[SF] Dead Suns AP - GM Ewok (Inactive)

Game Master EwokBanshee

Map

Ship!


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Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|
Lenny Shiroyuki wrote:
Oh man, just an hour ago I got Arin into a new game (not his first since). It would be awesome to get that group fully back together.

I almost applied to that one with Brock, but everyone else seemed to be level 4+ so I passed.

And I'd love to get the gang back together. Though this is a great group and campaign so I ain't complainin'

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Definitely!

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Hey folks, I'll be away this weekend with limited access to post. Best case, I'll be able to do short posts through the weekend. Worst case, I'll catch up Sunday afternoon.


Male CG halfling ghost operative (ace pilot) 12 | SP 84/84 HP 74/74 | RP 4/13 | EAC 25; KAC 26 | Fort +9; Ref +16 evasion; Will +11 (+2 vs fear) | Init: +11 | Perc: +23, SM: +21 | Speed 50ft fly 40ft| Active conditions:

Don't know why I didn't think of this earlier, but since I'm playing Davrin for both PFS and in this campaign, I should have a separate alias for this campaign, which I've just done. Only difference is that you'll stay seeing underscore in his name, i.e. "_Davrin Emalon_". GM, could you turn the regular "Davrin Emalon" inactive? Thanks so much!


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

And back! Things are probably going to still be busy for a bit, but hopefully things will be getting back to normal and they're not going to be "working 18+ hour days" or "14-19 hour drive with a dog and two cats" crazy.

Grand Lodge

Slides

Ha, that's a great idea, Davrin! Definitely a good call, I'll drop him off.

Welcome back, Clank! Glad to hear that things are calming down.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

When I was planning out Pippimi, I distinctly remember thinking: "Grappling, hah! This is gonna be a lark for a few encounters against wimpy enemies and then I'll settle in to normal soldier full-attacking"

But then once in action, wow. I'm just trying to grapple everything that moves, because not only do I get to deal some damage, but its something like a 40% chance every round to inflict pinned. And the pinned condition might as well read 'Yeah, you're dead.' with how badly it debuffs you.

Grand Lodge

Slides

Seriously, you had a 35% chance to pin and another 25% chance to grapple. I'm constantly surprised at how effective this build is.

Grand Lodge

Slides

Hey y’all, I won’t be posting today. My sister is in the hospital for an outpatient surgery. I should be back to posting tomorrow.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Hope all goes well!

Grand Lodge

3 people marked this as a favorite.
Slides

It all did! She's recovering nicely.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

For awareness: I'll be traveling on business for the next two weeks (until the 24th). While I expect to be able to post, I may have less time and energy to do so. I'll do my best to keep up, but feel free to bot me as needed.

Grand Lodge

Slides

Ah, who had that excellent Pippimi bot?? Hmmm...

Also, we are getting close to the end of this here book. Is everybody still enjoying the game? Does everybody have capacity to continue? I'd love to keep going and take us through the next (four) book(s) if everybody is down for it! (Pippimi, you may wish to bring your character sheet with you so you can level up on the road.)


Male CG halfling ghost operative (ace pilot) 12 | SP 84/84 HP 74/74 | RP 4/13 | EAC 25; KAC 26 | Fort +9; Ref +16 evasion; Will +11 (+2 vs fear) | Init: +11 | Perc: +23, SM: +21 | Speed 50ft fly 40ft| Active conditions:

Oh, I'm definitely down to continue!


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Well, things are settling down here considerably, though still have a bit of crazy to go. I'm interested to continue as long as I'm providing a benefit :)


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Yeah, I would love to play through it all myself.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

I am of course in for the long haul. Having a lot of fun. As long as you're happy to GM Ewok, I will be here throwing out corporate buzzwords. :P


Lenny is in for long haul, Pippimi clone sure of that. Not so sure of his non-skitter-DNA.

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

I'll review your character sheet and learn all the grapply goodness for while you're gone.

Definitely having lots of fun with this game.

Grand Lodge

Slides

Awesome, glad to hear everyone is still enjoying it! Then I will pick up the next book and start prepping!

Grand Lodge

Slides

Alright, I really love every fight in this last section. So thematic! I think the author did a great job with the elves, cultists, and the lore guardians. (Though the lore guardian fight is fairly underwhelming.)


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

"...a spell gem of flight (2nd level), a spell gem of remove affliction, a spell gem of see invisibility, and a staff of mystic healing." Not ominous. At all. Clank will take all tge Technomancer stuff.

Grand Lodge

Slides

Yes, that mystic staff will certainly go into the "sell" pile.

Alright, we are getting close to the end here. Can everyone please post the player/character number that you are going to stick this chronicle towards and a dayjob roll if you have one? (It does not have to be dedicated to the same character that you put the first one towards. Though, no spoilers, adventure paths tend to reward players who pile them all on one character.) This chronicle will be for any character in the levels 3-4 range.


Male CG halfling ghost operative (ace pilot) 12 | SP 84/84 HP 74/74 | RP 4/13 | EAC 25; KAC 26 | Fort +9; Ref +16 evasion; Will +11 (+2 vs fear) | Init: +11 | Perc: +23, SM: +21 | Speed 50ft fly 40ft| Active conditions:

Player Name: kuey
Character Name: Davrin Emalon
SFS # 215076-704
Faction: Wayfinders
Day Job: profession(courtesan): 1d20 + 13 ⇒ (14) + 13 = 27

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Player Name PaleDim
Character Name Sefel Lamunesh
SFS # 272301-702
Faction Dataphiles
Day Job N/A

Hmm, I'm still playing way more pathfinder than starfinder. I need to fix this...


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Agent Eclipse
Altorin Cyrido
# 54329-705
Exo-Guardians
Proffesion (Negotiator): 1d20 + 11 ⇒ (15) + 11 = 26

I only have this campaign and then Altorin playing stuff that involves the Scoured Stars story line. I used to play a exo cortex mechanic but my rhyphorian is so much fun.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

I don't have my notes on which character this will go to accessible right now. I *think* its my -705. But I'm not 100% sure. Will let you know once I work it out.

Grand Lodge

Slides
Pippimi wrote:
I don't have my notes on which character this will go to accessible right now. I *think* its my -705. But I'm not 100% sure. Will let you know once I work it out.

No stress, we won't get to the end for a few more days yet.

Grand Lodge

Slides

Clank, Pippimi, and Zulu, can you give me your reporting information please? I want to get those chronicles built soon!

Player Name
Character Name
SFS #
Faction
Day Job

Grand Lodge

Slides
GM Ewok wrote:

Clank, Pippimi, and Zulu, can you give me your reporting information please? I want to get those chronicles built soon!

Player Name
Character Name
SFS #
Faction
Day Job

I still need these!

I will be at Paizocon F-M, this week. So, I'll be taking that time off and come back to posting on Tuesday! (Though, we'll be taking a week off between books pretty soon. Maybe by Friday.)


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

I'm not 100% sure, since I haven't gotten back home yet to check my notes, but I think the following is correct:

Player name: Cellion
Character name: Yngve
SFS # 233690-705
Faction: Dataphiles
Day Job: N/A


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Player: Wolfspirit
Character: <Leave Blank>
99008-703
Wayfinders

Grand Lodge

Slides

Shoot, I let this day get ahead of me!

Well, without pomp or circumstance... Everybody gets to level up! (Yay!) Do that over the weekend, and I'll count up the spoils of war on Monday night and post so y'all can think about what you want to buy when you get back to a town!

Sorry about the rushed notice! If you don't have time this weekend to level up, no pressure!


Male CG halfling ghost operative (ace pilot) 12 | SP 84/84 HP 74/74 | RP 4/13 | EAC 25; KAC 26 | Fort +9; Ref +16 evasion; Will +11 (+2 vs fear) | Init: +11 | Perc: +23, SM: +21 | Speed 50ft fly 40ft| Active conditions:

I'll be travelling from Mon to Thu. Should still be able to put up a post a day but timing might be off from usual. Please bot if necessary.


Female Skittermander Soldier 12 | SP 39/96 HP 65/86 RP 9/13 | EAC 31 KAC 32 | DR 12/--; Resist Elec Fire Cold 5| F +10 R +10 W +10 (+2 vs. spell & SLA) | Init +9 | Perc +2 | Status: 2 CONdmg

My travel was extended for another two weeks, so I may once again have some challenges with posting. I should at least have hotel WiFi, but we'll see.

Pippimi is all leveled up to 5th and ready to go!

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Lenny is leveled up.

That was my first time doing ability score increases in starfinder. Bit of a trip picking four.

Also, sadly noticed I'd neglected to update my damage bonuses for weapon specialization since I got it at level 3 :/ (fixed).

Most importantly, Lenny took the Step up feat, which means when enemies try to pull away from melee, he will follow (this is mostly for the GM so


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Sorry, the new semester started and I expected it to be as easy as Spring...the shorter semester has the classes going at hyperspeed. I dropped one class and switched one Major to a Gen Ed to ease it up. It may slow down my posting a bit.

Grand Lodge

Slides

I'm back! Sorry for the delay and the quick jet out on Thursday, Paizocon really took it out of me.

Davrin, don't worry about it! This week will be slow, if we get started at all.

Pippimi, good luck! That's a lot of travel!

Lenny, that missing damage explains a lot!! Also, that feat was wrecking all of my monsters this weekend. GREAT feat.

Zoran, glad to hear everything is going ok! Do your best, we'll bot if needed.

As for credits...

I count a total of 12660 credits, not counting the consumables and the items that people took/used. That comes out to... 2110 each. Which is SO few credits. So, everybody gets an extra 1000! Hooray! Build a shopping list, and we'll be back to a major city soon!

Ledger:

Nor - 500
Chiskisk - 1000
Ailabiens - 1200
Stipend - 3000
Vracinea - 300
Cultists - 233*6
Salask - 1171
Beads - 1200
Tahomen - 2000
Staff of healing - 370
Avissa - 538

Grand Lodge

Slides

Also, CHRONICLES!

I need to do some reading in Book 3 tonight, so I can get a good transition post up tomorrow!


Male CG Goblin Technomancer 7 | SP: 49/49HP: 37/37 RP: 7/7| EAC: 19 KAC: 19 CMAC: 27 | F: +5, R: +6, W: +7 | Init: +4 | Perc: +6, SM: +1 | Speed 45ft | Spells: 1st 5/5 (15), 2nd 4/4 (16) 3rd 2/2 (17) Spell Cache (unused) conditions: None.

Clank is updated


Male Borais (Tempered Pilgrim) Envoy 11/ Blitz Soldier 1 | SP: 109/109 | HP: 79/79 | RP: 14/14 | EAC: 24 KAC: 25 | F: +8 R: +12 W: +10 | Init: +13 | Perception: +16 (Darkvision) | Speed 35ft
Resources:
Haste Circuit: 11/11 | Jetpack Battery: 28/40 | Shirren Rifle: 4/4 | Plasma Rifle: 28/40
| Active conditions:

Working on my update now. After getting over the first two days and getting drops/adds finalized I won't die this semester, lol.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Oh, geez. I forgot society was a thing, it's been quite some time since I've run those (just this campaign and 2 non society ones). I'll want the credit applied to Jan Collins again, I'll have to look up the number.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Also, somehow discussion was not updating for me so I'll have to level tonight.

Sorry folks I missed all of the last bunch of posts!


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Player Name: Remnar
Character Name: Jan Collins
SFS # 239098-701
Faction Acquisitives
Day Job Mercenary: 1d20 + 5 ⇒ (4) + 5 = 9

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

How much longer do we have to make purchases with the new credits? I haven't gotten around to that yet.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Apologies, looks like I won't be able to get my level and purchases updated until tomorrow some time, unexpected family visit has kept me busy the last few days

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Sounds like there are several of us who haven't gotten to the shopping yet. I think I can get it done this evening.

Grand Lodge

Slides

Totally fine! Everybody has a few days until you need to make purchases! You're in Qabarat, and we can hang out there for a few days. Then, we'll head to Absalom for a few days. Then... the campaign really gets going! Especially since some folks have busy real lives right now, a slow week sounds like a good idea!

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

BTW, did the credits include the sale of all items found on this mission?

Also, another mistake during this last chapter: we hadn't leveled up to 5 yet, but that gluon crystal is L6. I'm fine to use it now, but we'll call it even with the little time it was used and the missing weapon spec. damage :)

Second Seekers (Luwazi Elsebo)

Male NG human spacefarer solarian 12 | SP 120 HP 88 | RP 6/10 | EAC 24; KAC 25; DR 12/- | Fort +10; Ref +7; Will +7 | Init: +6 | Perc: +12, SM: +9; Darkvision: 60' (infrared sensors) | Speed 30ft | Stellar mode: unattuned | sidereal influence: photon | Laser pistol charges: 12/20 | Haste: 10/10 | Active conditions: Runeworm (STR+4)

Purchases:

-4120cr BUY Ysoki Refractor Suit
+225cr SELL defex hide (or, does anybody else want it?)

still mulling over armor upgrades

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