Konnar's page

162 posts. Organized Play character for Aeshuura.

Full Name

Konnar Re


Human (Azlanti descent) PFS #38303-3


Invulnerable Rager 4 (hp 45/45 | AC 16 | Per +6 | Init +4 | Fort +6 | Ref +3 | Will +1)







Special Abilities

Rage - +4 Str/Con, +2 Will saves (6 rnds)


Chaotic Good









Strength 16
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 12

About Konnar

Konnar woke up one day in a dark room, strapped to a stone slab. He had no memory of his past or even who he was. Soon, a man wearing robes entered the room. "Disappointing," the man muttered, "The cloning process is not working quite right... something must be wrong with the spell. Oh well, back to my research... Locaesus, please dispose of this one."

Konnar strained to see who the robed one addressed, but could only see the slightest movement out of the corner of his eye. Suddenly, a clamor rang out from the other room. It sounded like fighting. In response, he heard the ring of steel being removed from a scabbard as the one called Locaesus rushed out in response.

After a couple of minutes, the din of fighting quieted. Soon, a new face presented itself to the young clone. "Well then, I think Master Torch will want to talk to you..."


Since that fateful day, Grandmaster Torch explained to Konnar that a Pathfinder named Regus created the clone in an attempt to resurrect the True Azlanti race. The spell that Regus had created to accomplish this was flawed and would not work until he could find the flesh of a True Azlanti.

Torch had sent his Shadow Lodge agents to investigate rumors of Regus' involvement in the murder of a fellow Pathfinder, and they discovered Konnar's predicament. At first, they thought he was just a young man in trouble, but later learned about his history when Torch reviewed Regus' notes.

Now Konnar dutifully serves Grandmaster Torch and the Shadow Lodge.

Stat Block:
Male human (Azlanti clone) invulnerable rager 4
CG Medium humanoid (human)
Init +4; Senses Perception +6
AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex)
hp 45 (12+21+8+4)
Fort +6, Ref +3, Will +1
Defensive Abilities Extreme Endurance (heat); DR 2/-
Speed 40 ft (30 ft base)
Melee brass knuckles +9 (1d3+4, x2) or improvised weapon (varies, x2)
Ranged none
Special Attacks Rage +4 rage bonus to Str/Con, +2 to Will saves (12 rnds/day); lesser hurling
Str 18 Dex 14 Con 14 Int 13 Wis 10 Cha 12
Base Atk +4; CMB +8; CMD 20
Feats Catch Off-Guard, Intimidating Prowess, Power Attack
Skills Acrobatics +9, Climb +10, Craft (carpentry) +8, Handle Animal +5, Intimidate +12, Perception +6, Survival +5, Swim +10
Languages Taldane
SQ Rage Powers – hurling (lesser), renewed vigor
Combat Gear mwk cold iron knuckles; Other Gear +1 studded leather armor, backpack, artisan’s outfit, mwk artisan’s tools, torch (x7), tankard (clay), trail rations (4 days), soap, spade, tent, mess kit, cold weather outfit, winter blanket; Money 4,233 gp, 7 sp, 1 cp
Trait Reactionary - +2 Initiative; Fortified – Once per day, you can negate a critical hit or sneak attack damage as if you had the fortification armor ability with a 20% chance.
Fame – 15; Prestige – 15; XP – 9
RagingAC 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, -2 raging); hp 53 (12+21+16+4); Fort +8, Ref +3, Will +3; Speed 40 ft (30 ft base); Melee mwk cold iron knuckles +11 (1d3+6, x2); Str 22 Dex 14 Con 18 Int 13 Wis 10 Cha 12; Base Atk +4; CMB +10; CMD 22

Starting Purchases:
Starting Purchases (150 gp): brass knuckles (1 gp), studded leather armor (25 gp), buckler (5 gp), backpack (2 gp), artisan’s outfit (free), mwk artisan’s tools (55 gp), 3 torches (3 cp), tankard (2 cp), 4 days of trail rations (2 gp), soap (5 sp), spade (2 gp), tent (10 gp) – 102 gp, 5 sp, 5 cp

Purchases Session I: cold weather outfit (8 gp), winter blanket (5 sp)


3-01 Frostfur Captives (1 XP; 1 PP)
3-05 Tide of Twilight (1 XP; 2 PP)
2-23 Shadow's Last Stand pt I (1 XP; 2 PP)
AP #67 The Snows of Summer (GM Credit; 3 XP; 4 PP)
4-19 The Night March of Kalkamedes (GM Credit; 1 XP; 2 PP)
4-23 Rivalry's End (1 XP; 2 PP; was Shadow Lodge +1 Str)
3-21 Temple of Empyreal Enlightenment (GM Credit; 1 XP; 2 PP)