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Davrin Emalon's page

301 posts. Organized Play character for kuey.

Full Name

Davrin Emalon


| SP 21/21 HP 20/20 | RP 6/6 | EAC 17; KAC 18 | Fort +3; Ref +9 evasion; Will +5 (+3 vs fear) | Init: +7 | Perc: +11, SM: +9


| Speed 30ft | Active conditions: None


Male CG halfling ghost operative (ace pilot) 3

About Davrin Emalon

SFS # 215076-704
Experience 8
Slotted Faction Wayfinders
Wealth 2,568 credits

Reputation 2 Fame, 17 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 17

Davrin Emalon
Male halfling ace pilot operative 3
CG Small humanoid (halfling)
Init +7; Senses darkvision 60 ft.; Perception +11
Defense SP 21 HP 20 RP 6
EAC 17; KAC 18
Fort +3; Ref +9; Will +5; +3 vs. fear effects
Defensive Abilities evasion
Speed 40 ft.
Melee survival knife +7 (1d4 S+1d8; analog, operative)
Ranged azimuth laser pistol +8 (1d4+1 F+1d8; critical burn 1d4) or
. . thunderstrike sonic pistol +8 (1d8+1 So+1d8; critical deafen [DC 17])
Offensive Abilities trick attack +1d8
Str 8 (-1); Dex 20 (+5); Con 12 (+1); Int 10 (+0); Wis 12 (+1); Cha 15 (+2)
Skills Acrobatics +15, Athletics +8, Bluff +10, Computers +6 (1 ranks), Culture +6, Diplomacy +4, Disguise +8, Intimidate +10, Perception +11, Piloting +14 (3 ranks), Profession (courtesan) +12, Sense Motive +9, Sleight Of Hand +10, Stealth +15 (+16 when using trick attack), Survival +7; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Skill Focus (Acrobatics), Skill Focus (Stealth), Veiled Threat, Weapon Focus (small arms), weapon specialisation
Languages Akitonian, Castrovelian, Common, Halfling
Other Abilities first contact step-in, ghost specialization, halfling luck, sneaky, uncanny mobility
Combat Gear [i]mk I serums of healing[/i] (4); Other Gear graphite carbon skin (upgrade: infrared sensors), azimuth laser pistol, survival knife, thunderstrike sonic pistol with 1 battery (20 charges), consumer backpack, everyday clothing, field rations (1 week), hygiene kit, professional clothing, professional's tools, tetrad certified translator, titanium alloy cable (50 ft.), credstick (2,568 creditscredits); Augmentations [i]mk 1 synergizing symbiote (dexterity)[/i]
Notes: +2 Wisdom from 215706-702's 1-10 The Half-Alive Street boon, Halfling Admittance
Special Abilities
Race: halfling luck, keen senses, sneaky, sure-footed
Theme: theme knowledge (starships & pilots)
Operative: operative’s edge (+2), specialization: ghost (acrobatics, stealth), trick attack (1d8), Evasion; quick movement (+10ft), weapon specialisation
Exploit: uncanny mobility

Boons Slotted this Adventure
Ally: Professional Hireling Access (Life Science, Mysticism, Physical Science)
Faction: Wayfinders Champion, Improved
Personal: Legacy Heritage
Social: Street Cred: Absalom Station
Slotless: Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Mobile Translator, Ghibran Linguist, Souvenir Cestus, Triunite Technotheurg

All My Boons:

Legacy Heritage (Personal Boon): You belong to a species with a legacy that stretches into the long and obscured past of the Golarion system. You may play a character of an uncommon race, beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outline in the Starfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed below to all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list.
Allowed Races: Dwarf, elf, gnome, half-elf, half-orc, or halfling (Starfinder Core Rulebook 506–511)

Wayfinders Champion, Improved (Faction Boon): This Faction boon allows the character to gain Reputation with the Wayfinders faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario. In addition, once per adventure when you succeed at a Diplomacy or Survival skill check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total. [Fame: 4]

Professional Hireling Access (Ally Boon): You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with a total bonus equal to 4 + your level. You must expend any necessary actions and be in range to perform the action yourself. The ally’s result cann1ot be modified by class abilities or spells, but can be improved by a successful aid another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. (Set 3: Life Science, Mysticism, Physical Science) [Fame: 1+2+2]

First Contact Step-In (Social Boon): When an ally fails a skill check during a first contact situation—specifically when encountering a previously undiscovered species—you can spend 1 Resolve Point to immediately attempt the same skill check. If the result of your skill check is greater than your ally’s failed attempt, use your result to determine the outcome. You can use this ability on any skill check so long as it relates to a first contact encounter. A common example would be using skills like Diplomacy or Intimidate on a newly encountered race, but attempting a Computers check to learn from an alien network about a new species would also be appropriate. Exactly when this boon can be used is up to the GM’s discretion. [Fame: 1]

Improved Drift Engine (Starship Boon): Increase the Drift engine of your starship to Signal Booster. This may affect certain aspects of a scenario, but only if the scenario specifically calls this out. Otherwise, the increased engine gives you extra time to prepare for any starship combat encounter you take part in. At the start of a starship combat encounter, you can choose your ship facing and move your ship up to 1d6 hexes in any direction. [Fame: 1]

Mobile Translator (Slotless Boon): You acquire a Tetrad certified translator as if you had purchased it, but you do not need to expend any credits. [Fame: 2]

Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis Membrane Ghibranis

Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.

Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal. When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).

Street Cred: Absalom Station(Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

In-the-Vehicle Training (Starship Boon): Hours of traversing Vabaimus’s uneven ground has given you valuable experience when maneuvering a vehicle in dangerous conditions. While operating a vehicle (but not a starship), you increase its EAC, KAC, and hardness by 1. When a vehicle you are operating would be wrecked, you can cross this boon off your Chronicle sheet and attempt a Piloting check; the vehicle is instead reduced to 1 Hit Point and remains operable for a number of rounds equal half the result of your Piloting check unless it is reduced to 0 Hit Points first.

[ ] Souvenir Cestus (Slotless Boon; Limited Use): Vabaimus is home to numerous crest-eaters, and you departed with several of their horns as souvenirs. You can check the box that precedes this boon to use your Downtime to fashion an austere bone cestus (Starfinder Alien Archive 31) at a cost of 120 credits. This cestus has an effective resale value of 60 credits. If you use this boon when you are level 8 or higher, you instead fashion a measured bone cestus as a cost of 1,100 credits and whose effective resale value is 550 credits.

Drift Maven (Starship Boon): Your experience with Drift travel grants you an edge when operating a starship on that plane. While in the Drift, you gain the following benefit based on your starship role.
Captain: After starships are placed on the map at the start of a starship combat, you can immediately move your starship 1d4+1 hexes and choose your facing before the encounter begins.
Engineer: When you use the divert action to send power to the starship’s engines, you increase the speed by 1d2+2 that round.
Gunner: Increase the range of weapons you fire by 2 hexes.
Pilot: You gain a +2 bonus to Piloting checks to perform the back off, barrel roll, flip and burn, flyby, and slide stunts.
Science Officer: In any round in which you use the target systems action, any gunnery check that scores a critical hit deals additional damage equal to twice the number of ranks you have in the Computers skill.

Triunite Technotheurgy (Slotless Boon; Limited Use): You have performed a service for the church of Triune, and the faithful are willing to return the favor at a future date. When you would spend one or more Fame when using the Basic Purchasing Plan boon (Starfinder Society Roleplaying Guild Guide 27), you can cross out this boon to gain one of the following benefits: decrease the Fame cost by 25% (rounded up, maximum discount 3 Fame) or increase the spell’s caster level by 3. If you are treated as a construct—such as by being an android—instead decrease the Fame cost by 50% (rounded up, maximum discount 5 Fame) or increase the spell’s caster level by 5.

Bot Me!:


[dice=trick attack, vs DC20+target CR]1d20+15+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]1d8[/dice]
[dice=thunderstrike sonic pistol vs EAC]1d20+8[/dice] [dice=sonic dmg]1d8+1[/dice]

[dice=survival vs KAC]1d20+7[/dice] [dice=slashing dmg]1d4[/dice]

In ship combat, he aims to be the pilot but is just as comfortable being the gunner.