Roshan Does Pathfinder Society PbP

Game Master Roshan


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Male Human Oracle of the Heavens 20/Horizon Walker 10

Just waiting on gryne and fextor.

Dark Archive

HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2

Round: 4
Initiative: 16 (delays to 14)
Action: get healed, get up and double move towards the tower nearest me

After feeling the healing power of Sarenrae, Fextor notices the arrows seem to have stopped coming so he gets up and hustles towards the tower his compatriots just barged into.

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

Round 4
Initiative 18
Action:

Firing another bolt at the same Goblin.

attack: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 23

damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Oracle of the Heavens 20/Horizon Walker 10
Konnar wrote:

Round 4

Initiative 19
Action:
Is there anything among the broken pallisades that I can easily pick up as part of the move action? Filios, take the one on the left, Belegorn, take the one on the right. I want little miss fireball. Assuming that I move after them both, I snatch up a big piece or the whole pallisade (if we didn't break it and if I can do it with a move action, if it will take more than that I leave it and put brass knuckles to her face) and move in to strike the spellcaster.

Attack 1d20+6

Damage (Large Improvised) 1d8+7 or (brass knuckles) 1d3+5

Critical confirm 1d20+6

EDIT: I'm too slow... just hit whichever is still standing, preferably the witchy gobby.

Again, if you want to pick something up as a move action that's fine, as it turns out there are lots of scrap wood to that could be useful. However the action to draw a weapon as part of a move is limited to weapons on your person.


Male Human Oracle of the Heavens 20/Horizon Walker 10

You advance on the goblins, Filios slashes in a wide arc at the goblin with his curveblade and the little feller ducks out of the way. Konnar moves up and punches the shmoozy goblin in the forehead with his brass knuckles, her eyes roll to the back of her head and she slumps to fhe floor. Belegorn shuffles forward with his battleaxe and splits the burned goblin's forehead in two with his battleaxe.

Gryne, you ready, aiming at the top of the tower waiting for the goblins heads to pop out, you're supprised when they open the door at the base of the tower and seem to move out to flank your comrades. You level your crossbow and take the first one to exit in the chest with a bolt.

Strat, you channel energy healing yourself, leopold, and fextor (the other goblins as well but I don't think they took damage).

Map

Round 5 Initiative
Filios - 24
Konnar - 19
Belegorn - 19
Gryne - 18
Strat - 15
Fextor - 14

Silver Crusade

Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

Round 5
Initiative 19
Action:
Spend a move action picking up the goblin that was just dropped, then two-handing it, Konnar swings it into miss ugly.

Rage round 3.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14 If she is unarmed, she is flat-footed

Damage: 1d6 + 7 ⇒ (3) + 7 = 10

D'oh, forgot the +1 from bless, so I hit a 15. Maybe she's flat-footed. ;p

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Round 5; AC: 17; HP: 9/10

Filios continues to engage the initial goblin he missed with his Curveblade.

Die you slimy bastard!

CB ATT: 1d20 + 5 ⇒ (19) + 5 = 24
Confirm Crit: 1d20 + 5 ⇒ (14) + 5 = 19
CB DAM: 1d10 + 3 ⇒ (1) + 3 = 4
Crit Dam: 1d10 + 3 ⇒ (4) + 3 = 7

Total Damage = 11

Grand Lodge

Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Konnar, you dropped her with your first punch, so the Goblin Filios is fighting is the only one conscious in this tower, at the beginning of the round at least.

    One of you get up this tower and put out that pyre. I’m heading to the other one.

    Round 5
    Initiative 19, Current HP 10
    Action:
    Belegorn moves toward the Goblins outside, activating his Enlarge Domain Power in order to reach the closer one for an attack.
    attack: 1d20 + 4 ⇒ (3) + 4 = 7

    And that's a miss, darn. If the Goblin farther from me moves in to attack, then I get an

    AoO:
    attack: 1d20 + 4 ⇒ (14) + 4 = 18
    damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15

    Dark Archive

    HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2

    Round: 5
    Initiative: 14
    Action: move towards the door, summon Tordius using Master of Pentacles mod behind the two goblins that are in front of me, direct Tordius to attack one of them

    Fextor moves towards the door of the tower while gesturing and speaking.

    "Mek mas ki no tas Tordius"

    If the spell is successfully cast:
    A dog appears behind the goblins and Fextor points and says "Tordius attack!"

    Tordius charges at the nearest goblin, lunging at him and chomping on him.
    Bite Attack: 1d20 + 1 + 1 + 2 ⇒ (12) + 1 + 1 + 2 = 16 {Small(+1) Str(+1) Charge(+2)}
    Crit Threat(if necessary): 1d20 + 4 ⇒ (11) + 4 = 15
    Damage (if necessary): 1d4 + 1 ⇒ (2) + 1 = 3

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Fextor, go for one the Goblins out in the open, though that may be what you were intending? By the time you act, I don't think any of the Goblins in the tower will be left standing.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    @Belegorn: According to the map, I think that Roshan had me attack the one that you attacked. So the caster is still up.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Konnar, since ‘shmoozy goblin’ and ‘burnt goblin’ are listed separately in the post, I’m fairly confident that you knocked out the caster. Having one of us attack a dead goblin doesn’t make much sense.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    I'm just saying that she's still up on the map. I am thinking that maybe these goblins are tougher than normal goblins. On the map, there is one goblin that has taken 9 hp already and is not dead... so rather than having all three.

    Filios is on burnt goblin, since he specifically said he was going after him.

    Silver Crusade

    {HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

    Round 5
    Inish 15
    Action:
    Standard to shoot southern most goblin outside (or nothern most if southern most is dead), move to reload crossbow.

    Start takes aim with his crossbow at the one of the goblins, watching it go wide, then reloads. "Don't worry, my little friends, Uncle Strat and company will handle this."

    Crossbow attack: 1d20 + 2 ⇒ (3) + 2 = 5

    Crossbow damage: 1d8 ⇒ 8

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Round 5
    Initiative 18
    Action:
    Reload Crossbow and Fire at Gobbie right in front of me.

    Strat let's take these two out before they reach our friends.

    Atk: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18

    If hit - Dam: 1d8 + 1 ⇒ (1) + 1 = 2

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    @ Konnar, If you look at the posts on the previous page you will see that it was I who specifically went for the burnt goblin, who is now dead at my feat. Also, the caster goblin is the only one so far that has been identified as a ‘she’, in Roshan’s post to begin round 4. Then his post to begin round 5 says “…with his brass knuckles, her eyes roll to the back of her head and she slumps to the floor.” It’s fairly obvious to me that the caster is unconscious on the floor. I don’t know why she is still on the map. Perhaps she is there for questioning?

    Dark Archive

    HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2

    clarification: by "in front of me" I meant the goblins from the other tower because I moved towards them as I moved to the door, I was moving to the door just to prevent the other goblins from flanking you

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    @Belegorn, that's what I thought too... and I mis-remembered who went for burny-face, my bad... but the map had me all confused, so if there is still the gobby caster standing, she is my target, otherwise I still have a standard action. I think that Roshan will be able to clear it up when he posts, hopefully.


    Male Human Oracle of the Heavens 20/Horizon Walker 10

    Indeed, sorry, ill update the map tonight when I get home. Konnar did indeed drop the caster with his punch and folios just slew another. Gryne will stagger the gobbie that strat clipped when it was on its way down. Strat will miss his goblin but fextor's dog will finish it off. The goblin with its lungs full of blood charges belegorn, howling it slanders at you for 2 damage it coughs up a mouthful of blood and falls to its knees.

    Round 6

    Edit: I was able to open it in desktop mode and make appropriate changes to the map.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    Round 6
    Initiative 19
    Action:
    Konnar heads for the ladder, tossing the dead/dying goblin upon the cold floor. I'll check atop the tower, then we can take care of the other one! With a quick hop, he leaps to step upon the second or third rung, checking quickly to see if it's sturdy enough for his weight, then scrambles up.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Ok, now I’m confused. At the beginning of Round 5 there were three goblins still up. One got slaughtered by Filios, one was finished off by Fextor’s dog, and one was staggered and fell into negative HP when he attacked me. So by my count the combat is over but for the cleanup. Am I missing something?

    Action Belegorn makes sure the goblin at his feet is dead, really dead.
    Coup de Grace: 3d8 + 6 ⇒ (3, 2, 8) + 6 = 19

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Round 6
    Initiative 18
    Action:
    Gryne sees the Goblin on his last leg and readys another bolt.

    Atk: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

    damage: 1d8 + 1 ⇒ (6) + 1 = 7

    If he is dead prior to my turn, I will begin looting bodies looking for any "written orders" or other pertinent information.

    Silver Crusade

    {HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

    Round: 6
    Inish: 15
    Actions:
    Attack the remaining goblin if not already dead. Otherwise ready an attack against the first enemy he sees.

    Strat takes aim with his crossbow against any other possible threats.


    Male Human Oracle of the Heavens 20/Horizon Walker 10

    Konnar, you make it to the top of the tower and find it devoid of enemies. However there is a very large pot that seems to be stinking profusely, black smoke belches from the cauldron and rises high into the air.

    For a tense moment you wait for the twang of bowstrings or the battle cry of the wee goblin but it doesn't come and you begin to relax. Inspecting the rest of the goblins none of them have pulses.

    Out of Rounds

    Feel free to act freely

    Sorry, I think something fudged up on my kindle. I deleted the goblin on my screen because that attack while staggered killed him, I don't think it updated so yes, combat was over at the end of the last round.

    Belegorn you're right

    The goblins are carrying mostly trash gear, rusty dog slicers, moldy leather armor, cracked short bows (small sized) and a quiver of small arrows each. Their leader is carrying items of slightly finer quality. While she wears no armor she has a dagger, light crossbow with 10 bolts, a potion (identified with perception or spellcraft), and a holy symbol.

    Silver Crusade

    {HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

    That's right, blame technology ;p

    The battle over, Strat checks over the goblins for any other injuries, paying attentiont to Leopold's wound. "Any other pains or hurts?"

    Heal: 1d20 + 4 ⇒ (17) + 4 = 21

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Konnar, put that smoke out! We don’t want to attract any visitors.

    Once everyone has gathered back at the base of the tower, Belegorn summons the strength of Erastil.
    Channel: 1d6 ⇒ 5

    Then he attempts to identify the potion.
    Perception: 1d20 + 5 ⇒ (1) + 5 = 6 or
    Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    Right! Is there a lid for the cauldron? If not, how big is the fire? Do any of the goblins have cloaks?

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Gryne makes his way back to the Goblin prisoners.

    Are we all ok here?

    I cannot believe I am hoping for the well being of a Goblin, it must be killing Belegorn too.

    Percption: 1d20 + 8 ⇒ (15) + 8 = 23 Checking the manacles and ropes.

    Dark Archive

    HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2

    Fextor casts Detect Magic surveying the towers, their contents and the remains of the goblins. Time permitting.

    The Exchange

    Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

    Filios helps Konnar put out the cauldron.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    After talking to Roshan to clarify some things.

    Filios, we should dump it off the back end of the tower, so it stops smoking.

    Wrapping his hands in his cloak, Konnar grabs one side of the cauldron and helps Filios dump it out. Then, looking out to make sure that the others are not in any danger, Konnar takes a quick breather before joining the others.


    Male Human Oracle of the Heavens 20/Horizon Walker 10
    Belegorn of Erastil wrote:

    You identify the vial as a potion of cure light wounds.

    Gryne Skystone wrote:

    Gryne makes his way back to the Goblin prisoners.

    Are we all ok here?

    I cannot believe I am hoping for the well being of a Goblin, it must be killing Belegorn too.

    [dice=Percption]1d20+8 Checking the manacles and ropes.

    Their bonds seem to be secure, it looks like a few of them, most notably the one who spoke up about fighting have chafed wrists, red to almost bleeding. After Belegorn's channel they disappear but you definitely saw them.

    Konnar wrote:
    Filios Philandril wrote:

    Together the two of you have an easy time of getting it out, whichever way you decide to go about it. You do see that even though you put out the flame, the black ribbon of smoke trails high into the sky.

    Fextor Babbletrix wrote:
    Fextor casts Detect Magic surveying the towers, their contents and the remains of the goblins. Time permitting.

    Fextor, the northern tower reveals nothing. Scouring the southern tower however you see a little glimmer poking out from the refuse pile. Wiping away some of the trash you find another potion and two tanglefoot bags along with several shiny but worthless odds and ends.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    After dowsing the fire, whether with a clump of snow from somewhere or using his cloak, Konnar turns to Filios, Come, brother, let us rejoin our companions... I could use a little healing from our pious friends.

    The Exchange

    Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

    Indeed, couldn't hurt, let's move.

    Dark Archive

    HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2

    Do we have a good view from the towers? Can we see down the road at all?

    "I found these while searching the southern tower."

    Spellcraft to identify the potion 1d20 + 6 ⇒ (4) + 6 = 10


    Male Human Oracle of the Heavens 20/Horizon Walker 10
    Fextor Babbletrix wrote:

    Do we have a good view from the towers? Can we see down the road at all?

    "I found these while searching the southern tower."

    Spellcraft to identify the potion 1d20+6

    Since there's no penalty for failing and you can do it as many times as you want to I'm just going to handwave magic item identification from now on. I mean it basically becomes how many dice do you need to roll before you hit the target number. Not sure why I brought it up, just figured since I was on the paizo boards I would hug the rulebook a little more but we're already starved for time as a PbP, I'm not going to try and soak up more unnecessarily.

    You head to the top of the tower and can see for many miles in every direction, what greets you is snow for many miles in every direction with the occasional forest dotting the white wasteland. You do see that the pass ends several miles ahead and from what you recall it's only a day or so from the end of the pass to Harvest.

    The vial is a potion of bull's strength.

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Gryne realizing that the outspoken Goblin may become trouble down the line will keep an eye on him as we travel.

    Gryne assists the Goblins in getting back into formation.

    We are all set here friends

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    As Konnar meets back up with the group, he asks Strat or Belegorn for a little healing. Took 6 damage total.

    Silver Crusade

    {HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

    Proferring another channel for good measure. "Then let us continue on. I think our friends here could use some walking to help tire them out."

    Channel: 1d6 ⇒ 1

    Silver Crusade

    {HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

    Well crap. Spontaneously Conver Sanctuary to Cure Light Wounds to finish off.

    Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    I was specifically waiting with my Channel until everyone was together. I just put it in my last post because I was not sure how fast things would move over the weekend and did not want to hold anything up. So, Konnar gets 5 healing from my channel and 1 from Strat’s. No need to burn the spell, Strat. I think everyone is at max now.

    Ah, this will be useful. Referring to the found Potion.

    The Exchange

    Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

    Thank you for the blessings Belegorn and Strat.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    Many thanks to both the Dawnflower and old Deadeye. Is everyone ready to move?

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Belegorn sets out with renewed vigor, having been able to act on his desire to kill goblins while still being able to fulfill their mission.

    Konnar, Filios, one of you should hang on to that strength potion.

    Dark Archive

    HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2

    "I'm ready.

    The Exchange

    Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

    I agree - have at the potion, Konnar.

    Silver Crusade

    Male Human (Azlanti descent) PFS #38303-3 Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)

    Ok, I will hold the potion. Since it seems I am most suited for it. Thanks. Are our "little friends" all safe? If so, we should head off. We should watch for more ambushes, but time is of the essence.

    Shoving the potion into a pocket, Konnar gathers his things resumes the lead with Filios(?) I think that is correct.


    Male Human Oracle of the Heavens 20/Horizon Walker 10

    So heading off?

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Yes, heading off

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Goblin's are safe and secure.

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