Demon-Spawn

Rhea's NPC's page

20 posts. Alias of MayDay.


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Bayani:
The Mayonia were human beings. Although they existed at the same time as the Azlanti, they had no technology and little magic. Some speculate they were the "control" population of the sick abolteth experiment that formed the Azlanti civilization

Humans, master Bayani. Not a civilization worth knowing much about. But they did build structures like the one we saw from the bluff, mostly dedicated to charting the stars. Supersticious people, I imagine. Every once in a while some Pathfinder finds gold in an old Mayonian tomb. You know.

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Hm. Ruins. A thousand years old by the looks of it. These must have been left by Mayonia, the people who first rebuilt civilization in the Shackles after Earthfall.

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Thank you Bayani.

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Jask: I like to think most people do not intentionally do evil. I can serve the survivors with you, "knives".

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Perahpse we should release him and follow him. I wonder where smart monkeys like?!
Not pushing you guys in a direction. Just RPing and offering options:)

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stupid stupid stupid. wydy you say that jasko!?

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This was a joke.

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It doesn't surprise me that a Gnomish officer would be interested in strategy. Allow me to demonstrate.

*ahem*

[high pitched voice]
Help! I'm just an innocent little bard being attacked by monkeys! Whatever shall I do! I don't want to waste my potion of cure light wounds. Please help!
[/high pitched voice]

Do you see? this is how one gets others to remove one's manacles.

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Merelinda wrote:
She tilts her head, prim little smile on her face, noting his reaction, before turning to Tusara.

Reaction = no way, I'm dreaming.

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Well, thank you Merelinda! I will retype it all then:)

to Merelinda: When she introduces herself Jask thinks A priestess of Calistria? Lost on the same Island as myself? the gods are playing tricks on my...

to Tusara: Lady, i am skilled at the arts of sailing, command, and cycling in to the psycology of my enemies. I also dabble in Lore But I'm afraid I will be of little use in this situation. Jask is a bard but untrained in survival.

to Bayani: Indeed, sir, but what better place for our kind to put down new roots than in a land freed from the stain of Cheliax? As for my hair, I was as surprised as you...15 years sailing the Choral Reefs of the shackles and suddenly my hair turns the same hue as the hermaphrodidic urchens that live there! But enough about me...where do you hail from?

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edited: I removed my post cause it would have stepped on Ivar's RPing.

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answering Albrecht Well met, Captain. No, i do not feel the Jenivere's captian was part of this corruption. He was but a merchant marine. Honorable, but driven like most of them by gold. Did he survive?

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answer Ivar No no, that's the Jeniver's brig. I can't believe it didn't sink to the bottom with me in it! Floor boards it's mounted on must have been just bouyant enough to stay afloat. I am lucky to be alive!

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Diplomacy (not bluff): 1d20 + 7 ⇒ (3) + 7 = 10
My name is Jask. I am an officer in the Royal Sargavan Navy! or at least, I was. But when I uncovered evidence of corruption involving illicit deals with the Free Captains ofthe Shackles, I confronted my superior, only to be betrayed and framed for the same crimes! I sailed to Port Blacksand to find proof, but before I could find it an agent of the Sargavan Intelligence Agency captured me. She handed me over to the captain of the Jenivere with instructions to return me to Sargava for trial, but...well, it looks like we must have hit a reef?

Jask rubs his wrists, then bows deeply in proper fashion to Tusara. M'lady, I am ever in your debt...

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Greetings and well met, fellow travelers of the Jenivere. I know this must seem awkward to find a man washed ashore in mantacles. I assure you, however, I am innocent of the charges that brought me to this fate.

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Thank goodness! Bless you! Bless you all for coming to my rescue...

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Haha, don't worry guys, we will follow those rules. This is really just a flavor battle to get us to...a-thissss

will save: 1d20 + 3 ⇒ (5) + 3 = 8 What have I done? Mistress Merelinda, I shall try to stop it!

But it is too late. The egg emits a dazzling light of multihued colors which extend out from the ship at least 300 ft in all directions. You struggle to avoid passing out but all failed your will saves yesterday, mwahaha!

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reflex 1d20 + 6 ⇒ (8) + 6 = 14
concentration 1d20 + 5 ⇒ (17) + 5 = 22
will 1d20 + 4 ⇒ (12) + 4 = 16

The egg slips from her hand, covered in grease. But as it does you see it float in mid air, and begin to spin ominously. You are too late, hissssss she says.

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GM rolls:
1d20 + 2 ⇒ (19) + 2 = 21, 1d4 + 5 ⇒ (1) + 5 = 6

NOooooo! Not when I'm ssssssso closssssse! Her hissing voice seeths with anger. She reaches into her gown and takes out an object, about the size of a football, shaped like an egg. Serpent designs coil about it. It begins to crackle with magical energy as she holds it aloft...

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Ieana steps closer to the Captain. Sir, you mustn't listen to these others. We have a critical destination, only a few hours away! Stay the course, my love! She strokes the back of his neck with a pale velvety hand.

haha, who's gonna give us that +2 diplo aid another...?

Full Name

Susanoo-no-Mikoto (Chortles)

Race

Kitsune

Classes/Levels

Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Gender

Male

Size

Medium

Age

18

Special Abilities

Kitsune: Change Shape, Dancing Lights 3/day, Low Light Vision, Bardic Performance, Trait: Beneficient Touch, trait: excitable, Versatile Performance, Well-Versed

Alignment

Lawful Good

Deity

Iomedae

Languages

Common, Sylvan, Celestial, Elven

Occupation

Performer

Strength 7
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 9
Charisma 19

About Chortles

Susanoo-no-Mikoto (Chortles)
Male Bard 4
LG Medium Humanoid (Kitsune)
Init +5; Senses Perception -1
Languages Common, Sylvan, Celestial, Elven
________________________________________________________________________
DEFENSE
________________________________________________________________________
AC 16/17shield, touch 13, flat-footed 13/14shield
(+3 Dex, +3 Armor, +1 shield)
hp (4 HD, +4 Con, +4 favored class) = 31
Fort +2, Ref +7, Will +3
________________________________________________________________________
OFFENSE
________________________________________________________________________
Speed 30 ft. (6 squares)
Melee 1
Ranged +6 (+1 PointBlankShot)
Base Atk 3; CMB 0; CMD 13
________________________________________________________________________
STATISTICS
________________________________________________________________________
Abilities STR 7, DEX 16, CON 12, INT 14, WIS 9, CHA 19
Feats
Simple Weapons, longsword, rapier, sap, short sword, shortbow, and whip
Light armor and shields (except tower shields)
Point Blank Shot
Precise Shot
Traits
Silver Crusade : Beneficient Touch : 1/day can reroll 1s on a heal spell (just the first roll of a die, not the reroll)
Excitable : +2 Initiative
Skills
Acrobatics 10 (9 w/ armor), Disguise 0 (+10 to appear human), Knowledge (arcana) 8, Knowledge (dungeoneering) 8, Knowledge (engineering) 8, Knowledge (geography) 8, Knowledge (history) 8, Knowledge (local) 8, Knowledge (nature) 8, Knowledge (nobility) 8, Knowledge (planes) 8, Knowledge (religion) 9, Perception -1, Perform (Act) 13, Perform (Oratory) 13, Spell Craft 9, Stealth 10 (6 w/ armor), Use Magic Device 11
Combat Gear none Other Possessions long sword, short bow, arrows X 20, long spear, studded leather, wood shield light, backpack, caltrops, chalk, flask, trail rations X 7, rope hemp 50', spell component pouch, wizard's spellbook, entertainer's outfit, tindertwig X5 114.54gp (35.46 gp in pocket)
Spells
DCs: 0th=14(15 enchantments), 1st=15(16 enchantments)
Known: 0th: Detect Magic, Mage Hand, Read Magic, Summon Instrument; 1st: Charm Person, Cure Light Wounds, Hypnotize, Grease; 2nd: Cure Moderate Wounds, Summon Swarm
Special Abilities
Dancing Lights 3/day, Low Light Vision, Bite Attack, Kitsune Change Shape, Bardic Performance

Dice:

[dice=bow attack]1d20+7[/dice] for [dice=damage]1d6+1[/dice]
[dice=long sword attack]1d20 + 1[/dice] for [dice=damage]1d8-2[/dice]
[dice=long spear attack]1d20 + 1[/dice] for [dice=damage]1d8-2[/dice]
[dice=cure light wounds wand]1d8+1[/dice]
[dice=Fort save]1d20+2[/dice]
[dice=Ref save]1d20+7[/dice]
[dice=Will save]1d20+3[/dice]