Risen from the Sands Table 2 (Inactive)

Game Master Krash4031

MAP


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Grand Lodge

Male Aasimar DEAD

"Fair enough. Before we go through the the secret door, however, should we not check the two small side-chambers off this room?"

So saying, Horus checks the two side rooms.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

After recovering from the fight, Marcuse puts away his wand then begins to search the Mimic, and the room the fight took place in.

Perception Mimic: 1d20 + 8 ⇒ (7) + 8 = 15

Perception Room: 1d20 + 8 ⇒ (12) + 8 = 20

After investigating the Mimic’s room, Marcus removes a small object from his belt pouch. Pinched between his thumb and forefinger, he holds a small fire fly. After embracing the symbol around his neck, He once again whispers a few words to Gorum.

Gorum giv mig ild

Translated (Hallit):
Give me fire.

Upon renewing his spell, the small fire fly burns to dust, leaving behind a light blue glow.

With the light spell renewed, Marcus moves next to Horus and looks around the next room.

Knowledge Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

We haven't explored the north and south halls in the previous room either. Besides that false door probably leads to a false tomb. Sekh-pa-Mefer was known for doing such things. They would build fake tombs like this in order to fool tomb robbers.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"Smart guy. I'm good either way."

Liberty's Edge

Male Human Gamer 12/Game Designer 1

The two smaller rooms off the sanctuary are shrines to the Ancient Osirian gods of kingship. The southern chapel contains a statue of a lean man with the head of an animal with a curved snout and erect squared ears, representing Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike. The northern chapel holds a statue of a strong, powerful man with a falcon’s head topped with a solar disk—the Ancient Osirian sun god Ra.

DC 15 Perception:

There is a secret panel in the base of the statue of Ra. Inside is a bronze scroll case containing a papyrus scroll of searing light.

Do you enter the false tomb?

Grand Lodge

Male Aasimar DEAD

I rolled for searching to rooms in my previous post, so I will go ahead and check that spoiler.

Horus nods in satisfaction when, upon searching the rooms, he finds a Scroll of Searing Light in a hidden behind a secret panel in the base of the statue of Ra.

"Marcus? Can you use this scroll? Right then. Let's check beyond that secret door..."

So saying, he moves over, and cautiously opens it...

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

With some luck, I will able to trigger that spell with the help of the scroll. Independently however, that spell is beyond my skill. Marcus will acquire the scroll from Horus, then carefully place it in his belt. Did we search that door for traps? Before Horus opens the false door, Marcus will inspect it for traps.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Once he feels the door is clear of traps, Marcus moves back five-foot from Horus. With his greatsword propped up against his right shoulder, Marcus stands at the ready, .

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne reloads his pistol and readies it for when Horus moves through the door.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney follows along searching the passages too Probing with his glaive for pit traps.
per: 1d20 + 5 ⇒ (14) + 5 = 19

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan and Sahba stand ready, Darvan with scimitar drawn.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain also follow along.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I put you guys in marching order, but in the interests of fairness and accountability, I would appreciate if you guys would do so in the future. Then you can't blame me if someone gets killed due to positioning :p

The door does not appear to be trapped, and creaks open.
An elaborately decorated sarcophagus stands among the heaped treasures and offerings in this burial chamber. Ancient Osiriani hieroglyphs on the walls proclaim this to be the tomb of Pharaoh Sekh-pa-Mefer III, the Pharaoh of Sphinxes.

DC 15 Perception:

The western side of the secret door leading into this chamber is engraved with a series of five carvings. The carvings depict, from top to bottom,
a human man, a human woman, a ram, a jackal, and a falcon.

A humanoid creature wrapped in linens with rotting flesh comes bursting out of the sarcophagus and charges at Horus as soon as the door is opened!

"Blah blah blah blah!" it says through its linens.

Ancient Osiriani or Osiriani +DC15 Linguistics:
"Who dares disturb my tomb?"

DC 20 Know Religion or History:
This myummy is an impostor and not the real Pharoah.

Know Religion DC 13?:

This is a mummified human expert... It has undead traits, DR/-, and is vulnerable to acid

Please make a Will Save before you act, if you are lower than level 4. If you fail, you are frightened for 1d6 ⇒ 6 rounds, due to the frightful presence.

Initiative:

Marcus: 1d20 + 7 ⇒ (18) + 7 = 25
Wayne: 1d20 + 3 ⇒ (20) + 3 = 23
Darvan: 1d20 + 4 ⇒ (17) + 4 = 21
Logain: 1d20 + 2 ⇒ (13) + 2 = 15
Horus: 1d20 + 1 ⇒ (2) + 1 = 3
Mummy: 1d20 + 5 ⇒ (3) + 5 = 8

Surprise Round
The mummy attacks Horus.
Slam: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Confirmation: 1d20 + 6 ⇒ (15) + 6 = 21
Damge: 1d6 + 4 ⇒ (5) + 4 = 9

[ooc]Good news for you guys is, this thing has two abilities I cannot find for the life of me. If someone can find burst of vengeance and dust stroke for me, I would greatly appreciate it.

COMBAT ROUND 1
Marcus
Wayne
Darvan
Logain
Mummy
Horus

Everyone except Horus is up!

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Those abilities can be seen here

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Darvan makes note of the carvings on the western side of the secret door, but is prevented from mentioning them to the rest of the party by the sudden attack.

I'm assuming that Marcus will take a 5' step forward to let more folks in...

He moves forward, shaking off the overwhelming feeling of fear that threatened to overtake him, and swings at the thing. Then he calls out to Sahba to attack as well.

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

Move action: As indicated on map
Standard action: Attack mummy
Attack (Scimitar): 1d20 + 6 ⇒ (17) + 6 = 23
Damage (Scimitar): 1d6 + 4 ⇒ (3) + 4 = 7

Swift action: Order Sahba to attack
Handle Animal (Link): 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba surges forward, attempting to leap and dodge past the mummy. Unfortunately, she has some difficulty maneuvering around her teammates, and that slows her down considerably.

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

Move action: As indicated on map
Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8

Standard action: Attack mummy
Attack (Bite): 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Bite): 1d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

will: 1d20 + 4 ⇒ (7) + 4 = 11

"Oh by the gods a mummy!!!" Logain screams out, scared shitless. He runs away like a little girl.

dammit :/

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Will Save: 1d20 + 5 ⇒ (9) + 5 = 14

Not sure if the will save fails or not. The DC is not given. So I am going to assume it fails, and withdraw with a full move backward. If it doesn’t fail, Marcus will free five foot move forward and attack the creature. He will also make the following checks. Perception, Knowledge Religion x2. I will resolve these incase the save succeeds.

Marcuse takes one look at the walking dead thing, then decides withdrawing would be appropriate at this time. He then turns and moves sixty feet in a full retreat.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge Religion (1): 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge Religion (2): 1d20 + 5 ⇒ (4) + 5 = 9
(MW) Greatsword: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Will: 1d20 + 4 ⇒ (9) + 4 = 13

"What in tarnation is that!" Wayne says almost jumping out of his hat as he runs the other way.

Grand Lodge

Male Aasimar DEAD

Perception: 1d20 + 4 ⇒ (13) + 4 = 17.

In the split-second he has before the mummy's attack, Horus takes in the carvings adorning the walls.

Will: 1d20 + 4 ⇒ (15) + 4 = 19.

Despite taking a truly punishing blow, Horus stands firm.

Was 'bursting out of the sarcophagus' thematic, or something he had to actually spend an action doing? I ask, because in a surprise round, he shouldn't be *also* able to charge if he had to open the sarcophagus (due to only being able to take a move or standard in the surprise round).

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Will: 1d20 + 4 ⇒ (5) + 4 = 9
Sidney joins those fleeing the creature.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Will save was DC 12, sorry about that. Horus good point, his surprise round action is breaking out of the coffin. His round 1 action will be to attack Marcus instead.

Marcus attacks and hits, finding his attack does less than he thought it would. Wayne, you made the will save, take your action. Darvan hits, but finds his weapon is weak. Logain and Sidney take off running.

Sidney init: 1d20 + 3 ⇒ (13) + 3 = 16

Horus is up!

Top Secret:
20/30

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Shaking off his fear, Wayne moves forward drawing his gun. He levels it and fires!

Spending 1 Grit for Up Close and Deadly
PBS, Melee: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

Up Close and Deadly: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

Grand Lodge

Male Aasimar DEAD

Sorry Marcus!

Wincing as he sees the power of the creature's blows, Horus nevertheless steps into the room, and, calling on the power of the Old Gods of Osirion, takes a swing at it!

MW Cold Iron Nodachi, Smite Evil (ignoring DR): 1d20 + 6 + 3 ⇒ (13) + 6 + 3 = 22, for 1d10 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Still running, the golden hued sorcerer flees.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I applied the damage that is now directed at Marcus from round 1. The following is Marcus’s action for round 2.

Reeling back from the devastating blow of the creature, Marcus takes a five foot step out of combat, then calls to Gorum in his native language. “Verwijder deze wonden.”

Translated:
(Hallit Remove these wounds.

Cure light wounds on (Marcus): 1d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan moves around the mummy to flank with Marcus, then swings again with his scimitar.

Not an action: 5' step, as indicated on map
Standard action: Attack mummy
Attack (Scimitar, Flanking): 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage (Scimitar): 1d6 + 4 ⇒ (1) + 4 = 5

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba continues to attack the creature as well.

Full round action: Attack mummy
Attack (Bite): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Bite): 1d6 + 2 ⇒ (6) + 2 = 8

Attack (Claw 1): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (Claw 1): 1d4 + 2 ⇒ (4) + 2 = 6

Attack (Claw 2): 1d20 + 4 ⇒ (11) + 4 = 15
Damage (Claw 2): 1d4 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain is still running unless it dies

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Horus killed it before anyone else could do anything. I apologize that you had to wait a week to find that out.

As for loot, the mummy is wearing an amulet that glows magical. As for all of the "treasure" in the room, it is basically 1000 pounds of crap that if you took back to civilization would be worth about 500gp.

Where to next, Pathfinders?

Spellcraft DC20:
The necklace is an [i]amulet of mighty fists +1

Grand Lodge

Male Aasimar DEAD

Horus breathes a sigh of relief when the monster falls.

"Well, I am glad that *that* is over!"

After allowing time for healing to be finished...

Returning to the first room, Horus looks down the corridors to the left and right, before shrugging, and saying:

"Let's go right!"

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan nods to Horus and motions to Sahba to follow.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus uses his wand of cure light wounds on himself.

Wand of cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

After making sure all his things are in order, Marcus follows Horus.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Anyone have spellcraft?

Wayne will follow along waiting for the next monster to scrap with.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan has spellcraft, but at a +0...

Spellcraft: 1d20 ⇒ 11

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus visualy scans the area.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Boy, that was one scary mummy. She reminded me of a mother of this girl I used to date."

Logain takes a look at the necklace.
spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28

He informs everone about the necklace and suggests that the allosaurus wairs it.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus looks over at Logain and nods in agreement.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan nods his thanks and places the amulet around Sahba's neck.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney returns from fleeing a little sheepish.

"Magic can really F*(^ you up sometimes!!"

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I am at work right now... I will update when I get off around 10pm Pacific time.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside, though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war.

Six skeletal archers guard this approach to Sekh-pa-Mefer’s burial chamber. Two stand in the western chariot while the other four take up positions at the west end of the room.

Initiatives:

Marcus: 1d20 + 7 ⇒ (3) + 7 = 10
Wayne: 1d20 + 3 ⇒ (8) + 3 = 11
Darvan: 1d20 + 4 ⇒ (6) + 4 = 10
Logain: 1d20 + 2 ⇒ (9) + 2 = 11
Horus: 1d20 + 1 ⇒ (18) + 1 = 19
Sidney: 1d20 + 3 ⇒ (17) + 3 = 20
Skelly1: 1d20 + 6 ⇒ (4) + 6 = 10
Skelly2: 1d20 + 6 ⇒ (13) + 6 = 19
Skelly3: 1d20 + 6 ⇒ (5) + 6 = 11
Skelly4: 1d20 + 6 ⇒ (1) + 6 = 7
Skelly5: 1d20 + 6 ⇒ (6) + 6 = 12
Skelly6: 1d20 + 6 ⇒ (10) + 6 = 16

COMBAT ROUND 1
Sidney
Skelly 2
Horus
Skelly 6
Skelly 5
Skelly 3
Wayne
Logain
Marcus
Skelly 1
Darvan
Skelly 4

Grand Lodge

Male Aasimar DEAD

Just to help speed things along...

Horus hustles forward, drawing closer to the skeletons!

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain will cast shield on himself and walk into the room.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney fires a single shot of his force wand at the closest skelly.
MM damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I’m not sure if you want us all to post an action then resolve them all at once. Or wait till it gets closer to our turn in the initiative order. I am going to submit the following just in case you prefer the first and nothing happens that would change the action.

Marcus takes a full defensive stance and moves (20) foot into the room.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will step forward and drink a potion. Mage Armor.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Sidney obliterates one of the skeletons with his wand. Horus advances in to the room. The skeletons open up with a volley of arrows at the advancing paladin.

Skelly 6: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 1
Skelly 5: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Skelly 3: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Wayne moves forward and drinks a potion. A near invisible suit of armor appears around him. Logain casts a spell, causing a shimmering shield of force to manifest in front of him. Marcus moves into the room, adopting a defensive stance.

Skelly 1 shoots at Marcus.

Skelly 1: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Darvan is up! Marcus, you guys can post in whatever order you like, I will resolve everything in turn order, however.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan, seeing the skeletons, pauses a moment, bows his head, and concentrates. When he raises his head again, his teeth have become sharpened and his fingers have grown into massive claws. He roars at Sahba, then advances into the room.

Standard action: Totem transformation (natural weapons) - lasts for 1 minute
Free action: Handle Sahba (attack)
Handle Animal (Link): 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Move action: As indicated on the map

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba charges into the room, going for the first visible creature.

Full-round action: Double move, as indicated

Grand Lodge

Male Aasimar DEAD

Stoically accepting the arrow blows, Horus strides forward, and delivers a punishing blow to the closest skeleton...

MW Cold Iron Nodachi: 1d20 + 6 ⇒ (20) + 6 = 26, for 1d10 + 9 ⇒ (5) + 9 = 14 damage.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus quickly moves towards the skeletons across the room.

Marcus will make a x4 move across the room.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will double move forward.

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