Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


1,151 to 1,200 of 1,789 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

There is no answer. At this point, a guard that you recognize from the Goblin attack, Jacinth, comes over.
"Everything all right here, friends?"


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

knowledge local Tatsuo: 1d20 + 2 ⇒ (9) + 2 = 11

Despite Asa's abrubt accusations the moment he saw the guard he moved torwards her. He felt almost ill as he began to speak.

bluff: 1d20 + 1 ⇒ (18) + 1 = 19
Plus one to check above is Jacinth might find Calin attractive

"We are here, investigating reports of a goblin disturbance... since we are the experts I was leading the heros here. There will be a full report to the sheriff of course Guardsman Jacinth. It would be helpful if maybe you uh.. kept the townsfolk away just in case. You may need other guards to set up a perimeter?"

He began hoping to well get her to be in a place he thought they were about to break into.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Looking first at Calin, then at the guard, Asa shrugs.

"We are doing what we do best. Saving the day, off course. Do what you do best and keep the innocent from entering or the guilty from fleeing."

So saying, Asa conjures up an acid ball in her free hand.

"We are coming in. If you are friendly best be keeping all extremities away from weapons and where we can see them!"

So saying she lobs the ball at the door handle.

Acid attack - door knob: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d3 ⇒ 3


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

His shoulders slumped slightly. He wanted to hang his head and put his whole face into the palm of his hand. 'Why in the lights name could she have not just waited til the guard left to break into the place.' He thought to himself smiling hoping the guardswoman didnt well take things the wrong way at all.

All seriousness totally involved I love the dynamic involved between these two.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Can't wait to see your plan

At the rusty dragon Selaros went to his room to pick up the old glaive, to have a backup weapon. As he comes down again "Guess I'll bring this old thing with me just in case. I'm ready to go when you are."

Selaros didn't care for the talk with the guard and found his tools of the trade "No need to destroy the door, if we can open it." He squats down to have the lock in eye height and begins fonding the locking mechanisme.
Disable device: 1d20 + 7 ⇒ (19) + 7 = 26


Jacinth gives you a frank look.
"Calin...come on now. I'm not an idiot. I know something's amiss here, but you've earned more than enough trust amongst the guard. I will set up a perimeter, but if something is amiss here, one of you should go contact Sheriff Hemlock. Someone that can move unencumbered by armor. Perhaps you, Selaros?"

Easy plan, Batman ;)


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

"Hmm. Might be a good idea, but I'd have to get all the to the Sheriff to don't give anything away."
When Selaros is finished working on the "damage" lock he rises and turn his attention to the guard "That might be a good idea, if the rest of you can handle yourself while I info the her of what we are doing?"

Where is the sheriff's office compared to the Rusty Dragon?


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Rolling Craft and Perception to see if Asa recognizes the older glaive.

Craft Weapons: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 ⇒ 14

"Sorry, you are right." she says to Selaros and backs up to allow him access to the door.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

After the guard gives his blessing Rast prepares to enter with the others. Just in case it is to dark inside he cast [u] light [/u] on his mace thinking this will make him look more prepared.

"Thank you. We will check what is going on."

[i] If we can keep from killing each other we can do some good here. [i]


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa reads the note and shakes her head. "Has the brother been around lately? I don't remember seeing him in the Dragon. I wonder if this has anything to do with the father's visit last night." She tries to keep her voice down so the guard won't hear.

-Posted with Wayfinder


Selaros, the Rusty Dragon is southeast in Sandpoint, pretty much on the other side of town from the Garrison, which is just north of where you are at the Glassworks.


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

"I'll go and inform the sheriff quickly, should only take me a few minutes to run there." Selaros says running towards Rat Alley to get out on the main street closer to the Garrison. "I might have to use the old glaive, the Inn seems to far away."

Wasted before I do the change I much time would I need to run to the Inn bare in mind I need 1 min to change?


At a full run, I'll say it's six minutes total; run there, change, and back.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

did he get the door open or not? Cause if not well... gonna have to clear the way for charging half elfs :P


Ah, sorry! Yes, Selaros' check was sufficient.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Did Asa pick up on the weapon being the same as the Desna Knights?


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

That's rather far they could be done inside by the time I get back. I guess the Garrison is building 10 or 11 on the map of Sandpoint.

Selaros founds a guardsman outside the Garrison "Guardsman can you give the sheriff a note from me? Tell her the Sandpoint heroes are investigating the glassworks for goblins hiding there."
As the guards goes to find the sheriff Selaros returns to Rat Alley finding a obscured place to make the change.

Should take me 2-3 mins to do this, tell me when I can return Wasted


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Going to assume given lack of yay-nay that she doesn't.

Nodding thanks to Selaros as he leaves to get the sheriff, she proceeds to open the unlocked (slightly damaged) door.

"Ameiko, we are coming inside."


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa casts light on a rocks she finds, and picks it up. "Let me know if you want this tossed into the building."


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen draws her rapier but then holds its blade close against her right leg so passersby will be unlikely to spy it from a distance. She waits semi-patiently to see if anyone's going to give orders or if folks will just start swarming inside when they've got the opportunity.

If you need to bot Shae tonight or tomorrow, she can be Eloisa's bodyguard or maybe someone else's flanking buddy.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

He unlimbered his shield and carefully took out his flail, He gave a slight pause and in general looked at everyone.

"Be careful, Miss Amieko and miss Agustianna, may be some sort of hostages, takes as much care as you can to keep them from harm."

He began not looking at anyone in particular but he avoided looking torwards one person in general. If Asa had nor already entered the building he would, shield up eyes alert and ahead looking for trouble.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Asa rolls her eyes at Calin.

"Obviously. After you, oh level headed one."

With an almost mocking half bow, she holds to door open for Calin to lead the charge.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Clearly I missed something last night between these two.

Looking between the two for a moment.

"Lets move in slowly. Desna will guide our feet as needed."

Rast move in behind Calin and Asa as they enter.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen takes a moment to load her light crossbow before slipping inside the glassworks.


You enter the Glassworks. This is clearly a display room for customers to browse, with various bits of worked glass on display.

There are three doors, one to your left, one in front of you and behind a counter with a ledger on it, and one to your right.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen begins thumbing through the ledger while waiting for the party leader(s) to decide on a course of action. Or come to blows! she thinks with an amused smile.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Perception: 1d20 ⇒ 11

Asa looks around intently, trying to determine if Ameiko had been there recently.

"Anyone know what those lead to?"


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

"The counter is clearly the store front as it were... one of these rooms probably leads to storage, but..."

He slid around the counter top for the door in the middle. He grabbed the handle and threw the door open.

"Master Kajitsu! Miss Ameiko?"

He yelled clearly not familiar with the idea of stealth. Taking a quick peak he stepped into the room it led too.

UNless of course that door was a closet, cause walking into a closet is just silly.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Please let it be a closet.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

The tragedy.. i didnt realize you were team Asa not Team Calin. *laughs* im teasing i hope its a closet too


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Brandishing her falcata in one hand, Asa walks to the left hand door and tests to see if it is locked. Begrudgingly turning to Calin, she addresses his back as he walks to the counter.

"Eh bien, c'est certainement un endroit intéressant pour avoir une réunion. Surtout à minuit, où la lumière des flambeaux aurait des effets bizarres sur la marchandise."

Elven:

"Well, this is certainly an interesting place to have a meeting. Especially at midnight, where torchlight would have odd effects on the merchandise."

"I am surprised she didn't ask one of us to come with her, given the earlier dust up with her father." She adds in common.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa stands in the center of the display room, and waits to see if closets are opened or if someone comes flying out of the darkness at the group. "Do you think yelling will help? If they are in trouble, we just lost any chance of sneaking up on them" She points out to Calin.


Now that you're all in the building, you all actually hear the roar of furnaces from deep within the building. It's not out of place; this is a Glassworks, after all. But it's entirely possible that you were not heard.

Calin, the door opens to a hallway. It's about twenty feet long, with the wall ending on the right and opening to what appears to be another hallway. There's a door along the right wall before it ends. The door is closed.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

To Asa
"Maybe she did not think her family a real threat. Most wouldn't."

I wonder if my father would think me a threat if we met?


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Not spying anything of interest in the ledger's last few entries, Shaedeen keeps quiet, casually examining the inter-party relationships of the Heroes of Sandpoint.

"Eloisa makes a good point," is her only contribution...to this point.


Male Human Paladin (Oathbound) 3 | HP 34/34 | AC 18 Touch 15 FF 13 | Fort +8 Ref +8 Will +7 | Init +5 Perception +7 | Lay on Hands 5/Day, Smite Evil 1/Day

Merrick has his bow ready to go, hanging in the back of the group and keeping an eye out. An arrow is fitted but the bow is not drawn.

"Perhaps the sneaky of us should proceed in case there's trouble? It is, after all, odd for the furnaces to be active but no one to be at work, is it not?"


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

"Well, I'd hardly call myself sneaky, but I can move rather stealthily when I wish to," Shaedeen offers. "Want me to scout ahead a bit?"

If given the OK to scout, Shae will Take 10 for a total Stealth of 19.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Asa nods. "Might be useful to know what we are facing, but don't take unnecessary risks. If you see them, come get us."


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shaedeen returns Asa's nod and scoots quietly to the first door on the right before listening outside it and then trying to crack it open enough for a peek inside.

Not sure if that's two separate Perception checks or not, so I'll roll 'em to be safe.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

This would also be a good time to remind the GM that Shae's got the trap spotter rogue talent.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

Rast stands to the side, shifting from foot to foot uncomfortably.

Sneaky? Not my strong suit but at least I am only wearing leather I guess.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

While they wait for Shaedeen to finish scouting, Asa turns to Merrick.

"I hope that now is not the time to find out, but I trust that your bow is to your liking? We still have a full tusk from the boar if you need a replacement." Asa pauses, then adds to the group, "Well, or use in weaponry for anyone else who wishes it. If no one wants it I might just make something for myself with it, or something to sell later."


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa follows Shaedeen as far as the first hallway area, and waits to see what happens.


I will take trap spotter into account

Shae, the door opens into a small storeroom. You see an entrance across the room and estimate that it leads back to the main entrance.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Shae exits the same way she entered the room, spots Eloisa, and mouths the word "Storeroom" before shaking her head. Then she proceeds to the next passageway, peering around the corner before slipping forward again.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Will keep taking 10 on Stealth checks for a total of 19.


The passage opens into a hall going left, essentially parallel with where you were. On the left, there are two rooms with closed door, and there is a closed door straight in front of you beyond the rooms.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

To save some time, I'll roll Perception checks in spoilers for each of the doors; Shae will go in order. Her MO will be the same: listen at the door, then peek inside.

Left Door #1:

Perception (listening outside): 1d20 + 5 ⇒ (5) + 5 = 10
Perception (peering inside): 1d20 + 5 ⇒ (19) + 5 = 24

Left Door #2:

Perception (listening outside): 1d20 + 5 ⇒ (8) + 5 = 13
Perception (peering inside): 1d20 + 5 ⇒ (7) + 5 = 12

Door at End of Corridor:

Perception (listening outside): 1d20 + 5 ⇒ (20) + 5 = 25
Perception (peering inside): 1d20 + 5 ⇒ (5) + 5 = 10

NOTE: The Paizo boards are malfunctioning and aren't letting folks know there are new posts in a thread. They're aware of the problem and are working on it.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Asa takes a few test swings with her falcata as she passes the time idly.

"So why is the place running and no one here? Furnaces require someone to man them, so why lock the storefront? And why would her brother pick this place to meet of all places in Sandpoint? Does he work here?" You can tell that she is more asking questions to herself than expecting anyone to answer.


Spells Prepared:
8/day—force missile (1d4+1) 2nd - Protection From Evil, Communal, Spontaneous Immolation x2 1st— mage armor X2, Burning Hands, summon monster I, Ray of Enfeeblement, Ray of Frost, detect magic, light, Message
Init +7; Senses Perception +10 hp 21/21 Fort +2, Ref +4, Will +4 AC 13, touch 13, flat-footed 10 (+3 Dex)

Eloisa continues to follow as far back as she can, and just keeping Shae in sight. She turns and if she sees anyone behind her she'll relay Shae's message.

Stealth: 1d20 ⇒ 3


You may roll a Knowledge Local check to see what you might know about Ameiko's brother.

Shae, the two rooms are small supply rooms. One looks like it has cleaning supplies; the other, parchment, quills and ink.

The other door leads to a much larger room. The room is, however, a wreck; there is a large table with several chairs. The chairs are all overturned and the surface of the table has been damaged. What appears to have been a deck of cards is scattered about the room.

There is a door immediately to you right, on the same wall as the door you came in from. There is a door on the left wall. The wall continues to what appears to be a small room, also closed by a door. There is another door straight across from where you are. All are closed.


Female Dhampir Magus (Bladebound Kensai) / 3 | AC 18 T 17 F 11 | HP 15/18 | F +3 R +4 W +3 | Init +3 | Perc +2 | 4 / 4 Arcane Pool

Knowledge: Local (untrained): 1d20 + 4 ⇒ (19) + 4 = 23

Asa seems to finally lose patience and storms after Eloisa to check on her and Shaedeen.

1,151 to 1,200 of 1,789 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords Table 1 (Closed) All Messageboards

Want to post a reply? Sign in.