RttToEE [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the Kron Hills.


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Ayla adds quietly
"If those aren't enough to kill them,
I hope we can hit them hard enough that they don't get back up,
As I don't want even one tracking us as we move about."


FM Human? Druid 5/ Master of Many Forms 3

" I have the ability to produce some flames but I only have the strength to do it twice today."


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

" Isn't it so that we can battle them down even without using fire - or acid! yes, isn't it so that acid also works? I think I have a flask somewhere... "
She rummages in het backpack " no, it's not acid - it's alchemists fire! So I can be helpful with that in making sure they don't come back to haunt us... "


Ayla adds quietly
"It's better than having none, but if might not be enough to really kill them and keep them dead."


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

"Loren, Save your fire spell. We'll use the flasks of fire and acid to start. Then whatever other attacks we can do. We might need your fire to finish them. Or if we can get them down we might need fire quick to stop their regeneration."

OK with the plan? Launch the attack with thrown flasks of acid and alchemists fire. Then charge in to finish them. If we get them down but they appear to be regenerating, Loren uses her fire to stop the regeneration. ??

Note: I have 4 flasks of each. Anyone that doesn't have any speak up and take one. Also, who all can move in the dark with stealth? We can be ahead of the 'noisy' group and let the trolls go by us when they hear the other group. ??


Ayla does have a breath weapon that does deal fire damage...


FM Human? Druid 5/ Master of Many Forms 3

"I might be able to take the shape of a beast that could help let me think a moment."


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Sounds like you've about got a plan! Figure at least a couple of you are probably experienced enough to know that not ALL damage done to trolls need be fire or acid damage. Basically you can beat one of these creatures into unconsciousness by cutting it up with regular damage (that in game terms is considered non-lethal for trolls) and effectively rendering it helpless (at 0 HP or less) as it tries desperately to regenerate and start fighting again (by getting back up to 1 HP or greater) and then use fire or acid to finish it off (i.e. a coup-de-grace.) I'm just guessing a few of your characters have fought trolls before, so figure that you know this without Knowledge checks.


||Skills:Bluff+16/Disable Device+12/Hide:+23/Move Silent:+18/Open Lock:+15/Search:+12/Spot:+12/Tumble:+11/UMD:+11

How about sneak attacks? I don't have the knowledge skills, but would anyone know if trolls take the additional damage from sneak attacks?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I believe they do. In game terms, all damage taken is 'non lethal', unless it's fire/acid. So sneak attacks still do extra damage (though non lethal).


If we KO the Troll we can a coup de grace with a lethal damage to kill it.
Now I do recall the ToEE computer game from Atari did something that was helpful for dealing with trolls and that was when the non-lethal exceeded, it's HP+40, the damage became lethal instead of being converted to non-lethal.


Init: +3 | AC: 17 / FF AC: 13 / Touch AC: 17 [+4 vs giants] | Fort: +5 / Ref: +6 / Will:+5 [+2 to saves vs illusions] | Speed: 20' | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16; 3rd Level - 17; 4th Level - 18 [DC +3 for Illusion spells]

Sadly, Phaligast has little to contribute in the way of fire or acid. However, he could potentially enfeeble the trolls to make them slightly more docile & less murdery.

OOC: By the way, I loved that ToEE game... still have it on my Mac somewhere. So fun (if you got past the bugginess).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

That game was a lot of fun! But still, regeneration seems to insist that all those little pieces will eventually find their way back to each other unless acid/fire is used. I'll start the combat soon with the fighter types leading the charge into the room, followed by the wizard-types and Jekka sneaking in behind them as well? Does that sound about right? I'll post up this week sometime, so let me know if I'm mistaken in anything soon. Thanks for your patience!


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Yes, Addiz will also try to sneak in and get a melee sneak attack, if possible. And she'll hold the alch.fire flask ready (but not using it if not necessary, she's a hoarder).

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