Andrezi Zeldana |
Andrezi takes another unlikely swing at the cougar.
Starknife: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10 (bless, squeezed)
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
GM DevilDoc |
Andrezi turns to his trusty star knife, but fails to land a hit.
Gogmurt fades back from the fight, and sends a bolt of fire from the tip of a wand at Volkar. Its just barely strikes, sizzling and burning into the dwarf.
Produce Flame: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
1d3 ⇒ 3
The cougar continues to go after Daelric, slashing with tooth and nail. Luckily, only one claw manages to get through.
Bite: 1d20 + 6 ⇒ (9) + 6 = 15
C1: 1d20 + 6 ⇒ (10) + 6 = 16
C2: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d3 + 3 - 1 ⇒ (2) + 3 - 1 = 4 <- Hey, I remembered the Adamantite, lol!!
Bold May Post
Cougar- 16 dmg
Daelric- 4 dmg
Kiera-6 dmg
Volkar- 6 dmg
Andrezi
Gogmurt
Andrezi Zeldana |
Seeing his friends injured and being rather unsuccessful with his weapon, Andrezi channels the healing energy of his goddess.
Channel Positive Energy, excluding the goblin and his cougar.
Channel: 2d6 ⇒ (1, 5) = 6
Kiera Videns |
Kiera wips out the wand of shocking grasp and stabs it at the cougar like a cattle prod.
Touch attack, squeezing: 1d20 - 4 ⇒ (7) - 4 = 3
Whifff!
GM DevilDoc |
The companions try to rally, with Andrezi healing the party while Kiera tries her wand, but is unable to connect.
Bold May Post
Cougar- 16 dmg
Daelric-
Kiera
Volkar-
Andrezi
Gogmurt
Volkar Glanral |
Volkar stepped forward following the retreating gobline mage. He focused his concentration as he did so realizing that the cougar was now much to close to him in the cramped quarters of the thistle tunnels. His ax lunged out at the giggling flame loving green skin.
[spoiler] dice attack 1d20 + 3 - 4 + 1 ⇒ (16) + 3 - 4 + 1 = 161d8 + 1 ⇒ (3) + 1 = 4 [/spoilers]
Daelric Morieth |
Unable to go for the Goblin anymore and realising that the Cat seems like a bigger threat to my cloth armoured comrades, I turn my attention to that first.
War-Axe Attack: 1d20 + 5 - 4 + 1 ⇒ (15) + 5 - 4 + 1 = 17
War-Axe Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Good job on remembering the Adamantine. Time to kill it quickly though, 3 attacks is a lot of damage in 1 round.
GM DevilDoc |
Volkar slashes his ax across the druid, while Daelric lays into the cat and casually buries his ax in the cats spine.
Gogmurt Disappears into the thistle wall, and erupts from the tunnel behind Kiera, launching another ball of fire at the woman.
Ranged Touch: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Bold May Post
Daelric-
Kiera- 10 dmg
Volkar-
Andrezi
Gogmurt
Kiera Videns |
"Gah!" Kiera shouts as the fire blasts across her. She wobbles slightly, then tries to gather her concentration to cast another spell.
Concentration: 1d20 + 13 ⇒ (1) + 13 = 14
Unfortunately she fails to keep her concentration and loses her acid arrow spell.
Andrezi Zeldana |
Andrezi casts a healing spell on Kiera before moving to create a path for Daelric and Volkar.
Sacrificing last Bless to use CLW.
CLW: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 (trait)
Daelric Morieth |
I wrench my axe out of the cat's spine and move in to protect Kiera from the flame wielding Goblin. Once in place I swing my now bloodied axe at the Goblin again.
War-Axe Attack: 1d20 + 6 - 4 + 1 ⇒ (8) + 6 - 4 + 1 = 11
But have more of my attention on Kiera's condition than the fight before me.
Volkar Glanral |
Volkar watched in disbelief as the goblin mage vanished back into the thistles and brambles. From off to his left he heard Kiera cry out in pain as a ball of fire flattened out across the woman. With a quick glance, he shifted and moved back to be closer to the nasty creature hoping to help if an opening arose.
GM DevilDoc |
Kiera loses her concentration, while Andrezi channels more healing power over the mage. Daelric and Volkar both reposition themselves, and Gogmurt easily dances aside from Daelric's clumsy swing. In return, Gogmurt lashes out with his flame blade at the stalwart dwarf, burning him. He then moves away from the companions, disappearing into the thistle walls.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bold May Post
Daelric- 7 dmg
Kiera- 2 dmg
Volkar-
Andrezi
Gogmurt
Kiera Videns |
Kiera prepares herself for Gogmurt's reappearance, starting a spell and holding the energies for his return.
Ready action: When Gogmurt makes his appearance, cast glitterdust to hit him (targeting as best as possible to avoid party members). DC 16 Will save or blinded.
Daelric Morieth |
I grunt as the blade of fire manages to slice through my armour easily and sears into my flesh. I am relieved when he finally removes it and fades into the shadows. I raise my axe and get ready to attack him as soon as he reappears.
Ready action : When he is visible again I shall attack him, moving towards him if need be.
Andrezi Zeldana |
Sensing that Daelric may very well be the team's best option for defeating this enemy, Andrezi reaches out at tap the dwarf on the shoulder, granting him a bit of luck.
GM DevilDoc |
The group readies their attacks, prepping for when the creature shows itself again. He pops out of the wall of thistles to send a ball of fire at Andrezi, but is instantly blinded by Kieras spell.
Will Save: 1d20 + 6 ⇒ (2) + 6 = 8
Conceal <50: 1d100 ⇒ 22
He still tries to shoot of a ball of fire, but it comes nowhere close to the companions.
Daelric rushes forward to capitalize, but isn't quite able to hit the mark.
Attack: 1d20 + 6 - 4 + 1 ⇒ (8) + 6 - 4 + 1 = 11
End of turn will save: 1d20 + 6 ⇒ (18) + 6 = 24
Just as the team rushes him, he is able to brush some of the dust frrom his eyes in order to see!
Bold May Post
Daelric- 7 dmg
Kiera- 2 dmg
Volkar-
Andrezi
Gogmurt
Kiera Videns |
Lacking anything else, Kiera is back to hurling tiny bursts of acid.
Ranged touch attack: 1d20 - 4 ⇒ (6) - 4 = 2
Acid damage: 1d3 ⇒ 1
Andrezi Zeldana |
Daelric should have a bit of luck and get to try that d20 roll again.
Andrezi pulls his new acquired wand from his belt, tapping Daelric on the back.
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
GM DevilDoc |
Ak! I thought Bit o luck was a +1 to attack. My bad. Since I rolled the first, I will let him roll the second.
Andrezi Zeldana |
Ak! I thought Bit o luck was a +1 to attack. My bad. Since I rolled the first, I will let him roll the second.
No worries, he should have the +1 attack from the bless anyway. :)
GM DevilDoc |
GM DevilDoc wrote:Ak! I thought Bit o luck was a +1 to attack. My bad. Since I rolled the first, I will let him roll the second.No worries, he should have the +1 attack from the bless anyway. :)
THAT'S where the +1 was coming from... I knew there was a +1 in there somewhere..
Daelric Morieth |
Due to being Blinded from the Glitterdust he is Flat-Footed and has a -2 to AC. So hoping this will help.
Bit of Luck: 1d20 + 6 - 4 + 1 ⇒ (20) + 6 - 4 + 1 = 23
Critical Confirmation: 1d20 + 6 - 4 + 1 ⇒ (9) + 6 - 4 + 1 = 12
War-Axe Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Critical Damage: 2d10 ⇒ (5, 3) = 8
Seeing as the Goblin is still beside me, I swing at him again.
War-Axe Attack: 1d20 + 6 - 4 + 1 ⇒ (13) + 6 - 4 + 1 = 16
War-Axe Damage: 1d10 + 3 ⇒ (2) + 3 = 5
I feel a surge of energy come over me and my burnt skin starts to knit back together and heal, I glance behind me to See Andrezi there with a wand out, so I nod in thanks before turning my attention back to the Goblin.
Daelric Morieth |
Crit Re-roll: 1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18
Shame it isn't damage rolls, as they were all terrible damage.
Andrezi Zeldana |
Not all bad. The +3 you have to your base damage gets multiplied too, so you did 19 damage with that hit.
GM DevilDoc |
Not to get mushy or anything here, but I really do enjoy playing with this group. Yall are awesome about calling stuff out and making sure that everything is squared away. As a GM, that makes my life so much easier (as in Andrezi and Daelric above) and makes the game so much more comfortable for me that I know mistakes will be taken in stride and worked out. Thank you for being great like that! Just my two cents!!
Daelric moves in and gives the goblin a mighty smack with his ax, showing the greenskin exactly what he thinks about the cowardly tactics being used..
Keira tries to reach out and touch the gob with some acid, but misses her mark, while Andrezi heals Daelric with his wand. Daelric continues to beat the goblin almost senseless!
Bold May Post
Daelric-
Kiera- 2 dmg
Volkar-
Andrezi
Gogmurt- 19 dmg
I hope Volkar is doing ok.. he's not normally quiet this long..
Volkar Glanral |
Volkar looked about, being distracted by something off in the distance, and realized that the flaming green skin had appeared over near Andrezi. He moved in next to the other two men to be closer for a strike if opportunity arose.
GM DevilDoc |
That's fine, Volkar. I was just worried about ya. I'm glad all is busy but well!
Volkar pursues the running fight, but isn't able to get a swing in.
Gogmurt dashes back towards the Goblin dogs, looking for some allies before he turns and unleashes another ball of fire, this time at Daelric. AOO for Daelric
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (3) + 4 = 7 <--Dependent upon AOO
Bold May Post
Daelric-
Kiera- 2 dmg
Volkar-
Andrezi
Gogmurt- 19 dmg
Daelric Morieth |
Attack of Opportunity: 1d20 + 6 - 4 + 1 ⇒ (20) + 6 - 4 + 1 = 23
Critical Confirmation: 1d20 + 6 - 4 + 1 ⇒ (17) + 6 - 4 + 1 = 20
War-Axe Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Critical Damage: 2d10 + 6 ⇒ (7, 10) + 6 = 23
Wow! 2 Crits against this Goblin, very unlikely. If it is still alive I shall follow it and attack it again.
War-Axe Attack: 1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18
War-Axe Damage: 1d10 + 3 ⇒ (5) + 3 = 8
GM DevilDoc |
WOW!!! What a time for a crit!! Also, that negates the attack/damage in my last post.
As the scurvy little bastard tries to run past him, Daelric sets his feet, lines up his swing, and splits the goblin like a cord of wood, ending the reign of terror from this little frog skinned druid.
The goblin dogs continue to slaver and howl at the companions.
Volkar Glanral |
"Well done, cousin, well done indeed. Honor to you and your house was earned today." Volkar bowed slightly and then pointed at the dogs. "We need to be away from these things quickly, as they will only be calling more of the green skins this way. I say we move away from this place."
Daelric Morieth |
I flick my wrist, causing all the blood, skin and sinew stuck to the blade to fly to the floor. I leave the searching of the body to one of the others, keeping an eye out for any more approaching threats.
I speak to Volkar whilst keeping my vigil, "All of our families deserve the honour, as we all aided each other in ridding the world of another menace." I then glance to the others quickly before turning back to my main task, "What Volkar says is true, but could we use the noise of the creatures to draw the rest of the Goblins out to where we can dispatch them safely?"
Kiera Videns |
"Right. Let's keep moving," says Kiera in agreement.
After a moment's thought she says, "I wonder... if we can get over onto the island proper, maybe we can arrange a way back down to the water, so we don't have to constantly keep clambering back up through here if we need to go back and forth."
Andrezi Zeldana |
"Hold on just a second. Might be worthwhile to see if the little freak had anything useful on him." Andrezi says, casting detect magic over the goblin's body and gathers the eight potions, wand, armor, and cloak. "These things are magical."
Spellcraft Potion 1: 1d20 + 6 ⇒ (15) + 6 = 21 - Cure Light Wounds
Spellcraft Potion 2: 1d20 + 6 ⇒ (8) + 6 = 14
Spellcraft Potion 3: 1d20 + 6 ⇒ (18) + 6 = 24 - Tree Shape
Spellcraft Wand: 1d20 + 6 ⇒ (3) + 6 = 9
Spellcraft Cloak: 1d20 + 6 ⇒ (14) + 6 = 20 - Cloak of Resistance +1
"Alright. These four potions are minor curatives, we should each take one. Those two are tree shape. I'm not sure on the other two. Unfortunately, I'm at a loss as to what the wand does, but the cloak with aid in defense against spells, poisons, diseases and whatnot."
Kiera Videns |
"Oh. Oh! Of course! Sorry, I got distracted."
Kiera follows up with a detect magic cantrip of her own.
"Hmmm..."
Spellcraft: Potion #2: 1d20 + 10 ⇒ (17) + 10 = 27 "Speak with animals? All right..."
Spellcraft: Wand: 1d20 + 10 ⇒ (18) + 10 = 28 "Produce flame? This is kinda useless to us, I think, I guess we can sell it."
Daelric Morieth |
I look a little hurt that my suggestion is ignored, but forge on anyway. Once everything has been identified I look around at everything, "You share it out among yourselves, I don't need any of it. My armour helps protect me from most injuries and I don't really want to become a tree. As for the defense against spells, poisons and diseases, I have already received that blessing from the blood of my Ancestors. Speaking with animals could be useful for information, if someone with a silver tongue was to use it. Making fire would be nice in an emergency, unless we are unable to activate it."
Volkar Glanral |
"Not sure which would be of help, but keep them as we can most certainly use them," Volkar said. He headed back up towards the island trying to make sense of the pathways.
GM DevilDoc |
The companions identify and then sort out the gear from the druids body, and Volkar continues to act as a scout of sorts.
As Volkar heads north towards the island, it seems that others shared Daelrics idea.. Volkar can see two goblins on riding dogs barreling across the bridge and headed right for him.
They are still on the bridge.. but will reach Vokars position next turn.
I will add these items to the list on the campaign tabs, and will divvy out the health potions between you. The rest for the community pot!
Andrezi Zeldana |
Andrezi follows along behind Volkar. "Two on dogs incoming." the priest says to the others as he prepares his crossbow.
GM DevilDoc |
Do yall want to confront them within the tunnel itself, or do you want to set up a fighting position elsewhere?
Volkar Glanral |
Volkar watched as the dog riding goblins approached. He scanned for some place in the tunnel where it opened to allow him to swing with a full swing.
GM DevilDoc |
Volkar, you can drop back towards Andrezi and Keira, that would allow some fighting room.
Volkar Glanral |
Volkar saw his best position was to drop back a bit and lure the beasts further into the maze.
"aim for the beast and that may send the green skins flying."
GM DevilDoc |
And with that, the goblins are upon the party! They charge up to the tunnel, jump off, and follow the dogs into the warren, coming at the party with blood in their psychotic little eyes.
Kiera Videns Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Volkar Glanral Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Daelric Morieth Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Red Goblin Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Blue Goblin Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Red Dog Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Blue Dog Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
The Red dog is unable to get past the goblins leading the charge, but the goblins are more than happy to pitch in. Luckily, they are so exuberant, that they don't come anywhere near to hitting Andrezi.
R vs A: 1d20 + 2 ⇒ (9) + 2 = 11
B vs A: 1d20 + 2 ⇒ (4) + 2 = 6
Bold May Post
Red Dog
Red Goblin
Blue Goblin
Kiera
Blue Dog
Daelric
Andrezi
Volkar
Kiera Videns |
Out of any of her powerful magic, Kiera settles for firing small bursts of acid.
Ranged touch attack: 1d20 - 1 ⇒ (12) - 1 = 11 (includes -4 for squeezing; apply additional -4 if she has to fire into melee)
Acid damage: 1d3 ⇒ 3