RotRL Gestalt Anniversary Special

Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3


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HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Your right about those of us at the pyre. Will probably take a few rounds to relize something has happened and catch up.


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Ryu wrote:
Many people couldn't keep still and went ahead, I don't think the previous position/setup works now, and it will take multiple turns for those who were at the pyre to arrive.

Only person out of position is Sparrow, and -- being an archer -- she can just hold her position until others fill in.

Dex check 1d20 + 4 ⇒ (18) + 4 = 22.
If an acro roll could be applied instead to the situation, add +4 to the results.

Biter yelps in pain, a sound everyone at the pyre is sure to hear. (I'm assuming that roll is damage Biter took?) He streaks past the other scouts, feet barely touching the floor, bow clattering in the floor behind him. "BIRD MAN! FVCKING BIRD MAN!" The goblin rolls to a sliding stop, tumbling back to his feet as his blade comes out, his face set in a rictus snarl as he growls out, "Fvcking birding man is'ing in there!"


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Strae almost leaps out of his skin as the yelling goblin races past him sporting the eldritch markings. The gnome holds his ground, waiting through long heartbeats for the Bird Man to arrive, ready to attack. After another few seconds of nothing, he stalks forward cautiously, looking for the Bird Man or whatever spooked Biter.

Strae moves forward carefully, looking with both low-light vision and Detect Magic.

Don't know what kind of rolls I'll need - possibly the Will / Dex combo - so here are some raw rolls to work with. Apply as needed.

1d20 ⇒ 20
1d20 ⇒ 15
1d20 ⇒ 19

Woah, nice rolls. For Will +4, Reflex +5, Init +5


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

startled by biters cry
"What bird man?
What is he talking about."

she's not a local so she won't know about the Red Bishop.


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DM Ninja/infinite

Yes, Biter, that was damage. Sorry. But your Acrobatcis check was fantastic. You don't start to roll head over heels down the 100' stairwell. ;)

Straehan, as Biter cried out you did see the same image. He was being held and slashed by a human-sized figure in a hooded cloak of feathers, bleeding from empty eye sockets and a tongueless, bloody mouth. As Biter pulls of that fantastic flip to escape, the image vanishes, leaving only a rusty woodcarving knife at the top of the stairwell.

Detect_Magic:
Anyone with Detect Magic up senses a brief surge of necromantic energy during the event, which fades as soon as the image does.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Seeing the attack and the lingering magical effect, Straehan calls back, "It was some sort of necromantic energy. I can't say whether it was a spell or a haunting. I'm going to kick the knife, it's focus, out of the way, and see what happens."

Putting actions to his words, the gnome steps forward and boots the knife into a corner - bracing himself to see the Bird Man again.

If nothing happens, Strae will call out the result and start moving carefully down the stairs. Biter, do you need some healing?


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

still red on her face, and with slightly slurred wording
but sobers up at hearing "necromantic energy" for a short while
"So were going to be dealing with some nasty crap, ahead?"


Biter -- obviously hurt -- nods to Straehan, "Is'ing to be dealing with'ing some nasty craps already."

Yah, would love some healing, here, if someone doesn't mind. I'm 10 below full.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid casts Cure light wounds on Biter

1d8 + 1 ⇒ (5) + 1 = 6

I like my house rule of static numbers for cure and inflict spells


Biter unconsciously rubs a meaty little hand along the eased bird symbols on his skin, nodding his thanks to the long-legs girl... then tentatively follows the gnome, watching carefully to see what happens with the knife is kicked, blade at the ready.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

That is what infernal healing is for. Static numbers out of combat.


DM Ninja/infinite

Straehan kicks the knife, sending it skittering down the stairwell. A long way down from the sound of it. Nothing else happens.

Anyone with KN: Arcana or KN: Religion can roll to see what just happened.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Be careful up there." Sparrow follows behind Straehan, an arrow knocked and ready.

Knowledge (Arcana): 1d20 + 8 ⇒ (10) + 8 = 18


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

"You can count on it, Miss Sparrow." Straehan takes lead to give Biter a chance to recover from the attack. He descends the stairs warily, looking for any more artifacts or unwelcome surprises.


DM Ninja/infinite

Clarification on stairs

The stairs actually go both up and down. Up looks shorter, maybe one level, down goes much deeper.

Which way do yo go first?


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Know(Religion): 1d20 + 6 ⇒ (8) + 6 = 14


DM Ninja/infinite

Alkaid_&_Sparrow:
This was probably a haunt rather than a ghost. If not destroyed it will reset on a regular basis, but it will take a bit of research to find out how to do so.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Those of you wanting to move in, that's gonna lower your property values. That was a manifestation of tortured souls, reacting to the living, a haunt. I've read about them, but this is the first time I've seen one. Supposedly they're difficult to be rid of, each is different."


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"I have to agree in that it was a haunt,
I recall in Ustalav there are devices that can remove haunts,
But since we don't have one it's a mute point."


After the healing, the goblin catches back up with Straehan, looking extra gruff now. "Biter is'ing to say to checking up first... then down. Notting to liking having one area above notting explored."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Sounds good to me. Lead on, and let's hope the spirits shut up for awhile." Sparrow will begin with the magical investigation as they go up, though her bow is ready.


Biter nods, switches back to his bow, and stalks up the stairs, red eyes probing for dangers as his feet pad quietly on the stone.

Perception 1d20 + 5 ⇒ (18) + 5 = 23; +1 for traps
Stealth 1d20 + 15 ⇒ (5) + 15 = 20.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Up works for me

Perception 1d20 + 8 ⇒ (11) + 8 = 19
Stealth 1d20 + 11 ⇒ (11) + 11 = 22


DM Ninja/infinite

The stairwell winds upward for about 10' before opening into another corridor. At the far end of the corridor is a set of double doors, also marked with that strange rune. As you get closer you see that the symbol has been carved and painted over with an odd birdlike symbol.

It is also sealed with a bar across it and there is something tacked to the center of the bar.

So far, none of you have spotted any traps.


Someone remnd me what the rune is and where we saw it before?


DM Ninja/infinite

Each of the doors has had a symbol resembling a seven-pointed star. Many of them were covered by the bird graffiti, but all of the doors had them. The walls of the big main chamber had them as well.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"What with the seven-pointed star symbol, it seems old.
I'm starting to wish I studied history a bit more."


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

The gnome eyes the door suspiciously and casts a spell...

Cast Detect Magic and take a look at the door, symbols, the bar, and whatever is tacked to it from about 15' away at first.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"I guess just opening the bar may be a bad idea?"


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
Brindolfin Cloudcap wrote:
"I guess just opening the bar may be a bad idea?"

"Cation my large friend. Let the sneaks do their sneaking. There will time enough for smashing later."


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Brindolfin Cloudcap wrote:
"I guess just opening the bar may be a bad idea?"

still red on her face, and with slightly slurred wording

"It would not be a bad idea,
but given this real estate's history I would say no.
As you don't know what lies beneath the ground."


DM Ninja/infinite

Nothing in the corridor or on the door detects as magic.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

"Nothing is registering as magical. Looks like we'll do this the old fashioned way.... I really hate this part."

The gnome walks forward, examines the bar and whatever is tacked to it before attempting to lift the bar out of the way.

Don't know what rolls you might require... so here are a few:

1d20 ⇒ 16
1d20 ⇒ 18
1d20 ⇒ 4


DM Ninja/infinite

It's just a wooden bar, much like you might find on a barn. Tacked to it is a tongue.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

The gnome masks his disquiet with a feeble attempt at humor. "I'd mention this door is made of tongue-and-groove slats but I fear the joke would be in poor taste."

Yaaaah!

He ignores the tongue and unbars the door.


DM Ninja/infinite

The air wafts with the heady scent of mildew and rot in this dingy room. Tiny bone carvings of horrific winged creatures lay scattered about room. A moldy blanket in one corner indicates this room was once inhabited. Leathery papers lay scattered amidst the rubble and shards of bone. In the center of the room is a small hole in the floor.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

This Cutter was one seriously depraved man. I am amazed none of us ever realized just how twisted he was.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

The gnome hits Cilyanka with a serious look. "Maybe some of your townsfolk did. Until we know for a fact that this Cutter fellow was the necromancer that created the abominations in the other room it is possible he was in league with someone far more devious and less of a mad-dog."

Straehan gingerly approaches the hole, nudging aside bones with his foot to avoid crunching them. He peeks into the hole.


DM Ninja/infinite

The hole looks down into the large central lower room. You can see a bird symbol carved into the floor from here.

If the statue is still there you are looking directly down onto it.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

How many feet up are we from ground level?
Gotta be 15+ ft.


DM Ninja/infinite

The floor of this room is about 10' above the floor of the entry chamber.

As for how far underground you are, given the number of steps on that spiral, the entry chamber is about 40' below the surface of the island.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
Straehan. wrote:
The gnome hits Cilyanka with a serious look. "Maybe some of your townsfolk did. Until we know for a fact that this Cutter fellow was the necromancer that created the abominations in the other room it is possible he was in league with someone far more devious and less of a mad-dog."

"Now I think you're just trying to creep us all out." Sparrow will start examining the papers, checking for magic as she goes just in case.


DM Ninja/infinite

The papers are lessons of sorts, and a crude diary. It would seem that the Chopper was training an acolyte, either an illiterate one or a child. Some of the notes are particularly gruesome and pathetic.

'He took my tongue because I said I was sorry we had to hurt her like that. She was nice to me. He made me make the small bird while she watched. He said if I was very faithful next time, the Bishop would regrow my tongue so I could continue to praise Pazuzu.'

'I guess he wasn't faithful either. They killed him. I hope the Bishop comes to let me out'

'I'm hungry and so very thirsty'


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

As Sparrow reads the papers, she becomes visibly angry at the implications in the notes. "I don't know what this madman was doing, but if he is indeed dead, I hope Pharasma sent him where he belongs." Trying to calm herself, she shows the notes to the others. "We may be dealing with someone else though. It looks like he was...training someone."


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Creepy....


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Let me see maybe I can figure something out."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow hands the papers to Alkaid.


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Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"The more I learn of Chopper, the less I like him."


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DM Ninja/infinite

Everyone in the upper room hears - or thinks they hear - clhildish alternating whispered sobs and laughter.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

reading the papers
"Ok, that's creepy,
and who is the Bishop?"

hearing the whispered sobs and laughter
"What the?
It might be our lead,
...
or a trap."

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