| Ringtail |
That you are.
Cyrdak and others nearby applaud the performance. The directer moves toward Alyoma with a big smile on his round face and shakes her hand.
"I think I've quite seen enough. That was magnificent! You are simply too modest. I think I have the perfect part for you, Miss. How would you like to play the hero, or should I say heroine, who smites the evil harpy queen, Avisera, at the end of the play? Of course you would. They play premieres in a number of hours, but don't worry if you have trouble memorizing all of your lines. I know a bit of magic myself and can Message you anything you forget. [He pauses to rummage through several large packs and chests on a wagon nearby.] Here are your props. Careful that's a real sword."
Mister Drokkus hands the sorceress a script written on several sheets of parchment along with a chain shirt and longsword.
Flitter, Ansruath, and Gorgoron help finish up some last minutes improvements on the scenery and props. Before long it is time for the play to begin that evening and the group sans Alyoma joins Aldern Foxglove in his balcony seating -unless I hear otherwise- as patrons file in and sit down in the general seating. The musician's in the orchestra pit play soothing tunes to quiet down the audience. Overall the building seems quite grand for such a small town.
Once the play begins all goes quite well. The performers all offer up outstanding performances though it is quite obvious that Allishanda is constantly trying to be the center of attention, even when it isn't her turn to soliloquy. Tardek's fireworks spectacularly augment the play.
About halfway through the play everyone can roll a perception check.
| Gorgoron |
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
| Ringtail |
1d20 + 10 ⇒ (8) + 10 = 18 + distance to nearest +3 = 21 Stealth
You may act on the surprise round with the goblins.
Your MAP
Reading the map: Stairs count as difficult terrain to move up, but not down. The black lines are rows of seating, they count as low walls (2 squares to move across and provide cover against ranged attacks originating on ther other side of the wall to those adjacent). The crossbeams are about 7' to 8' feet above the balconies, about another 10' past that above the stage, and another 5' past that above the general seating (just over 20' total). The crossbeams can be gotten onto with a climb check, and moved across at half speed with an acrobatics get. Taking damage will cause you to make and acrobatics check or fall. Questions?
Initiative:
Gorgoron 20
Ansruath 19
Tardek 18
Dehrisan 13
Flitter 10 (May act on surprise round - 1 standard action)
Goblins 8 (May act on surprise round - 1 standard action)
Alyoma 5
Now that the dice rolling and posting system isn't out to get me we can begin with a surprise round. Sigh.
| Flitter Whistle |
Access to the Map is restricted, or so it seems.
Catching sight of the Goblins, Flit lets loose a huge roar. "GOBLINS ON THE RAFTERS ABOVE! FLEE NOW!"
Grabbing his Crossbow, from where it sits beside him, Flit begins to load the weapon, swearing in Halfling.
| Ringtail |
Should be fixed now, sorry 'bout that.
Everyone can see goblins up in the crossbeams (see Flitter's spoiler above) as they begin their assault, once Flitter cries out and begins to load his crossbow. One saws through a rope, dropping a heavy sandbag atop Alyoma.
To hit Alyoma's flatfooted AC:1d20 + 5 ⇒ (12) + 5 = 17 Damage if a hit:1d6 ⇒ 6
The sandbag slams into her with a heavy thud. Another, above Allishanda takes a couple seconds lighting the wick on a fist sized, black bulb that he holds in his hand. An enterprizing goblin slides down a rope to the stage, holding a torch in one hand.
Climb check to slide down rope:1d20 ⇒ 17
The 2 goblins above the orchestra pits each work on lighting the fuses on large firecracker strips, while two others rummage in some leather sacks and pull forth long, slender, candle shaped fireworks. The crowd casts about and murmers in confusion, seemingly unsure if the current happenings are part of the program or not.
Everyone can declare for the round.
| Flitter Whistle |
Awesome. Hmm. Got my target! :)
Flit bellows a loud challenge, before leaping from his seat and sighting down his crossbow at the Goblin lighting the firework above Allishanda.
1d20 + 6 ⇒ (10) + 6 = 161d8 ⇒ 3
| Dehrisan |
"Space out! They've brought the fireworks!" Dherisan warns as he takes a measured step back.
Guessing at the contents of the leather bags the goblins hold, Dherisan points towards the sacks and sparks begin to erupt from their folds, threatening to set ablaze everything within them.
Dherisan casts Spark to set the goblins' bags on fire. I presume that if they're fiddling with the fireworks, the bags aren't actively attended to, which means they get no saving throw? Also, my family has just arrived in town, so for the next 8 days, my posting will be a bit sporadic. I should be able to check in when I wake up and before going to bed, but I can't promise much beyond that. Please feel free to puppet Dherisan should the need arise.
| Gorgoron |
Gorgoron Surprise Round - Initiative 20
Gorgoron sit engrossed by the performance, and notices nothing of the creatures sneaking into the playhouse. He is however fully armed on this occasion, having noticed that the Goblins (or their master) have impeccable timing.
Gorgoron Round 1 - Initiative 20
HP 10/10 Firebolts 6/6
Gorgoron leaps to his feat and shouts, "MOVE good people! Or those goblins will start killing people! THIS IS NOT PART OF THE SHOW!"
He raises a gauntleted hand and unleashes a white hot blast of fire at one of the goblins as it clings to the rafters.
The blast goes wide, but hardly waiting for it to connect or not, Gorgoron dashes down the stairs to the theatre floor, continuing to shout at the people.
Move to C12
| Ringtail |
I'll go ahead and resolve since it has been nearly a day. When Alyoma next posts, she can post two actions, one for this round and one for the next and I will put her first action at the top of the initiative order.
Gorgoron throws a magical bolt of flame, but it misses its target and harmlessly winks out of existance as it licks the roof. Ansruath hustles down the stairs, pulling his long, elven blade as he goes, shouting to disperse the crowd while Tardek makes his way down the other staircase leading to the balcony, crossbow in hand. Aldern moves back a couple of steps so that Dehrisan can get a goblin into range of his cantrip. And with a quick utterence the little freak's sack ignites. It looks quizically at the flaming back as it sparkles and pops before a loud explosion and bright flashes followed by a thick plume of smoke erupt next to him. I had you 5' step forward to get one within range of your cantrip. Best use of a 0-level spell ever. I could roll all of the damage dice worth of explosives and give the little bugger a reflex save, but I'm pretty sure it'll just turn out like- Within seconds a charred husk of goblin falls from the rafters and onto the lap of a woman who nearly faints with fright. The crowd seems to quickly realize that this is not part of the play and begins to rush for the exit. Flitter's crossbow bolt strikes home into the side of the goblin on the crossbeams who clutches at the wound, and stumbles for a second...
Goblin acrobatics:1d20 + 2 ⇒ (16) + 2 = 18
...but manages to retain his footing as he snarls and curses. He hurls the black bulb with the lit fuse down onto Allishanda where it bellows out a thick cloud of multicolored, choking smoke. Coughs can be heard from within the fog as the goblin then tries to slide down a rope like his ally...
Goblin climb:1d20 ⇒ 12
Falling damage:1d6 ⇒ 1
...he loses his grip along the way and tumbles to the stage, bonking his head on the floor and winding up in a concious, if not graceful heap. His friend who was already on the stage charges Alyoma with a torch.
To hit (+2 charging, -4 nonproficient):1d20 ⇒ 12
I think that would normally hit your flatfooted AC, but should miss due to the chainshirt prop that Cyrdak gave you to wear during the play?
One of the goblins who had fished out and almost lit firecracker strips move across the rafters above. One towards Ansruath...
Goblin acrobatics:1d20 + 2 ⇒ (20) + 2 = 22
And does so with surprising grace.
...while another does the same toward Tardek...
Goblin acrobatics:1d20 + 2 ⇒ (3) + 2 = 5
Falling damage:1d6 ⇒ 3
...but this goblin proves to be clumsy and winds up on the floor like his comrade on the stage. The goblin who is above Alyoma slides down the rope in an attempt to flank her with his own torch while the one still in the rafters above Tardek lights his candle shaped firework and wildly fires amongst your group.
Goblin climb:1d20 ⇒ 6
Falling damage:1d6 ⇒ 2
Attack vs touch AC(-4 nonproficiency penalty, cumulative -2 penalty per shot, anyone adjacent to a low wall on the map has cover)- targets, in order, Tardek, Flitter, Gorgoron Dehrisan, Ansruath:
1d20 - 1 ⇒ (15) - 1 = 14 Damage: 1d6 ⇒ 2 Fire
1d20 - 3 ⇒ (17) - 3 = 14 Damage: 1d6 ⇒ 6 Fire
1d20 - 5 ⇒ (13) - 5 = 8 Damage: 1d6 ⇒ 5 Fire
1d20 - 7 ⇒ (20) - 7 = 13 Damage: 1d6 ⇒ 4 Fire
1d20 - 9 ⇒ (6) - 9 = -3 Damage: 1d6 ⇒ 1 Fire
The goblin who slid down the rope near Alyoma loses his grip, much like the other goblin did and plumets, taking injury, but still has enough energy to pick himself back up.
With the exception of Alyoma that finishes up Round 1: Go ahead and declare for 2.
| Alyoma |
Great way to start a fight. I'm almost dead now, stuck in armor I can't wear and restricts my magic, with a weapon I can't use, attacked by goblins, and last on init.
Yes, nornally my Flatfooted AC is 10, but the Chainshirt makes it 14,
Round 1; Init 5
AC 16, HP 1/7
Limping badly from the falling sandbag, Alyoma steps out from between the two goblins, and takes a swing at the injured goblin.
Move to G6.
Attack with sword: 1d20 - 6 ⇒ (15) - 6 = 9(-2 armor penalty, -4 non-proficency penalty)
| Dehrisan |
Raising his hand to shield his eyes from the smoke, Dherisan steps towards Alymoa and reaches out to her with curative magic.
Healing 1d8 + 1 ⇒ (7) + 1 = 8
Sorry, my VPN is being fussy right now, so I can't view the map. Dherisan steps over to the safest square adjacent to Alyoma and heals her
| Ringtail |
| Flitter Whistle |
Drawing his axe, and taking a running start, Flit leaps from the balcony. (Acrobatics-1d20 + 6 ⇒ (13) + 6 = 19)
If I make the jump, Flit will double move to J11 (Atleast I think I can reach that far). If not... Well I think I am prone aren't I?
| Gorgoron |
Round 2 - Initiative 20
HP 10/10 ; Firebolts 5/6
Gorgoron moved to C12 as part of his last action, which isn't reflected on the map. I'll declare his action with that as his starting point.
Gorgoron finishes running down the stairs and takes the last few at a leap. He charges up the ramp at a run and slides to a stop next to Alyoma.
Double move to F6. Since you did not say the ramps also counted as difficult terrain, and because it is more beneficial to me to do so, I'm am going to assume they are not. If they are difficult terrain, then he cannot make it that far and will instead stop at C8 and throw a firebolt at the goblin at G5.
| Dehrisan |
Well, with Gorgoron helping Alyoma, Dherisan will instead toss an Evil Eye hex at whichever goblins seems to be the biggest threat to grant a -2 to attack rolls. Again, DC 13 will save lowers the duration to 1 round. Too tired to really pick through targets atm, though, sorry. My family and I have been running all over Tianjin from about 9 in the morning to 12 at night, so I'm kind of beat.
| Ringtail |
Gorgoron 20
Ansruath 19
Tardek 18
Dehrisan 13
Flitter 10 (May act on surprise round - 1 standard action)
Goblins 8 (May act on surprise round - 1 standard action)
Alyoma 5
Starting from Alyoma at the end of last round-
The sorceress swings her blade, but unskilled with the instrument, misses as she steps around the menacing goblin. Gorgoron is quickly at Alyoma's side as he hustles up and onto the stage, while Ansruath moves to the center of the theater. Tardek fires a bolt from his crossbow, stirking an unfortunate goblin who is unable to dodge the attack while balancing on the narrow crosbeams. It gravely wounds him, causing the brute to plummet to the floor below with a heavy thud. Dehrisan curses a goblin with a disturbing stare.
Even with a move there would only be one goblin in range of a hex, so it makes targeting easy. Goblin Will Save: 1d20 - 1 ⇒ (19) - 1 = 18
Flitter leaps from the balcony, landing gracefully and racing up near Tardek. The goblin who Alyoma missed hisses like a cornered cat as it looks at the dwarf, its race's hatred of the bearded folk obviously boiling in its blood and lashes out with his dogslicer, while the other goblin pulls a stirp of firecrackers from his bag.
Attack roll on Gorgoron:1d20 + 2 ⇒ (4) + 2 = 6
Damage if a hit:1d4 ⇒ 1
Two other goblins stand from where they had fallen- one moves to menace Flitter while the other, in a show of bravado, stops before Ansruath, boasting and cursing in his native tongue. The goblin who had been cursed by Dehrisan lights his fire cracker strip and hurls back at the half elf.
Touch attack on Dehrisan (-2 penalty, evil eye)):1d20 + 1 ⇒ (20) + 1 = 21
Critical confirmation:1d20 + 1 ⇒ (17) + 1 = 18
Wow, a 19, a 20, and a 17; lucky goblin. Damage (half fire, half peircing):4d4 ⇒ (1, 4, 3, 2) = 10
The runt smile sadistically at the resulting explosion. The rest of the goblins laugh with insane glee.
Back to Alyoma.
Your Map
| Alyoma |
Alyoma glares at the goblin in front of her.
"I'll carve your name on your forehead, you runt!" she yells at it in Goblin.
Gathering her energies, she attempts to cast a spell at the goblin without giving it a chance to respond.
"Oh Desna, don't let this armor interfere," she forms a prayer in her mind.
Round 2; Init 5
AC 16, HP 1/7
Alyoma will cast Magic Missile at the goblin at G5.
Concentration Check to cast defensively, DC 17: 1d20 + 4 ⇒ (20) + 4 = 24
Spell Failure Check, 20%: 1d100 ⇒ 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
| Gorgoron |
Round 3 - Initiative 20
HP 10/10 | Firebolts 5/6
Gorgoron looks around at the goblins he can see, attempting to find their leader. Perception 1d20 + 3 ⇒ (4) + 3 = 7
He shouts a challenge at the Goblin nearest, attempting to divert its attention from Alyoma. He follows up his bellowing shout with a fierce sweep of his scimitar.
1d6 + 1 ⇒ (6) + 1 = 7 damage if he connects.
| Ringtail |
Alyoma weaves a missile of force which slams into the wounded goblin, causing it to croak with pain, and with a shout and a slash Gorgoron off the goblin. As he looks around, however, no goblin looks to be directing the others and all within view appear to be similarly attired. Ansruath makes a powerful swipe, but it s ducked and dodged by the goblin, as Tardek makes for the stage. I meant to remove Allishanda's marker from the map when the smoke bomb came down on her and blocked line of sight.
Wounded greatly and unconscious, Dehrisan begins to bleed. A panicking Aldern attempts to give aid...
Heal check:1d20 + 1 ⇒ (7) + 1 = 8
...but is unable to stop the bleeding immediately. Flitter chops out with a battleaxe, but the cretin dives to the side, the blow missing him by mere inches. The goblin retaliates with his torch, as does the goblin before Ansruath.
Attack on Flitter:1d20 - 2 ⇒ (20) - 2 = 18 Damage:1d3 + 1 ⇒ (3) + 1 = 4
Critical confirmation:1d20 - 2 ⇒ (18) - 2 = 16 Damage:1d3 + 1 ⇒ (1) + 1 = 2
Attack on Ansruath:1d20 - 2 ⇒ (20) - 2 = 18 Damage:1d3 + 1 ⇒ (3) + 1 = 4
Critical confirmation:1d20 - 2 ⇒ (16) - 2 = 14 Damage:1d3 + 1 ⇒ (1) + 1 = 2
As both goblin swing wildly with their torches, the goblin who had attacked Dehrisan creeps across the rafters above.
Goblin Acrobatics:1d20 + 2 ⇒ (15) + 2 = 17
The goblin left on the stage looks nervously between Alyoma and Gorgoron who had just dropped his ally. He snarls and hisses at Alyoma.
He drops the firecracker strip in his hand and backs up, drawing one of the black, bulb shaped smoke bombs as he frantically casts about for a clear exit and holds his torch near the wick, almost daring you to approach.
| Alyoma |
Glaring at the goblin who is still on stage, Alyoma takes a step towards jt and responds in Goblin, "I'll show you bad magic! Here's much bad magic for you!"
Calling on her connection to the stars, Alyoma calls a swarm of Minute Meteors down upon the goblin and his smoke bomb.
Round 3; Init 5
AC 16, HP 1/7
Move to H5.
Attempt to cast Minute Meteors on Goblin in N5.
Spell Failure Check, 20%: 1d100 ⇒ 58
Damage (fire): 1d4 ⇒ 3
Minute Meteors hit 5' square N5.
Reflex save DC 13 to take no damage.
| Gorgoron |
Round 4 - Initiative 20
The only way Gorgoron could move far enough to be able to hit Dehrisan with a Channel Positive Energy this round would be to leap the orchestra pit. 10ft with no running start; DC 20, and a -4 armour penalty. He'd have to roll a natural 23; that's possible, right?
Gorgoron runs along the edge of the pit, sizing it up as though he intends to leap over it. After a moment he seems to think better of it and he dashes for the ramp.
"Alyoma! Stay put or stay close! I've got some healing energies coming your way!"
Double move to C10 (within range to hit both Alyoma and Dehrisan). Hopefully Alyoma hear's his shout and cancels her 5 ft step. Gorgoron could still hit her and Dehrisan from D9, but then he'd include the goblin at J10 as well.
| Gorgoron |
Like I said, I can still get you so long as you don't go too much further, I'll just have to heal one of the goblins to do it.
| Ringtail |
I'll have to double check, but I don't believe that the bloodline/school abilities for sorcerers and wizards, respectively, risk a spell failure chance for wearing armor, so I don't think you will need to roll it. That'd be good to note for the future, in case Alyoma ever gets caught in armor again.
| Flitter Whistle |
Round 4/Init 10
Gritting his teeth as the blow connects, Flit grins maliciously. "Now you have made me angry. Time to meet your damn maker!"
1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4
| Ringtail |
Gorgoron 20
Ansruath 19
Tardek 18
Dehrisan 13
Flitter 10 (May act on surprise round - 1 standard action)
Goblins 8 (May act on surprise round - 1 standard action)
Alyoma 5
Goblin Reflex Save:1d20 + 2 ⇒ (16) + 2 = 18
The surprised goblin shields himself and dives aside as the hail of tiny flaming meteors rain down around him. Goblins are rolling really good this fight. Gorgoron moves back off the stage, heading between Alyoma and Dehrisan. Ansruath takes another slash at the goblin before him, who tries to dodge, but is just a moment too slow, and the long, curved blade slices the little creature cleanly in two. Dropping his crossbow, Tardek heads up to the stage, drawing his mace. Aldern once again tries to aid Dehrisan before he bleeds out.
Heal:1d20 + 1 ⇒ (16) + 1 = 17
After a few seconds Mister Foxglove manages to stem the worst of the bleeding. With another chop, Flitter cleaves through the goblin's shoulder, dropping it to the floor. The goblin who was pelted by meteors dashes through the smoke cloud and, seeing the half-orc on the other side, dives through the curtain backstage. The other goblin, in the rafters, seeing that he is alone in the theater panics for a moments. He pulls out a firecracker strip and tosses at Flitter below, while looking for a quick escape.
Touch attack on Flitter: (I've forgot to write their size bonus to hit in their statistic block. Well, better late than never.)1d20 + 4 ⇒ (11) + 4 = 15
Damage if a hit:2d4 ⇒ (1, 1) = 2
Back to Alyoma.
MAP
| Gorgoron |
Round 5 - Initiative 20
HP 10/10 | Firebolts 5/6 | Channel Positive Energy 4/4
Gorgoron steps forward and releases his sword from hi hand, allowing his scimitar to hang from the strap on his wrist. He holds forth a small carven statuette of the Dawnflower, and a white light washes out from him, healing all within range.
5 ft step to D9 (unless Alyoma runs off during her round 4 action, in which case he wont bother) and does a Channel Positive Energy to heal 1d6 ⇒ 6 to Dehrisan and Alyoma.
| Alyoma |
Alyoma mutters under her breath as the goblin dodges the firey death, and disappears behind the curtain. She almost takes a step forward to chase it, but heeds Gorgoron's words, and steps back closer to the cleric.
"Hurry Gorgoron, there's one that's gotten backstage!" she implores him.
Hearing the sound of firecrackers, she looks back over the audience to see the attack on Flit, and the goblin who perpetrated the act.
Gathering her arcane energies, she hurls a bolt of force at the goblin.
Round 4, Init 5
AC 16, HP 1/7
2/4 1st level spells, 5/6 Minute Meteors
Move to E5.
Cast magic Missile at goblin in the rafters at J12.
Spell Failure Check, 20%: 1d100 ⇒ 59
Damage: 1d4 + 1 ⇒ (3) + 1 = 4