GM Bearington's Harrow (Inactive)

Game Master Gummy Bear


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Silver Crusade

Lawful Good Human Paladin/2

Elena's heavy steel shield has the symbol of Iomedae engraved on it.

Elena waits to see if she Detects Evil within 60 feet of where she stands.

KingOfPregens wrote:

Zadim pauses to think about the significance of the horseshoes on the door.

Know(local or religion): 1d20 + 5 ⇒ (11) + 5 = 16 +1 if religion

Good idea about the horseshoes!

Knowledge (Religion): 1d20 + 6 ⇒ (9) + 6 = 15

Knowledge (Local): 1d20 + 7 ⇒ (5) + 7 = 12

Also, if anyone has Detect Good, they would notice Elena has a faint aura of good around her. Might come up if there are undead.

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

An unholy symbol of Asmodeus wont do? From her gear I am guessing she worships Iomedae.


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

Knowledge Local DC 10:

You know that the horseshoes are designed to keep evil creatures sealed inside the building.

Elena:

You do not detect evil within the 60ft cone before you.

Once Zadim gets the signal to open the door and step inside...
The door creaks open, weary from decades of neglect. Stepping inside, Zadim sees that this musty common room is coated with thick layers of dust. Dozens of black candles, animal skulls, and occult idols are arranged as decorations through the room. One table near the center of the room is decorated with human skulls and a crystal ball. A spread of harrow cards lies face down on the table and two chairs are pulled up to it. One chair sits empty and the other holds a skeletal corpse. Another step within in the building causes a dramatic change.

The candles erupt into flame, making the whole room visible, and a robed figure appears in the empty chair at the harrow table. It's tentacled mouth wriggles beneath its cowl as it greets you. “Welcome, travelers. Have you come to seek the wisdom of my harrow reading? These are strange times and those without guidance risk great peril. Stand before my table and learn your fate.”

Knowledge Planes DC 23:

The clawed hands hand hoofed feet of this robed figure make it apparent that this is a Denizen of Leng.

Slide 2 has a picture of the figure


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

lack those skills, lol

Estra pokes her head in and sees what transpires... considering the condition of the last person who got a reading, I'll pass... I hope Zadim is wise enough to decline... maybe i should advise him, these youngsters think they know everything! She whispers to Zadim, "Maybe you should skip it... just say 'no'."

Scarab Sages

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Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel scowls at the change of scenery. This was bad, he could feel it in his bones. (That or it was going to rain this Thursday. He decided to go with the former)
I think we need nothing, thanks. Just seeing if anyone was home. He says.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Zadim barely lowers his voice to respond to the crazy old woman, "To refuse their hospitality would be rude."

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

Startled by the sudden burst of light from the mysterious candles Mathos looks at the cowled figure and tries to identify it.

Kn Planes: 1d20 + 7 ⇒ (15) + 7 = 22

So close. Assist?

He whispers That cowled figure seems familiar, but I just cannot place where I know it from.

Mathos has no intention of approaching the table, at least until he knows a little more about the situation.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Zadim calls out to the figure, "Who are you?"

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Kn:planes untrained assist: 1d20 + 1 ⇒ (9) + 1 = 10
Just barely
Rhasuel points out some details in the robe that the boy may have missed...

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

Indicating the robes figure with his chin Mathos enlightens his cohorts.
That is a Denizen of Leng. See it's clawed hands and hooved feet

He clutches his book closer to his chest.

I have moved Mathos into the tavern. He is there, looking at the Denizen

Silver Crusade

Lawful Good Human Paladin/2

Does Elena's Detect Evil... detect evil? (Post 41) Even if she doesn't, I would appreciate a "no, Elena does not detect evil." Thanks!

Elena doesn't have Knowledge (Planes) so she relies on her companions to share their knowledge.

Mathis Crus wrote:
"That is a Denizen of Leng. See it's clawed hands and hooved feet."

Elena nods at Mathos and her respect for him grows. Nice to know we have someone knowledgable on our team.

---------------

Rhasuel wrote:

Rhasuel scowls at the change of scenery. This was bad, he could feel it in his bones. (That or it was going to rain this Thursday. He decided to go with the former)

"I think we need nothing, thanks. Just seeing if anyone was home." He says.
KingOfPregens wrote:
Zadim calls out to the figure, "Who are you?"

Elena observes her companions' attempts to talk to the Denizen of Leng. She doesn't feel inclined to talk to a hooved creature unless she has to. Elena raises her shield, watching the creature closely. Her longsword is still sheathed. Which god do they pledge their allegiance to? ...Probably not the good kind.


The Man. The Myth. The Mask!

You have a spoiler in the last update post. Is that your results?

Silver Crusade

Lawful Good Human Paladin/2

Ahh, I missed it. Thanks for pointing it out Choon!

The Concordance

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HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Having crept into the tavern behind the others, Fran stares at the Denizen of Leng with fascination. She had no idea what the presence of such a person meant, but considering the skeleton sitting in the chair she figured it likely wasn't anything good.

"That must be poor Veny," she whispers to the others. "Or maybe Wulfer? Either way, what a lonely place to die in..."

But she had to agree with Zadim, to refuse the creature's offer would likely be seen as rude...and also be potentially fatal.

"You can really read a person's fate from the cards?" she asks. Then she swallows and takes a step forward. "I'll do it then. I'm not afraid."

Much.


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Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

The Denizen waits patiently until Fran steps forward for a reading, ignoring the rest of the group's questions and comments. What passes for a smile cracks his otherwise stony demeanor and it begins to work his trade...

It sweeps it's arm over the table, whisking 9 cards off of the harrow card spread and lays them upon the table. It snaps it's gnarled claws and the left column flips over. The Queen Mother, The Publican, The Eclipse. “The Eclipse is strong in the past. This card represents loss of purpose. I see a curious creature that fell from its original path. Now it wanders blindly, far afield under shadows of the mind," it's voice otherworldly and full of gravel.

A moment passes, allowing you to take in the magnitude of it's words and the mustiness of the room. Before the silence becomes too overbearing, it begins again. A crisp clap of the hands and the middle column reveals itself. The Owl, The Lost, The Midwife. "Ahhhh, The Midwife. She is a conduit of creation, but she does not create alone. I see a creature in the present that also creates many things. It dreams of strange places and uses its mind to make these places real. But The Midwife is misaligned. The world will not like what this creature makes.”

One column remaining, The Denizen leaves no time before going in. His robes beginning to flow of their own accord as the column on the right flips over. The Winged Serpent, The Carnival, The Mute Hag. "The Carnival is a card of illusions and false dreams. Danger lies in your future, but it is not the danger you expect. The Carnival is the most important card for you because it is a card for fools. It was foolish to come here…”

With a morbid laugh, the Denizen winks out of sight and the skulls on the table animate before you!

Initiative:

Elena 1d20 + 1 ⇒ (14) + 1 = 15
Fran 1d20 + 2 ⇒ (3) + 2 = 5
Estra 1d20 - 1 ⇒ (6) - 1 = 5
Zadim 1d20 + 2 ⇒ (13) + 2 = 15
Mathos 1d20 + 3 ⇒ (1) + 3 = 4
Rhasuel 1d20 + 2 ⇒ (2) + 2 = 4
The Herald 1d20 + 1 ⇒ (20) + 1 = 21
Enemy Blue 1d20 + 2 ⇒ (10) + 2 = 12
Enemy Green 1d20 + 2 ⇒ (20) + 2 = 22
Enemy Yellow 1d20 + 2 ⇒ (13) + 2 = 15
Enemy Purple 1d20 + 2 ⇒ (19) + 2 = 21
Enemy Red 1d20 + 1 ⇒ (6) + 1 = 7
Enemy Orange 1d20 + 1 ⇒ (4) + 1 = 5
Roll off Yellow vs Zadim 2d20 ⇒ (7, 11) = 18 Zadim
Roll off Orange vs Fran 2d20 ⇒ (1, 12) = 13 Fran

Round 1
Green
Purple
The Herald
Zadim
Yellow
Elena
Blue
Red
Fran
Orange
Estra
Mathos
Rhasuel

Green on Zadim: 1d20 + 4 ⇒ (19) + 4 = 231d2 ⇒ 2
Purple on Mathos: 1d20 + 4 ⇒ (2) + 4 = 61d2 ⇒ 2

Two tiny skulls rush Zadim and Mathos! Zadim takes a solid crack to his own skull, but Mathos' armor spares him any harm.

BOLD MAY GO

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

"Ouch! What in the scorching..."

Know(religion): 1d20 + 6 ⇒ (12) + 6 = 18

Zadim steps back, draws his kukri, and strikes at the skull.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Are we waiting on the Herald? Would a bot be in order?

From the counter of the bar, Mr. Sunshine watches the flying skulls in fascination, tail twitching.

They're just like little birds...

Silver Crusade

Lawful Good Human Paladin/2

I have Elena's post ready.

Don't look! Seriously, don't look:

Round 1:

After green skull, purple skull, Zadim, and The Herold, it’s Elena White’s turn.

Elena will detect evil on the skulls (North)and the area the hooved creature used to be. Elena has a faint aura of good emanating off of herself.

Looks like the time for diplomacy is over.

Free Action: Elena is disappointed she was not the skulls’ first choice. Vociferously – even louder if she detects evil – Elena shouts at her foes: “In the name of the light and all that is good, JUSTICE! Will. Be. Served!” Elena wants all evildoers to know of her presence because she’s here for their reckoning.

Move Action: Elena unsheathes her longsword and holds it at the ready with her heavy steel shield. She holds her shield up, proudly displaying the engraved symbol of Iomedae. "In the name of the light"

Elena, somehow wedged behind the action, takes a five-foot step (one square) East. "and all that is good"

Standard Action: Directing her attack on the purple skull, Elena swings her longsword, thinking of all that is honorable and good as she yells “JUSTICE! Will. Be. Served!” Elena’s high ponytail swishes behind her with her strike.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

elena:
elena, isn't detect evil a standard action? it's 'as per the spell', my gm's have always made me use a standard to use it.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Sorry, was watching the other thread and wondering where everyone was.

The Herald raises his shield menacingly at the skulls.

By the power of He-It-She-They, I banish you!

Channel Positive, DC14: 1d6 ⇒ 2

CPE 5/6

Hmpf! You're powerful when you're invading my dreams, he mutters to no one in particular.

Silver Crusade

Lawful Good Human Paladin/2

JAFO's pregen alias deux:
I said no peeking! Jk, I don't mind.

You're right. Detect evil IS a standard action - I just looked it up. When I make my official post I'll exclude it. Thank you! I'm a newbie to Pathfinder (is it obvious?) I'm waiting on the okay-to-post from the GM.


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

Since the Herald hasn't posted in a while, I will put the character on delay. If the end of the round arrives and there is still no post, I will bot the character. Sound good?

Knowledge Religion DC 11:

The skulls before you are called "Beheaded." They are undead creatures. With your roll, you have 1 question to ask.

There is a second roll for the skulls on fire. Feel free to roll knowledge for them too!

Rolls:

Yellow on Fran: 1d20 + 4 ⇒ (18) + 4 = 221d2 ⇒ 2 Attack of Opportunity for Zadim
Blue on Estra's Phantom: 1d20 + 2 ⇒ (1) + 2 = 31d2 ⇒ 2
Red on Estra: 1d20 ⇒ 11d2 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2 The 1d6 is fire damage
Will Save Green: 1d20 + 2 ⇒ (17) + 2 = 19
Will Save Purple: 1d20 + 2 ⇒ (2) + 2 = 4
Will Save Yellow: 1d20 + 2 ⇒ (5) + 2 = 7
Will Save Blue: 1d20 + 2 ⇒ (16) + 2 = 18
Will Save Red: 1d20 + 2 ⇒ (13) + 2 = 15
Will Save Orange: 1d20 + 2 ⇒ (1) + 2 = 3

EDIT: The Herald's holy energy causes a chorus of silent screams from the skulls!

A skull hurtles itself towards Fran, hitting her squarely in the chest. It cackles madly as she recoils from the blow. A pair of skulls fly above the group and attempt to scramble the back, but they overestimate their descent and hit the floor harmlessly. Their wretched teeth clattering with disappointment.

Round 1
Green (-1 hp)
Purple (-2 hp)
The Herald
Zadim (-2hp)
Yellow (-2 hp)
Elena
Blue (-1 hp)
Red (-1 hp)
Fran (-2 hp)
Orange (-2 hp)
Estra
Mathos
Rhasuel

BOLD MAY GO

Orange's Actions to take place after Fran's:

Charge Elena, will provoke from Elena.
1d20 + 2 ⇒ (8) + 2 = 101d2 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3 1d6 is fire damage

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Knowledge Religion DC11: 1d20 + 2 ⇒ (14) + 2 = 16

Bah! Cursed Beheaded monstrosities! Go and find your bodies, why don't you?

Do Beheaded have any known vulnerabilities?

Silver Crusade

Lawful Good Human Paladin/2

Round 1: *Official*

After (1) green skull, (2) purple skull, (3) Zadim, (4) The Herold, and (5) orange skull, it’s (6) Elena White’s turn.

Looks like the time for diplomacy is over.

Free Action: Vociferously - because Elena assumes the skulls are evil (especially after hearing The Herold) - Elena shouts at her foes: “In the name of the light and all that is good, JUSTICE! Will. Be. Served!” Elena wants all evildoers to know of her presence because she’s here for their reckoning.

Move Action: Elena unsheathes her longsword and holds it at the ready with her heavy steel shield. She holds her shield up, proudly displaying the engraved symbol of Iomedae. "In the name of the light"

Elena, somehow wedged behind the action, takes a five-foot step (one square) East. "and all that is good"

Standard Action: Directing her attack on the purple skull, Elena swings her longsword, thinking of all that is honorable and good as she yells “JUSTICE! Will. Be. Served!” Elena’s high ponytail swishes behind her with her strike.

To hit: 1d20 + 4 ⇒ (1) + 4 = 5

Longsword: 1d8 ⇒ 7

Elena swings wide and completely misses by an embarrassing amount of space. (Some may wonder if her eyes were even open for that swing.) Elena looks unfazed like missing her swing happens all the time. WHOOPS! Butterfingers over here! ...Just give me one second... I can still deliver justice! Elena thinks as she fumbles with her sword.

_______________________________

Knowledge (Religion): 1d20 + 6 ⇒ (1) + 6 = 7

In Round 1, Elena takes 3 points of fire damage from the orange skull. 8/11 HP

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

Mathos flails at the purple skull nearest to him with his book. Gnaaaaah, Get away from me. Do you know how important I am?

Iron Bound Tome Attack: 1d20 + 4 ⇒ (15) + 4 = 19
IBT Damage: 1d6 + 3 ⇒ (1) + 3 = 4

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Having been practically hanging on every word the Denizen of Leng had to say, Fran is completely caught off-guard as the room suddenly erupts into chaos. "Oh my-ow!" she exclaims as one of the tiny skulls slams hard into her chest.

She quickly takes a step away from her floating attacker and reaches for her longspear. "St-stay back! What did we do to make you so cross?" she cries as she flails wildly with her weapon.

Attack vs. Yellow (Longspear): 1d20 ⇒ 15
Damage: 1d8 ⇒ 7
__________

Fran takes a 5 foot step back, draws her longspear as a move action, then attacks as a standard action.


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

Herald AND Zadim:
No vulnerabilities. I have to get a clarification though, this may change. For reasons unknown to you, this particular set of beheaded are vulnerable to mind-affecting effects! You can tell by the slight pulsing veins in their foreheads.

Fran:

I mentioned a mistake I made in the discussion thread. These are tiny creatures and due to such they are in your space. Feel free to revise your actions for this round!


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra hangs back and directs Honaire to strike the first skull that comes close enough to swing his fists at. (Ie: protect her).

on phone, can you bot this of it happens plz...on phone, hard to format, thx


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

Honaire instinctively moves to protect Estra and challenges the skull that dared try to assault her!

Rolls:

Honaire Slam vs Red: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (3) + 1 = 4 Miss
Honaire Slam vs Red: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (3) + 1 = 4 Hit
Honaire Crit Confirm+Damage: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (1) + 1 = 2 Does NOT confirm

Honaire's first strike goes wide as he tries not to hurt Estra in the process. Fueled by his duty to protect her from harm and the disappointment from his previous failure, his second punch collides with devastating force, flaming teeth spraying onto Mr. Sunshine!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine leaps back, back arched for a moment, and then starts pouncing on the bits of teeth.

Try to scare me, will you?

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel steps back and brings his spear to bear on the blue dancing skill thing. He lets the Iomadaean be loud. The louder she was the less were the chances that he'd get attacked!
attack+flank: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
damage, piercing: 1d8 + 3 ⇒ (4) + 3 = 7

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Per a slight snafu and with GM's approval, I'm redoing my action slightly.

Realizing that there's not enough room to properly wield her longspear at the moment, Fran takes a step back from her attacker and draws out a rather decorative-looking mace that gleams with a silver sheen. "Please stop attacking us! We've done nothing to you!" she cries as she takes a swing at the skull in front of her.

Attack vs. Yellow (Silvered Light Mace): 1d20 ⇒ 19
Damage: 1d6 ⇒ 4

Silver Crusade

Lawful Good Human Paladin/2

Round 2:

After (1) green skull, (2) purple skull, (3) The Herold, (4) Zadim, and (5) yellow skull, it’s (6) Elena White’s turn.

Move Action: Elena does not take a move action. (Unless there is something she can do to improve her attack.)

Free Action: In Round 2, Elena continues to shout proclamations of honor at her foes. ”I strive to emulate Iomedae's perfection! May my heart guide my sword!” Elena believes in a straightforward and honest battle – and Elena despises trickery.

Standard Action: Elena lifts up her sword once more for a mighty swing: ” I strive to emulate Iomedae's perfection!” This time she aims for the orange skull. Her shield’s insignia of Iomedae reflects against the fire of the orange skull, clearly pronouncing Elena White’s faith.

Elena swings her swords fast and true towards her enemy. In a deep heroic voice, Elena calls down, as if she is speaking to the gods themselves, in clear crisp LOUD words: ”May my heart guide my sword!” The longsword makes a swishing noise as it cuts through the air towards the fiery skull.

To hit: 1d20 + 4 ⇒ (20) + 4 = 24

Confirm Critical: 1d20 ⇒ 3

Longsword: 1d8 ⇒ 7

This is the last time I’ll be at my computer for a while. I won’t be home until after (Friday) 10pm EST at the earliest.

For myself:

1 Enemy Green 1d20 + 2 ⇒ (20) + 2 = 22
2 Enemy Purple 1d20 + 2 ⇒ (19) + 2 = 21
3 The Herald 1d20 + 1 ⇒ (20) + 1 = 21
4 Zadim 1d20 + 2 ⇒ (13) + 2 = 15
5 Enemy Yellow 1d20 + 2 ⇒ (13) + 2 = 15
6 Elena 1d20 + 1 ⇒ (14) + 1 = 15
7 Enemy Blue 1d20 + 2 ⇒ (10) + 2 = 12
8 Enemy Red 1d20 + 1 ⇒ (6) + 1 = 7
9 Enemy Orange 1d20 + 1 ⇒ (4) + 1 = 5
10 Fran 1d20 + 2 ⇒ (3) + 2 = 5
11 Estra 1d20 - 1 ⇒ (6) - 1 = 5
12 Mathos 1d20 + 3 ⇒ (1) + 3 = 4
13 Rhasuel 1d20 + 2 ⇒ (2) + 2 = 4


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

The party's collective efforts make short work of several of the beheaded, pieces of shattered human skulls everywhere. Fran's naive words are met with disturbingly silent cackles from the pair of remaining skulls.

The skulls continue to try and bash themselves on their previous targets. Zadim is just able to dodge the skull attacking him, but Honaire is not quite as lucky, losing some of his life essence as the beheaded phases in and out of his body.

Rolls:

Green on Zadim: 1d20 + 2 ⇒ (12) + 2 = 141d2 ⇒ 2 Miss
Blue on Honaire: 1d20 + 2 ⇒ (15) + 2 = 171d2 ⇒ 2 Hit

Round 2
Green (-1 hp)
Purple (-6 hp)
The Herald
Zadim (-2 hp)
Yellow (-6 hp)
Elena (actions already posted/resolved)
Blue (-1 hp)
Red (-5 hp)
Fran (-2 hp)
Orange (-9 hp)
Estra
Mathos
Rhasuel

BOLD MAY GO

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Zadim takes a beat to study the skull in front of him, then strikes out with his kukri.

"Undead Abomination! Receive the mercy of the Dawnflower!"

Atk: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Dmg: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra will cry out when Honaire takes damage "NOOoooo!" and wince as if she felt his pain...

Liberty's Edge

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Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Oooh, I like the strikethrough for dead monsters. Stealing that.

Herald strikes out at Green with an oath.

Bah! Senseless stupid skulls! Stay sequestered!

Morningstar: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Striking squat, he says,

Shifty sly scalps! Stop skittering!


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

love the alliteration, herald!

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Herald is sure he doesn't know what you're talking about. :-)


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

Feels good to be such a trend setter.

Try as they might, the Herald and Zadim aren't able to strike the finishing blow on either remaining skull!

Round 2
Green (-1 hp)
Purple (-6 hp)
The Herald
Zadim (-2 hp)
Yellow (-6 hp)
Elena
Blue (-1 hp)
Red (-5 hp)
Fran (-2 hp)
Orange (-9 hp)
Estra
Mathos
Rhasuel

BOLD MAY GO


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra casts guidance on Honaire and then waves him forward to attack the remaining skull... I'm assuming he has to move to do so, so only one attack, but he'll try for flank if he can get it

to hit: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10 +2 with flank
slam dmg if hits: 1d6 + 1 ⇒ (6) + 1 = 7

on the off-chance he was within 5' to start:

to hit, second attack: 1d20 + 2 ⇒ (14) + 2 = 16 +2 with flank
slam dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

With so many skulls having fallen Mathos begins to feel cocky.

May Asmodeus words smite you. I'llmghrownthe book at you.

After this he throws his book at the green skull.

Hand of the Acolyte IBT: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Having finished its flihht the book returns to Mathos's hand.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

With everyone crowded around Honaire, Fran decides to help Zadim against the other remaining skull. "Fine then! Laugh if you want, but you don't scare us!" she huffs as she steps up and attempts to swing her mace at the offending skull.

Attack vs. Green (Silver Light Mace): 1d20 ⇒ 10
Damage: 1d6 ⇒ 6
_________

Can't get a handle on my map icon for some reason, so please move Fran up to Green please!

Scarab Sages

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Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

flanking attack: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Rhasuel's Longspear of Elderly Disapproval reaches across the room and stabs at the skull facing Zadim.


Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

Estra, remember the skulls are tiny and therefore have to be in your square to attack you. Honaire does not have to move/can 5ft and get 2 attacks! :)

Honaire slams the skull before him to bits, fulfilling his duty to Estra admirably, while Mathos stylishly sends the final skull to rest with his impressive throwing arm.

COMBAT OVER

Silence is quickly restored after the rag-tag group of adventurers finish their sudden fight. As they move about, the crunch of bone fragments is prevalent, providing an unsettling atmosphere. Against the backdrop of a tavern lying in shambles is a faintly glowing deck of cards upon the table used for the reading.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

"Is...is everyone okay?" Fran gasps as silence falls once more in the abandoned tavern. "That was all very strange, wasn't it?"

She looks at the glowing cards on the table but seems reluctant to approach. "Do you think they're safe and not haunted? If they're haunted Elena might need to scare the ghosts out."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra moves closer to the table and examines the glowing deck. Harrow decks and readings were nothing new to her, but the glowing and possible magic were new and different. "Haunted, you say, child? Let's find out." She casts guidance on herself before reaching out a trembling hand and cutting the deck, looking at the card she cut to see if it, too, glowed.

Silver Crusade

Lawful Good Human Paladin/2
Mathos Crus wrote:
"May Asmodeus words smite you. I'llmghrownthe book at you."

"Wha- Wha- WHAAAAAAAAAAAT? Asmodeus? Why would you worship him?" Elena gives the posh looking man a disbelieving look over, examining his gear for an Asmodeus's insignia. "You know his heart is made of brimstone, right? He may be the most honorable (Because he's lawful) of the evil gods, but he's still evil." Elena hasn't put her sword and shield away yet only because she is flabbergasted that someone would willingly worship an evil god.

Fran Belmont wrote:

"Is...is everyone okay?" Fran gasps as silence falls once more in the abandoned tavern. "That was all very strange, wasn't it?"

She looks at the glowing cards on the table but seems reluctant to approach. "Do you think they're safe and not haunted? If they're haunted Elena might need to scare the ghosts out."

Fran's remarks remind Elena of their current situation. "Yes," Elena states heroically. "The skull only scorched my flesh a little." Elena displays her wound to her companions.

Elena uses Detect Evil facing the table with the deck of glowing cards. She watches Estra intently as the older lady cuts the deck of cards.

"Evil definitely lurks here." Elena says with disdain, kicking at some of the bone fragments with her boot. "Don't let your guard down for even a moment." Elena decides to keep her sword and shield drawn.

Dark Archive

66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7

Mathos turns to Elena.

I am Chelaxian. Everyone is Cheliax recognizes the supremacy of Asmodeus. While my own personal views may be slighlty different from core church doctrine LN alignment for PFS reasons I still see the value in a well written contract as I am of the legal profession myself. And I would not be so high and mighty if I were you. Your own deity has sought the council of Asmodeus a time or two.

The visible danger gone Mathos resumes his imperious attitude.

Silver Crusade

Lawful Good Human Paladin/2
Mathos Crus wrote:
"I am Chelaxian. Everyone is Cheliax recognizes the supremacy of Asmodeus. While my own personal views may be slighlty different from core church doctrine" LN alignment for PFS reasons "I still see the value in a well written contract as I am of the legal profession myself. And I would not be so high and mighty if I were you. Your own deity has sought the council of Asmodeus a time or two."

Elena straightens to her full height of six-foot-something. "I will give honor to worthy enemies, and contempt to the rest," Elena dutifully quotes. "As long as you adhere to the Pathfinder Society regulations, I don't see why we can't get along. Although, I'd hardly consider any words from Asmodeus to be 'counseling.' Iomedae doesn't exploit the law." Elena can't recall ever hearing about Iomodae seeking Asmodeus' council and assumes Mathos is lying.

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