Red's Weapon in the Rift (Inactive)

Game Master Daxter

Map!


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Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin nods to Barek as he looks at the table. "This appears to be your area of expertise."

Grand Lodge

Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
Resources:
Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

Barek marvels at the alchemical equipment while the rest of the party worries over the note.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

"I guess we could try and take all the prisms and see what happens." Erin says while mulling over the note.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

"That seems to be what the letter indicates." Shin says, looking around. "Which way now?"


Male Human(Amazing)

Since there is only one door, when you go through it you see a large forge flanked by large bellows dominates the east wall, though they and the nearby anvil are caked in soot. Half-full weapon racks hold an assortment of daggers, spears, and swords, and low piles of arrowheads, coal, and metal ingots line the southwest wall. This is clearly an armory.

Much of this room is bare, though there are still a few weapons left. These include three +1 axiomatic bolts and four +2 seeking sling bullets. There is also a set of pauldrons of the bull.

Moving on to the next room, there is long coat rack laden with baggy leather suits and a wooden wardrobe comprise the only furnishings in this room. A desiccated body lies slumped against the north wall, cradling a glowing prism in its limp arms. A second prism lies at the body’s side. Iron doors lead to the north and west(being the one you came in through).

Grand Lodge

Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
Resources:
Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

Barek enters the room and studies the various items.

Take 10 for 27.


Male Human(Amazing)

Barek finds that the wardrobe contains a variety of spare parts, specialized tools, and herb-infused oils and nothing else of note.

Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman will Sift at the bodies to maximize time efficiency, then look them over afterwards if the Sifts show no very obvious threats (or cool stuff to take.)

    -Posted with Wayfinder


    Male Human(Amazing)

    Init:

    Barek: 1d20 + 6 ⇒ (5) + 6 = 11
    Erin: 1d20 + 5 ⇒ (4) + 5 = 9
    Ghalcor: 1d20 + 7 ⇒ (17) + 7 = 24
    Shinkeer: 1d20 + 3 ⇒ (18) + 3 = 21
    Weiman: 1d20 + 3 ⇒ (6) + 3 = 9

    Weiman's spell bears little fruit as the body only has the two fore-mentioned prisms and a holy symbol to Iomadae around its neck. So the halfling decides to investigate personally. As he does so, a ghostly figure rises from the body, wearing the same vestments as the body.

    No map for this combat since it's one bad guy. Currently the only one next to him is Weiman.

    Concentration: 1d20 + 16 ⇒ (17) + 16 = 33

    Everyone can give me will saves versus Confusion DC20. Religion to identify this creature. Otherwise the party is up!

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    A reminder to allies within 30 feet of me: If you want a reroll at +7 (and nobody else has yet), you can use my Lucky Halfling for today. DM, just let me know when my Good Dreams save is.

    will: 1d20 + 7 ⇒ (4) + 7 = 11
    relig: 1d20 + 9 ⇒ (20) + 9 = 29

    Edit: Did you want me to roll my own confusion results or no?


    Male Human(Amazing)

    Yes, please roll your own confusion results.

    Weiman:

    First, you know that the creature is a unique Allip and you get all the standard allip traits. You think the body and thus the Allip are that of Ghalcor, the creator of the weapon you're supposed to find. He seems to have some Oracular powers as well.

    Your dream involves you trying to employ some giant weapon while Olysta and a team of crusaders fight off a massive demon that looks to be a cross between a mantis and a bear. Your allies are fighting some very angry demons of their own.

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Will for Confusion!: 1d20 + 15 ⇒ (5) + 15 = 20 Shew!

    Shin conjures a snowball and throws it the ghost-thing.

    Ranged Touch Attack: 1d20 + 8 ⇒ (19) + 8 = 27
    Damage: 5d6 ⇒ (5, 5, 3, 1, 5) = 19

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    1d100 ⇒ 9

    If we could all get confused, then we can all get Hasted, which Weiman proves with Haste 2/3 for today (after stepping away from the ghost Allip.

    Don't we need to save VS Babble aura too, or was it suppressing it and didn't bother with the swift to reactivate it? If not, I'm yelling everyone its a crazy ghost that makes crazy people, casting Haste after stepping away.


    Male Human(Amazing)

    Oh, I totally forgot about that. Thanks for reminding me. Everyone can also give me a will save versus babble or be fascinated. The DC is 18.

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Another Will: 1d20 + 15 ⇒ (10) + 15 = 25

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Will vs Confuse: 1d20 + 8 ⇒ (8) + 8 = 16
    Will vs Fascinate: 1d20 + 8 ⇒ (13) + 8 = 21

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    It is only a 15ft burst aura, to note.

    will #2: 1d20 + 7 ⇒ (4) + 7 = 11

    "That's... a thing! What a fun noise!" Weiman then imitates the babbling sound its making.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Will vs Confuse: 1d20 + 8 ⇒ (10) + 8 = 18
    Lucky Halfling!: 1d20 + 8 + 7 ⇒ (19) + 8 + 7 = 34

    Barek's head spins as the ghostly figure appears but for some reason Weiman's antics help him focus.

    The young shoanti steps back and reaches for a handful of arrows crusted with glittering salts. Ghost-saltyness

    Arrow: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
    Arrow: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
    Damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
    Arrow: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    noting that Haste did not actually happen; I got fascinated by motorboat sounds.

    -Posted with Wayfinder

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Will 1d20 + 11 ⇒ (4) + 11 = 15
    Will 2 1d20 + 11 ⇒ (17) + 11 = 28

    Confuse 1d100 ⇒ 30
    Erin is confused by the creature and babbles along with Weiman.


    Male Human(Amazing)

    Shinkeer conjures a snowball and pelts the allip! Barek fires off three shots two of which connect!

    Concentration: 1d20 + 16 ⇒ (18) + 16 = 34

    Touch: 1d20 + 13 ⇒ (4) + 13 = 17

    The allip hisses and flies over to Barek and casts a spell, touching the Shoanti.

    Will save versus Bestow Curse DC19, if you fail you take -4 to attack rolls/saves/skill checks. Party is up!

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Snowball: 1d20 + 8 ⇒ (12) + 8 = 20
    Damage: 5d6 ⇒ (2, 6, 1, 5, 4) = 18

    Waiting to see if Barek will step away, Shin conjures another snowball and throws it as well. If Barek doesn't step away, he throws in anyways.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Confusion 1d100 ⇒ 6
    Am I within 5 or 15 feet of a flank square?

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman is the only one adjacent (everyone else used ranged), and does not threaten due to fascination, so no.

    -Posted with Wayfinder

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Will vs Curse: 1d20 + 8 ⇒ (11) + 8 = 19

    Barek fends off whatever dark magics the spectre is trying to work on him and steps back for another volley of anti-ghost arrows.

    Arrow: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
    Damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
    Arrow: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
    Damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16
    Arrow: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
    Damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10


    Male Human(Amazing)

    You are 15 feet away.

    Shinkeer connects with another ball of snow while Barek lands two more arrows into the allip.

    Erin is up.

    Damage: 9 + 15 + 10 + 9 + 11 + 16 = 70

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin will move up to the creature and take a swing with her ghost touch blade.

    Attack (Main 1)1d20 + 15 ⇒ (17) + 15 = 32 (One Attack)
    Damage (Main 1) 1d6 + 6 ⇒ (4) + 6 = 10


    Male Human(Amazing)

    Erin moves and lands a solid hit on the not-solid allip.

    Concentration: 1d20 + 16 ⇒ (4) + 16 = 20

    Concentration: 1d20 + 16 ⇒ (15) + 16 = 31

    At first it seems like the allip loses its concentration, but then it seems to recalculate things and everyone can feel negative energy coursing through them.

    Inflict Light Wounds, Mass: 1d8 + 10 ⇒ (7) + 10 = 17

    The Will save DC to half the damage is 21. Everyone is up and remember that since he attacked you, it breaks the babble.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Will vs Inflict: 1d20 + 8 ⇒ (3) + 8 = 11

    After reeling from the wave of negative energy, Barek levels his bow and fires another volley.

    Arrow: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
    Arrow: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
    Damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
    Arrow: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
    Damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    On my way home right now, but I want to note that was a great set of rolls. Weiman will circle to flank via Withdraw tactics.

    -Posted with Wayfinder

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    It's always nice when your damage rolls are higher than your attack rolls.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    More so the "you rolled 3 through 8 exactly" thing.

    -Posted with Wayfinder

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Will vs Channel: 1d20 + 15 ⇒ (8) + 15 = 23

    Shin decides to change it up and fires some arcane missiles at the ghost.

    Magic Missile: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Will 1d20 + 11 ⇒ (13) + 11 = 24
    Confusion 1d100 ⇒ 18

    Erin snaps out of it long enough to send a flurry of steel at the creature.

    Attack (Main 1)1d20 + 17 ⇒ (5) + 17 = 22 (Flank)
    Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (5) + 6 + (6, 1, 5, 3, 2) = 28 (Flank)

    Attack (Off 1)1d20 + 17 ⇒ (8) + 17 = 25 (Flank)
    Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (1) + 3 + (2, 3, 6, 6, 2) = 23 (Flank)

    Attack (Main 2)1d20 + 12 ⇒ (2) + 12 = 14 (Flank)
    Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (2) + 6 + (4, 1, 4, 4, 1) = 22 (Flank)

    Attack (Off 2)1d20 + 12 ⇒ (15) + 12 = 27 (Flank)
    Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (5) + 3 + (6, 4, 1, 4, 1) = 24 (Flank)
    Offensive Defense, Hero, Main is ghost touch.


    Male Human(Amazing)

    Damage: 70 - 17 + 9 + 28 + 23 + 12 = 125

    The allip decides to deal with the threat in front of him.

    Concentration: 1d20 + 16 ⇒ (16) + 16 = 32

    Touching Erin: 1d20 + 13 ⇒ (13) + 13 = 26

    Erin can give me a will save DC19 or take -4 to all attack rolls/saves/skill checks. Bestow Curse. PCs are up otherwise.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Forgot my will from earlier: 1d20 + 7 ⇒ (14) + 7 = 21

    66 - 8 = 58/66 HP

    Weiman will continue to be useful via threateneing, attempt to aid another to Erin's first attack. I'm not even sure that can be done without a magic weapon without doing any research, to be honest. Regardless, Weiman would try unless Erin's header is accurate.

    Aid another plus flanking (adds +4): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin evokes more missiles and fires them at the ghost.

    Magic Missile: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek fires off another volley of ghost-penetrating missiles.

    Arrow: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
    Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
    Arrow: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
    Damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
    Arrow: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
    Damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16


    Male Human(Amazing)

    125 + 9 + 12 + 16 = 162

    Two of Barek's arrows hit and the allip dissolves into nothingness. There is a brief respite before a calm and peaceful ghost of Ghalcor rises from his corpse and bows to the Pathfinders.

    “For the second time, demons draw near,” he explains. “If you have made it this far, then I trust you have disabled many of my tower’s defenses—contingencies that trapped even me when they triggered. The weapon awaits beyond, though I suspect it lacks the energy to activate properly. The prisms that you have seen store the essence of Heaven itself, which I harvested out of hubris. You will see places to slot them in the control panel at the top of the stairs. Once you are ready to fire the weapon, turn both keys at once, and I shall pray that my creation is powerful enough to banish the scourge of Sarkoris.”

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    "I think you're mistaken. We're just here to recover the weapon. We're not here to conquer any Scourges."

    "On that note, what's a Scourge of Sarkoris?"


    Male Human(Amazing)

    "But you must! The Scourge is the invading demon army! The world would be lost otherwise!"

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Desna's not usually wrong; we're probably going to have to fire that weapon." Weiman states. He looks to the ghost, "How many jewel things do we need working to make it go? How many can fit?"

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Will 1d20 + 11 ⇒ (1) + 11 = 12
    I do not suppose anyone has a way of removing curses?"

    Looking less than great after the fight with the ghost, Erin softly adds. "Any other information you can give us would be helpful. Is the army coming right now?"

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    If allowed, I can pass you my Shirt Reroll. +2 Stars.


    Male Human(Amazing)

    Go for it.

    "Yes, I can sense them on their way here." He also has two prisms on his body. One is fully charged with 8 charges, the other one is empty.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Will 1d20 + 13 ⇒ (11) + 13 = 24
    [ooc]Thanks. I could not see running with -4s for the rest of the scenario being great.

    "Will you still function if we take these?" Erin asks the apparition.


    Male Human(Amazing)

    "Having been freed from madness, I can finally be at rest." You can see him start to fade away as you speak.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Hey! You didn't answer my question!" Weiman says loudly, waving his hands through the ghost. "Or maybe you did and I wasn't paying attention. That happens a lot. That's actually how I found this mask," Weiman starts digging in his Bag of Holding for his hat creepy clown mask.

    -Posted with Wayfinder


    Male Human(Amazing)

    "It has four slots and requires at least fourteen charges to function at all and seventeen to fire at full power." With that he fades away...

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    So, I'll have to dig in the thread for all we have now, but we have at least 10 charges (counting the first room and this 8 one), right? Weiman is the perfect candidate for SOUL CANNON AMMO, until a skill check is needed. Ha, where's a Dhampir when you need one?

    -Posted with Wayfinder

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