Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


351 to 400 of 3,085 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human Bard 4

Thought the turtle sank them...


Female Tower Elf Arcanist 8

Riva marches out of the water with as much dignity as she can muster, dragging the capsized vessels behind her. Thoroughly soaked and furious, Riva glances at her friends before declaring in a tired, deadpan voice, "Let's rest here through the night. The beach here is a relaxing enough place now that something isn't trying to eat us. Besides, I'm getting hungry. In the morning, we will continue exploring."

Riva eyes the tortoise remains with a near hysterical gaze. After a moment of silence, she removes her life vest, and changes it into a tent.

"Start a fire."

Riva is low on spells and has no desire to put herself in further harm's way.


Male Human Bard 4

A fair starts up in the wood that Rory had arranged. "Way ahead of you," He says with a grin. "And now," he started and snapped his fingers and his clothes dried. He snapped his fingers a few more times until each of their clothes were dry. The more finer points of their armor would have to dry the old fashioned way.

Using presto to dry their clothes. Either by cleaning them or removing water from the fabrics one pound at a time.


Female Tower Elf Arcanist 8

"Mites, witches, and dragon-turtle wannabes. I wonder what we'll encounter next in this strange land of ours." Riva holds up her bowl of tortoise soup in toast. "May our days always be as exciting!"


Male Human Bard 4

"And my our legends be sung for generations," Rory added and took a drink.

I'm going to bed. see you guys tomorrow maybe cause of Easter.


Male Elf Slayer 4

Adular will heal the others once more, "Second...let's finish this up a bit."

Channel: 2d6 ⇒ (1, 4) = 5

And then he toasts with the soup, "Death by turtle is NOT how I expected to die, but it certainly was a beast."


Male Human Bard 4

I'm at 17/29. I think Eldric still has 9 damage.


Female Tower Elf Arcanist 8

"That looks pretty grisly, Rory," says Riva, who appears to have suffered no injuries herself and looking nothing less like a poised tulip, dressed and ready to go to a formal ball.

"Tell me Abbott, do your faith's healers leave behind battle scars? I've heard some martial faiths do that as a form of honor or trophy hunting."

Rory may have some explaining to do should Selene see it.

Knowledge (religion) to guess the answer in advance: 1d20 + 8 ⇒ (14) + 8 = 22


Most don't, Gorum leaves pale scars.


Male Elf Slayer 4

"Quite often we heal up to the point where only a scar, sometimes a pale one, remains. Rory has reason to be proud of his but I can cure a bit more if he likes."


Male Human Bard 4

"Only where it shows, I got an acting career to look out far," Rory said and glanced down at his scared calf where the turtle had taken its best bite out of him.


Male Elf Slayer 4

Adular chuckles deeply, and puts a hand on Rory's wound "I think it adds character, but for Vanity's sake..."
Another chuckle as holy light trails over the wound.
CLW: 1d8 + 4 ⇒ (8) + 4 = 12


Female Tower Elf Arcanist 8

Before turning in for the night, Riva cites an ancient Elvish poem in a voice magically enhanced to sound not unlike music:

"Vi dýr ennui nu Anor
Ned echuir lyth eriar
I yrn ethuiwar, nin nurar
Ar aew verin linnar."

"Ennas dû alfanui
A ferin 'irith gerir
I elenath, viriath fain,
Vi finnel gelfib dîn."

"Sí na veth bâden im derel
Vi dúath dofn tummen.
Atham meraid velig a tynd
Athan eryd bain beraidh"

"Or 'waith bain nura Anor
A panlû elin cuinar
Ú-pedithon 'i-aur gwann'
Egor nai îl 'namarië'."

Good night my friends.

Translation for those who understand the Elven language:

In western lands beneath the Sun
In spring, flowers rise,
The trees bud, waters run,
And the merry little birds sing.

There it is cloudless night
And shuddering beeches hold
The starry host, the white jewels,
On their branching hair.

Here at my path's end I am lingering
In deep darkness buried.
Beyond towers strong and high
Beyond all mountains steep

Above all shadows rides the Sun
And stars always dwell.
I will not say 'The day is done'
Or to the stars 'farewell'.


Male Human Bard 4

sweet, fully healed now

"itches..." Rory says as he scratches his leg.


I assume you are keeping watches. However nothing happens that night.

Next day exploring G39.
As you are traveling along you are set apon by wolfs lead by a Worg. The Worg howls "How dare you trespass on Howl-of-the-north-Wind territory"

perception Aldular: 1d20 + 4 ⇒ (17) + 4 = 21
perception Eldric: 1d20 + 0 ⇒ (6) + 0 = 6
perception Riva: 1d20 + 0 ⇒ (6) + 0 = 6
perception Rory: 1d20 + 1 ⇒ (9) + 1 = 10

wolf stealth: 1d20 + 6 ⇒ (2) + 6 = 8
wolf stealth: 1d20 + 6 ⇒ (5) + 6 = 11
wolf stealth: 1d20 + 6 ⇒ (13) + 6 = 19
wolf stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Worg stealth: 1d20 + 9 ⇒ (8) + 9 = 17

Aldular and Rory both see the ambush and can act in the surprise round.
init Aldular: 1d20 + 2 ⇒ (6) + 2 = 8
init Eldric: 1d20 + 4 ⇒ (13) + 4 = 17
init Riva: 1d20 + 3 ⇒ (15) + 3 = 18
init Rory: 1d20 + 3 ⇒ (13) + 3 = 16
wolf init: 1d20 + 2 ⇒ (6) + 2 = 8
wolf init: 1d20 + 2 ⇒ (14) + 2 = 16
wolf init: 1d20 + 2 ⇒ (12) + 2 = 14
wolf init: 1d20 + 2 ⇒ (3) + 2 = 5
Worg init: 1d20 + 2 ⇒ (11) + 2 = 13

surprize round
Rory
Wolf1
Wolf2
Worg
Aldular
Wolf3


The inner voice within your ear

I was operating under the assumption that no one was keeping watch.

The following morning, Riva turns the tent back into it's original any-tool form and helps to pack up the rest of the camp, including several Crackjaw steaks. She ties the boats to a nearby stump* and begins hiking northeast.

Entering hex G39 unless you guys want to go in a different direction for some reason. We may have to come back for the shell later, as it is likely too large and heavy to carry, or else send servants to retrieve it for us.

* Riva doesn't have rope. I'm hoping one of you guys do.

EDIT: Seems I'm a little behind.

*Wolves leap out*

"Huh? What's going on?"

Once Riva gathers he wits about her, she tries to identify the threat.

Knowledge (nature): 1d20 + 7 ⇒ (1) + 7 = 8 to identify the wolves and their abilities/weaknesses
Knowledge (nature): 1d20 + 14 ⇒ (8) + 14 = 22 to identify the worg and its abilities/weaknesses

EDIT: Wow. I guess she's never seen a wolf before.


Worgs are Big Evil Evil intelligent wolves that like to trip.

sorry there is not much more to say about them


Female Tower Elf Arcanist 8

Riva recalls some general information about worgs.

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Though she knows what a wolf is, in this case, she mistakes the smaller wolves for weaker worgs, bullied into submission by the actual worg, whom she believes to be the alpha male.

On Riva's turn: "Be careful everyone! Worgs often travel with goblins. They may not be alone."


Ok so there is more to say about them


Female Tower Elf Arcanist 8

What does Riva know about this "Howl-of-the-north-Wind" territory?

Knowledge (geography): 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge (local): 1d20 + 14 ⇒ (4) + 14 = 18


Well Worgs like wolfs mark their territory by scent. It is possible you missed the marks. You do know the hunter and trapper don't go into this area because a lot of them disappear.


Female Tower Elf Arcanist 8

lol. That would have been nice to know in advance.


Male Human Bard 4

During my surprise round action I start Inspire Courage

As Rory and the others explored continued to explore some of the land around tuskwater, he noticed they were not alone. When he saw a lone warg bark a warning to them, he knew they had walked into a trap. Moving quickly, he works to inspire his allies.

"Don't worry guys, we're on dry land this time," Rory says with a grin.

+1 attack and damage all around!


Female Tower Elf Arcanist 8

I might have recommended talking to them first, but I'm flat-footed and can't act yet. Also, I don't think an evil worg would listen to anything we have to say anyways. I say we kill the beast!


Male Human Bard 4

hrm... maybe suggestion instead of inspire courage...


Female Tower Elf Arcanist 8
Rory Ward wrote:
hrm... maybe suggestion instead of inspire courage...

But we're not safe until he's dead. He'll come stalking us at night. Set to sacrifice our children to his monstrous appetite. He'll wreak havoc on our village if we let him wonder free! So it's time to take some action boys! XD


Male Human Bard 4

lol. You're right. I'll stick with what I have.


two wolfs and Howl-of-the-north-Wind run up and gang up on Aldular. One wolf and the Howl-of-the-north-Wind are flanking. I think he is still flat-footed sense he has not acted yet.

flanking wolf attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 1 ⇒ (5) + 1 = 6
free trip attack: 1d20 + 4 ⇒ (1) + 4 = 5

flanking Howl-of-the-north-Wind attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 4 ⇒ (4) + 4 = 8
free trip attack: 1d20 + 4 ⇒ (8) + 4 = 12

wolf attack: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2
free trip attack: 1d20 + 2 ⇒ (17) + 2 = 19

The trip attack only happens if they hit with the main attack.


Male Elf Slayer 4

"Funny, everyone praises diplomacy, but when it comes down to it, they rarely TRY it," Adular slashes at the first wolf even as he's bit into.

Bard bonus included
To hit: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 2d6 + 4 ⇒ (6, 5) + 4 = 15


Did any of the trips work? Edit:never mind they did not checked myself.


You killed wolf2.

The 3rd wolf rushes in to flank as well your covered on 4 sides Edit: not wolf2 is dead.
flanking wolf attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 1 ⇒ (5) + 1 = 6
free trip attack: 1d20 + 2 ⇒ (8) + 2 = 10
now round 1
Riva
Eldric
Rory
wolf1
wolf2(killed)
Howl-of-the-north-Wind
Aldular
wolf3


Male Human Bard 4

Assuming its time for round 1, I'll post my action now.

Seeing the wolves swarm Adular he rushes to his side to help. "Focus on the Warg, if we can defeat him perhaps the rest will scatter!" Rory says and moves to flank the warg with Adular.

courageous flanking attack: 1d20 + 10 ⇒ (9) + 10 = 19 think i'm doing the math right... normal 7 + 2 from flanking + 1 from courage
courageous damage: 1d6 + 1 ⇒ (6) + 1 = 7


You hit, but it's not dead.


Male Human Bard 4

well my move is after Riva and Eldric (i thought i was before them) so my turn could change depending on what Riva does and you most likely have bot eldric do


Female Tower Elf Arcanist 8

Riva quickly conjures a defensive shell about her then moves into the fray to prevent her friends from being flanked. "Are they not all worgs?" she yells as she places her back against Adular's, staff at the ready.

Cast shield, AC increases to 21.

I thought this might help things. DM, let me know if the positioning is not accurate. EDIT: Sorry, one too many wolves. Fixed now.


Well wolf1 and Howl-of-the-north-Wind are both flanking Aldular. Also the last wolf is also around him. He general they are all around Aldular not Rory.


Eldric attacks wolf1.

attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 4 ⇒ (8) + 4 = 12

missed


Female Tower Elf Arcanist 8

I've changed it up.


I don't see any change

Wolf1 attacks Eldric
attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Missed

Howl-of-the-north-Wind attacks Aldular
attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 4 ⇒ (2) + 4 = 6
trip: 1d20 + 9 ⇒ (18) + 9 = 27


Female Tower Elf Arcanist 8
Powergaming DM wrote:
I don't see any change

Yeah, forget about it. Onedrive is telling me that the file is uploaded and synced, but I'm still seeing the first version with five wolves. Either it's too delayed to be of much use here, or their service is just really messed up.


Male Elf Slayer 4

Adular is dragged down, bloody and cursing, "Lovely! Fine, fine... maybe it's my destiny to be eaten by one thing or another, but if I must, I'm going down fighting! Course, if the rest of you would like... GET THIS THING OFF ME!"

To hit Howl of the North: 1d20 + 7 ⇒ (4) + 7 = 11
Dmg: 2d6 + 4 ⇒ (6, 3) + 4 = 13


Aldular misses Howl of the North.

wolf3 takes advantage of Adular prone form
attack prone and flanking: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 1 ⇒ (6) + 1 = 7

edit:

roll to confirm crit: 1d20 + 8 ⇒ (9) + 8 = 17

I can't find any crit stuff in the wolf entry so it seems you got up lightly

Edit: thanks Riva. So you take 14 damage from that attack.


Female Tower Elf Arcanist 8

If there is no threat range or multiplier listed, it is always 20/x2.

Riva blasts the big bad worg with a magic missile spell. "Cigam Elissim!"

Magic Missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Male Human Bard 4

I still get flanking even though he's prone, right? I don't see anything under the prone condition that says otherwise

"Get your paws off him you damn, dirty warg!" Rory shouts and attacks the Warg again.

attack: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Yes you do. Prone does not stop opportunity attacks so it still threatens

Rory hits and wounds but Howl-of-the-north-Wind still stands.

now round 2
Riva
Eldric
Rory
wolf1
wolf2(killed)
Howl-of-the-north-Wind
Aldular
wolf3


Male Elf Slayer 4

Well, thanks to that crit I'm at -6


Male Human Bard 4

well no flanking then and crap... does anyone have any healing potions for post battle cause our main healer is down.


Female Tower Elf Arcanist 8

Nope. No healing potions. Just 5-foot step over his body to give him some cover and focus on killing the worg. (See Riva's magic missile above for round 2.)


Eldric forms up in front of his friends fallen form and fells the fell forms of the four footed foes.
attack: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Wolf1 took some damage.


Male Elf Slayer 4

Round 3 roll to stablize, DC 10, -6 on roll, +1 for con, so -5 total
1d20 - 5 ⇒ (17) - 5 = 12

Good news! If you guys don't die, and if they don't attack me again, I'll live ;)

351 to 400 of 3,085 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Start of a Kingdom All Messageboards

Want to post a reply? Sign in.