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Become the myth and ride into the night with Dullahan of Golarion! An expansion to Book of the Dead, the following is just some of the content you'll find within Dullahan of Golarion:
• An in-depth look at dullahan from across Golarion, including the Black Rider of Varisia, the Coach of the Silent in Ustalav, and the Black Sails of the Shackles!
• The new dullahan heritage with 23 feats, including feats that let you use inanimate objects as replacement heads you can throw as bombs and the ability to create weapons out of shadows!
• The Dullahan archetype that lets you swear vengeance upon those who wronged you with the tenacity of an assassin!
• Monster adjustments that let you turn any creature into a headless undead!
• Information on dullahan culture, including the new Spine Flail weapon, the mysterious demi-god known as the Headless King, and information on the mysterious Naming Pool!
• Rules for playing variant dullahan, including the Xingtian of Chu Ye and nukekubi from the Forest of Spirits!

Perpdepog |
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I love that Dullahan are both an ancestry option as well as an archetype one, since that was a thing folks were asking for. I also liked that the ancestry feats were options a Dullahan archetype could take.
It was kind of strange that the ancestry feats got leveled up when taken as archetype feats though. I thought a class feat was supposed to be more valuable than an ancestry feat.

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I love that Dullahan are both an ancestry option as well as an archetype one, since that was a thing folks were asking for. I also liked that the ancestry feats were options a Dullahan archetype could take.
It was kind of strange that the ancestry feats got leveled up when taken as archetype feats though. I thought a class feat was supposed to be more valuable than an ancestry feat.
You are correct! I will take some time to consider lowering the prerequisites to merely one level higher, but at the time I felt like the sheer quantity of feat options by providing the archetype feats in an archetype on-top of many characters potentially taking the heritage and archetype together gave players enough options.
Honestly, it probably wouldn't be too broken to go ahead and take the feat only one level higher. I will consult with some of my play testers and see what they say.