Weiman Callbazzern-Walk
|
Planes/Religion/Scraft: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (13) + 9 = 221d20 + 7 ⇒ (9) + 7 = 16
"So, are we doing this number thing again? I mean, nothing happened when I pull it, other than that juice rock getting lower on juice."
Shinkeer Aswander
|
I did switch two numbers last night, without looking to make sure, I think it was the last one, changing the position of the 5 and another #. Other than that, I haven't had a chance to ponder it today.
| DM Amazing Red |
And after further research, it turns out you got it right.
Once you enter the correct combination and pull the lever, the stone bars retract into the wall, and the door clicks open.
The walls of this large, irregular room are bare but for a goldcapped prism socketed into a niche along the south wall and radiates blue-white light. In contrast, the floor is a mess of red and brown stains. A single iron door seals the room to the south, and a set of heavy double doors blocks the east exit. In this room are two canine headed humanoids. They have bony spurs that pierce erupt from their skin at the joints, crimson eyes, and ash-gray fur. They have greatswords in their hands.
Two knowledge(planes) checks please.
"Halt, who goes there?!"
They seem to glare at you as if scanning you.
Any Thassilonian brands or evil tatoos I should be aware of?
Weiman Callbazzern-Walk
|
kn(pl): 1d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (6) + 9 = 15
"I'm Weiman! Who are you?" Weiman waves at the outsiders.
-Posted with Wayfinder
Shinkeer Aswander
|
Shin stands quietly, not knowing what these creature are and preparing for trouble in case Weiman can't talk the party out it.
Barek the Learned
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Seeing the party trying the diplomatic route, Barek lowers his bow but keeps it in hand. "Because we're on the same side. Probably."
Diplomacy to Aid: 1d20 - 2 ⇒ (17) - 2 = 15
Weiman Callbazzern-Walk
|
I'm better off aiding Erin, actually. I can add +4 on an aid and she has a better modifier. I'm build to help, not do (excluding Disable Device and Perception.*)
"You should hold back, my good canine friends, for the demons are on the doorstep!" He does a little jig, for good measure. "Why are you so serious?"
Diplo to aid: 1d20 + 7 ⇒ (12) + 7 = 19
Shinkeer Aswander
|
Diplomacy Aid: 1d20 ⇒ 9
"We have only the best on intentions. Our cause is good."
Weiman Callbazzern-Walk
|
"Infidelities? I'm not married; I swear! Ha!" Weiman laughs, then casts Haste. He also draws shortsword, but stays in place.
Barek the Learned
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"I'm certain this is a misunderstanding but we don't have time for this", Barek replies as he loosens his cape with a flourish revealing it actually to be a pair of mechanical feathered wings. With a pump of his legs he takes to the air, hovering at the room's ceiling.
Activate flight. Fly up.
Erin Alegra
|
Activating jaunt boots, moving forward to full attack a flat-footed CL2
"If you really want it the hard way..." Erin says before moving forward to strike the nearest creature.
Attack (Main 1)1d20 + 18 ⇒ (1) + 18 = 19 (FF, Hero, Haste)
Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (1) + 6 + (4, 1, 6, 3, 1) = 22 (FF)
Haste Attack (Main 1)1d20 + 18 ⇒ (7) + 18 = 25 (FF, Hero, Haste)
Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (4) + 6 + (3, 1, 4, 5, 1) = 24 (FF)
Attack (Off 1)1d20 + 18 ⇒ (12) + 18 = 30 (FF, Hero, Haste)
Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (6) + 3 + (5, 6, 5, 4, 3) = 32 (FF)
Attack (Main 2)1d20 + 13 ⇒ (15) + 13 = 28 (FF, Hero, Haste)
Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (5, 1, 3, 1, 2) = 24 (FF)
Attack (Off 2)1d20 + 13 ⇒ (4) + 13 = 17 (FF, Hero, Haste)
Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (2) + 3 + (6, 1, 2, 3, 2) = 19 (FF)
Offensive Defense
Shinkeer Aswander
|
Shin moves south, conjuring a snowball and throwing it at the southern creature.
RTA: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 5d6 ⇒ (5, 1, 1, 1, 4) = 12
DC 20 Fort or staggered for a round on a hit.
| DM Amazing Red |
Weiman taps into the speed-force quickening everyone's movement. Barek takes to the air like a man-hawk. Erin teleports over and hits the creature three times, though her attacks do less damage than she thought.
Shinkeer conjures up a snowball but ends up throwing it 5 feet in front of him.
14 + 22 + 14 = 50
The first Legionnaire steps forward and tries to disarm Erin.
CL 1 Disarm: 1d20 + 17 ⇒ (12) + 17 = 29
CL 1 Disarm: 1d20 + 12 ⇒ (3) + 12 = 15
CL 1 Disarm: 1d20 + 7 ⇒ (16) + 7 = 23
CL 1 Disarm with Bite: 1d20 + 13 ⇒ (1) + 13 = 14
And Erin finds one of her blades on the ground as it is knocked out of her hands by a greatsword.
The second one will retaliate by trying to knock Erin's head off her shoulders.
CL 2 PA Greatsword: 1d20 + 17 - 3 ⇒ (8) + 17 - 3 = 22
CL 2 PA Greatsword: 1d20 + 12 - 3 ⇒ (12) + 12 - 3 = 21
CL 2 PA Greatsword: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 10
CL 2 PA Bite: 1d20 + 13 - 3 ⇒ (15) + 13 - 3 = 25
But he misses with every attack!
Party is up.
Barek the Learned
|
As Barek's mechanical wings pump to keep the shoanti airborne, he strings a few arrows and fires on the open target.
Arrow: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Silver Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Cold Iron Arrow: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Haste: Cold Iron Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Shinkeer Aswander
|
Shin should have moved south to K13 last round. Sorry, I wasn't that obvious about it.
Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13
Shin moves to flank with Erin, drawing his blade along the way. He tries to tumble past the hound as he rolls up to attack! [b]"Cornugon![/ooc]
Swift action, burn a ki for AC bonus
Attack, Flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 Cornugon Strike, DC 20 or stunned
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Weiman Callbazzern-Walk
|
"Erinyes! Bone! Accuser!" Weiman yells, to keep up the "yelling out devils" theme going. He moves to J11 to poke at dog men and cover flank!
Aid Erin's AC if applicable (adds 4): 1d20 + 5 ⇒ (3) + 5 = 8
-Posted with Wayfinder
"Babau!" he continues, though pauses (and fails to pay attention to the enemies,) "Wait... is that one a devil or a demon? I forgot! Ha!"
| DM Amazing Red |
Barek pokes three small holes with his arrows on CL1.
CL 1 AOO on Shinkeer: 1d20 + 17 ⇒ (8) + 17 = 25
Shinkeer rolls up and the dog-outsider takes a swipe and misses.
Fort: 1d20 + 12 ⇒ (10) + 12 = 22
But he also resists the stunning effect of Shinkeer calling out a devil name. Weiman moves up and gets too distracted to help defend Erin.
Erin is up!
Weiman Callbazzern-Walk
|
He sent me a text earlier about a different game and his super stuck-at-workness. If he has flanks, I'd likely doubt he wouldn't full attack.
-Posted with Wayfinder
Erin Alegra
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The super helpful halfling should totally get me my other sword. Full attacking with the one sword I currently have drawn on the flanked creature.
Erin switches to hit the creature sandwiched between herself and Shinkeer.
Attack (Main 1)1d20 + 20 ⇒ (15) + 20 = 35 (Flank)
Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (1, 5, 5, 1, 1) = 25 (Flank)
Haste Attack (Main 1)1d20 + 20 ⇒ (16) + 20 = 36 (Flank)
Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (5) + 6 + (1, 5, 6, 4, 6) = 33 (Flank)
Attack (Main 2)1d20 + 15 ⇒ (18) + 15 = 33 (Flank)
Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (3) + 6 + (3, 2, 6, 3, 2) = 25 (Flank)
Offensive Defense, Haste, Heroism
| DM Amazing Red |
1d20 + 20 ⇒ (9) + 20 = 29
6d6 + 6 ⇒ (1, 5, 1, 3, 5, 2) + 6 = 23
1d20 + 20 ⇒ (20) + 20 = 40
Confirming: 1d20 + 20 ⇒ (17) + 20 = 37
7d6 + 12 ⇒ (3, 1, 1, 2, 2, 1, 1) + 12 = 23
1d20 + 15 ⇒ (10) + 15 = 25
6d6 + 6 ⇒ (1, 5, 3, 4, 2, 1) + 6 = 22
CL 1 Damage: 5 + 2 + 5 + 15 + 23 + 15 = 65
CL 2 Damage: 50 = 50
Even with only a single blade, Erin slices and dices the flanked one who is now bleeding profusely. CL2 will swing his mighty sword at Erin.
1d20 + 14 ⇒ (20) + 14 = 34
Confirming: 1d20 + 14 ⇒ (2) + 14 = 16
2d6 + 15 ⇒ (5, 6) + 15 = 26
1d20 + 4 ⇒ (15) + 4 = 19
Bite: 1d20 + 11 ⇒ (6) + 11 = 17
Erin takes 26.
CL1 will also slash at the mighty Varisian slayer.
1d20 + 14 ⇒ (14) + 14 = 28
2d6 + 15 ⇒ (5, 4) + 15 = 24
1d20 + 4 ⇒ (15) + 4 = 19
Bite: 1d20 + 11 ⇒ (15) + 11 = 26
But he misses due to her strategy of offense is defense.
PCs up again!
Weiman Callbazzern-Walk
|
Round 3 of 8 for Haste
Weiman takes note of irritated murdering lady's gesture towards her blade. "Oh!" He'll step to the northwest to have wall cover from #2 and pick up the blade. "I mean, I appreciate the gift, but it's a little big for me. Haaaaa..." He then spends his standard putting the blade back where it belongs (read: Erin's hand.)
-Posted with Wayfinder
Shinkeer Aswander
|
Shin tries to strike the creature with a bevy of blows.
Flurry: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Flurry: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Iterative: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Erin Alegra
|
Grabbing the blade from the half in one fluid motion, Erin continues her unrelenting assault.
Attack (Main 1)1d20 + 18 ⇒ (4) + 18 = 22 (Flank)
Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (5) + 6 + (4, 3, 5, 5, 6) = 34 (Flank)
Haste Attack (Main 1)1d20 + 18 ⇒ (11) + 18 = 29 (Flank)
Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (3) + 6 + (2, 3, 3, 5, 3) = 25 (Flank)
Attack (Off 1)1d20 + 18 ⇒ (11) + 18 = 29 (Flank)
Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (5) + 3 + (2, 5, 3, 6, 5) = 29 (Flank)
Attack (Main 2)1d20 + 13 ⇒ (8) + 13 = 21 (Flank)
Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (2, 1, 4, 3, 6) = 28 (Flank)
Attack (Off 2)1d20 + 13 ⇒ (9) + 13 = 22 (Flank)
Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (6) + 3 + (5, 4, 2, 4, 4) = 28 (Flank)
Offensive Defense, Hero, Haste
Barek the Learned
|
Recognizing that none of his special arrows can punch through the demon's foul hide, the young shoanti peppers it with normal arrows.
Arrow: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27
Damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Arrow: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
Damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Arrow: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Haste Arrow: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
| DM Amazing Red |
CL1: 65 + 15 + 19 + 1 = 100
CL2: 50 = 50
Weiman politely hands over Erin's sword to her. Shinkeer's blade bounces off armor. Erin is able to connect twice and Barek's arrows do little. The hound-creature is barely standing but is at full fighting capacity.
CL 1 versus Erin: 1d20 + 14 ⇒ (19) + 14 = 33
Confirming CL 1 versus Erin: 1d20 + 14 ⇒ (16) + 14 = 30
2d6 + 15 ⇒ (4, 2) + 15 = 21
CL 1 versus Erin: 1d20 + 9 ⇒ (3) + 9 = 12
CL 1 versus Erin: 1d20 + 4 ⇒ (20) + 4 = 24
Confirming CL 1 versus Erin: 1d20 + 4 ⇒ (7) + 4 = 11
2d6 + 15 ⇒ (1, 1) + 15 = 17
Bite: 1d20 + 11 ⇒ (16) + 11 = 27
CL2 will step over and fight at Shinkeer.
CL 1 versus Erin: 1d20 + 14 ⇒ (6) + 14 = 20
CL 1 versus Erin: 1d20 + 9 ⇒ (8) + 9 = 17
CL 1 versus Erin: 1d20 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 11 ⇒ (12) + 11 = 23
But he is missed all 4 times.
PCs up! FYI Erin has taken 38 this turn.
Shinkeer Aswander
|
Shin continues to swing in an attempt to provide Erin flanking, rather than much damage.
Flurry: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Flurry: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Iterative Flurry: 1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
If that happens to take down 1, Shin will step west to set up the next flank.
Edit: Forgot about Haste last round.
Haste: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Barek the Learned
|
Barek fires another volley of minorly damaging arrows.
Arrow: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Arrow: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
Damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Arrow: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Haste Arrow: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
Damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Weiman Callbazzern-Walk
|
"Ha! Ew, gross! Is that a kidney? Kidney's a funny name for an organ. It's like "Kid" and "Knee," but it's not really like either of them!"
Cure Moderate Wounds for Erin: 2d8 + 8 ⇒ (2, 4) + 8 = 14
Erin Alegra
|
Erin steps opposite of Shinkeer and fights through the pain.
Attack (Main 1)1d20 + 18 ⇒ (1) + 18 = 19 (Flank)
Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (2) + 6 + (1, 2, 3, 3, 5) = 22 (Flank)
Haste Attack (Main 1)1d20 + 18 ⇒ (17) + 18 = 35 (Flank)
Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (2) + 6 + (6, 3, 4, 6, 6) = 33 (Flank)
Attack (Off 1)1d20 + 18 ⇒ (2) + 18 = 20 (Flank)
Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (3) + 3 + (2, 5, 4, 2, 3) = 22 (Flank)
Attack (Main 2)1d20 + 13 ⇒ (1) + 13 = 14 (Flank)
Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (4) + 6 + (3, 1, 4, 6, 1) = 25 (Flank)
Attack (Off 2)1d20 + 13 ⇒ (4) + 13 = 17 (Flank)
Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (6) + 3 + (2, 5, 2, 1, 6) = 25 (Flank)
Offensive Defense, Haste, Hero
Shinkeer Aswander
|
Flurry, Haste, Flank: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Flurry, Haste, Flank: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Flurry Iterative, Haste, Flank: 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Haste, Flank: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Shin swings again, but fails to connect all, but once.
Barek the Learned
|
Barek strings more arrows with which to pepper the dog-man-demon-thing.
Arrow: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
Damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Arrow: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Haste Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
Damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Erin Alegra
|
"Sit down like a good dog!" Erin shouts as she tries to finish off the creature.
Attack (Main 1)1d20 + 18 ⇒ (16) + 18 = 34 (Flank)
Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (1, 5, 1, 6, 4) = 29 (Flank)
Haste Attack (Main 1)1d20 + 18 ⇒ (16) + 18 = 34 (Flank)
Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (1) + 6 + (6, 5, 6, 4, 4) = 32 (Flank)
Attack (Off 1)1d20 + 18 ⇒ (10) + 18 = 28 (Flank)
Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (2) + 3 + (3, 1, 4, 2, 3) = 18 (Flank)
Attack (Main 2)1d20 + 13 ⇒ (5) + 13 = 18 (Flank)
Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (3) + 6 + (1, 5, 6, 6, 5) = 32 (Flank)
Attack (Off 2)1d20 + 13 ⇒ (6) + 13 = 19 (Flank)
Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (5) + 3 + (2, 5, 5, 2, 6) = 28 (Flank)
Offensive Defense, Haste, Hero
Barek the Learned
|
Barek lands a bit awkwardly and then carefully folds his mechanical wings back up again. ”Well done. What were those creatures?”
Weiman Callbazzern-Walk
|
"Dog people, by the looks of it. Likely from the planet Dogulon XIV." Weiman states as he removes the new prism.
-Posted with Wayfinder
Erin Alegra
|
CLW 1d8 + 1 ⇒ (5) + 1 = 6
CLW 1d8 + 1 ⇒ (1) + 1 = 2
CLW 1d8 + 1 ⇒ (8) + 1 = 9
CLW 1d8 + 1 ⇒ (4) + 1 = 5
CLW 1d8 + 1 ⇒ (2) + 1 = 3
CLW 1d8 + 1 ⇒ (3) + 1 = 4
CLW 1d8 + 1 ⇒ (5) + 1 = 6
While healing up from the combat, Erin comments. "I am beginning to see why they just smash things to bits. Talking seemed to be a total waste of time and effort there."
Shinkeer Aswander
|
Shin can use his wand of IH on Erin is she wants. 4 chrgs?
Shin moves to examine the double doors, then the iron door.
Perception: 1d20 + 20 ⇒ (9) + 20 = 29 +2 for traps, +4 if in stone.
Perception: 1d20 + 20 ⇒ (16) + 20 = 36 +2 for traps, +4 if in stone.
| DM Amazing Red |
The eastern doors are the ones you came in through and the southern door leads to a hallway. Neither of which is trapped.
Two long countertops and a workbench occupy this workshop. The work surfaces are covered with religious symbols, quills, broken glass, and small metal components as well as with dusty alchemical supplies that have not seen use in years. A niche in the southeast wall holds a gold-capped prism that glows with blue-white light. Doors lead to the north, south, and east, and a heavier iron door stands in the room’s northwest corner.
Several magical items of particular value lie scattered about this room under a thick coat of dust. These include two hybridization funnels, a potion of cure moderate wounds, and two potions of resist fire. There is also a preserving flask(2nd-level extract). The sacred prism here holds four charges.
In the next room, five cots line the west wall of this barracks. A dusty table, counters, and a hearth share the east side of the room.
Searching around, you uncover a small diary hidden under one of the cot mattresses.
Everything! I’ve tried everything, and still my creation defies me! I would pull all the sacred prisms from their sockets to deactivate the defenses if I could, but even now those same defenses I insisted on creating prevent me from reaching the only things that could allow me to stop the defenses, which would allow me to reach them were it not for the defenses, which keep me from reaching them! Am I even making sense anymore? I have resolved to charge the remaining prisms. Perhaps their energy will enable me to override the system. Ideally I could remove the prisms and actually open all of the doors properly.