Armistril

Vantas Willhelm's page

80 posts. Alias of Endoralis.


Full Name

Vantas Avrion Willhelm

Race

Half-Elf

Classes/Levels

Scroll Scoundrel 1 (HP 10/10 | AC:15 | T:11 | FF:14 | CMD 12 | Fort +2 | Ref +3 | Will +0 | Init +1 | Perc: +6 | Speed 30 ft.)

Gender

Male

Size

Medium

Age

27

Alignment

CN

Deity

Nethys

Occupation

Master of the Arcane Arts

Strength 13
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Vantas Willhelm

Half Elf Scroll Scoundrel 1
CN Medium Humanoid(Human, Elf) Age 27
Init +1; Perception +6

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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10
Fort +2, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee Unarmed strike: -3 (1d3+1/x2) {B:non-lethal}
Cestus: +1 (1d4+1/19-20/x2) {P/B} Cold Iron
Quaterstaff: +1 (1d6+1/x2) {B}
Short Sword: +1 (1d6+1/19-20/x2) {P}
Dagger +1 (1d4+1/19-20/x2) {P/S} Cold Iron
Longspear +1 (1d8+1/x3) {P}
Shortbow +1 (1d6/x3) {P} (20 arrows)

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Statistics
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Base Stats Str 13, Dex 12, Con 14, Int 16, Wis 10, Cha 10

BAB +0; CMB +1 = +0bab+1str; CMD 12 = 10+0bab+1str+1dex

Feats Arcane Strike, Skill Focus (Knowledge (Arcana))

Traits

Crew: long career as a sailor aboard the Jenivere and other cargo
vessels. Whether you joined the crew with the hope of one
day captaining your own ship, as the means of paying your
way to a foreign port with sweat and blood, or as a slave
or indentured servant, you now call the ship home. Pick
one of the following skills: Acrobatics, Climb, Knowledge
(nature)
, Knowledge (geography), Swim, or Survival. You
gain a +1 trait bonus on that skill, and that skill is always
treated as a class skill for you.

Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances. Your starting wealth increases to 900 gp.

Magical Talent: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.

Lovesick: The person is chosen by your GM (with consideration to your roll on Table: Romantic Relationships if you used the background generator). At the start of each day, if you are away from this person you take a –2 penalty on initiative checks and Perception checks. If you ever lose or fall out of love with this person, exchange this drawback for the Doubt drawback.

Skills Acrobatics +3, Bluff +4, Climb -1, Intimidate + 0, Escape Artist -1, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Nature) +8, Knowledge (Local) +7, Fly -1, Linguistics + 7, Perception +6, Ride -2, Sense Motive +0, Spellcraft +4, Stealth -1, Survival +0, Swim +3, Use Magic Device +4

Languages Aklo, Common, Draconic, Elven, Polygot, Chellish
SQ Sneak Attack 1d6, Trapfinding, Ray of Frost 1/day

Equipment:

Cold Iron Cestus
Quaterstaff
Short Sword
2 Cold Iron Daggers
Longspear
Shortbow
20 arrows
Leather, Lamellar
Ioun Torch
Wand of Detect Magic (10 charges)
Wand of Acid Splash (5 charges)
Wand of Jolt (5 charges)
Wand of Fire Ball (1 Charge) {MIA}
Wand of Ant haul (0 charges)
Wand of Infernal Healing (5 charges)
Wand of Endure Elements (3 charges)
Wand of Good Berry (2 charges)
Wand of Vanish (2 charges)
Wand of CLW (3 charges)
Wand of Magic Missile (2 charges)
Scroll Box
Acid Flask
Wizard Robes
87 gp
3 potions of CLW
1 potion of CMW
1 potion of Lesser Restoration
2 potions of Remove Disease
2 Goodberries