General Dakovya

Lax Stoneborn's page

216 posts. Alias of Solar27.


Full Name

Lax Stoneborn

Race

Wounds: 10/10, Fate Points: 0/5, TB: 3, Fatigue: 0

Classes/Levels

Adeptus Administratum-Assasin

Gender

Male

Size

5.8

Age

26

Location

Hymn of Battle

Languages

High Gothic, Low Gothic

Occupation

Master of Whispers

About Lax Stoneborn

Ws= 25 + 7= 32
Bs= 25 + 19= 44 +5=49
S= 25 + 11= 36
T= 25 +9= 34
Ag= 25 + 15= 40+5=45
Int= 25 + 15= 40
Per= 25 + 16= 41+3=44+5=49
Will= 25 + 14= 39 - 5= 34
Fel= 25 + 15= 40 +5=45
Inf= 25 + 13= 38

Skills=
Acrobatics
Awareness
Charm
Command
Commerce +10
Common Lore (Adeptus Administratum, Underworld)
Deceive
Dodge +10
Forbidden Lore (Archtech)
Inquiry+10
Logic
Linguistics (High Gothic, Low Gothic, Trader Chant, Reikspiel)
Literacy
Operate (Voidship)
Scholastic Lore (Cryptology)
Scrutiny
Sleight of hand
Stealth

Talents
Basic Weapon Training (Las, Melta, Exotic)
Jaded
Peer (Nobility, Mercantile, Underworld)
Enemy (Adeptus Arbites)
Mighty Shot +2 damage currently
Die Hard
Keen Intuition

Gear=
Las pistol- 1d10+2 E pen 0 clip 30 reliable rof=s/2/
Needle Rifle- 1d10 Rending pen 0 clip 6 range 180m rld 2 full Accurate Felling(1) Toxic(5) Built in Silencer rof=s 3 clips
BQ Hellgun- 1d10+4 E pen 7 clip 30 range 110 rld 2 full rof=s/3/ 3 clips
Inferno Pistol (mars pattern) - 2d10+8 E pen 13 clip 3 range 30 rld full Melta quality 3 clips
1 Stun grenades Blast 3 concussive 2
4 Fire Bomb Thrown SBx3 S/–/– 1d10+2 E 0 1 Blast (2), Flame 0.5kg Plentiful
Xeno Mesh armour (4 arms body legs)
Imperial Robes
Autoquill
Chrono
Dataslate
Medi-kit
Mirco bead
Multikey
Synskin (2 all +10 to stealth immune to dark slight and preysense)
Cameleoline cloak (+20 stealth)
Two robes
Void suit

Bonuses
Homeworld=Breeding Counts (reduce influence by 1 less)
Background=Master of Paperwork
Role=Sure Kill
Etiquette: +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.
Legacy of Wealth: This adds +1 to the group’s starting Profit Factor
Vendetta: Stoneborne Dynasty
Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.

Birthright
Scapegrace: +3 perception and Sleight of hand
Lure of the Void
Criminal: Wanted Fugitive You gain the Enemy (Adeptus Arbites) and Peer (Underworld) Talents

Trials and Travails
High Vendetta: Blood Will Have Blood: You gain your choice of the Die Hard or Paranoia Talent, and gain the Inquiry Skill (or, if you already possess it, increase it by one level).
Brook No Insult: You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may take a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.

Motivation
Fortune: +1 faith point

Aptitudes:
Fellowship
Social
Agility
Ballistic Skill
Fieldcraft
Finesse
Perception

Divination:
Only the insane have strength enough to prosper.
+3 willpower and +1 insanity point every time he gains one

Exp spent= 1000+600 catch up
Bought
Awareness
Stealth
Charm
Dodge
Scrutiny
Command
All 800 total
Mighty shot tier 3 at 1 = 600
So 1400 total
Keen intuition tier 1 at 2 = 200
So 1600 total
+100
Operate(voidship)
+200
Acrobatics
Agility+5
Perception+5
+200
Language (Reikspiel)
+200
-100 BS +5
-200 Dodge +10