DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

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Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

I certinally would like to keep going if the others do. This is my last game in the system that I love the most.

ALso, we got a huge loot pile.

Once the others chime we can figure out the party balance. Would not want to make Trox range but could find a way to provide some healing with a rework in a pinch.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

No PFS for me. I can take the Infusion discovery to pass out my healing extracts, but rebuilding for ranged is more than I want to do.


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

I'm in to keep going!!


Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |

If we buy some healing wands, Cordwin could take on more of a healing role since, yes, ranged attacks are not his strong suit.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

Definitely want to keep going. So we would just keep it at 5 players?

Do we really need a ranged player?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Probably not, although there are times it's good to have one.

I would prefer to keep it to 5 players, but that may be colored by having had to bot Erond for like half a year; I'd rather not take the chance of getting someone else who ghosts on us.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

BTW, if you give the magic items looted from the Black Arrow rangers back to them, you'll get a pile of xp.

Also, I was wrong about Barl’s spellbook; there are a few spells in it that Reynard can copy into his formula book. I'll get the whole list up later.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

100% we should return their property.

Five is good for me, the AP's are written for four players after all.

We are melee heave. I would not be against reworking Trox to be a ranged specialist. Pretty much a redo but it could be effective. What do the rest of you think? I could simply go ranged fighter or switch it up to the ranged magus which is a class I really like. It gets us a bit more arcane as well.

Thoughts?


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

My original character, in a game that failed to continue, when I came back to the game was a ranged magus.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You're definitely a little weak on the arcane side.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

Speaking of the Black Arrows, I forget if we've discussed Leadership. Could someone take that and get a Black Arrow (or maybe Shalelu) as a cohort to help with the ranged side?


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote:

Barl's spellbook contains:

Cantrips: Acid splash, detect magic, detect poison, read magic, dancing lights, flare, light, ray of frost, ghost sound, bleed, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation
L1: Chill touch, magic missile, ray of enfeeblement, cause fear
L2: Ghoul touch, spectral hand, blindness/deafness, command undead, false life, scare
L3: Fireball, fly, ray of exhaustion, vampiric touch, gentle repose, halt undead
L4: Animate dead, fear, bestow curse, contagion, enervation

As far as I can tell, the bolded spells are the ones that Reynard can copy into his formula book.

I have Fly already, but I can take False Life. I always wish Alchemists had more stuff on their formula list, even stuff that would be wildly impractical 99% of the time. Imagine an Alchemist that had somehow gotten immunity to fire drinking an extract of fireball in the midst of a pack of enemies! It'd be hilarious. Even moreso if he could brew potions of it then arrange to sell it to villains under the guise of a potion of, say, Resist Fire or Protection from Fire!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Reynard Freeman wrote:
I have Fly already, but I can take False Life. I always wish Alchemists had more stuff on their formula list, even stuff that would be wildly impractical 99% of the time. Imagine an Alchemist that had somehow gotten immunity to fire drinking an extract of fireball in the midst of a pack of enemies! It'd be hilarious. Even moreso if he could brew potions of it then arrange to sell it to villains under the guise of a potion of, say, Resist Fire or Protection from Fire!

I think most alchemists call those "bombs."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Let me know when you want to start the next part.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

I've been sick the last several days (and still am). I'll get caught up as soon as I have the energy.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Same Druamin, headaches so bad they gave me a CAT scan. No issues seen and they have faded so... whatever.

I thought about it and I am going to switch up Trox if that is ok with you DM. It would need a gear redo as well, if this is ok how should i handle gear and what not. I am happy with it just changes and no one says anything.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sounds reasonable. I'll try to keep things moving, but not start any fights until you're done with the conversion.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Can i just reset with wealth by level?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sure, unless you have a unique item from the AP.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

For you approval Trox sheet is linked and the summary is below.

Trox the Magus

Trox Ragmend
Half-orc magus (eldritch archer) 9 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human, orc)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 18 (+8 armor, +5 Dex)
hp 57 (9d8+9)
Fort +8, Ref +11, Will +8
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +2 corrosive composite longbow +14/+9 (1d8+4/×3 plus 1d6 acid)
Special Attacks arcane pool (+3, 8 points), improved spell combat, magus arcana (arcane accuracy[UM], empowered magic[UM], reach spellstrike), spell recall, spellstrike
Magus (Eldritch Archer) Spells Prepared (CL 9th; concentration +13)
. . 3rd—gloomblind bolts[ARG] (2, DC 17), haste, ray of exhaustion (DC 17)
. . 2nd—cat's grace, mirror image, scorching ray, stone discus[ACG] (2)
. . 1st—magic missile, shocking grasp (3), snowball[UW] (2)
. . 0 (at will)—acid splash, detect magic, light, prestidigitation, ray of frost
--------------------
Statistics
--------------------
Str 16, Dex 20, Con 10, Int 18, Wis 10, Cha 10
Base Atk +6; CMB +9; CMD 24
Feats Bullseye Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits big game hunter, deft dodger
Skills Appraise +12, Craft (bows) +11, Craft (woodworking) +11, Intimidate +11, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perception +10, Ride +9, Spellcraft +16, Survival +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Orc
SQ hero points, knowledge pool, medium armor, orc blood, ranged spell combat, ranged spellstrike, ranged weapon bond
Other Gear +2 mithral agile breastplate[APG], +2 corrosive composite longbow (+2 Str), arrows (60), blunt arrows[APG] (10), belt of physical might +2 (Str, Dex), cloak of resistance +2, efficient quiver, handy haversack, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (20), waterskin, 1,166 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool +3 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.

Benefit: You can spend a move action to steady your shot. When yo
Darkvision (60 feet) You can see in the dark (black and white only).
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Spellstrike (Su) As a full rd action, ranged spells can be combined with ranged attacks.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reach Spellstrike (Su) Touch spells increase range to close with ranged spellstrike ability.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

I think I'm finally back to the land of the living. I see we leveled up so I'll take care of that soon.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Druamin, that is me switching to a ranged character since we ran out of ranged damage.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

I think that the GM posted in an ooc tag that we're all at 10 now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Once you're leveled up, post in the Discussion thread.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

HP: 1d10 ⇒ 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You can definitely keep that, but remember that I have you roll d5+5 for d10 HP.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Right O on the HP, it was at the herolab default until you sighed off on the concept.

1d5 + 5 ⇒ (4) + 5 = 9
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (1) + 5 = 6
1d5 + 5 ⇒ (1) + 5 = 6
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (1) + 5 = 6
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (1) + 5 = 6


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

OK everything is updated and ready to roll. Now we have a bit more arcane power and ranged power.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The general rule is that if you'd normally roll a d(x) for HP, you roll d(x/2) and add x/2 for your HP. So for d10 you'd roll 1d5+5, for d8 you'd roll d4+4, and anyone using d6s would roll 1d3+3.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision
DM Carbide wrote:
You can definitely keep that, but remember that I have you roll d5+5 for d10 HP.

D'oh! Please remind us next time we level up. It's so long between level-ups that I *will* forget again.


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

HP: 1d4 + 4 ⇒ (2) + 4 = 6


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

Skarn is leveled, I just need to update my data on this profile.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Relevant to Trox now, how closely do you want arrows tracked? Might need to by a ass-load more I am realizing. Happy to just lose 100gp and say that covers me for a bit but if you want tracking I can do that too.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Erond got durable arrows and we assumed that unless there was something weird going on he would retrieve them after a fight.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It looks like Cordwin and Druamin still have to update to L10.

Trox, you rolled d5+5 for HP, and you should've been rolling d4+4--could you reroll your HP?


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Woops.

HP: 1d4 + 4 ⇒ (3) + 4 = 7
HP: 1d4 + 4 ⇒ (2) + 4 = 6
HP: 1d4 + 4 ⇒ (2) + 4 = 6

HP: 1d4 + 4 ⇒ (3) + 4 = 7
HP: 1d4 + 4 ⇒ (1) + 4 = 5
HP: 1d4 + 4 ⇒ (1) + 4 = 5

HP: 1d4 + 4 ⇒ (2) + 4 = 6
HP: 1d4 + 4 ⇒ (2) + 4 = 6
HP: 1d4 + 4 ⇒ (2) + 4 = 6

Never noticed the durable arrows before, bought a bunch of them and ketp the normal as well.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 7, Master Chymist 3 Buffed AC: 30 T:14 F:27 | HP:98/98| CMD:29 | F:+9 R:+10 W:+3 | Init:+3 | Perc: +13, Darkvision

I'm ready to go.


Male Dwarf Bard (Archaeologist) 10 | HP 63/ 63 | AC 15 | T 12 | FF 15 | CMB +6 |CMD 18 | Fort +5 | Ref +10 | Will +8 | Init +2 | Perc +22 |

Ugh! I am having trouble with PC Gen loading. I hope to figure out what's wrong with it soon.

HD: 1d4 + 4 ⇒ (2) + 4 = 6

EDIT - Got it working. Cordwin is leveled.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

HP: 1d4 + 4 ⇒ (4) + 4 = 8

Working on my leveling.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox would take the headband of vast intellect unless someone else did.

I would also now be interested in what spells are in the spell book now that Trox casts arcane.


NG Male Dwarf Druid 10 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 89/89 (Kobu: 95/95)| Fort +9, Ref +5, Will +12 | Init +5 | Percep +17 | CMD 20 (19 fl) | Conditions: none

All leveled up and ready to go.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

DM, mind giving me what we in the spell book we found, never hurts to add more spells in downtime.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I posted the spellbook contents in the Gameplay thread a month ago; see HERE.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Oh, i am so sorry. It didnt register at the time since Trox could not use it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm pretty sure that when this piece of the scenario was written the author assumed there'd be a full arcane caster in the party, so keep that in mind as this develops.


CG Male Dwarf Inquisitor 10 HP:112/112 AC: 23* TCH: 12 FF: 22 CMD: 23 (27 vs Bull Rush, Trip; +4 vs giants) | F+11*, R+4*, W+10*

The fact that we're not hindered by some pointy hatted weirdo should aid our cause you're saying?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Skarn Hornfels wrote:
The fact that we're not hindered by some pointy hatted weirdo should aid our cause you're saying?

...you could say that.


Status: | Darkvision 60 | Magus 10 | HP: 71/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

I am just glad Trox has not been put to sleep yet.

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