| Thrace |
Checking in. I too have some extra gold to spare. I was going to pick up more star knives for throwing, but I'm just under my weight limit and don't want to hit medium encumbrance.
Since charisma is covered, I think I'm going to tweak my stats a bit to lower charisma and raise int so I can qualify for combat expertise. Otherwise I think I am finished with my character. Thanks for picking me :)
| Thrace |
OK, everything good to go. Raised int, lowered cha and wis, and changed up equipment a bit: two cold iron star knives as main weapons (eventually with returning/called and distance enchantments hopefully), two daggers (each in a spring loaded wrist sheath as backup weapons), and as much gear as I can carry without slipping into medium encumbrance.
May be a bit shaky for the first level, but will start to pull together around 2 once I get the finesse rogue talent.
| GM Ellix |
Gameplay thread is about to go up. Also I'd like to ask you all to format your class area with a template similiar to this:
Soulknife 1 (HP 12/12 | AC:18 | T:12 | FF:16 | CMD 12 | Fort +2 | Ref +4 | Will +7 | Init +2 | Perc: +9 | Speed 20 ft.)
This will help me to move the game along faster and to easily keep track of your combat statistics.
| GM Ellix |
Sorry I wasn't more clear, yeah for sure do that.
Ideally, Roll20 will be only for keeping track of initiative, and for maps.
Use the Forums to list your actions, and preferably your rolls. I saw you rolled in roll 20 for your actions, that's fine and I'll accept them. But in the future it's eaiser to just reference the board for rolls and the map for movement. Thanks a lot for bearing with me here.
| GM Ellix |
A word on how we will handle checks in this game.
We're coming up on what I would call the actual beginning of the AP, and I want to go over how we'll handle most of our skill related checks.
When you make a check, such as sense motive, heal, or knowledge checks for instance. You should call for the check in your post, and I will handle the roll and PM you your result.
The only checks that you need to make are ones in combat that are required to resolve the turn. For instance, intimidate on a dazzling display check, or acrobatics to avoid attacks while moving.
In the future any knowledge checks you make, diplomacy attempts, things that are not required for turn resolution, I will PM you your results.
When dealing with social interactions you should always RP out the interaction and then make the call for the check at the end, which I will make, taking into consideration the quality of the roleplay, and how your social interaction appealed to the character.
So basically check your PMs moving forward.
| Thrace |
Sorry for being AWOL, my new job is requiring an obscene amount of hours for over the summer, and I've just been exhausted. I will be able to return to regular posting though.