| DM Devon |
Cam - There is a grade to the bottom of the pool that ends in darkness. Standing in the water there is certain a sense of ebb and flow so it certainly seems like there might be an outflow to the sea, it would probably take quite a feat of constitution to explore without aid.
Ahh sorry. Probably well into the 20-25 feet tall range.
| Camillo Duin |
He's considering the possibility of retrieving the trinkets and also the possibility of something else entering the pool from below. Or maybe...
Camillo casts a spell and points at one of the trinkets that Kerrec pointed out as he concentrates. Assuming he is within 30' of one of these items, Camillo will use Mage Hand to try to retrieve it.
| Vidar Ekstrand |
"That depends entirely on what resources we still have at our disposal.
Are we sufficiently girded should we encounter something offering us a simillar level of danger or more?"
"Remember, these are ancient ruins from a bygone age, and we may be the first people to thread these halls since that empire collapsed.
I do not expect reverance from the rest of you, you are not scholars like me, but I do expect caution befiting the situation.
Sinspawns may be the least danger of that age we may yet uncover."
| Camillo Duin |
Until someone proposes a different course of action, Camillo continues retrieving coins from the pool and depositing them in a pile near his feet, looking for necklaces and other jewelry as he goes.
| Rullis Stillman |
Watching Camillo collect coins, "Careful, it's probably slick under the water. Who knows where you'd slide to." Rullis tries to pulls the remains of the crab and helm out of the water to get a better view of what's underneath. But if the others start leaving, he'll drop what he's doing and join them.
| Vidar Ekstrand |
"20 to 25 feet tall...do the rest of you have any idea what kind of giant would grow to that size?
I'm afraid my home does not containing many giants except frost one's, so I do not know myself."
| DM Devon |
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Allright I'm gonna help you out here...:p
After about roughly twenty minutes the lot of you are convinced that you have fished, magicked or otherwise scrapped every coin and item of interest out of the waters surrounding the crab.
Camillo has managed to amass a pile of 3500 silver coins as well as about 50 precious gems and 15 pieces of jewelery. Vidar is confident that the gems and 14 pieces of the jewelery will fetch about 2000 gold (though it occurs to you all that you might need to wait for the Magnimarans to return to move all of the treasure as the town only has so many interested parties in such things...)
One medallion, an intricate fashioning of a rhinoceros in dark aged jade, hums with the subtle glow of magics and Vidar is able to determine that the amulet offers a subtle enhancement to the bearers skin, making them harder to injure. Amulet of Natural Armor +1
| DM Devon |
Additionally you are able to determine that, if you care to take the feat on, the crab can be removed from the helmet and both moved, relatively intact, through the complex. Both items weigh quite a bit but as long as you distribute the treasure well (depending on what else you find) the cart should be able to move with the creature and the helmet inside.
Rullis is able to determine that is may be possible to cut the crab up without threatening the soft meat though there is some question as to finding a pot big enough for the whole crab or even its pieces.
| Vidar Ekstrand |
"Hnnnh, not a bad little find.
I would surmise that between the helmet and the gems we stand to make a tidy sum, and this is not considering the previous loot, or any we may find in other areas of the complex."
"In addition, there is priceless lore here, and the complex itself will serve us well.
I propose we make a claim this place when we return to Sandpoint.
We keep it out of the hands of further goblins, and in time it may become something of a stronghold form which patrols that secure the area might move forth.
Put in those terms, the mayor should have no objections.
Shall we move on then?
All that is left now is the room behind the pile of "coins" yes?"
| Rullis Stillman |
Rullis nods to Vidar, "Yes, let's move on and remove any further threats. Then we can tend to the laborious task of getting all this stuff back to Sandpoint." Grabbing his spear, the Gorzehite prepares to move out, secretly hoping for this to be over so he can go home and get some much needed rest.
| Kerrec Valorian |
Kerrec taps his chin in as he calculates the loot in his head. He is happy that he will be able to invest some money into his church. Hearing Vidar talk of this place as a possible stronghold for Sandpoint patrols, his mind starts planning patrol times and routes in the area along with adding the money that would be necessary to fund this rather large outpost while he secures his crossbow and prepares to get in line as the group moves on in the complex.
| Camillo Duin |
Camillo is a bit surprised that the others waited while he was admittedly playing, retrieving coins and practicing his control of the cantrip. He's ready to go when they are, taking a coin to pay the 'toll' at the unusual door if necessary.
| Toshio Kaijitsu |
At last.
Toshio resumes his customary position in the lead with Kithian, once again with his bow out in preference to a blade. He returns to the coin pile, and moves through the opening to survey the next room/tunnel.
| DM Devon |
You return to the location of the pillar of coins and find that the passage is still revealed. Beyond, a musty room is laden with dust and cobwebs, three sets of doors (North, East and South) are closed and seem long unused. The doors feature a myriad of imagery not unlike the others in this section of the ruins but none seem to speak specifically to the contents contained behind each portal.
As before, pick a door any door.
| Camillo Duin |
Camillo checks the door. If he finds a trap, he will attempt to disarm it. Once he thinks it's safe, he will check his companions' readiness and, when they indicate it's time, he will open it and step aside.
The idea being to not be front and center without his sword and shield in hand.
Perception vs traps 1d20 + 7 ⇒ (5) + 7 = 12
Disable Device 1d20 + 7 ⇒ (4) + 7 = 11
| DM Devon |
This barren room contains an upraised dais on which sits a marble throne. To either side stand statues of a man clutching a book and a glaive. A ghostly figure seems to be seated in the throne, an image of the same man who appears in the statues. He seems to be addressing an audience as he moves his hands about, fingers decorated with hooked rings, but the words issuing form his phantom mouth are difficult to make out and in a strange language. After a few seconds you notice a flicker in the image and the phrase begins again complete with accompanying hand gestures.
| Kerrec Valorian |
Kerrec's eyes widen in alarm. Not as learned as some of his comrades, his mind goes to the idea this could be some sort of ghost or other undead. Crosbow at the ready he quietly asks Abadar to show him this image's true nature.
Detecting Evil on the image and concentrating for three rounds.
| DM Devon |
Kerrec detects no evil from the image of the dias around it.
Kno: Arcana 1d20 + 10 ⇒ (1) + 10 = 11 Whoops...
The language is indeed muddled almost like an echo, the image and sound seemingly having faded but for what reason you cannot reasonably say. The language tests you for a moment until you realize that it is indeed Thassalonian spoken aloud, which is rare at best these days.
The spoken words are a never ending loop of the same fragment:
…is upon us, but I command you remain. Witness my power, how Alaznist’s petty wrath is but a flash compared to my strength. Take my final work to your graves, and let its memory be the last thing you…
The image then flickers and repeats. Who knows how long this chamber has bee filled with the echo of this final missive?
| Vidar Ekstrand |
"Let us see...Verb...no, adverb...Alaznist...that is a name...anger...no wrath..."
Wrath...sinspawn that are drawn to wrath? A connection?
"It appears to be a magical communication, a command of some kind.
It is fragmented at best.
Here goes."
"…is upon us, but I command you remain. Witness my power, how Alaznist’s petty wrath is but a flash compared to my strength. Take my final work to your graves, and let its memory be the last thing you…"
"...And there it ends and begins again."
| Vidar Ekstrand |
"If we uncover who Alaznist was we may be able to deduce his identiy."
Knowledge Arcana: 1d20 + 10 ⇒ (5) + 10 = 15
Knowledge History: 1d20 + 10 ⇒ (9) + 10 = 19
"But that may require some research, this is incredably old...
Shall we proceed?"
Vidar decides to cast Detect magic into the room before moving on.
| DM Devon |
As for the room, it does indeed glimmer with magic but like many of the places on this floor the magic is old and decaying. Cracked and flickering out as the millennia pass.
| Rullis Stillman |
"If we're lucky, that's all that remains of this guy's magic."
Rullis looks around the rest of the chamber, looking for anything of interest.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
But is too awestruck by the detailed marble in the room to notice anything else.
Any other ways out of here?
| Vidar Ekstrand |
"Well, east then, it is the closest now. It is possible that we only have that door and the south one left. So we may soon be able to turn our attention to other matters."
Like getting me the rights to this heaven of lore...