
DM. |

In the frozen depths of winter, murderous winds mercilessly batter the crum bling Priory of Cymer. Within, trapped by their duty and the
heaped snowdrifts that render travel near impossible, the few remaining fai thful huddle together and tend the sacred places of their
forbears. With the weather worsening, nerves fray and tempers snap as the w ind howls its mournful dirge for the forgotten dead of a
fallen time. But the worst is yet to come. The ancient walls of the priory hides a murderous grudge that only blood can expunge, and as the storm reaches its savage height, terrible revenge is wrought amid the frigi d halls and faded glories of a bygone age
RETRIBUTION
I'm planning to run retribution, a short adventure by Raging swan press. Retribution is a traditionally gothic (as in the "Castle of Ontranto" "Name of the Rose"-style) mystery where the Pcs discover themselves in the middle of some unsettling and ultimately dangerous events.
I'm looking for 4 players. Party composition and party balance is of no importance, you are not required to fill any role and the class you choose will have no impact in the recruitment. However, the adventure seem to have some difficult fights alongside heavy roleplaying, so whatever your class be sure to be able to participate in both (in some form of another)
Most of the adventure is sandbox in nature. Its feature some heavy roleplaying alongside some difficult and perhaps deadly battles. The full adventure is placed in a mini-setting designed by raging swan.
Lonely Coast from the gaudy lights of civilisation. Pirates and
slavers ply the storm‐tossed waters while goblins and other foul
things creep through the gloom of the Tangled Wood that chokes the forgotten holds and sacred places of the Old People.
Deep within the forest, a narrow, rock‐choked defile piled deep
with shadow cuts through a nameless range of rugged, tree‐
shrouded hills birthing dark, fearsome legends of terrifying
monsters and glittering, doom‐laden treasures.
The adventure also feature a new god whose church will play a key role
Epithets: The Justicar, the Shining Light, the Noble One
Symbol: The rising sun
Domains: Good, Law, Protection, Sun
Favoured Weapon: Longsword
Raiment: Voluminous, white cowled habits. Unless expecting
battle, clerics do not wear armour.
Teachings: The strong must protect the weak, for this is the
natural order. Those with great abilities or aptitudes must use
their gifts for the betterment of their fellows. The faithful must
be ever vigilant for evil’s rise, but must show mercy in dealing
with its tools.
Holy Texts: Darlen’s teachings are set down in the Scripture
of Law – a vast tome containing teaching, stories and lessons by
some of his prominent early followers. Divine Order and On
Darkness’ Rise are important early commentaries penned by
legendary high priests.
Character creation
In retributions your character will be traveling along a tree-fringed track on the way to the priory of Cymer, a holy site dedicated to Darlen. Your character will need a reason to go there, you can use the ones below or make one of your own.
You could use the following to explain why your character is interested in visiting the priory Cymer. Different Pcs can have different reasons.
1. Injured: One (or more) of the PCs could be infected with a disease (or perhaps a virulent poison courses through their veins). Lacking the resources to deal with the problem themselves, they travel to the priory to seek aid.
2. Pilgrim: One of the PC is a devout follower of Darlen. He has come to the priory either to pray before the high altar or to gain Ruan’s spiritual guidance on some important matter. Because fell things sometimes creep out of the deep woods to prey on travellers, the rest of the PCs have accompanied their friend.
3. PC Specific Hooks: One or more of the PCs could have been
hired to perform a specific task at Cymer.
- A clever thief (page 60) has recently stolen a set of earrings from Tryfena a local merchant of Swallowfeld
(for which she has offered a 100 gp reward).
- Tahllian Liaiamne is looking for his son a half‐elven warrior called
Malvenos. Tahllian is offering a reward of 100 gp if the PCs find him.
- The elder priest of the prior taught a PC’s parent long ago. The parent has despatched the PC with a gift for the aged curate.
Starting level: 1
Starting wealth: Average by class
Ability generation: 20 point buy
Alignment restrictions: Character as expected to try to help others, therefeor Evil characters are not appropriated for this campaign and will not be allowed.
Traits: 2 Traits
Races: Core
Classes: No gunslinger, No summoner, No ACG.
Rules/books Disallowed: Everything with technology, guns and the ACG. Everything else is allowed in principle (but I could have problems with specific options that are broken, too strong or just plain silly like sacred geometry)
Minor houserule: Sorcerers, Fighters, clerics and paladins get 4 skill points per level.
If you are interested, please create a character alias and include your character information in a stat block like this one. Also, include the following standard information in your profile:
1) Appearance
2) Personality and motivations
3) Background (optional)
The background is optional because I'm more interested in who your character is now and not in his past, so it is up to you.
What I want from the players
I would like you to be active and not just to hang along with the others waiting for me to present you the next encounter. An important part of the adventure is sanboxy in nature, the character will have the opportunity to choose where they want investigate, and if you choose to do nothing and ignore everything then the campaign will not be fun. I also would like you to (in character) interact a lot with your fellows Pcs.
I recommend you to read the following guides (if not for this one, they will help you for whatever other pbp campaign you are interested in)
http://paizo.com/threads/rzs2rqdb?Painlords-Guide-to-PbP-GMing-Make-Your-Wo rld
http://paizo.com/threads/rzs2qciy?Building-a-Better-Doomed-Hero-Painlords
http://paizo.com/threads/rzs2nr91?DHs-Guide-to-Play-By-Post-gaming
A words on social Skills
I don't rely that much in the social skills to handle the social interaction. I will not say you have badwrongfun if you prefer the contrary approach, but if you are accustomed to solve social encounters just by rolling dices then this is probably a campaign you will not enjoy.

ScubaSteve93 |

Darlen's teachings would be the perfect motivation for a Sacred Shield Paladin. Protecting the weak, not looking to harm initially, but being defensively minded, LG deity. I'll start getting on it tonight after work.
What level will the PCs be reaching by the end? Its not a huge deal, but it would effect the direction I would want to take him.

![]() |

Scrapped the investigator angle and am putting together an Arcane Duelist I like the feel of. How would you feel about me using an Estoc from Ultimate Equipment? My eye is less on the damage dice and more on the aesthetic: rapier isn't doing it for me and a bastard sword is too "hack and slash" for what I've got in my head.

DM. |

Social skills will not be useless but they will be perhaps more limited than in the usual sense. It is hard to explain now but It means for example that No Diplomacy and bluff roll works without the actual accompanying speech, in fact talk first roll later (because circumstance bonuses/penalties can be very important).

Genevieva Ree |

I submit Genevieva Ree a Sorcerer posing as a Rogue.
I would like to work her in through the following plot hook: A clever thief has recently stolen a set of earrings from Tryfena a local merchant of Swallowfeld for which she has offered a 100 gp reward.
Genevieva, traveling the world in an attempt to gain experience and wealth, comes upon the reward notice in her travels and contacts Tryfena, convincing her that it takes a thief to catch a thief, Genevieva pursues the lead...

Zayne Iwatani |

I have an idea. Cleric of Groetus driven mad by a vision of the end times. It has fractued his mind into two personalities. He is looking some way to cure it but has not had any luck so far. I don't have the social panache to make it work IRL but I feel he could be very interesting many social situations.

ScubaSteve93 |

Here is a link to Tamarie the Protector. Everything should be formatted to your specifications, as well as containing the Appearance and Personality/Motivations you requested. Spoilers below for convenience. If you see any issues or have any questions please don't hesitate to bring them to my attention. Thank you for the consideration.
Tamarie is a half elf woman who is in her young-adult years. She stands just over 6 feet tall with a bulky build. Her light orange hair reflects the sun as it blows gently across her shoulders. Her green eyes glow with joy, complimenting the crooked smile commonly found on her face. Her pale skin is covered in sparse freckles. Over her ragged clothing, she wears scaled armor covering her entire torso. On her left hip lies a bastard sword and in her left hand she carries her heavy steel shield.
Tamarie is a devout follower of Darlen, sharing the desire to help the less fortunate, protect the weak, and always be ready to forgive. She is a tool for the work of Darlen and will eventually need to sacrifice her life for the betterment of those she seeks to protect, but until that day comes, she provides as much charity as possible. Her positive attitude is contagious, bringing joy to everyone she meets.
She has made the journey to Cymer to seek the wisdom of Ruan. She hopes he will be able to guide her in the direction of her destiny, in the manor that is pleasing to Darlen.

Felixus Deonus |

I submit Felixus Deonus. He is an archivist, who is wedded to the idea of assisting the poor in any means possible (forgery being a preferred favorite)
I am an IRL GM, and as a player I am usually the one most likely to move the plot forward.
I believe my character has enough points of difference he will rollplay well.

Felixus Deonus |

Sorry about that I entered my information off my working sheet last night, and it didn't stick, tried again and didn't stick and by then it was midnight so I went off to bed.
Darlen as a patron fits my character very well.
I would suggest my plot hook is that I have been suspecting of forging the prior's signature to a noble asking that he keep a soup kitchen open, and I have been strongly encouraged to make this pilgrimage and come back after I feel I have atoned.

DM. |

First and foremost, thank you for participate. Second, I now get rejected sucks, sorry if you were not chosen, in the case of a character death or that abandon the play you will have a reserved spot if so you desire.
Having said that, Agramayne, Achlys Dess, Felixus, Tamarie and Jal Hetzau you can post in the discussion page. I will start the campaign tomorrow.