RttToEE [3.5 D&D] (Inactive)

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the Kron Hills.


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Ayla adds quietly
"If those aren't enough to kill them,
I hope we can hit them hard enough that they don't get back up,
As I don't want even one tracking us as we move about."


FM Human? Druid 5/ Master of Many Forms 3

" I have the ability to produce some flames but I only have the strength to do it twice today."


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

" Isn't it so that we can battle them down even without using fire - or acid! yes, isn't it so that acid also works? I think I have a flask somewhere... "
She rummages in het backpack " no, it's not acid - it's alchemists fire! So I can be helpful with that in making sure they don't come back to haunt us... "


Ayla adds quietly
"It's better than having none, but if might not be enough to really kill them and keep them dead."


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

"Loren, Save your fire spell. We'll use the flasks of fire and acid to start. Then whatever other attacks we can do. We might need your fire to finish them. Or if we can get them down we might need fire quick to stop their regeneration."

OK with the plan? Launch the attack with thrown flasks of acid and alchemists fire. Then charge in to finish them. If we get them down but they appear to be regenerating, Loren uses her fire to stop the regeneration. ??

Note: I have 4 flasks of each. Anyone that doesn't have any speak up and take one. Also, who all can move in the dark with stealth? We can be ahead of the 'noisy' group and let the trolls go by us when they hear the other group. ??


Ayla does have a breath weapon that does deal fire damage...


FM Human? Druid 5/ Master of Many Forms 3

"I might be able to take the shape of a beast that could help let me think a moment."


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Sounds like you've about got a plan! Figure at least a couple of you are probably experienced enough to know that not ALL damage done to trolls need be fire or acid damage. Basically you can beat one of these creatures into unconsciousness by cutting it up with regular damage (that in game terms is considered non-lethal for trolls) and effectively rendering it helpless (at 0 HP or less) as it tries desperately to regenerate and start fighting again (by getting back up to 1 HP or greater) and then use fire or acid to finish it off (i.e. a coup-de-grace.) I'm just guessing a few of your characters have fought trolls before, so figure that you know this without Knowledge checks.


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

How about sneak attacks? I don't have the knowledge skills, but would anyone know if trolls take the additional damage from sneak attacks?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I believe they do. In game terms, all damage taken is 'non lethal', unless it's fire/acid. So sneak attacks still do extra damage (though non lethal).


If we KO the Troll we can a coup de grace with a lethal damage to kill it.
Now I do recall the ToEE computer game from Atari did something that was helpful for dealing with trolls and that was when the non-lethal exceeded, it's HP+40, the damage became lethal instead of being converted to non-lethal.


Init: +3 | AC: 17 / FF AC: 13 / Touch AC: 17 [+4 vs giants] | Fort: +5 / Ref: +6 / Will:+5 [+2 to saves vs illusions] | Speed: 20' | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18 [DC +3 for Illusion spells]

Sadly, Phaligast has little to contribute in the way of fire or acid. However, he could potentially enfeeble the trolls to make them slightly more docile & less murdery.

OOC: By the way, I loved that ToEE game... still have it on my Mac somewhere. So fun (if you got past the bugginess).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

That game was a lot of fun! But still, regeneration seems to insist that all those little pieces will eventually find their way back to each other unless acid/fire is used. I'll start the combat soon with the fighter types leading the charge into the room, followed by the wizard-types and Jekka sneaking in behind them as well? Does that sound about right? I'll post up this week sometime, so let me know if I'm mistaken in anything soon. Thanks for your patience!


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Yes, Addiz will also try to sneak in and get a melee sneak attack, if possible. And she'll hold the alch.fire flask ready (but not using it if not necessary, she's a hoarder).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, 1st day of Readying, 593 C.Y.
Festival of St. Bane – Attempts to turn undead on this date receive a +1 bonus to the cleric or paladin’s level.

Second day underground.
Early in the day, the party has been exploring for about 1 hours.

-------------------------------------------------

With a plan in place, the front line fighters move into the room swiftly, Maximus in the lead along with Ayla and they engage the trolls as the creatures only begin to react to the sudden presence of interlopers! The others move in behind, Addiz slinking through the shadows along the edge of the cavern hoping to stay hidden from the eyes of the creatures. Jekka has already moved into the cavern as silent as a ghost, and when he sees his allies appear at the entrance, the whisper gnome makes his own move…

Addiz’ Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Ayla’s Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Jamarkis’ Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Jekka’s Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Loren’s Initiative: 1d20 ⇒ 1
Maximus’ Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Phaligast’s Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Troll’s Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Jekka’s Hide (Stealth) Check: 1d20 + 23 ⇒ (8) + 23 = 31
Troll’s Spot Check: 1d20 + 6 ⇒ (19) + 6 = 25

----------------------------------------------

Combat Map

Travel Map (Crater Ridge Mines)

Map History of the Crater Ridge Mines

Party is up! OK, your surprise round was basically moving into the cavern and onto the map. Your light sources wouldn’t have allowed you all to move all the way into the room and make an attack and the curved passage took away the possibility of a partial charge in the surprise round. Jekka, you have darkvision, so I allowed you to have your chance to move in well ahead of the group by rolling your Hide check myself in prepping this round. It was close, but you passed! Hope that’s OK! :) You can move your icon into the cavern anywhere you want and make an attack. Loren, please choose the wildshape form you want to have when you make your action post.

Round 1 - Initiative Order/PC & NPC Health/Combat Notes:

Addiz 45/45
Jekka 32/32
Phaligast 37/37
Ayla 70/70
Jamarkis 54/54
Maximus 56/56
Troll (Red Border) Unwounded
Troll (Green Border) Unwounded
Loren 58/58 [1 CON damage, no effect]


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

As the others charge in to the room Jekka points at the troll ahead of him and quietly speaks the words to a spell....

Blinding Color Surge on the closest troll. Will save DC14 or it is blind for one round. I turn invisible for 4 rounds (or until I attack).

Thanks for moving me in. Yes, that is exactly what I would have done!


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz stays in the shadows, and when she feels the Troll closest to her isn't watching her, she darts in, sticks it, and darts out again.

OOC:
Hide: 1d20 + 17 ⇒ (2) + 17 = 19
Move Silently: 1d20 + 17 ⇒ (18) + 17 = 35
spot to see if she would feel unwatched: 1d20 + 6 ⇒ (12) + 6 = 18

If unwatched, then:
Spring Attack: move 10ft to troll, attack, move away again behind friends 20ft.
Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 5d6 ⇒ (4) + (4, 2, 4, 5, 6) = 25
otherwise retreat 10ft. Wait for flanking opportunity.


Ayla will get cracking at a troll with her Fullblade
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d8 + 10 ⇒ (1, 4) + 10 = 15


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Was hoping to hear from Phaligast and Loren before posting Round 1. I've actually got a busy week, so I'll wait until the weekend to post and NPC one or both if needed at that time.


FM Human? Druid 5/ Master of Many Forms 3

*Loren concentrates for a moment before her body shifts to the form of an Annis Hag and moves to help with maximus with the troll he faces. Maximus swings at the troll in front of him*

Maximus attack claw 1: 1d20 + 9 ⇒ (2) + 9 = 11
Maximus damage: 1d6 + 6 ⇒ (6) + 6 = 12

Maximus attack claw 2: 1d20 + 9 ⇒ (10) + 9 = 19
Maximus damage: 1d6 + 6 ⇒ (4) + 6 = 10

Maximus attack Bite: 1d20 + 4 ⇒ (17) + 4 = 21
Maximus damage: 1d6 + 3 ⇒ (6) + 3 = 9

Loren attack claw 1: 1d20 + 13 ⇒ (6) + 13 = 19
Loren damage: 1d6 + 8 ⇒ (3) + 8 = 11


Init: +3 | AC: 17 / FF AC: 13 / Touch AC: 17 [+4 vs giants] | Fort: +5 / Ref: +6 / Will:+5 [+2 to saves vs illusions] | Speed: 20' | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18 [DC +3 for Illusion spells]

Phaligast fishes his necromantic wand out of his pouch, and aims it carefully at the warty giant. He waves it about as purplish energy begins to emanate from the tip, then with a flick of the wrist, sends a beam hurtling towards its target.

OOC: Ray of enfeeblement from the wand. Down to 25 charges. Ranged attack against touch AC.

Wand: 1d20 + 7 ⇒ (9) + 7 = 16 against Troll.
Str Damage: 1d6 + 1 ⇒ (6) + 1 = 7

West... I am so sorry for my absence! I hope we can keep this going. Despite my horrible posting lately, I do miss this game! A million apologies. I will try to do better. I hope everyone is weathering the pandemic as well as they can.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, 1st day of Readying, 593 C.Y.
Festival of St. Bane – Attempts to turn undead on this date receive a +1 bonus to the cleric or paladin’s level.

Second day underground.
Early in the day, the party has been exploring for about 1 hours.

-------------------------------------------------

Addiz moves in quickly, trying to keep hidden as she closes with the troll and stabs it with her dagger as it turns only at the last moment, and too late to stop the blow! The rogue swiftly springs away to safety, shielding herself behind the hulking gorilla. Jekka casts a spell to try and blind the same troll, and though it resists the effects of the blinding magic, still the gnome fades from its view. Phaligast brandishes his wand and, despite his target having pretty good cover from the sheer number of allies between him and it (+4 to AC), the ray strikes the troll and visibly weakens it as Ayla swings a mighty blow with her sword, slashing a deep wound into its chest! Jamarkis casts a spell to Bless his allies as Maximus unleashes a savage attack, clawing and biting the wounded troll, but it somehow remains upright!

But even as Loren transforms, the troll’s rubbery flesh begins to heal and the creature attacks her companion as its kinsman also launches itself at the mighty gorilla, rending and tearing with their claws and teeth [20 damage]! Loren finishes her transformation into a hag-like creature and attacks the fresh troll, wounding it a bit!

Combat Details:

Troll’s Spot Check: 1d20 + 4 ⇒ (11) + 4 = 15 vs Addiz’ Hide Check = Failure!

Troll’s Will Save: 1d20 + 3 ⇒ (14) + 3 = 17 vs DC 14 = Success!

Blue Troll’s Claw Attack: 1d20 + 6 ⇒ (2) + 6 = 8 vs Maximus = Miss!

Blue Troll’s Claw Attack: 1d20 + 6 ⇒ (5) + 6 = 11 vs Maximus = Miss!

Blue Troll’s Bite Attack: 1d20 + 1 ⇒ (20) + 1 = 21 vs Maximus = Hit! Possible Crit!
Crit Confirmation: 1d20 + 1 ⇒ (18) + 1 = 19 vs Maximus = Crit Confirmed!
Bite Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Green Troll’s Claw Attack: 1d20 + 9 ⇒ (12) + 9 = 21 vs Maximus = Hit!
Claw Damage: 1d6 + 6 ⇒ (2) + 6 = 8

----------------------------------------------

Combat Map

Travel Map (Crater Ridge Mines)

Map History of the Crater Ridge Mines

Party is up! Addiz, no need to make two rolls when you’re trying to hide. I’m going to adjust character sheets soon and combine Hide/Move Silent into one skill and give you back extra ranks to spend if you have any remaining.

Round 2 - Initiative Order/PC & NPC Health/Combat Notes:

Addiz 45/45 [Blessed (+1 to attack rolls & saves vs. fear)]
Jekka 32/32 [Invisible for 3 rounds; Blessed (+1 to attack rolls & saves vs. fear)]
Phaligast 37/37 [Blessed (+1 to attack rolls & saves vs. fear)]
Ayla 70/70 [Blessed (+1 to attack rolls & saves vs. fear)]
Jamarkis 54/54
Maximus 36/56 [Blessed (+1 to attack rolls & saves vs. fear)]
Troll (Red Border) Badly Wounded (-65 HP) [7 STR damage, -3 to attack/damage rolls]
Troll (Green Border) Wounded (-11 HP)
Loren 58/58 [1 CON damage, no effect; Wild Shaped into an Annis Hag; Blessed (+1 to attack rolls & saves vs. fear)]


Ayla will get slicing at a troll with her Fullblade while being blessed
Attack: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Damage: 2d8 + 10 + 1 ⇒ (1, 6) + 10 + 1 = 18


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz sheathes her rapier and draws her repeating handcrossbow as she repositions herself on the battlefield.

Move as far south as she can while hugging the right-side (on map) cave wall. Shoot a bolt at the Troll.

Attack w handcrossbow: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d4 + 3 ⇒ (3) + 3 = 6


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

Seeing the troll starting to immediately heal, Jekka steps across from Ayla to flank the monster. Drawing his rapier while stepping in he stabs at the beast.

sneak attack: 1d20 + 14 ⇒ (10) + 14 = 24
damage?: 1d4 + 3d6 ⇒ (3) + (3, 2, 6) = 14


Init: +3 | AC: 17 / FF AC: 13 / Touch AC: 17 [+4 vs giants] | Fort: +5 / Ref: +6 / Will:+5 [+2 to saves vs illusions] | Speed: 20' | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18 [DC +3 for Illusion spells]

Phaligast is not ignorant of the peril that he and his companions find themselves in. Trolls are ferocious brutes without mercy. Though the gnome was able to hit one of the trolls with his wand, it was a difficult shot, and he does not wish to risk missing in a battle where every moment is vital to survival.

He moves southeast until he is right next to Jamarkis before casting a spell that should help out all of his companions in this time of need...

OOC: Full move to the square just southeast of Jamarkis (if my first step is diagonal I should be able to do this). Then I will cast haste. From that spot I should be able to get all of my allies in its effects (all must be within 30 ft. of each other)...and myself.

Haste: Lasts 7 rounds. May take extra attack if using full attack action, +1 dodge, attacks, and Reflex saves. All movement increases by 30 ft.


since Phaligast is before Ayla, I'll roll that extra attack
Attack: 1d20 + 12 + 1 + 1 ⇒ (2) + 12 + 1 + 1 = 16
Damage: 2d8 + 10 + 1 + 1 ⇒ (6, 4) + 10 + 1 + 1 = 22


M Human (Flan) Cleric 7

The cleric frowns, and then cast his own spell, needing to strike fear into the hearts of his opponent,and then moved to better co-ordinate next round.

OOC: Cast Divine Power, then move 10 feet, South 5 feet, then south-east 5 feet - if I'm remembering my 3.5 rules correctlly, that should avoid AoO, but but me in a position where I can move feet and attack next round, assuming the troll doesn't move. My BAB will become +8, +6 strength, and +8 HP. Time to remember he's a combat cleric.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

OOC: I forget all the time, but Dodge on the closest troll. Probably red-border-troll


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'm sorry folks, I'm having a really rough time motivating myself for this game. It's a hell of an adventure, but it's always very difficult to prep the maps, the player turnover has been incredibly high and it just feels too... epic in length anymore. I honestly can't even imagine ever finishing this one in my lifetime using the pbp format.

I really do apologize profusely to all of you, but I think I'm going to call an end to this one and focus on my other two adventures instead. Again I hate to do this, especially since it's been going for about 15 years (starting on the d20 WoG board) or something ridiculous like that? I hope you all understand and forgive me for making this really tough decision. Good luck to you all and if I don't see you in one of my other games, I do hope our paths cross again some time in the future!


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

Understood. RL is much more important than any game. Be well friend!

Randy

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