| GM Kevin O'Rourke |
"You had your chance.", Garm growls at the warrior, as his whip lashes faster and faster at their form but despite their armour the avoid each blow.
Dodge: 1d100 ⇒ 9
Blood temporarily blinds Lax and the bosses Axe thumps into his chest, cutting deep. There is no way I can go toe to toe with this guy, lets get out of here. Lax will disengage and move backwards into the pool of blood.
After blocking the fussilade of ferociousness from his foolish foe, Illorn wraps the barbed flail around their neck like a noose, grins as sudden realisation dawns on his enemies face, and pulls. The resulting spray manages to slip past his shield and cover his helmets eyes, smearing the world red momentarily.
Whipping his flail free with a sickening spatter of flesh and a fresh spurt of gore he wheels on the new arrival. "'tis just thee and I now, knave. Let us see if thou canst stick you weapon anywhere asides my back!" The hooks sink into the flesh of the mans leg before it is torn free from its socket leaving the man screaming before dieing shortly after.
Dodge: 1d100 ⇒ 47
A totally sober Gizzard takes aim at the blue Norscan once more who fails to dodge but isn't too badly injured.
Dodge: 1d100 ⇒ 66
The enemy leader pursues Lax as he flees across the slick deck. As he draws closer the patches of Lax's blood ignite before the whole blade is on fire. "Your souls will make a fitting sacrifice to the Dark Gods!"
Agility: 1d100 ⇒ 4
Swift Attack Vs Lax with Illorn as a secondary target: 1d100 ⇒ 53
Damage for Lax. Pen 0. Flaming: 1d10 + 10 ⇒ (1) + 10 = 11
The armoured warrior manages to threaten Garm despite his whirling whip. The less armoured pirate tries to take advantage and harm Garm.
Chaos Warrior Swift Attack Vs Garm: 1d100 ⇒ 40
Damage if not avoided: 1d10 + 9 ⇒ (4) + 9 = 13
Damage if not avoided: 1d10 + 9 ⇒ (7) + 9 = 16
Norscan Vs Garm: 1d100 ⇒ 35
Damage: 1d10 + 5 ⇒ (8) + 5 = 13
The two newly arrived Norscan charge Illorn before falling onto the blood deck.
Agility Light Blue: 1d100 ⇒ 75
Agility Light Green: 1d100 ⇒ 90
Garm
Lax
Illorn
Gizzard
The Boss
Armsmen Red Crit 1, Green -4, Dark Green -5
Norscans. Yellow -9, Blue -10, Orange Crit 1. Fatigue 1 Stunned 5.
Chaos Warrior: Yellow -4
| Lax Stoneborn |
Dodge under 55: 1d100 ⇒ 49
Thank the God Emperor for guarded action
Well running isn't working. Lets try fighting.
Lax will draw his inferno pistol and shoot the Boss
Under 44: 1d100 ⇒ 15
Inferno Pistol (mars pattern) - 2d10+8 E pen 13 clip 3 range 30 rld full Melta quality 3 clips
pen 26 + Mighty Shot, Energy Damage: 2d10 + 10 ⇒ (5, 10) + 10 = 25
Possible crit: 1d5 ⇒ 2
The blast punches the air from the target’s body. He must make a Challenging (+0) Toughness test or be knocked Prone.
| Garm Dariyal |
During the last turn: Parry 68, fate point to reroll if it fails. Weapon Skill 58 +10 weapon master
Parry 68 vs chaos warrior: 1d100 ⇒ 7
Power Field Destroy Parried Weapon? 1-75: 1d100 ⇒ 85
Norscan Pirate does 3 wounds to Garm's chest
Garm's lash catches the warrior's weapon, but while sparks fly, the warrior is able to draw it back. This does give the pirate time to slash through Garm's backplate and draw blood.
"You will have to do better than that, fool.", Garm snarls, as he prepares a more cunning and precise attack.
Agoniser Lash, Feint vs Chaos Warrior, 68: 1d100 ⇒ 29
No evasion at all if the chaos warriors doesn't get 4+ DoS
Agoniser Lash, Standard Attack vs Chaos Warrior, 80: 1d100 ⇒ 13
Weapon Skill 58 +10 weapon master +2 custom grip +10 standard attack, no parrying because of Flexible trait
Damage: 1d10 + 9 ⇒ (3) + 9 = 12
Tearing: 1d10 + 9 ⇒ (2) + 9 = 11
Sub in 7 DoS, so 16 energy damage, Pen 6, with Shocking
Parry 68, fate point to reroll if it fails. Weapon Skill 58 +10 weapon master
Agoniser, Melee 3m – 1d10+9 E Pen 6 – –, Flexible, Power Field, Tearing, Shocking, +2 to hit with half aim, +4 to hit with full aim
| Illorn Pendragon |
Illorn barks a laugh at the two falling Norscans and turns to face their leader "They can feast on thine rotten corpse lackspittle!" he roars, whipping his flail towards the raider captains face
Attack 86: 1d100 ⇒ 91
FP to reroll
Attack 86: 1d100 ⇒ 20
Damage 1d10+17: 1d10 ⇒ 9
26 damage, Snare (2), Cripple (2), Flexible, Pen 4
| GM Kevin O'Rourke |
Garm's lash catches the warrior's weapon, but while sparks fly, the warrior is able to draw it back. This does give the pirate time to slash through Garm's backplate and draw blood. "You will have to do better than that, fool.", Garm snarls, as he prepares a more cunning and precise attack but his foe continues to prove elusive.
Dodge: 1d100 ⇒ 8
Well running isn't working. Lets try fighting. Lax will draw his inferno pistol and shoot the Boss.
Parry: 1d100 ⇒ 86
Toughness Test: 1d100 ⇒ 40
Illorn barks a laugh at the two falling Norscans and turns to face their leader "They can feast on thine rotten corpse lackspittle!" he roars, whipping his flail towards the raider captains face.
1d10 ⇒ 3
Agility: 1d100 ⇒ 21
Although the enemy leader avoids getting caught in Illorns flail the same can not be said for his left eye which is pulled free from the socket.
Gizzard will spend his turn securing his autogun and drawing his bolt pistol.
Though now missing an eye and losing a lot of blood the enemy leader swings his axe towards first Lax and then Illorn's neck.
Blood Loss: 1d100 ⇒ 98
Swift Attack: 1d100 ⇒ 20One for Lax and one for Illorn
Damage for Lax if Not Evaded. Flaming: 1d10 + 10 ⇒ (2) + 10 = 12
Damage for Illorn if Not Evaded. Flaming: 1d10 + 10 ⇒ (3) + 10 = 13
The Chaos Warrior tries to land some blows onto Garms chest.
Chaos Warrior Swift Attack Vs Garm: 1d100 ⇒ 44
Attack if Note Avoided: 1d10 + 9 ⇒ (3) + 9 = 12
Attack if Note Avoided: 1d10 + 9 ⇒ (2) + 9 = 11
The Norscan by Garm continues to harass him while he deals with the greater threat.
Orange Vs Garm: 1d100 ⇒ 56
Damage: 1d10 + 5 ⇒ (5) + 5 = 10
The two Norscans by Illorn get to their feet and try to hit him...
Light Green Vs Illorn: 1d100 ⇒ 56
Damage: 1d10 + 5 ⇒ (5) + 5 = 10
Light Blue Vs Illorn: 1d100 ⇒ 75
Another heavily armoured Norscan comes on deck.
Feint Vs Garm: 1d100 ⇒ 76 That previous dodge test will be his test Vs Shocking so we don't derail the turn further
Garm
Lax
Illorn
Gizzard
The Boss Crit 6 Blood Loss
Armsmen Red Crit 1, Green -6, Dark Green -7
Norscans. Yellow Crit 1, Blue Crit 1, Orange Crit 1. Fatigue 1 Stunned 5.
Chaos Warrior: Yellow -8
| Lax Stoneborn |
Dodge under 45: 1d100 ⇒ 71
Fate point: 1d100 ⇒ 18
The ship rocks slightly and Lax stumbles under the axe blow.
"Oh just die already"
He will aim and shoot the boss.
BS under 65: 1d100 ⇒ 34
Inferno Pistol (mars pattern) - 2d10+8 E pen 13 clip 3 range 30 rld full Melta quality 3 clips
Pen 26, Energy Damage: 2d10 + 10 ⇒ (2, 6) + 10 = 18
| Garm Dariyal |
Parry 68, fate point to reroll if it fails. Weapon Skill 58 +10 weapon master
Parry 68: 1d100 ⇒ 95
Parry 68, fp reroll: 1d100 ⇒ 64
Down to 1 FP to spend
Destroy weapon on 1-75: 1d100 ⇒ 78
Feint vs Chaos Warrior 68: 1d100 ⇒ 100
Agoniser Lash, Standard Attack vs Chaos Warrior, 80: 1d100 ⇒ 22
Weapon Skill 58 +10 weapon master +2 custom grip +10 standard attack, no parrying because of Flexible trait
Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Tearing: 1d10 + 9 ⇒ (10) + 9 = 19
Critical to left arm: 1d5 ⇒ 4
19 energy, Pen 6, with Shocking
Garm grins as his whip catches his foe's weapon, but is irked when the sparks keep coming. Still, he frees the whip and it starts towards a gap in the warrior's guard.
He grunts as the Norscan slashes him once more, but their blow does not harm him overmuch.
O wounds taken.
Agoniser, Melee 3m – 1d10+9 E Pen 6 – –, Flexible, Power Field, Tearing, Shocking, +2 to hit with half aim, +4 to hit with full aim
| Illorn Pendragon |
Ignoring the blows of the lesser foes Illorn focuses on the leader
Parry 81: 1d100 ⇒ 20
Catching the haft of the flaming axe in his shield he whips the barbed flail around his enemies guard
Attack 81: 1d100 ⇒ 74
Damage 1d10+17: 1d10 ⇒ 6
A telling blow if the raider captain fails to dodge
23 damage, Snare (2), Cripple (2), Flexible, Pen 4
| GM Kevin O'Rourke |
Garm grins as his whip catches his foe's weapon, but is irked when the sparks keep coming. Still, he frees the whip and it starts towards a gap in the warrior's guard but the man twists out of Garm's weapons arc.
He grunts as the Norscan slashes him once more, but their blow does not harm him overmuch.
Feint: 1d100 ⇒ 83
Rerolled Feint for Warrior: 1d100 ⇒ 8
Rerolled Feint for Garm: 1d100 ⇒ 17
Dodge: 1d100 ⇒ 34
The ship rocks slightly and Lax stumbles under the axe blow. "Oh just die already"
Dodge: 1d100 ⇒ 21
Ignoring the blows of the lesser foes Illorn focuses on the leader. Catching the haft of the flaming axe in his shield he whips the barbed flail around his enemies guard. A telling blow if the raider captain fails to dodge but he the captain has to focus on dodging Lax's potent inferno pistol but together the two members of the command crew overwhelm the figure. Illorn rips the mans leg off at the hip blood spurting all over the deck adding to that which is there... You know the one, everyone within six meters trying to move have to make a +0 agility check or fall prone
Gizzard levels his bolt pistol at the norscan who tries to dodge but... With a mighty bang the arm is blasted from the target’s body, killing the target instantly in a rain of blood droplets.
Gizzard with his bolt pistol: 1d100 ⇒ 52
Dodge: 1d100 ⇒ 37
Damage: 1d10 + 5 ⇒ (6) + 5 = 11
Tearing Damage: 1d10 + 5 ⇒ (7) + 5 = 12
The Chaos Warrior harassing Garm continues to fight on in service to his dark gods and put the intruder down.
Swift Attack Chaos Warrior Vs Garm: 1d100 ⇒ 10
Damage if Not evaded: 1d10 + 9 ⇒ (10) + 9 = 19
Damage if Not evaded: 1d10 + 9 ⇒ (6) + 9 = 15
Damage if Not evaded: 1d10 + 9 ⇒ (6) + 9 = 15
The fresh Chaos Warrior lets out a battlecry takes a step and falls on the blood.
Orange Chaos Warrior Agility: 1d100 ⇒ 64
Green Norscan Vs Illorn: 1d100 ⇒ 51
Blue Norscan Vs Illorn: 1d100 ⇒ 24
Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Damage: 1d10 + 5 ⇒ (3) + 5 = 8
Garm
Lax
Illorn
Gizzard
Armsmen Red Crit 3 Stunned 1, Green -6, Dark Green -7
Norscans. Yellow Crit 3 Stunned 1, Orange Crit 3. Fatigue 1 Stunned 4. Prone
Chaos Warrior: Yellow -9
| Garm Dariyal |
Parry 68, fate point to reroll if it fails. Weapon Skill 58 +10 weapon master
Parry 68 vs Chaos Warrior: 1d100 ⇒ 82
Parry 68 vs Chaos Warrior: 1d100 ⇒ 49
First two hits parried. Down to 0 FP to spend.
Which Arm? 1-left, 2-right: 1d2 ⇒ 1
Agoniser Lash, Feint 68 vs Chaos Warrior: 1d100 ⇒ 50
Weapon destroyed? 1-25, yes: 1d100 ⇒ 100
Garm roars as the warrior's axe finds its way to bite into his left arm. But Garm seizes the moment to strike back.
Standard Attack vs chaos warrior 78: 1d100 ⇒ 3
Weapon Skill 58 +10 weapon master +10 standard attack, no parrying because of Flexible trait
Damage: 1d10 + 9 ⇒ (1) + 9 = 10
Tearing: 1d10 + 9 ⇒ (10) + 9 = 19
Critical on left arm: 1d5 ⇒ 3
19 energy, Pen 6, with Shocking
Agoniser, Melee 3m – 1d10+9 E Pen 6 – –, Flexible, Power Field, Tearing, Shocking, +2 to hit with half aim, +4 to hit with full aim
| Illorn Pendragon |
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Illorn looks past the two blood soaked sailors to the chaos warrior, and huffs out a laugh as the sigil-dripping whoreson falls onto his arse.
Grinning maliciously, he twists the flails grip in his hands so that the barbs dig deep into the dead raider captains leg. The result, as he swings it up it, is that the Norscan sailors are assailed not only by Illorns vicious flail but by their former captains leg!
Surprise B+&es! 81: 1d100 ⇒ 41
Damage 1d10+17: 1d10 ⇒ 10
SURPRISE CRIT MOTHERCLUCKER!: 1d5 ⇒ 3
27 damage, Snare (2), Cripple (2), Flexible, Pen 4
| GM Kevin O'Rourke |
Garm roars as the warrior's axe finds its way to bite into his left arm. But Garm seizes the moment to strike back. The attack shreds the target’s arm into ribbons, causing the target to scream in pain. He drops anything he was holding in that hand, and must make a successful Challenging (+0) Toughness test or suffer Blood Loss.
Toughness: 1d100 ⇒ 99
Huh, this melee stuff isn't all that hard Lax will aim and shoot one of the Norscans attacking Illorn
Illorn looks past the two blood soaked sailors to the chaos warrior, and huffs out a laugh as the sigil-dripping whoreson falls onto his arse.
Grinning maliciously, he twists the flails grip in his hands so that the barbs dig deep into the dead raider captains leg. The result, as he swings it up it, is that the Norscan sailors are assailed not only by Illorns vicious flail but by their former captains leg!
Dodge: 1d100 ⇒ 70
The attack slices clean through the arm and into the torso, drenching the ground in blood and gore. The target is killed instantly, leaving a ruined corpse on the ground. As the arm falls to the ground its fingers spasm uncontrollably.
Gizzard shoves the stunned armsman behind him and stands in his place.
The fresh armoured warrior gets to his feet and manages to get over to Illorn and Lax.
Orange Chaos Warrior Agility: 1d100 ⇒ 29
Blood pumping from his arm the warrior by Garm picks up his recently dropped axe.
Blood Loss: 1d100 ⇒ 27
Having a new target and deciding Laxs armour looks far less impressive than Illorns the surviving Norscan tries to swing at him but misses.
Green Norscan Vs Lax: 1d100 ⇒ 60
Garm
Lax
Illorn
Gizzard
Armsmen Red Crit 3 Stunned 1, Green -6, Dark Green -7
Norscans. Yellow Crit 4, Orange Crit 3. Fatigue 1 Stunned 3. Prone, Wine -4
Chaos Warrior: Yellow -20 Blood Loss
| Gizzard Khan |
Gizzard takes a guarded stance and fires his bolt pistol at the yellow Norscan standing in front of him.
BS 45: 1d100 ⇒ 10
Tearing, pen 4: 1d10 + 5 ⇒ (5) + 5 = 101d10 + 5 ⇒ (9) + 5 = 14
My dodge is 60 for this turn.
To hit, BS 45 + Standard Attack 10 - Guarded Action 10 = 45
Dodge, Agility 50 + Guarded Action 10 = 60
| Illorn Pendragon |
Bellowing laughter, Illorn swings the flail around at the Chaos Warrior who finally joined the fight. Blood spatters as the captains leg trails after, still wrapped in part of the flail
Illorn uses Leg Smash: 1d100 ⇒ 52
It's Super Effective! 1d10+17: 1d10 ⇒ 5
22 damage, Snare (2), Cripple (2), Flexible, Pen 4
| Garm Dariyal |
Garm laughs mirthlessly at the sight of the warrior refusing to give in.
"I appreciate the thought, but you are still going to die, slave."
Agoniser Lash, Feint, 68: 1d100 ⇒ 94
Weapon Skill 58 +10 weapon master
Standard Attack, 78: 1d100 ⇒ 7
Weapon Skill 58 +10 weapon master +10 standard attack no parrying because of Flexible trait
Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Tearing: 1d10 + 9 ⇒ (2) + 9 = 11
Critical: 1d5 ⇒ 3
19 energy damage, Pen 6, with Shocking
| GM Kevin O'Rourke |
Garm laughs mirthlessly at the sight of the warrior refusing to give in. "I appreciate the thought, but you are still going to die, slave."
Dodge: 1d100 ⇒ 77
The powerful blow cleaves the target from gullet to groin, revealing his internal organs and spilling them on to the ground before him. The target is now quite dead. The area and the target are awash with even more slippery gore!
Lax will spend his turn reloading his inferno pistol
Bellowing laughter, Illorn swings the flail around at the Chaos Warrior who finally joined the fight. Blood spatters as the captains leg trails after, still wrapped in part of the flail but his target moves to the side avoiding the attack.
Dodge: 1d100 ⇒ 20
Gizzard takes a guarded stance and fires his bolt pistol at the yellow Norscan standing in front of him.
Dodge: 1d100 ⇒ 20
The man dodges and the bolt shell sends up splinters from where it hits the wooden deck.
Several of the armsmen combine fire and blow the Norscan fighting Garm to pieces.
The Norscan tries to strike at Lax's arm while he reloads.
Green Norscan Vs Lax: 1d100 ⇒ 32
Damage if not avoided: 1d10 + 5 ⇒ (4) + 5 = 9
Another Norscan decides to jump into the water and make a swim for it to get to one of the other ships.
The last armoured figure tries to counter attack against Illorn.
Chaos Warrior Swift Attack Vs Illorn: 1d100 ⇒ 51
Damage if Not Avoided: 1d10 + 9 ⇒ (6) + 9 = 15
Garm
Lax
Illorn
Gizzard
Armsmen Red Crit 3 Stunned 1, Green -6, Dark Green -7
Norscans. Yellow Crit 5, Wine -4
Chaos Warrior
| Illorn Pendragon |
Illorn casually bats the axe aside as if to belittle the warriors attempt
Parry 81: 1d100 ⇒ 67
And then actually belittles him "Where are thine God's now, lickspittle?!" he roars, whipping back the flail from his previous strike and attempting to catch the chaos warrior with it on the backswing
Attack 86: 1d100 ⇒ 75
damage 1d10+17: 1d10 + 17 ⇒ (4) + 17 = 21
21 damage, Snare (2), Cripple (2), Flexible, Pen 4
| Garm Dariyal |
Kevin, the agoniser lash is an energy weapon. So that warrior got roasted by xenos energies.
His foe slain, Garm dismissively walks over to the Norscan threatening Garm and swings wantonly.
Walk, swift attack
Agoniser Lash, Swift Attack vs Norscan, 68: 1d100 ⇒ 5
Weapon Skill 58 +10 weapon master ++0 swift attack, no parrying because of Flexible trait
4 hits (!)
Damage, first blow: 1d10 + 9 ⇒ (9) + 9 = 18
Tearing: 1d10 + 9 ⇒ (3) + 9 = 12
18 energy, Pen 6, with Shocking
Damage, second blow: 1d10 + 9 ⇒ (2) + 9 = 11
Tearing: 1d10 + 9 ⇒ (7) + 9 = 16
16 energy, Pen 6, with Shocking
Damage, third blow: 1d10 + 9 ⇒ (8) + 9 = 17
Tearing: 1d10 + 9 ⇒ (6) + 9 = 15
17 energy, Pen 6, with Shocking
Damage, fourth blow: 1d10 + 9 ⇒ (8) + 9 = 17
Tearing: 1d10 + 9 ⇒ (9) + 9 = 18
18 energy, Pen 6, with Shocking
| GM Kevin O'Rourke |
| 1 person marked this as a favorite. |
His foe slain, Garm dismissively walks over to the Norscan threatening Garm and swings wantonly. The Norscan to his credit dodges some of the first few swings... but the speed is too much and he is torn to pieces.
Dodge: 1d100 ⇒ 26
Lax moves too slowly and the axe slices along his right arm.
"You'll pay for that", he snarls. Lax will aim and shoot the Norscan.
Illorn casually bats the axe aside as if to belittle the warriors attempt. And then actually belittles him "Where are thine God's now, lickspittle?!" he roars, whipping back the flail from his previous strike and attempting to catch the chaos warrior with it on the backswing.
Dodge: 1d100 ⇒ 60
Agility: 1d100 ⇒ 60
"Laughing and feasting upon the souls of your fallen men and mine. BLOOD FOR THE BLOOD GOD!" The Chaos warrior starts howling in triumph before being struck from behind in the back of the head as a bolt round hits him...
...a heartbeat before this Gizzard maintains his guarded stance and fires his bolt pistol at the tricksy armoured warrior standing in front of him.
Dodge: 1d100 ⇒ 76
Having more luck with Lax the Norscan keeps swinging at him.
Norscan Vs Lax: 1d100 ⇒ 17
Damage if Not Evaded: 1d10 + 5 ⇒ (10) + 5 = 15
The chaos warrior tries to pull free of the snare but so far only injures himself further.
Escaping Snare: 1d100 ⇒ 36
Garm
Lax
Illorn
Gizzard
Armsmen Red Crit 3 Stunned 1, Green -6, Dark Green -7
Norscans. Wine -12
Chaos Warrior -16
| Lax Stoneborn |
dodge under 45: 1d100 ⇒ 30
Lax dodges under the axe swing.
That was close
Lax will make a guarded action and shoot the Norscan
To hit under 45: 1d100 ⇒ 37
Inferno Pistol (mars pattern) - 2d10+8 E pen 13 clip 3 range 30 rld full Melta quality 3 clips
Pen 26: 2d10 + 10 ⇒ (2, 6) + 10 = 18
| Garm Dariyal |
Garm deftly loosens the medi-kit at his side, dropping it to the deck as he begins to advance towards the remaining chaos warrior.
Agility 36: 1d100 ⇒ 51
But he does not make it so far, before the gore from the many slain makes it impossible for him to maintain his balance and he slams to the deck.
"Curse it anyway!", he swears, as he fumbles for his bolt pistol and fires a hasty shot at the chaos warrior.
Bolt Pistol, 57 = 37 +10 single shot +30 range -20 firing into melee: 1d100 ⇒ 58
Damage, Pen 4 X: 1d10 + 9 ⇒ (3) + 9 = 12
Tearing: 1d10 + 9 ⇒ (1) + 9 = 10
| GM Kevin O'Rourke |
Garm deftly loosens the medi-kit at his side, dropping it to the deck as he begins to advance towards the remaining chaos warrior.
But he does not make it so far, before the gore from the many slain makes it impossible for him to maintain his balance and he slams to the deck.
"Curse it anyway!", he swears, as he fumbles for his bolt pistol and fires a hasty shot at the chaos warrior
Lax dodges under the axe swing. That was close Lax will make a guarded action and shoot the Norscan who tries to block the shot but is too slow and dies for it.
Parry: 1d100 ⇒ 66
Illorn finally kills the chaos warrior before him.
Illorn Flail of Chastisement: 1d100 ⇒ 54
Parry: 1d100 ⇒ 91
Damage: 1d10 + 17 ⇒ (10) + 17 = 27
Gizzard will spend his turn picking up the medikit.
The armsmen fire several shots at the norscan swimming away.
The other ships leave yours behind as it drifts out of position.
| GM Kevin O'Rourke |
The armsmen get into position and ready the heavy stubber. The initial burst of bullets tears a norscan to shreds.
Round 1 and 2 getting the heavy stubber and bracing with it.
Full Auto in Round 3. 30: 1d100 ⇒ 14
Dodge: 1d100 ⇒ 64
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
The Norscans are now more alert to the threat of your heavy weapon and evade the bullets.
Full Auto in Round 4. 30: 1d100 ⇒ 27
Dodge: 1d100 ⇒ 13
The shots become more difficult as the enemy ship gets further away but a norscan is badly injured.
Full Auto in Round 5. 30: 1d100 ⇒ 63
Full Auto in Round 6. 30: 1d100 ⇒ 16
Dodge: 1d100 ⇒ 37
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
The injured Norscan is put down with sustained fire.
Full Auto in Round 7. 30: 1d100 ⇒ 55
Full Auto in Round 8. 20: 1d100 ⇒ 6
Dodge: 1d100 ⇒ 50
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 4 ⇒ (4) + 4 = 8
The armsmen empty the rest of the magazine but the shot is becoming increasingly difficult.
Full Auto in Round 9. 20: 1d100 ⇒ 81
Full Auto in Round 10. 20: 1d100 ⇒ 34
Full Auto in Round 11. 10: 1d100 ⇒ 18
Full Auto in Round 12. 10: 1d100 ⇒ 76
Full Auto in Round 13. 10: 1d100 ⇒ 12
The men dutifully reload the weapon but as they do call out "They're out of range sir but if they turn about for revenge we'll be ready for them."
| Lax Stoneborn |
"It would be great to take the ship but we have no one to sail it. Also leaving people here is too risky. What if there's a storm or attack or we can't find you again? We can buy more ships but we can't replace men or equipment. I say we loot this ship bare and collect our reward."
Lax will search the ship for hidden treasure or maps.
scrutiny under 45: 1d100 ⇒ 88
| GM Kevin O'Rourke |
The armsmen do as ordered but also gladly take a celebratory swig of the offered beverage.
Within a day and a half you have the new ship crewed with locals who speak Reikspiel, men of the Empire from the lands to the west for the most part. You receive your reward as promised though the Lord confers with his observer while you sort out your new ship.
| Lax Stoneborn |
"While we're here we should try to get some bayonets for the men. That last fight showed that we're lacking in a close quarter fight".
Commerce at 50+30=80: 1d100 ⇒ 27
6 degrees for success give us +12 if I'm reading the house rules correctly
59+30(availability)+12(commerce)-10(regiment)=91: 1d100 ⇒ 79
"That went well. I wonder what else they have".
Commerce at 80 for firbombs: 1d100 ⇒ 70
That's +4
59+4+30(Plentiful availability)-10(regiment)=83: 1d100 ⇒ 32
| Lax Stoneborn |
"Thank you sir. I was able to get them because the smith was a fan of your. So much so that he wants your autograph" Lax says holding out a folded up piece of paper.
Deception at 55: 1d100 ⇒ 70
This is actual the bill for the bayonets that requires Garm signature to pay for.
Lax folded it to try to hide this fact
| Lax Stoneborn |
Lax will try to get a poor quality map of the island before they leave.
Commerce at 50: 1d100 ⇒ 31
So that's +6
Lax will trade his MultiKey for the map (rarity -10), for a +10 bonus for the maps ( rarity -20 +poor quality+10 + Master of Paperwork +10=0)
Influence under 54: 1d100 ⇒ 73
Fellowship bonus of 4 so no loss of influence