Race |
Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] |
Classes/Levels |
| Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit |
About Addiz Abeba
d20 World of Greyhawk Character Sheet
Character Name: Addiz Abeba
Character Race: Grey Elf
Character Class/Level: Rogue 9 / Wizard (Diviner) 1
Alignment: Chaotic Neutral
Deity: None (maybe some deity will adopt me?)
Gender: Female
Age: 76
Height: 4’9”
Weight: 84 lb.
Eyes: Green
Hair: Silver with green hue
Handedness: Left-handed
Character Level: 10
EXP Points Gained: 47295
EXP To Next Level: 55000
Known Languages: Common, Elven, Gnome, Sylvan
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Strength: 10 (+0)
Dexterity: 21 (+5)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 10 (+0)
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Hit Points: 45
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Armor Class: 20* [BASE (10) + DEX (5) + ARMOR (5)]
Flatfooted AC: 20* (Improved Uncanny Dodge ability)
Touch AC: 15*
AC Penalty: None
Maximum DEX bonus: +5
Arcane Spell Failure: 15%
Armor Type/Weight: Magical ‘Fharlanghn’s Traveling Friend’ Studded Leather Armor +2 [20.0 lb.]
Special Armor Class Notes: *+1 dodge bonus to AC vs. one opponent each round (Dodge feat); +3 dodge bonus against attacks made by traps (Trap Sense ability); +3 dodge AC bonus when taking a fight defensively action or +6 AC bonus when taking a full defense action (5 ranks in Tumble); +4 dodge bonus to AC against AoOs when moving through a threatened area (Mobility feat); can no longer be flanked, sneak attack by flanking is also denied save for when struck by a rogue of 12th level or higher (Improved Uncanny Dodge ability)
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Total Encumbrance: Medium Load (though effectively treated as Light Load when wearing her magically enhanced studded leather armor)
Overall AC Penalty: None
Overall Maximum DEX bonus: +5 (Armor)
Base Movement: 30’/round
Encumbered Move: 30’/round
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Save vs. Fortitude: +4 [BASE (3) + CON (0) + MISC (1)]
Save vs. Reflex: +12 [BASE (6) + DEX (5) + MISC (1)]
Save vs. Will: +6 [BASE (5) + WIS (0) + MISC (1)]
Special Saving Throw Notes: Immune to magic sleep spells (Racial ability); +2 bonus to saves against enchantment spells or effects (Racial ability); in situations where a Reflex saving throw is allowed for half damage, the PC takes no damage with a successful saving throw when wearing light or no armor (Evasion ability); +3 bonus on Reflex saves made to avoid traps (Trap Sense ability); +1 resistance bonus for all saving throws (+1 Cloak of Resistance)
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Initiative Modifier: +5 [DEX (5)]
Melee Attack Bonus: +6/1 [BAB (6/1) + STR (0)]
Ranged Attack Bonus: +11/6 [BAB (6/1) + DEX (5)]
Special Combat Notes: Sneak Attack damage (+5d6) for melee attacks and ranged attacks under 30’ range when opponent is flanked or flatfooted; DEX modifier applied to attack rolls when using light weapons, rapier, whip or spiked chain (Weapon Finesse feat); can move before and after a melee attack without provoking an AoO from defender (Spring Attack feat)
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Attacks:
Masterwork Adamantine Rapier (M) \ +12/+7 melee attack \ 1d6 damage \ 18-20 [x2] critical \ piercing damage
Use DEX modifier for attack rolls, a shield in off-hand applies AC penalty to attack rolls
Magical Repeating Hand Crossbow +3 (M) \ +14/+9 ranged attack \ 1d4 +3 damage \ 19-20 [x2] critical \ 60’ range \ piercing damage
25 standard bolts; 9 Magical ‘Human Bane’ +1 bolts
Magical ‘Distance’ Hand Crossbow +1 (M) \ +12/+7 ranged attack \ 1d4 +1 damage \ 19-20 [x2] critical \ 60’ range \ piercing damage
25 Masterwork Adamantine bolts; 9 Magical ‘Human Bane’ +1 bolts
Dagger (M) \ +11/+6 ranged attack \ +11/+6 melee attack \ 1d4 damage \ 10’ range \ 19-20 [x2] critical \ piercing damage
Use DEX modifier for attack rolls, a shield in off-hand applies AC penalty to attack rolls
Total Weapon Weight: 6.0 lb.
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Skills:
Total Skill Points Earned = 124
Skill Name - Skill Total, number of Ranks and/or Racial Modifier
Appraise: = +2 (INT) Untrained
Balance: = +12* (DEX) 5 Ranks +2 [synergy bonus from 5+ ranks in Tumble]
Bluff: = +0 (CHA) Untrained
Climb: = +7* [+9* when using rope] (STR) 7 Ranks +2 [synergy bonus from 5+ ranks in Use Rope when using rope]
Concentration: = +0 (CON) Untrained
Craft (Woodcarving): = +4 (INT) 2 Ranks
Diplomacy: = +0 (CHA) Untrained
Disable Device: = +16 (INT) 12 Ranks +2 [Masterwork Thieves’ Tools]
Disguise: = +0 (CHA) Untrained
Escape Artist: = +5* [+7* when involving rope] (DEX) Untrained +2 [synergy bonus from 5+ ranks in Use Rope when involving rope]
Forgery: = +2 (INT) Untrained
Gather Information: = +0 (CHA) Untrained
Heal: = +0 (WIS) Untrained
Hide: = +17* (DEX) 12 Ranks
Intimidate: = +0 (CHA) Untrained
Jump: = +2* (STR) Untrained +2 [synergy bonus from 5+ ranks in Tumble]
Listen: = +9 (WIS) 7 Ranks +2 Racial Modifier
Move Silently: = +17* (DEX) 12 Ranks
Open Lock: = +19 (DEX) 12 Ranks +2 [Masterwork Thieves’ Tools]
Perform (Wind Instruments [Flute]): = +2 (CHA) 2 Ranks
Ride: = +5 (DEX) Untrained
Search: = +17 (INT) 12 Ranks + 2 Racial Modifier +1 [Nearsighted trait]
Sense Motive: = +0 (WIS) Untrained
Spellcraft: = +13 [+15 (Divination school) +8 (Necromancy school)] (INT) 11 Ranks
Spot: = +6 (WIS) 5 Ranks + 2 Racial Modifier -1 [Nearsighted trait]
Survival [cross-class]: = +1 [+3 when following tracks] (WIS) 1 Rank +2 [synergy bonus from 5+ ranks in Search when following tracks]
Swim: = +0** (STR) Untrained
Tumble: = +17* (DEX) 12 Ranks
Use Rope: = +11 (DEX) 6 Ranks
* Armor Check Penalty Applies
** Double Armor Check Penalty Applies