Wild Elf

Mobutu Sese Seko's page

52 posts. Alias of Uncle Taco.


Full Name

Mobutu Sese Seko Nkuku Ngbendu Wa Za Banga

Race

Elf

Classes/Levels

Magus 1 | HP 9/9 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +3 | Ref + 2 | Will + 0 | Init + 2| Perc + 1 | Arcane Poll 4/4 |

Spells:
Lvl0 2/2 | Lvl1 1/1

Gender

Male

Size

5'10

Age

123

Alignment

Chaotic Neutral

Deity

Calistria

Strength 16
Dexterity 14
Constitution 13
Intelligence 16
Wisdom 7
Charisma 10

About Mobutu Sese Seko

Description:

Standing at 5'9, Seko is pretty short for an elf. He looks just as he did the day he was captured, as if a life in servitude seems to have stunted his slow trek into adulthood. His hair is in long brown dreadlocks that fall down his back and shoulders, many of which end in charms or nicknacks. He tends to be aloof, having been burdened with the deep melancholy that overtakes many Forlorn. This often takes the form of mercurialness and detachment. He can be a real screamer to be around.

Reference Image.

Backstory:

He was supposed to be a warrior. He was a noble’s son who learned to commune with the spirits like the shamans, run as fast and silently as the panther, wield a staff with the grace and power of Ekujae who had practiced for centuries before he walked this world. He was beloved, feared, and respected among his peers and they knew — they all knew — that he would be the one to lead them. He was Mobutu Sese Seko Kuku Ngbendu Wa Za Banga — the all-powerful warrior who, because of his endurance and inflexible will to win, goes from conquest to conquest leaving fire in his wake. His accolades and trials all prepared him for greatness. When his tribe named him, those words meant everything to both he and them. But those words meant s@%@ to his would be captors.
He was captured during a raid and taken as a slave to Eledar. Barely twenty years old, Seko — as his captors took to calling him, found himself being auctioned off to potential buyers. Though he protested, and would often try to escape his confinement, his rebellious streak was eventually beaten out of him. He only spent a few short years in Eledar, just long enough to become proficient in the common tongue and learn who his new masters were. Due to his elven heritage and the fact that he would stay relatively “cute” for many decades to come, he was bought by a wealthy Kintargoan trader and shipped off to Cheliax.

For the next century Seko lived as a house elf; an occupation that took him all over infernal Cheliax. He cleaned cisterns in Kintargo, tucked noble brats in to sleep in Westcrown, polished organ pipes in Egorian, and even wiped the sweat from the queen of Korvosa’s head while she sat on the crimson throne. In his life he read the Asmodean Disciplines twice over, and memorized enough Chelish by-laws that he could engage barristers and attorneys in idle chat on legal minutiae and even challenge their interpretations. By all means, he was well liked, and maintained his relative popularity with the wealthy even after the old nobility was pushed out and the devil worshippers moved in to fill their void. His captors sometimes romanticized his primitivism, saying he was such a loyal slave because he was not corrupted by their Chelish ideals. They however, were too proud a people to ever be in such a sorry state. Many thanked their infernal masters for such a meek “friend” to wait on them hand and foot. The young elf entertained their prejudices for the most part. When he didn’t, he often found himself regretting it. Whether he was tied down and poked under the fingernails by malicious imps or locked in a box for a few weeks, his captors would always find creative ways to punish his insolence. So rather than test the limits of their creativity, he learned to play his role. Though he had his outlets.

There is no culture without counter culture, and within each city there is always a second city, sometimes a third or fourth. When Seko first arrived in Kintargo, slaves who lived there already showed him their city within the city: a place where he could laugh, gamble, drink, and make love away from the oppressive eyes of his captors. Whenever he found himself sold to a family in a new city, he would seek out that city’s second city, and there he would release himself and forget, if only for a few hours a night, that he was not once destined to be a great warrior. But it was also there that he practiced, holding onto the few tricks he was taught as a young elf. He supplemented these tricks with new ones learned from his Varisian counterparts. They had learned to use their ceremonial scarf, the Kapenia, in beautiful and deadly ways and he often found himself wanting to mimic them. He had one made for him, embroidered with silken wasps in honor of his people’s Goddess and lined it with blades so that one day, should he need to, he could lash out at his captors. At night he often wrapped himself in it to imagine his revenge. It would not be violent revenge, no, it would be a triumphant one. When he returned to the Mwangi Expanse he would retake his name and his people, and he’d die richer and more powerful than any of his Chelish captors. Then one day, suddenly, he was free.

The elf had found himself back in Kintargo after an extended stay in Korvosa. His owner, a moderately wealthy man who bought Seko for company, had stipulated the elf’s freedom in his will. Though at first glance, this looked like an act of benevolence, it turned out the old man only freed his slaves to spite his son, who Seko recalled was a failure and disgrace in the old man’s eyes. Now free, the reality of Seko’s situation began to set in. He was a stranger in a strange land. Every elf he met in Cheliax looked down on him twice over; once for being a wild elf and once again for being a slave. He had no relatives nearby and the second cities expelled him in good will as the one who made it, the one who could go back to living his life before enslavement. Lost and feeling unwelcome in infernal Cheliax, the elf scraped together the gold that he had kept with him over the years and bought passage back to the Mwangi expanse.

Crunch:

Mobutu Sese Seko
Male elf magus (hexcrafter, staff magus) 1 (Pathfinder RPG Ultimate Magic 9, 48, 49)
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +0; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee quarterstaff +3 (1d6+4)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Hexcrafter, Staff Magus) Spells Prepared (CL 1st; concentration +4)
. . 1st—shocking grasp (2)
. . 0 (at will)—detect magic, prestidigitation, ray of frost
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 13, Int 16, Wis 7, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Quarterstaff Master[UM], Rime Spell[UM]
Traits boarded in the mwangi expanse, bruising intellect, magical lineage
Skills Diplomacy +1, Intimidate +7, Perception +1, Spellcraft +7 (+9 to identify magic item properties), Survival -1; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Gnome, Orc, Polyglot, Sylvan
SQ elven magic, hex arcana, mark of slavery
Other Gear wooden armor, crossbow bolts (20), light crossbow, quarterstaff, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, reinforced scarf, soap, spell component pouch, torch (10), trail rations (5), waterskin, 212 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Boarded In the Mwangi Expanse +1 Knowledge (Nature) regarding the Mwangi Jungle.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hex Arcana You can substitute Hexes for Magus Arcana.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Frostbite) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Mark of Slavery -2 to skills and attacks after failing a skill check, unless you're retrying the skill check,
Quarterstaff Master Use a quarterstaff one-handed
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.