Powergaming DM |
"Blinking barghests!" exclaims Riva, as though it were a curse. Steel your minds, lest it charm your senses or crush your will!
Shouldn't you roll a 20% miss chance for that bite then?
You read the blink spell it does not work like that. 50% chance failure rate unless you can see invisible and even then there is a 20% chance to shift right then. The shift happens in an unpredictable pattern or the barghest would have learned to compensate a long time ago.
Riva Sarjenka |
On her turn Riva distances herself further from the beast, placing Eldric and Rory in between her and the barghest. She shouts "You've already lost beast! Surrender or die!" before blasting it with magic missile to emphasize her point.
Magic missile force damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Magic missile should hit for automatic damage, even with the blinking effect. Riva knows the beast is an evil outsider, and has no intention of letting it live, much less surrender.
Riva Sarjenka |
"Let's not wait to find out. We've already been sent on our way, so on our way we will be."
Riva turns to Rory.
"Rory, we can't let it get away. That thing is a fiend, a man eater; it will not stop terrorizing this countryside until it is killed. It can only teleport a short distance, and then only once per day."
Riva spins about, trying to determine which direction the creature might have gone.
Perception check: 1d20 + 0 ⇒ (8) + 0 = 8
"Find it! We can't let it escape!"
Powergaming DM |
Boting Eldric giving it a try
Eldric He attacks with his Lance.
attack: 1d20 + 7 ⇒ (12) + 7 = 19
miss chance: 1d100 ⇒ 58
damage: 1d8 + 3 ⇒ (8) + 3 = 11
It hits however the non-magical lance seems to do less damage then you would expect.
He hits but does not kill it.
At least you can comfort yourself with the fact that blindness is permanent.
Riva Sarjenka |
"Damn. I'm not going to give up so easy."
Survival to find a trail: 1d20 + 0 ⇒ (10) + 0 = 10
Riva turns her any-tool into a spyglass and begins look about again.
Perception: 1d20 + 0 ⇒ (11) + 0 = 11
Despite her scarecrow and likely potent spellcasting abilities, Riva nevertheless takes a moment to warn the old witch of the danger nearby, then departs.
Riva Sarjenka |
kowledge (dungeoneering) to recall more information about Will-o'-Wisps: 1d20 + 7 ⇒ (5) + 7 = 12
"I'm not going into a swamp ill-prepared. The swamp presents enough hazards by itself without being full of pernicious monsters as well."
"We shall continue exploring the Tuskwater, and shall make a note of some of the dangers of the swamp so that others don't risk their lives unnecessarily. Once we are better prepared, and have more men, we will return."
"In the meantime, I'm offering 100gp to any hunter who can bring me the barghest's head."
I will know if it is the same one for the necromantic aura I've left upon it.
We go only as far as is needed to finish exploring the hex. If we encounter the best in that time, great. If not, we move on to the next hex. I'm, thinking H28.
Rory Ward |
"You have a sister named Selene? That's weird i guess. But then again, don't you have have enough siblings to start your own village?" Rory said with a grin and headed back to the boat.
"Hey Riva, you mind if i board with you? The other craft's a bit cramped with the three of us." Rory called back to her.
Riva Sarjenka |
"Hey Riva, you mind if i board with you? The other craft's a bit cramped with the three of us." Rory called back to her.
"If you must, but be sure to catch a big one for Tarka's dinner." Riva swings her legs up over and into the boat in a large graceful arc, causing the tattered remains of the fishing rod hanging behind her to whirl dangerously close to Rory's face.
Now entering hex H38 by rowboat.
Riva Sarjenka |
"Oh my word! It must be Old Crackjaw!"
*splash*
Perception to see the cause: 1d20 ⇒ 11
Knowledge (nature) for strengths/weaknesses of nasty tortoises: 1d20 + 7 ⇒ (7) + 7 = 14
I'm assuming we're going into the water whether we want to or not, Riva did not jump in by choice. If there is enough time she equips her any-tool as a floatation device and casts shield.
Rory Ward |
As the boat gets pulled under Rory attempts to jump away from the boat as to not get tangled in the nets aboard.
Would it be a jump or dice check to get away from the boat since i'm jumping into water? DC for a dive is 15 to dive safely if its a dive
acrobatics!: 1d20 + 3 ⇒ (18) + 3 = 21
Once in the water, Rory attempts to swim to the surface and away from whatever pulled down their craft.
swimmin for his life: 1d20 - 1 ⇒ (16) - 1 = 15
Powergaming DM |
And into the water you all go. Including Eldric and his house. Before you you see giant turtle with big teeth.
We are going to call this a sort of surprise round that everyone got to participate in
Yes it is a dive
Initiative checks for all
Adular: 1d20 + 2 ⇒ (4) + 2 = 6
Riva: 1d20 + 3 ⇒ (6) + 3 = 9
Rory: 1d20 + 3 ⇒ (2) + 3 = 5
Eldric: 1d20 + 4 ⇒ (15) + 4 = 19
Old Crackjaw: 1d20 + 1 ⇒ (2) + 1 = 3
Also need swim checks from the rest of you. This is Calm water so the DC is 10 but you can't take 10 on it because you are being threatened.
Round 1 order
Eldric
Riva
Adular
Rory
Old Crackjaw
Rory Ward |
EDIT!Rory swims towards the nearest shore he sees, not wanting to give the turtle an unfair advantage against him. He stops momentarily to cheer on his friends. "C'mon guys, lets get to shore quick. We can't let this overgrown turtle get the best of us."
moving at quarter speed (7.5 feet if that matters) towards the nearest shore and using Inspire Competence. Allies within 30 ft. of me recieve +2 on their checks so long as i keep my chanting going.
Riva Sarjenka |
By the way to shore is 60 feet away.
"Sh1t-sh1t-sh1t-sh1t-sh1t!" chants Riva in quickened Elvish as she swims towards the shore in near panic.
No progress with that last check, maybe next round will be better?
Swim, swim or die: 1d20 + 1 ⇒ (9) + 1 = 10
Riva Sarjenka |
"Did you see it? Where is it!?"
Continues swimming, Rd 3: 1d20 + 3 ⇒ (2) + 3 = 5
Continues swimming, Rd 4: 1d20 + 3 ⇒ (6) + 3 = 9
Continues swimming, Rd 5: 1d20 + 3 ⇒ (18) + 3 = 21
Continues swimming, Rd 6: 1d20 + 3 ⇒ (3) + 3 = 6
Continues swimming, Rd 7: 1d20 + 3 ⇒ (8) + 3 = 11
Continues swimming, Rd 8: 1d20 + 3 ⇒ (5) + 3 = 8
Continues swimming, Rd 9: 1d20 + 3 ⇒ (1) + 3 = 4
Continues swimming, Rd 10: 1d20 + 3 ⇒ (19) + 3 = 22
Getting these checks out of the way unless something prevents me from taking them.
EDIT: Wow. A whopping ten rounds to get to shore. Please don't let him eat me guys!
Rory Ward |
@Adular - actually, since I'm the last PC, Competence takes affect this round, you still passed though.
I'm gonna maintain Inspire Competence until we make it to land
Just keep swimming: 1d20 + 1 ⇒ (15) + 1 = 16
"come on guys, not to much farther now," Rory said. He felt the turtle brush against his foot in a failed attempt to attack him and swallowed hard, trying to not his worry show.