Risen from the Sands Table 2 (Inactive)

Game Master Krash4031

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Liberty's Edge

Male Human Gamer 12/Game Designer 1

not tha it matters... but Horus forgot to confirm his crit and roll the extra damage lol

Darvan goes feral, and Sahba charges into the room. Skelly 4 shoots at Marcus.

Skelly4: 1d20 + 3 ⇒ (12) + 3 = 15 Precise and point blank shot.
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Combat Round 2
Sidney
Horus
Skelly 5
Skelly 3
Wayne
Logain
Marcus
Darvan
Skelly 4

Sidney fires another magic missile, obliterating Skelly6.
MM: 1d4 + 1 ⇒ (4) + 1 = 5

Horus moves up and obliterates another skeleton. Skelly 5 drops its bow and attacks the dinosaur with its claws.

Skelly5 Claw1: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Skelly5 Claw2: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Skelly 3 shoots at Wayne.

Skelly3: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 3

Wayne and Marcus advance.

Logain and Darvan are up!

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan advances, but his armor keeps him from reaching any of the skeletons.

Full-round action: Double move, as indicated on map

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba lashes out with her teeth and claws, crushing bare bones beneath them.

Full-round action: Full attack skeleton
Attack (Bite): 1d20 + 4 ⇒ (11) + 4 = 15
Damage (Bite): 1d6 + 2 ⇒ (2) + 2 = 4

Attack (Claw 1): 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Claw 1): 1d4 + 2 ⇒ (3) + 2 = 5

Attack (Claw 2): 1d20 + 4 ⇒ (14) + 4 = 18
Damage (Claw 2): 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne gives the skeleton in front of him a double knuckle sandwich.

Flurry: 1d20 + 2 ⇒ (7) + 2 = 9

Flurry: 1d20 + 2 ⇒ (8) + 2 = 10

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Sorry it took a while, roll20 doesn't work on mobiles and I didn't have time to check behind a pc.

Seeing that they are dispatching the skeletons quickly enough he wastes no time and goes to strike the last couple (if it is still alive).

charge attack lucerne hammer: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
dmg: 1d12 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

THx for posting for me.

"Glad I bought this wand."

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Darvan, Sahba, and Logain all miss. Wayne will also miss on his turn.

Skelly 4 fires again at Marcus.

Skelly4: 1d20 + 3 ⇒ (20) + 3 = 23 Precise and point blank shot.
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Crit Confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sidney and Horus are up.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney shoots again.
mm damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Aasimar DEAD

Horus charges after a skeleton!

MW Cold Iron Nodachi: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11, for 1d10 + 9 ⇒ (9) + 9 = 18 damage.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus takes a five foot adjustment to the left of the skeleton and takes a two handed swing.

Greatsword attack: 1d20 + 8 ⇒ (8) + 8 = 16
Greatsword damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Sidney and Marcus take down their targets, and the final skeleton falls quickly thereafter. [ooc]Moving things along a bit... [/b]

As you move into the hall, there is a door in front of you, and another door a short distance further.

Grand Lodge

Male Aasimar DEAD

Horus nods to the door directly in front of the party.

"Who wants to go through first?"

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will volunteer to go through the door.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus pulls out his wand of cure light wounds and once again uses it on himself.

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Human Gamer 12/Game Designer 1

When you open the door, there are two skeletal figures standing there staring at you. the first, is a humanoid skeleton wearing a breastplate and wielding a sword and shield.

knowledge Religion DC 12:
This is a skeletal champion. They resist all types of damage except bludgeoning, are immune to cold, and have undead traits. They are also resistant to channeling.

The second figure is what appears to be a rotting leopard. Chunks of fir cling here and there on otherwise bare bones.

Knowledge Religion DC 12:
This is an ubashiki leopard. It has undead traits, is vulnerable to fire, and carries a disease. Also, watch out for its howl...

[spoiler=Initiatives]
Marcus: 1d20 + 7 ⇒ (18) + 7 = 25
Wayne: 1d20 + 3 ⇒ (1) + 3 = 4
Darvan: 1d20 + 4 ⇒ (11) + 4 = 15
Logain: 1d20 + 2 ⇒ (6) + 2 = 8
Horus: 1d20 + 1 ⇒ (11) + 1 = 12
Sidney: 1d20 + 3 ⇒ (18) + 3 = 21
The Huntsman: 1d20 + 5 ⇒ (10) + 5 = 15
Ubashiki: 1d20 + 4 ⇒ (2) + 4 = 6
[spoiler]

Combat Round 1
Marcus
Sidney
Huntsman
Darvan
Horus
Logain
Ubashiki
Wayne

[ooc]Marcus and Sidney are up!

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney advances to spray fire at the huntsmen.

burning hands dc 14 Reflex for half damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

mage armor ac15

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Assuming Marcus and the others move inside and I have a clear charge line, otherwise go for the dog

Logain chases after his companions and charges the skeletal champion with his Lucerne hammer(reach).
attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
dmg: 1d12 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Clenching the holy symbol around his neck, Marcus whispers in a low voice, “Beskyt kombattant.” As the words of the spell quietly trail off, a protective aura forms around Marcus's body.

Translated (Hallit:
Protect this combatant

Standard action; Cast shield of faith.

After securing the defensive power of his spell, Marcus proclaims judgment over the upcoming battle.

Marcus’s Judgment:
I proclaim, this battle to be a festival of steel, blood, and bone. Let not any blade collide, nor any armor be blemished, without acknowledging the presence of Gorum. You should reach the limits of virtue, before you cross the border of death. How glorious fall the valiant, sword in hand, and death to uphold, for their fellow man. Fight for honor, fight for dignity, most of all fight for glory. With all, that is about to commence. I humbly request, with fury in my heart, that the god of battle be present this day, to judge this field of blood.

Swift action pronounce judgment of sacred healing gaining fast heal (2)

While calling upon his god to observe the battle, Marcus moves twenty foot into the room.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Marcus advances, creating a shield around him, and calling upon his patron deity. Sidney is not able to get close enough to spray fire at this time, so he casts [i]mage armor[i] on himself after moving into the room.

The huntsman advances on Marcus, and swings at him with his longsword...

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

... and missing the inquisitor.

Technically Darvan and Horus are up before Logain... So we will have to see what their actions are

Darvan, Horus, and Logain are up!

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Still in his semi-feral state, Darvan tells Sahba to engage the skeletal warrior, then advances into the room himself.

Free action: Handle Sahba (perform trick)
Handle Animal (Link, DC 10): 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Full-round action: Double move, as indicated on map

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba dashes into the room and bites at the skeletal warrior.

Move action: As indicated on map
Standard action: Attack skeletal warrior
Attack (Bite): 1d20 + 4 ⇒ (9) + 4 = 13
Damage (Bite): 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Aasimar DEAD

Horus double moves into the room.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

already posted my action if it is a possible one. seems it's still viable.

Logain chases after his companions and charges the skeletal champion with his Lucerne hammer(reach).
attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
dmg: 1d12 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

Male Human Gamer 12/Game Designer 1

No one is able to strike a blow against the Huntsman.

the ubashiki charges and attacks 1d2 ⇒ 2 Sahba.

Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

But its massive jaws are easily dodged by the lizard.

Wayne is up, then begin the next round.

Combat Round 2
Marcus
Sidney
Huntsman
Darvan
Horus
Logain
Ubashiki
Wayne

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain casts a spell on his hammer and lightning enhances the hammer's head. He moves around the back of the skeleton Huntsman and attacks the huntsman from behind with the lucerne hammer, which is cackling with lightning! cast shocking grasp and delivering the touch attack with his hammer

attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
dmg: 1d12 + 4 + 3d6 ⇒ (11) + 4 + (4, 2, 4) = 25

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will double move next to the creature without provoking.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus moves up next to the four legged best and takes a close look at it, to see if he recognizes the thing. He then looks over at the other creature and does the same thing.

Knowledge religion: 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge religion: 1d20 + 5 ⇒ (11) + 5 = 16

After examining both creatures, he takes a two handed swing at the one closest to him.

Attack (MW) Two-handed sword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage (MW) Two-handed sword: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Wayne advances. Marcus pauses to see if he recognizes either creature (spoilers are above), then attacks the ubashiki, but misses. Sidney takes a 5 foot step back, and fires a magic missile at the huntsman.

MM: 1d4 + 1 ⇒ (1) + 1 = 2

The huntsman attacks Horus...

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

... striking a fairly weak blow.

Logain moves around behind the huntsman and attacks it with his hammer imbued with lightning, killing it out right!

Horus and Darvan are up!

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan circles around the single remaining opponent, flanking with Sahba, and attempts to bite the thing.

Attack (Bite, Flanking): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage (Bite): 1d6 + 4 ⇒ (6) + 4 = 10

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba lashes out with teeth and claws, attempting to bring the not-dead-dog-thing down.

Attack (Bite, Flanking): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage (Bite): 1d6 + 2 ⇒ (3) + 2 = 5

Attack (Claw 1, Flanking): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage (Claw 1): 1d4 + 2 ⇒ (2) + 2 = 4

Attack (Claw 2, Flanking): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage (Claw 2): 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

This is an ubashiki leopard. It is undead and is vulnerable to fire. It is diseased and has some sort of uneak howl attack.

Grand Lodge

Male Aasimar DEAD

Accepting the Hunstman's blow, Horus nods his appreciation at Logain's deft blow.

He then steps forward, and swings at the undead leopard!

MW Cold Iron Nodachi: 1d20 + 6 ⇒ (15) + 6 = 21, for 1d10 + 9 ⇒ (2) + 9 = 11 damage.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Just before the huntsman dies, Sahba and Darvan kill the cat thing, and Horus swings at it again, just to be sure.

Out of combat

Loot:
On the huntsman there is just some mundane gear: breastplate, heavy steel shield, masterwork longsword

Other than that, there is nothing left to do in this room. Assuming you continue down the hallway...

Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor.

A cool breeze emanates from the southeast obelisk. The southwest obelisk seems to be normal stone. Heat radiates from the northwest obelisk, and the northeast obelisk is covered in a layer of moisture.

Knowledge (Arcana):
You are able to determine that each of the obelisks is connected with one of the four elemetns-air, earth, fire, and water-and were used to summon elementals to assist in the construction of the pyramid.

Perception DC 20:
There is what appears to be a secret panel in the northwest obelisk.

Grand Lodge

Male Aasimar DEAD

Perception: 1d20 + 4 ⇒ (20) + 4 = 24.

Horus moves over to the Northwest obelisk, and gestures.

"It looks like there is a secret panel here... Shall we open it?"

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"I reckon we should."

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan nods, holding his club at the ready.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

know arcana: 1d20 + 8 ⇒ (3) + 8 = 11

"I fear we will find more undead here. Let me just recharge my last spell. It will be useful again." Logain says as he pulls out his pearl of power and uses it so he can re-use the spell later.

He then nods for Horus to open the door, scimitar at the ready.

Grand Lodge

Male Aasimar DEAD

"Very well."

Horus opens the secret panel.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I don’t know about the rest of you, but I am getting low on resources. Seeing we are not on any time restraint maybe we could find a place to hold up for a bit. This will allow us to be prepared if we run into a difficult encounter.

Knowledge Arcana: 1d20 + 5 ⇒ (13) + 5 = 18 I'm not sure if this is successful or not. There is no DC for the knowledge Arcana, so I am going to assume it is and read the spoiler.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

These obelisks are each connected with a different element. They are used for summoning elementals. I recommend not playing with them.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Sorry, that was a DC 15 check. I am going under the assumption tha t the obelisk was touched.

As soon as Horus touched the obelisk to open the panel, a medium-sized creature that looks like a living, mobile bonfire; with tongues of flame reaching out in search of thongs to burn appears in the center of the chamber.

Knowledge Planes DC 13:

This is a medium fire elemental. It has elemental traits and is immune to fire, and vulnerable to cold. Its attacks can cause people to catch on fire.

Initiatives:

Marcus: 1d20 + 7 ⇒ (11) + 7 = 18
Wayne: 1d20 + 3 ⇒ (18) + 3 = 21
Darvan: 1d20 + 4 ⇒ (3) + 4 = 7
Logain: 1d20 + 2 ⇒ (13) + 2 = 15
Horus: 1d20 + 1 ⇒ (9) + 1 = 10
Sidney: 1d20 + 3 ⇒ (14) + 3 = 17
Elemental: 1d20 + 7 ⇒ (15) + 7 = 22

COMBAT ROUND 1
Elemental
Wayne
Marcus
Sidney
Logain
Horus
Darvan

The elemental slams its flaming body toward Horus!

Slam: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Burn: 1d6 ⇒ 3 DC 14 reflex save, or catch fire.

The Party is up!

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will draw his pistol and fire!

"What in tarnation!'

PBS, Melee: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3

And his gun jams...

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

knowledge Planes: 1d20 + 5 ⇒ (1) + 5 = 6

Marcus moves up and engages the fire creature.

Attack (MW) Greatsword: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (MW) Greatsword: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Grand Lodge

Male Aasimar DEAD

A little taken aback by the sudden appearance of a mobile bonfire, Horus still nonetheless manages to dodge out of the way when it attempts to attack him.

His immediate response is to attempt to return the favour!

MW Cold Iron Nodachi: 1d20 + 6 ⇒ (5) + 6 = 11, for 1d10 + 9 ⇒ (8) + 9 = 17 damage.

...having about as much success at it hitting it, as it it did trying to hit him.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Seeing the living flames, Darvan curses his choice of a wooden cudgel and drops it to the ground. He quickly draws his scimitar, steps forward and swings at the creature.

Free action: Drop club
Move action: Draw scimitar
Not an action: 5' step, as indicated
Standard action: Attack elemental
Attack (Scimitar): 1d20 + 6 ⇒ (18) + 6 = 24
Damage (Scimitar): 1d6 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney charges and jabs with his glaive while flanking.
attack mwork glaive/damage: 1d20 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 191d10 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

know planes: 1d20 + 7 ⇒ (13) + 7 = 20
Logain calls out what the creature is and everything the group needs to know to defeat it.

Logain enhances his black scimitar with cold energy. He also casts his spell of frostbite, moves closer to the creature and delivers the attack.
attack also entangled for 1 round and fatigued: 1d20 + 6 ⇒ (13) + 6 = 19
dmg first normal, then the cold enhancement then frostbite which is cold nonlethal: 1d6 + 4 + 1d6 + 1d6 + 3 ⇒ (6) + 4 + (1) + (5) + 3 = 19

free intim from enforcer feat: 1d20 + 11 ⇒ (12) + 11 = 23

Liberty's Edge

Male Human Gamer 12/Game Designer 1

With a shocked expression on its fiery face, the elemental poofs out of existence, leaving nothing behind but smoke.

In the secret panel that Horus opened is a gem that looks a lot like the now dead elemental. You are able to withdraw the gem without touching the obelisk a second time.

Spellcraft DC 26:
This is a fire elemental gem.

Forgot the description of the corridor...

This long, low corridor is decorated with hieroglyphs and carvings depicting kings, gods, and sphinxes in orderly geometric rows.

The ancient Osiriani hieroglyphs on the hallway’s southern walls proclaim more of Pharaoh Sekh-pa-Mefer III’s deeds and accomplishments in life. Midway down the hall, the carvings depict his death, funeral, and interment in his pyramid. As the corridor continues to the north,
the scenes show the dead pharaoh rising as a deity, and continuing his rule over his subjects as a god-king.

Perception:

Sidney: 1d20 + 5 ⇒ (11) + 5 = 16
Darvan: 1d20 + 7 ⇒ (6) + 7 = 13
Horus: 1d20 + 4 ⇒ (8) + 4 = 12
Marcus: 1d20 + 8 ⇒ (5) + 8 = 13
Wayne: 1d20 + 7 ⇒ (1) + 7 = 8
Logain: 1d20 + 6 ⇒ (2) + 6 = 8

Nothing seems out of the ordinary as you continue down the corridor. When you reach the end, there is a closed door to the west, and a large room to the east.

Two woven reed boats sit end-to-end in this chamber, covered in a thick layer of dust. Carvings on the walls depict naval expeditions and boats bearing tribute for the pharaoh.

Grand Lodge

Male Aasimar DEAD

Horus shrugs, and pockets the gem (Although if anyone wants to identify it, feel free :-)).

Hopefully, it will be useful later...

After moving down the corridor, he stares thoughtfully at the door, and then back into the room with the boats.

"I think the boats head back out to the entrance area, but there is no telling how far back the area behind the door goes; shall we check out the boats, first?"

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will check out the east room. "I'll be over here, partners."

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

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