[SF] Dead Suns AP - GM Ewok (Inactive)

Game Master EwokBanshee

Map

Ship!


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Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi shakes akata-ooze off her doshko, commenting "Good thing doshko is easy clean type! These things very gross." She draws herself back and then swings in for another blow at the remaining akata.

Doshko vs. akata: 1d20 + 5 ⇒ (2) + 5 = 7
Doshko damage: 1d12 + 4 ⇒ (10) + 4 = 14

But her does little but draw sparks from the metal floor of the Acreon...


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Zoran grits his teeth and fires again.

Semi-Auto Pistol, Tactical: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 4

"That...that is a dog? If you say so."

Grand Lodge

Slides

Zulu slashes at the remaining Akata twice, drawing blood with his knife. The blade pierces the blue skin, unlike the laser fire coming from Clank's little rifle. Overwhelmed by pain, Lenny is a little slow on the draw. His solar blade slashes into the ship deck as the Akata deftly avoids his swing.

Meanwhile, Davrin performs a two-step which reminds you a little of a tango. The blue "dog" lifts it's head, shaking slightly as it tries to track the little man. Before it knows what's happening, Davrin's bullet is lodged deep into its shoulder. The resulting scream echoes through the floor and into your suits, distracting Pippimi and Zoran before they can make the killing blow!

Blood gushing everywhere, limping on it's wounded shoulder, the Akata looks down at it's fallen companion. With a shake of the head, the Akata turns towards the metallic-y food with the long claw and bites!

Bite @ Zulu: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

It's mouth connects with the outside of Zulu's armor, creating a large dent. As the beast pulls away, it leaves a thin coating of black dust near the crack. Fortitude save. Bonuses towards disease count.

Those in bold may act. Those who have not posted in 24 hours will be botted.

Davrin
Zulu 0/7 SP Fort Save
Zoran
Pippimi
Lenny 0/8 SP 9/11 HP
Clank

Red Akata 15 dmg
Blue Akata 24 dmg


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Staggering under the continued attacks from the blue beast, Zulu responds with a pair of slashes with his survival knife.

Attack 1: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage, S: 1d4 + 1 ⇒ (2) + 1 = 3
Attack 2: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Damage, S: 1d4 + 1 ⇒ (4) + 1 = 5

Fort: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Some impressive rolls, those

As he slashes he raps out, "Did anyone bring that autotarget rifle? Melee .. not my thing"


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

"You stop doing that, tentacle dog! Zulu not chew toy!" Pippimi attempts to discipline it with her doshko.

Doshko smash vs. akata: 1d20 + 5 ⇒ (15) + 5 = 20
Doshko megadamage incoming (P): 1d12 + 4 ⇒ (1) + 4 = 5

Apparently she attempts to discipline it with the blunt end. Not that the blow isn't effective, but it lacks the akata-piercing power of her last two.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

attunement: photon +1, fully attuned

Lenny attempts to confidently stride back to it and slash again, but he cannot hiden or ignore the pain of the bite-wound. His swing is feeble.

5' guarded step
solar sword vs. Red KAC: 1d20 + 5 ⇒ (5) + 5 = 10 bad rolls disease is flaring back up
slashing damage, photon mode: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

That thing's bite is wicked! I really hope I get to put it down...

Grand Lodge

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Slides

Zulu swings wildly with his knife, catching nothing but air. The reason quickly becomes obvious as his wracking coughs fill the squad frequency. The perceptive among you see small black dust particles coat the inside of his helmet with each cough.

Pippimi is not distracted by the coughs however! After all, what is a little coughing compared to a traditional vesk business duel taking place one cubicle over? The ever helpful skittermander uses just the right amount of force to cave in the Akata's head with her doshko. One corpse falls atop the other with barely a whimper.The engineering bay is silent, except for the coughing which is beginning to subside.

COMBAT OVER!

Numerous green resinous shards litter the floor of the engineering bay, which you stand in. They are rather pretty, shining in the light. Picking them up, they are rather light.

Life Science, DC 16:
You recognize these to be the valuable star metal, Noqual. While looking like a green crystal, it can actually be worked as easily as iron. More importantly, it is resistant to magic! One bulk of Noqual is worth 500 credits to the right buyer, and there is about two bulk in this room.

Perception, DC 15:
Underneath the work table can be found a flame pistol with 8 doses of petrol remaining.

Clank recognizes Zulu's cough, and the black dust that created it. Zulu has contracted the deadly dog disease, Void Death. After a few days, it's victims die a horrible death and are re-animated as Void Zombies. There is no cure, only a strong body can fight it off. You are one tick along the physical disease track.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Perception: 1d20 ⇒ 11

Well, that could have been worse. Anybody know what these shiny green things are?

Lenny picks up one of the shards, turning it over in his hand.

It would probably make some pretty jewelry at least!


1 person marked this as a favorite.
Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

cool, zombie time! Also, androids dont breathe (but do they dream of electric sheep?) I had thought, not that it matters.

Zulu is immensely confused as his body is wracked by spasms. Unable to understand what was happening a quick consultation with his exocortex Indicated the spasms were coughs.

Managing a few moments between spasms, Zulu manages.

"Data indicates coughing. Troubling. I do not breathe. How... do I .. cough. Most unpleasant."

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Gathering himself the android looks about the room. "No idea about the green strands. There is a flame pistol on the floor over there, under the table." he points out.

Hearing presumably Clanks description of his affliction Zulu immediately becomes fascinated. Muttering "Void death. Fascinating. Affects androids as well. Will have to take notes." and immediately sets his exocortex to begin recording operating data on his body as well as working up algorithms to track the progress of the disease, as well as pre setting recording and reporting instructions in the case he suffered void death.

Noting the group standing around he wonders out loud, "Sustained some damage, press on or catch breath. So to speak?"

I am not up on starfinder disease tracks, I'll read into it but let me know when you need rolls


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Zoran too notices the and realizes those things might be why it was tossed aside. More importantly he hears the muttering of Zulu after the news of his new disease.

"There are even androids in the borais groups. Looks like diseases nor twisted magic cares for the specifics. We should get that seen too as soon as possible." he adds and nods to Zulu in a low voice.


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Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi shakes her doshko free of akata innards and then moves over to Zulu to rubs his lower back "Coughing very bad, but Pippimi believe you can get better! Anyone have medic training? Pippimi hear that medic kits have cough syrup and other goodies for sickness!"

While people check their packs for medical gear, Pippimi reaches down and picks up a shard. "Pippimi not sure what green crystals are, but she get feeling deep down that she need to hide them in deep grass..."

I see our group has a couple of teensy flaws when it comes to skills :>

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

Davrin looks in concern at Zulu. "Let's get through this ship quickly then, and return to the Station to get medical treatment."

Room 2 next?


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu shakes his head at the Skittermander. "No, I am a trained medic. Nothing in my kit will help."

Appropriating the autotarget rifle and ammo from whomever is carrying it and stowing his laser rifle, Zulu looks around.

"Rest or move. I am ready."

doesnt look like we sold the stuff, I assume we have the rifle along.

Grand Lodge

Slides

After a brief respite, the group moves on. After all, that 24 hours of air is steadily ticking away in the corner of your HUD. Unless you have level 2 armor, in which case you are less concerned. The doors open at your touch, thanks to the emergency power. In front of you is the Acreon's drift engine! Perfectly intact, a moment's inspection reveals nothing wrong with the ship's propulsion. In fact, the only thing out of place in this room are a few laser scars along the walls and a blackened corner, probably from the flame pistol.

Driven onwards, the group moves through the next set of doors. This long corridor seems to run most of the length of the ship from bow to stern. Signs of battle — bullet holes, scorch marks, and droplets of blood — are clearly visible on the walls and floors. A small body in a space suit lies sprawled on the floor in the middle of a junction in the hallway. The body is the least of your worries, though, because another Akata just rounded the corner! Yay for dungeon crawls!

Initiative:

Akata: 1d20 + 6 ⇒ (6) + 6 = 12
Zoran Init: 1d20 + 7 ⇒ (9) + 7 = 16
Davrin Init: 1d20 + 5 ⇒ (7) + 5 = 12
z45719 Init: 1d20 + 3 ⇒ (2) + 3 = 5
Pippimi Init: 1d20 + 2 ⇒ (16) + 2 = 18
Lenny Init: 1d20 + 0 ⇒ (16) + 0 = 16
Clank Init: 1d20 + 3 ⇒ (6) + 3 = 9

Those in bold may act. Those who have not posted in 24 hours will be botted.

Zoran
Pippimi
Lenny

Red Akata 0 dmg

Davrin
Zulu 0/7 SP 10/10 HP
Zoran
Pippimi
Lenny 0/8 SP 9/11 HP
Clank


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

"Ack! Pippimi not expect to fight again so soon! Why is Acreon so full of tentacle dogs!?" Pippimi takes advantage of the akata's hesitation and rolls on past it, taking up a position behind the akata in the hallway. (Doesn't provoke because it hasn't acted yet... thankfully)

"Come over Lenny! We use old fashioned vesk battle tactic of FLANKING and keep dog confused!"

Delaying until I have someone in flank position, and then...
Doshko swing: 1d20 + 5 ⇒ (9) + 5 = 14
Doshko damage: 1d12 + 4 ⇒ (5) + 4 = 9

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

attunement: photon +1

Gah! Another Dogthulu! But I like your style Pippimi. Coming right up.

Thankfully did not dismiss the solar weapon!

He slides past Zulu and approaches it from the other side to complete the flank and winds up his sword arm to slash just as the skittermander strikes with her doshko.

25', move action

solar sword attack vs. KAC, with flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 wow wow damn

That doshko is mesmerizing Pip! Maybe a little too much.


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Zoran changes his strategy to help the others.

Clever Feint: 1d20 + 7 + 1d6 ⇒ (18) + 7 + (4) = 29

If the feint is successful it is flat-footed to my allies till end of next turn. It is flat-footed to me regardless.

Zoran scrapes his gun across the metal walls and yells at the Akata.

"Bad dog! HEEL!" barely keeping a straight face.

JEEZ I should have just shot and actually hit once.

Grand Lodge

Slides

Pippimi and Lenny work in concert, moving towards the Akata. Just as they approach, Zoran calls out to the dog.

Perception, DC 15:

Oddly enough, the creature didn't react to the yelling at all. Instead, it seems to have focused on the scraping gun.

The moment of weakness is enough, and Pippimi's metal doshko crashes down onto the beast's back! The akata dodges to the side, but to late. Limping slightly, it continues to prowl around Pippimi, lashing out with sharpened teeth.

Bite @ Pippimi: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

But Pippimi shifts her weight and deflects the blow!

Those in bold may act. Those who have not posted in 24 hours will be botted.


Davrin
Zulu 0/7 SP 10/10 HP
Zoran
Pippimi
Lenny 0/8 SP 9/11 HP
Clank

Red Akata 9 dmg


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi follows after the akata, not allowing it to escape the flank. She tries to swing in with her doshko, but it simply impacts the floor with a resounding clang!

Doshko swing: 1d20 + 5 ⇒ (3) + 5 = 8
Doshko destruction: 1d12 + 4 ⇒ (1) + 4 = 5

"Tentacle dog is very quick, but Pippimi deal with worse drunken co-workers before! It not getting anywhere!"


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

"Oh it looks like these pups don't rely on their hearing." Zoran adds noticing it ignoring the command.

Looks like back to Plan A, bullets.

Semi-Auto Pistol, Tactical: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 3


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu staggers into the hallway before lining up a shot with his Autotarget rifle. Shaky from the immediate and overwhelming effects of the void plague or whatever the heck he had.

37% chance you do not survive this adventure.

Sighing and trying to ignore the data being fed to him from his exocortex, he triggers the slug rifle.

Attack: 1d20 + 3 - 3 ⇒ (7) + 3 - 3 = 7
Damage, P: 1d8 - 2 ⇒ (7) - 2 = 5

But the shaking coughs are just too much for his ability to hit the nig blue monster dog.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

attunement: photon +1

Pippimi wrote:
"Tentacle dog is very quick, but Pippimi deal with worse drunken co-workers before! It not getting anywhere!"

Yup. We've still got him corralled.

5' guarded step

solar sword attack vs. KAC, with flank: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
slashing damage, photon mode: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

”Not another one!” Should have loaded myself with more bullets before coming on this accursed ship.

Davrin quickly moves in, using his allies as cover as he fires a round at the dog/squid thingie.

vs Red: trick attack, vs DC20+target CR: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 flat-footed if successful add. dmg if hit: 1d4 ⇒ 1
semi-auto pistol vs KAC: 1d20 + 5 ⇒ (17) + 5 = 22 pierce dmg: 1d6 ⇒ 5

It likely has cover.

Grand Lodge

Slides

The Akata's dead body falls under the attacks of Zoran, Lenny and Davrin! A quick examination reveals Lenny and Pippimi to be free of bites and the dreaded Akata disease.

A look around shows many doors leading to the rest of the ship and the small body lying face down on the floor.

Quick post to keep us moving. What now?


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"If there are more of them they might be down the hallway it was trying to retreat down? Best to take them out now before they surprise us later." Zoran figures to the group. 3?


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

"Phooo." Pippimi once again shakes her doshko clean. "That not bad idea Zoran. How about all go around door and open quick, see if tentacle dog comes out and then we all attack at same time." She heads a little down the hall to get in position.

"Pippimi wondering though, where tentacle dogs come from. Collective not hire tentacle dogs as guard dogs, maybe?"

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Agreed. I guess it was too much to hope that the first to were all. Time to going into "clearing" mode so that we can explore at our leisure.

Lenny holds his solar sword at the ready as he awaits the input of others...


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"What's more fun than killing dogs? Getting paid to kill dogs! Let's move on and find the rest of the crew and the package."

As I realized no one made the check

Life Science: 1d20 + 7 ⇒ (6) + 7 = 13 Oh, well

Grand Lodge

Slides

Clank, you may be the only member of the party to have cracked open a science textbook.

The group gathers around the door, ready for the inevitable blue onslought. When the door is nudged open… nothing. Beyond the door is the Acreon’s port cargo hold. It contains much of the ship’s supplies—extra food and water stores, replacement air filters, spare parts, and the like. There is also a shipping container, approximately 8 feet square and 4 feet tall, addressed to the Eoxian Embassy on Absalom Station. This is appears to be the “package” that Gevalarsk Nor asked you to recover for him. Apparently he forgot to mention it was larger than a ship’s lavatory!

The container is sealed and has no manifest detailing its contents… how mysterious. A quick examination reveals the box to have integrated lifters, allowing it to be moved by someone of usual strength.

I marked the hallway body on the map, so we don't forget it's there.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"Well, we've found that the Eoxian package. Seems like they have a different definition of what that means, though," Davrin quips with a wry grin.

"I'm more concerned about what happened with the crew. Can we go back and examine the body? In more detail this time? I fear for the fate of the rest."


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"They tend to make their own definitions. We have been merely blessed with a bigger package to return." Zoran adds but then agrees with Davrin.

[b]"Lifters or not I don't see this thing just floating off on it's own or stolen by akatas. Let's go."


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu limps along with the group, still suffering the ravages of the disease slowing him down with frequent spasm fits.

Seeing the mysterious cargo, the android simply mutters "Fascinating."

At the mention of the dead body, Zulu agrees and limps with the group towards the body, when they reach it he kneels to examine the body.

Perception: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Medicine: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10

Though coughing fits make detailed examination difficult.

sigh, what are the odds?

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny follows his companions to the shipping container and then back to the body, gripping his solar blade the entire way. His head seems to be on a swivel now, as it darts back and forth looking for additional akatas along the way.

He squats down in front of the body, looking it over but not really sure what would be important.

Perception: 1d20 + 0 ⇒ (19) + 0 = 19

I'm no doctor, but let's see if there's any obvious clues on this one. Maybe this is a good time for a short rest as we examine the body.

Got time for a 10m rest/1RP?

Grand Lodge

Slides

This group is really blowing me away with fantastic rolls. lol.

Zulu moves forward, carefully turning the dead body over. Beneath the taped together space suit is a dead space goblin! His brief medical examination is unable to unearth the cause of death.

Davrin's probing fingers are able to tell a different story. The goblin's suit was pierced by several akata-sized teeth marks. He died from exposure to vacuum before he bled out. It is unclear if he was infected by void death before he passed. Life science or medicine roll to determine that.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi peers at the box in the storage room for a short bit before rejoining the party in the hallway. "Pippimi agree. We can come back for box later, when ship is safe. Very dangerous to carry big heavy box and get attacked by more tentacle dogs!"

Back at the intersection, Pippimi sits on the ground for a moment while Clank and Zulu and the other investigation-minded people look at the dead goblin. "Pippimi pretty sure that Hardscrabble not take on goblin members. Goblins for good for mining." and when Lenny settles down next to her to rest, she says "Rest very good idea. Good to balance workday exertion, that what Pippimi boss always say to tell coworkers. Pippimi sure that Blastwerks give regular breaktime to help keep medical insurance costs low." She grins, pleased to have realized the truth of the matter.

I think a 10 min rest is a good idea, some people have no SP right now.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Agreed, Pip! Besides, there are enough of us so that we should't get surprised by any wandering tentacle-dogs.

spending 1RP

As soon as his rest ends, Lenny stands again and re-forms his solar sword.

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"Yes, please rest. I'll stand guard in the meantime. No telling where more blue doggie surprises will come from. This fellow clearly was taken down by one. Not sure though if it was one of those we encountered earlier, but better be safe"


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Zoran keeps his weapons up and watching the other two hallways while the team rests.

"I wonder if any of the other crew members are alive? We might just be picking up more goblin crewmates." he speaks amused at the thought.

Grand Lodge

Slides

The ten minutes pass uneventfully, though the silence of the ship is becoming seriously unnerving.

Where to next?


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu rests with the rest of the group, continuing to examine the body idly.

Can I take 10 (for 15) or 20 (for 25) on Medicine? If not 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

1 Rp to recover sp

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"Bet you my mini-starship collection that whatever horrors befalls the crew is now residing in the main cockpit in front. But I hate leaving things behind untouched. Let's continue clearing the place from the rear."

I vote in the following order, 4, 9, 10, 6, 11, 12, 7, 8.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny gets up from his rest and nods at Davrin.

Agreed. The cockpit will likely be interesting, but if we haven't cleared the ship it would also be a great place for us to get ambushed while we're distracted.


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Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

Pippimi peers down all the hallways from the intersection then springs to her feet. "Davrin, that sound very smart! Should make sure no tentacle dogs hiding behind us to sneak up and bite while we're distracted. Pippimi will lead the way!" She starts rolling starboard-ward as soon as everyone is done resting.

Once she gets to the door to room 4, she taps on it with her doshko "Any people alive inside? Pippimi here to rescue. If you tentacle dog monster, you no answer! Pippimi not here to rescue you."

Wayfinders

Male CG halfling ghost operative (ace pilot) 3 | SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9 | Speed 30ft | Active conditions: None

"Sigh. So much for surprise." the halfling mutters under his breath.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

What do you mean!? Pippimi is obviously subtlety incarnate!


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

"Well, it might save us time rounding up everything that wants us dead." Zoran adds.


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank shakes his head, the goblin once again being a model of wise decision-making ability in the disparate group. Also wisely, he opts to remain in back so that -others- can be mauled by the blue tentacle dogs.

When he sees the deceased space goblin, he checks it over for any obvious signs of why it was here or how it got here (beyond the fact that it was very dead.) He also says a short prayer over it, "Blue eyes, take this one." and sets the body aside to recover later.

"Hey, there wasn't any mention of goblins here, was there? I really doubt that we're working with dogs, but I hope that goblins haven't taken over the ship. I'd hate to have to join with them against you guys in a coup." He grins widely and you get the feeling that he almost certainly joking. Mostly.

Grand Lodge

Slides

The group decides, wisely, to double back and check the starboard cargo hold. Pippimi, using all of the grace, subtlety and complexity involved in a traditional vesk business deal - hammers on the door. Apparently Akatas don't speak common, or aren't very obedient, because the door suddenly shakes as two bodies slam into it in short succession. The snarling your microphones pick up is inhuman, and not at all like any dog you're used to.

Before the group can plan an ambush, an akata slams itself into the "open" button and the pneumatic door slides into the wall!

Initiative:

Akatas: 1d20 + 6 ⇒ (20) + 6 = 26 holy cow.
Zoran Init: 1d20 + 7 ⇒ (12) + 7 = 19
Davrin Init: 1d20 + 5 ⇒ (4) + 5 = 9
z45719 Init: 1d20 + 3 ⇒ (18) + 3 = 21
Pippimi Init: 1d20 + 2 ⇒ (13) + 2 = 15
Lenny Init: 1d20 + 0 ⇒ (11) + 0 = 11
Clank Init: 1d20 + 3 ⇒ (17) + 3 = 20

The two beasts lash out at Lenny and Pippimi, lunging for their throats!

Bite @ Lenny: 1d20 + 8 ⇒ (4) + 8 = 12
Damage, KAC: 1d6 + 2 ⇒ (3) + 2 = 5

Lenny dodges the first, the cosmos guiding him.

Bite @ Pippimi: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, KAC: 1d6 + 2 ⇒ (4) + 2 = 6

Unfortunately, Pippimi's arm was still extended from banging on the door! The Akata grabs a hold of her arm, bruising it beneath her armor. A small crack opens up, allowing the dreaded bacteria inside. DC Fort save, please!

Those in bold may act. Those who have not posted in 24 hours will be botted.

Davrin
Zulu
Zoran
Pippimi 1/7 SP Fort Save
Lenny
Clank

Red Akata 0 dmg
Blue Akata 0 dmg


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu raises his rifle as the monsters inexplicably manage to open the door and sets his exocortex to target the beast in front of him, aiming over Pippimis head. Hoping the extra telemetry data flooding his vision will counteract the shakes from the disease, he works the trigger.

Attack Yellow: 1d20 + 4 - 3 ⇒ (6) + 4 - 3 = 7
Damage, P: 1d6 - 2 ⇒ (5) - 2 = 3


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

FORT vs. void death: 1d20 + 2 ⇒ (14) + 2 = 16 Phew!

Pippimi cries out with a YEEEEOWCH! and shakes the akata loose. "Bad tentacle dog! No biting! No biting Pippimi especially!" Her voice calls out over the comm channel.

Now finally wary of the akatas, she leaps forward with her starknife for a pair of quick jabs! Vs. blue. Do either of them have cover from us? I can't quite tell with the doorway.

Tactical Starknife: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Starknife damage (P): 1d4 + 4 ⇒ (4) + 4 = 8
Tactical Starknife: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Starknife damage (P): 1d4 + 4 ⇒ (4) + 4 = 8

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