Rise of the Runelords - Pathfinder Society (Inactive)

Game Master JCServant


2,001 to 2,050 of 2,437 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"I would have healed you sooner, but I didn't want to go back and forth with your health the whole time. I would just have ended up out of spells. Let me see how our fallen foe is fairing."

Heal Check: 1d20 + 9 ⇒ (10) + 9 = 19

"He's dead Jim!" Just kidding, I hope not.

"That makes a second person that has ran off to warn others. Should we follow her or finish clearing out this floor?"


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

If the guy is alive, we pillage his equipment, money, valuables, and magic items. We tie him up, cure him, and ask him questions about who he is and his involvement with the goblins and attack on the town.

Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26

If he tries to say he's not involved with the goblins:
"Why should I believe that? You called this your place and it is infested with them. Speak the truth!"

If Brenton believes he's being lied to:
"I'm not buying that! I'll have the truth from you." Brenton causes pain (he doesn't want to torture him, but give him a something that hurts; like a b-itch slap).

Heal (interrogation pain): 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

I'm just a mercenary, paid to protect the premises around here and the pretty lady you just scared off. Yeah, Nualia asked me to help plan the assult on the town. Paid me well enough to do so. But, you know, maybe not the best decision I've made. I know the people there didn't really deserve that. I didn't realize you all were from there though. I'd like to help if I can.

He has +1 Banded Mail and 400gp worth of gold, misc gear, etc.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Is Nualia the pretty lady we just scared off? If not, who is Nualia?

Grand Lodge

No, the pretty one is Lyrie. Nualia is the boss. She's after something in the lower chambers below, but I'm not sure what. I've never been down there. She warned me never to go further than these rooms, and I saw way. To the south, she has a temple room or something there some sort of dog beasts guard. Scared the piss out of me, they did. They're howlin' will put chills down anyone's back. Over in the east cave there's some sort of wiggly monster, from what I've heard from the gobs, so I didn't even look.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Speaking to the party, Do any of these creatures ring a bell with you?


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton asks questions about the beasts to see if he knows about the ones the fighter is talking about.

Knowledge Dog: 1d20 + 7 ⇒ (7) + 7 = 14
Knowledge Wiggly: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Unfortunately, the fighters doesn't have a good enough description to help you figure out what they are.

Again, sorry and stuff. I guess I just made some bad decisions.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax eyes the man attentively as he speaks, attempting to ascertain the honesty in his words.

Sense Motive: 1d20 + 9 ⇒ (2) + 9 = 11

He will step aside with his companions to discuss what to do with the man.

If Zeriax belives the man to be honest:

"Everyone deserves a second chance in life, as I am sure all of us have been given more than once... I would take him along with us, and confirm that what he tells us is true. If it is so, and he proves truthful, I would put in a good word for him when he is delivered to the authorities in Sandpoint"

If Zeriax does not believe the man:

"I do not trust this one - it is easy to falsely admit mistakes after being defeated, and honorless men have no qualms in lying as much as needed to save their own skin. I would rather tie and lock him up where we found the trapped horse until we return, lest he betray us at the first chance..."


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Tell us more about this Nualia. Why is she interested in hurting the town?"

"I agree with you Zeriax." In either case,

Grand Lodge

She doesn't really talk much with me. Spent most of her time alone, or with Tsuto. When we were planning the attack on the town, she mentioned something about offering the entire town up as a sacrifice for her goddess.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

That can't be good at all...

Grand Lodge

Zeriax:
You do believe him, Zeriak. He seems honest in his repentance.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"With Tsuto..." Zeriaxs' eyes narrow as he remembers the mans' betrayal back in town - "If my companions agree, I would offer you a chance to prove that some measure of truth can be garnered from your words, and that your choices have been nothing but mistakes..."

"This sacrifice you talk about is nothing but madness, a madness that must be put down - your knowledge of this place would be your single chance at starting the path to atone for your misdeeds so far - later on, and depending on your actions and assistance, we may compliment your efforts with the authorities, and request leniency - this would be my offer, but we are a group and the groups' will is final"

Turning to the others, he adds - "What say you friends?"

Grand Lodge

I don't know much if you're going further in this floor, or even down to the lower floors. I was forbidden to go down there, and the creatures on this one kept me from getting to curious. However, I will happily lend my sword and shield, and even take point if need be.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

If Brenton believes him:
"I believe him also Zeriax. We should allow him to make amends, but this in no mean gives him a free pass. We both will speak to his good deeds when we arrive to town."

"After you Orik!" Brenton motions to the southern door.


If Brenton doesn't believes him:
"We can't trust him. Let's take him back to town. That would give us a chance to rest up."


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon is not quite sure if he believes Orik or not....

Grand Lodge

Brenton:
He seems trustworthy


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton believes him.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"Before we decide to let him fight for us, do we let him keep his equipment?

Grand Lodge

Since you're a cleric, I'm sure you can tell I'm speaking the truth. I don't want to offend the gods more than I already have. If you don't believe me, I understand. I'll turn myself in, or you can tie me up here.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Give him his stuff, but I am keeping an eye on you!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax hesitates momentarily, then nods - "Very well then, you will have a chance to prove yourself - betray us and you will be the first to fall, no matter what"

Grand Lodge

We'll get things officially on the road again tomorrow afternoon, as I have to miss a bit of posting time in the morning. TTFN!

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

That wizard was very fetching....

Sorry... what? Who's this now?

He appraises the warrior.

A man who sells his loyalty is difficult to trust, I'm sure you agree. We'll give you a chance to atone. For now.

Grand Lodge

The party moves on.

The lower four feet of the walls in this empty room are covered with crude drawings in mud, blood, and paint. Most of the drawings show goblins engaged in some sort of violence against humans, horses, or dogs. One picture on the north wall is at least three times the size and complexity of the other scrawlings. This image shows Thistletop from the side, the goblin stockade perched atop it like a crown. A cave has been drawn into the center of the image, and looming inside is what appears to be an immense, muscular goblin with snakelike eyes and a dogslicer in each taloned hand. If the scale compared to the rest of the drawing is to be believed, this goblin must be at least thirty feet tall.

Map Updated.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Nice painting ,says Hardegon dryly. What do we have here? poking his sword tip at the illustration of the large goblin...


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"I wonder if that is what we heard earlier when I dropped a rock into the cavern."

"When do you need to rest child?" he asks Emrys. "Do you have enough for one more big encounter?"

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Emrys looks grimly at Brenton.

I have saved some of my most powerful spells but I have little left, it's true. I have a couple of scrolls left as well... he shakes his head.

Let's just hope that; he points to the picture of the giant goblin. is exaggerated.

I have;
2x level 2 spells
2x scroll of colour spray
1x scroll of grease
1x scroll of snowball (CL2)

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Knowing they should stop and recover their power and yet deciding to press on anyway, Emrys indicates the door from this chamber.

Care to take the lead Orik? No offence but id rather have you somewhere I can see you for now.

Grand Lodge

Yeah. No prob. And I can tell you what I do know. Up ahead, to the right, is the chick's temple sanctuary. It's protected by monstrous dogs. To the left is the cave of some monster so terrifying, none of us go there. Directly down to the south is where the goblins usually eat and such. I usually avoid going in there cuz of the smell. No matter which direction you want to go, I don't know much beyond those rooms as I mostly kept to myself here. Which way do you want to go?


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Oh boy, sounds like fun any way we turn, says Hardegon dryly...

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

I could help in defeating the dogs and goblins. Whatever that creature is, it might be beyond us. Or on the other hand, we could try to tackle it with everything we have left. Either way I don't know where we could rest safely in this place.

He ponders.

Maybe in with the horse. Goblins are scared of horses right?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"To be honest, I do not believe we would be allowed to rest inside this place... They will certainly come looking for us"

Zeriax loos over the group - "I would like to press forward and strike a decisive blow to them - directly at the sanctum perhaps?"


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"I vote for the easier road to start with. Let us take down the goblins first."


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Very well then, though we risk being more tired out when we have to deal with their apparent leader"

Grand Lodge

I never liked them either, the guardsman replies.

He move quietly up on the door, and listens carefully.

1d20 ⇒ 11

Confident that nothing is there, he opens the door slowly.

A single lantern hangs from a hook on the wall next to where the stairs enter this room from the north. Several rickety doors open into this room, and a few discarded dog pelt rugs lie forgotten in the northeast corner. Several doors stand closed around the room, and you see a staircase going up.

Map Updated


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton listens to door #1

Listen: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon examines the pile of dog pelt rugs carefully...

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax stands motionless in the middle of the room, his eyes locked on their captive and his actions, and his ears attentive to noises coming from surrounding rooms.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Emrys keeps an eye on the way they just came, fearing the jaws of a trap closing.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

You hear gurgling and screeching from Door 4.

You don't want to go in there. Trust me. I can tell you in that door (#3) there are numerous personal quarters...mostly the goblins, and my room as well. I only walked through here to get to my room, and tried to ignore the others as much as possible as I sent about my duties. To the west is where they keep prisoners, though there are none right now.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Sense motive: 1d20 + 1 ⇒ (9) + 1 = 10

Hmmmmm....

Grand Lodge

You're not sure whether to trust him. Which way do you all go?

You find nothing in the dog pelts. They smell very foul.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Why dont we want to go in there? Emrys indicates the gurgling, screeching room.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax leans in on the door (Door 4) and tries to ascertain exactly what the noises are.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"If we can get keys to the cells, we would have a place to put any goblins that surrender."

Grand Lodge

Orik shrugs. Go ahead. But don't say I didn't warn you.

You suddenly hear high pitched shrieks from the room before it suddenly quiets down.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Orik. You didn't answer the question. What's in there?

Emrys is growing very suspicious of the warrior. His hand slips into his spell component pouch.

Grand Lodge

Told you before, I don't know. I didn't poke my head where it didn't belong. I can tell you the goblins avoid that room, and that's good enough reason for any of us to do the same...just in case the high pitched screams weren't enough reason. The only other thing I can tell you is that I saw them throw some raw meat in there once.

2,001 to 2,050 of 2,437 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords - Pathfinder Society All Messageboards

Want to post a reply? Sign in.