comical look of seriousness.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank glances down at the thugs. "I dunno. They look all dead to me." He goes through the Kings' clothes looking for loose Credits or other interesting goodies. He is somewhat taken aback by not being the most bloodthirsty being in the group, but shrugs and continues, moving back from the door to allow more solidly built members take the lead.

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