Red's Weapon in the Rift (Inactive)

Game Master Daxter

Map!


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Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Planes/Religion/Scraft: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (13) + 9 = 221d20 + 7 ⇒ (9) + 7 = 16

    "So, are we doing this number thing again? I mean, nothing happened when I pull it, other than that juice rock getting lower on juice."

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    I'm not really sure what numbers we got out of order.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    First time I really had the opportunity to look at this. The phrases seem to match up with everything in order...

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    I did switch two numbers last night, without looking to make sure, I think it was the last one, changing the position of the 5 and another #. Other than that, I haven't had a chance to ponder it today.


    Male Human(Amazing)

    well since the trap went off when you got it wrong I can tell you that the you got the first line wrong


    Male Human(Amazing)

    And after further research, it turns out you got it right.

    Once you enter the correct combination and pull the lever, the stone bars retract into the wall, and the door clicks open.

    The walls of this large, irregular room are bare but for a goldcapped prism socketed into a niche along the south wall and radiates blue-white light. In contrast, the floor is a mess of red and brown stains. A single iron door seals the room to the south, and a set of heavy double doors blocks the east exit. In this room are two canine headed humanoids. They have bony spurs that pierce erupt from their skin at the joints, crimson eyes, and ash-gray fur. They have greatswords in their hands.

    Two knowledge(planes) checks please.

    "Halt, who goes there?!"

    They seem to glare at you as if scanning you.

    Any Thassilonian brands or evil tatoos I should be aware of?

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Typo in the scenario?

    "Erin of the Pathfinder Society, and you are?" Erin responds to the pair.
    No brands or tattoos.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    kn(pl): 1d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (6) + 9 = 15

    "I'm Weiman! Who are you?" Weiman waves at the outsiders.

    -Posted with Wayfinder


    Male Human(Amazing)

    "We are the guardians of this place. Why should we not slay you!?"

    Weiman:

    These seem to be Hound Archons, but they're different somehow.

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin stands quietly, not knowing what these creature are and preparing for trouble in case Weiman can't talk the party out it.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Seeing the party trying the diplomatic route, Barek lowers his bow but keeps it in hand. "Because we're on the same side. Probably."

    Diplomacy to Aid: 1d20 - 2 ⇒ (17) - 2 = 15

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    I'm better off aiding Erin, actually. I can add +4 on an aid and she has a better modifier. I'm build to help, not do (excluding Disable Device and Perception.*)

    "You should hold back, my good canine friends, for the demons are on the doorstep!" He does a little jig, for good measure. "Why are you so serious?"

    Diplo to aid: 1d20 + 7 ⇒ (12) + 7 = 19

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "We are here to find a weapon in order to destroy the demons, would you lend us a hand in this endeavor?" Erin asks the creatures.
    Diplomacy 1d20 + 9 ⇒ (2) + 9 = 11

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Diplomacy Aid: 1d20 ⇒ 9

    "We have only the best on intentions. Our cause is good."

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Were you including the aids? Did you want to use Honeyed Words?

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Honeyed words only works on bluff, aids need to be added still.


    Male Human(Amazing)

    Init:

    B: 1d20 + 6 ⇒ (10) + 6 = 16
    CL: 1d20 + 6 ⇒ (1) + 6 = 7
    E: 1d20 + 5 ⇒ (6) + 5 = 11
    S: 1d20 + 3 ⇒ (20) + 3 = 23
    W: 1d20 + 3 ⇒ (19) + 3 = 22

    "Infidels must be exterminated!" One shouts as they both draw their swords.

    PCs up!

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Infidelities? I'm not married; I swear! Ha!" Weiman laughs, then casts Haste. He also draws shortsword, but stays in place.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    "I'm certain this is a misunderstanding but we don't have time for this", Barek replies as he loosens his cape with a flourish revealing it actually to be a pair of mechanical feathered wings. With a pump of his legs he takes to the air, hovering at the room's ceiling.

    Activate flight. Fly up.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Activating jaunt boots, moving forward to full attack a flat-footed CL2

    "If you really want it the hard way..." Erin says before moving forward to strike the nearest creature.

    Attack (Main 1)1d20 + 18 ⇒ (1) + 18 = 19 (FF, Hero, Haste)
    Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (1) + 6 + (4, 1, 6, 3, 1) = 22 (FF)

    Haste Attack (Main 1)1d20 + 18 ⇒ (7) + 18 = 25 (FF, Hero, Haste)
    Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (4) + 6 + (3, 1, 4, 5, 1) = 24 (FF)

    Attack (Off 1)1d20 + 18 ⇒ (12) + 18 = 30 (FF, Hero, Haste)
    Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (6) + 3 + (5, 6, 5, 4, 3) = 32 (FF)

    Attack (Main 2)1d20 + 13 ⇒ (15) + 13 = 28 (FF, Hero, Haste)
    Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (5, 1, 3, 1, 2) = 24 (FF)

    Attack (Off 2)1d20 + 13 ⇒ (4) + 13 = 17 (FF, Hero, Haste)
    Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (2) + 3 + (6, 1, 2, 3, 2) = 19 (FF)
    Offensive Defense

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin moves south, conjuring a snowball and throwing it at the southern creature.

    RTA: 1d20 + 8 ⇒ (1) + 8 = 9
    Damage: 5d6 ⇒ (5, 1, 1, 1, 4) = 12

    DC 20 Fort or staggered for a round on a hit.


    Male Human(Amazing)

    Weiman taps into the speed-force quickening everyone's movement. Barek takes to the air like a man-hawk. Erin teleports over and hits the creature three times, though her attacks do less damage than she thought.
    Shinkeer conjures up a snowball but ends up throwing it 5 feet in front of him.

    Damage:

    14 + 22 + 14 = 50

    The first Legionnaire steps forward and tries to disarm Erin.

    CL 1 Disarm: 1d20 + 17 ⇒ (12) + 17 = 29

    CL 1 Disarm: 1d20 + 12 ⇒ (3) + 12 = 15

    CL 1 Disarm: 1d20 + 7 ⇒ (16) + 7 = 23

    CL 1 Disarm with Bite: 1d20 + 13 ⇒ (1) + 13 = 14

    And Erin finds one of her blades on the ground as it is knocked out of her hands by a greatsword.

    The second one will retaliate by trying to knock Erin's head off her shoulders.

    CL 2 PA Greatsword: 1d20 + 17 - 3 ⇒ (8) + 17 - 3 = 22

    CL 2 PA Greatsword: 1d20 + 12 - 3 ⇒ (12) + 12 - 3 = 21

    CL 2 PA Greatsword: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 10

    CL 2 PA Bite: 1d20 + 13 - 3 ⇒ (15) + 13 - 3 = 25

    But he misses with every attack!

    Party is up.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    As Barek's mechanical wings pump to keep the shoanti airborne, he strings a few arrows and fires on the open target.

    Arrow: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

    Silver Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
    Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12

    Cold Iron Arrow: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
    Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12

    Haste: Cold Iron Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin should have moved south to K13 last round. Sorry, I wasn't that obvious about it.

    Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13

    Shin moves to flank with Erin, drawing his blade along the way. He tries to tumble past the hound as he rolls up to attack! [b]"Cornugon![/ooc]

    Swift action, burn a ki for AC bonus

    Attack, Flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 Cornugon Strike, DC 20 or stunned
    Damage: 1d8 + 4 ⇒ (2) + 4 = 6

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Erinyes! Bone! Accuser!" Weiman yells, to keep up the "yelling out devils" theme going. He moves to J11 to poke at dog men and cover flank!

    Aid Erin's AC if applicable (adds 4): 1d20 + 5 ⇒ (3) + 5 = 8

    -Posted with Wayfinder

    "Babau!" he continues, though pauses (and fails to pay attention to the enemies,) "Wait... is that one a devil or a demon? I forgot! Ha!"


    Male Human(Amazing)

    Barek pokes three small holes with his arrows on CL1.

    CL 1 AOO on Shinkeer: 1d20 + 17 ⇒ (8) + 17 = 25

    Shinkeer rolls up and the dog-outsider takes a swipe and misses.

    Fort: 1d20 + 12 ⇒ (10) + 12 = 22

    But he also resists the stunning effect of Shinkeer calling out a devil name. Weiman moves up and gets too distracted to help defend Erin.

    Erin is up!

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    He sent me a text earlier about a different game and his super stuck-at-workness. If he has flanks, I'd likely doubt he wouldn't full attack.

    -Posted with Wayfinder

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    The super helpful halfling should totally get me my other sword. Full attacking with the one sword I currently have drawn on the flanked creature.
    Erin switches to hit the creature sandwiched between herself and Shinkeer.

    Attack (Main 1)1d20 + 20 ⇒ (15) + 20 = 35 (Flank)
    Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (1, 5, 5, 1, 1) = 25 (Flank)

    Haste Attack (Main 1)1d20 + 20 ⇒ (16) + 20 = 36 (Flank)
    Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (5) + 6 + (1, 5, 6, 4, 6) = 33 (Flank)

    Attack (Main 2)1d20 + 15 ⇒ (18) + 15 = 33 (Flank)
    Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (3) + 6 + (3, 2, 6, 3, 2) = 25 (Flank)

    Offensive Defense, Haste, Heroism


    Male Human(Amazing)

    Ignore since I got ninjaed:

    1d20 + 20 ⇒ (9) + 20 = 29

    6d6 + 6 ⇒ (1, 5, 1, 3, 5, 2) + 6 = 23

    1d20 + 20 ⇒ (20) + 20 = 40

    Confirming: 1d20 + 20 ⇒ (17) + 20 = 37

    7d6 + 12 ⇒ (3, 1, 1, 2, 2, 1, 1) + 12 = 23

    1d20 + 15 ⇒ (10) + 15 = 25

    6d6 + 6 ⇒ (1, 5, 3, 4, 2, 1) + 6 = 22

    Damage:

    CL 1 Damage: 5 + 2 + 5 + 15 + 23 + 15 = 65
    CL 2 Damage: 50 = 50

    Even with only a single blade, Erin slices and dices the flanked one who is now bleeding profusely. CL2 will swing his mighty sword at Erin.

    1d20 + 14 ⇒ (20) + 14 = 34

    Confirming: 1d20 + 14 ⇒ (2) + 14 = 16

    2d6 + 15 ⇒ (5, 6) + 15 = 26

    1d20 + 4 ⇒ (15) + 4 = 19

    Bite: 1d20 + 11 ⇒ (6) + 11 = 17

    Erin takes 26.

    CL1 will also slash at the mighty Varisian slayer.

    1d20 + 14 ⇒ (14) + 14 = 28

    2d6 + 15 ⇒ (5, 4) + 15 = 24

    1d20 + 4 ⇒ (15) + 4 = 19

    Bite: 1d20 + 11 ⇒ (15) + 11 = 26

    But he misses due to her strategy of offense is defense.

    PCs up again!

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Round 3 of 8 for Haste

    Weiman takes note of irritated murdering lady's gesture towards her blade. "Oh!" He'll step to the northwest to have wall cover from #2 and pick up the blade. "I mean, I appreciate the gift, but it's a little big for me. Haaaaa..." He then spends his standard putting the blade back where it belongs (read: Erin's hand.)

    -Posted with Wayfinder

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin tries to strike the creature with a bevy of blows.

    Flurry: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
    Damage: 1d8 + 4 ⇒ (5) + 4 = 9

    Flurry: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
    Damage: 1d8 + 4 ⇒ (3) + 4 = 7

    Iterative: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
    Damage: 1d8 + 4 ⇒ (5) + 4 = 9

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Grabbing the blade from the half in one fluid motion, Erin continues her unrelenting assault.
    Attack (Main 1)1d20 + 18 ⇒ (4) + 18 = 22 (Flank)
    Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (5) + 6 + (4, 3, 5, 5, 6) = 34 (Flank)

    Haste Attack (Main 1)1d20 + 18 ⇒ (11) + 18 = 29 (Flank)
    Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (3) + 6 + (2, 3, 3, 5, 3) = 25 (Flank)

    Attack (Off 1)1d20 + 18 ⇒ (11) + 18 = 29 (Flank)
    Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (5) + 3 + (2, 5, 3, 6, 5) = 29 (Flank)

    Attack (Main 2)1d20 + 13 ⇒ (8) + 13 = 21 (Flank)
    Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (2, 1, 4, 3, 6) = 28 (Flank)

    Attack (Off 2)1d20 + 13 ⇒ (9) + 13 = 22 (Flank)
    Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (6) + 3 + (5, 4, 2, 4, 4) = 28 (Flank)
    Offensive Defense, Hero, Haste

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Recognizing that none of his special arrows can punch through the demon's foul hide, the young shoanti peppers it with normal arrows.

    Arrow: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27
    Damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
    Arrow: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
    Damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
    Arrow: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
    Damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
    Haste Arrow: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
    Damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10


    Male Human(Amazing)

    Damage:

    CL1: 65 + 15 + 19 + 1 = 100
    CL2: 50 = 50

    Weiman politely hands over Erin's sword to her. Shinkeer's blade bounces off armor. Erin is able to connect twice and Barek's arrows do little. The hound-creature is barely standing but is at full fighting capacity.

    CL 1 versus Erin: 1d20 + 14 ⇒ (19) + 14 = 33

    Confirming CL 1 versus Erin: 1d20 + 14 ⇒ (16) + 14 = 30

    2d6 + 15 ⇒ (4, 2) + 15 = 21

    CL 1 versus Erin: 1d20 + 9 ⇒ (3) + 9 = 12

    CL 1 versus Erin: 1d20 + 4 ⇒ (20) + 4 = 24

    Confirming CL 1 versus Erin: 1d20 + 4 ⇒ (7) + 4 = 11

    2d6 + 15 ⇒ (1, 1) + 15 = 17

    Bite: 1d20 + 11 ⇒ (16) + 11 = 27

    CL2 will step over and fight at Shinkeer.

    CL 1 versus Erin: 1d20 + 14 ⇒ (6) + 14 = 20

    CL 1 versus Erin: 1d20 + 9 ⇒ (8) + 9 = 17

    CL 1 versus Erin: 1d20 + 4 ⇒ (2) + 4 = 6

    Bite: 1d20 + 11 ⇒ (12) + 11 = 23

    But he is missed all 4 times.

    PCs up! FYI Erin has taken 38 this turn.

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin continues to swing in an attempt to provide Erin flanking, rather than much damage.

    Flurry: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
    Damage: 1d8 + 4 ⇒ (7) + 4 = 11

    Flurry: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
    Damage: 1d8 + 4 ⇒ (8) + 4 = 12

    Iterative Flurry: 1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15
    Damage: 1d8 + 4 ⇒ (7) + 4 = 11

    If that happens to take down 1, Shin will step west to set up the next flank.

    Edit: Forgot about Haste last round.

    Haste: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24
    Damage: 1d8 + 4 ⇒ (5) + 4 = 9

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek fires another volley of minorly damaging arrows.

    Arrow: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
    Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
    Arrow: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
    Damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17
    Arrow: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
    Damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
    Haste Arrow: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
    Damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11


    Male Human(Amazing)

    Two of Shinkeer's blows make a few dents in the creatures armor with the last one taking it down. Barek fires a volley and 3 stick themselves into the remaining guardian.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Ha! Ew, gross! Is that a kidney? Kidney's a funny name for an organ. It's like "Kid" and "Knee," but it's not really like either of them!"

    Cure Moderate Wounds for Erin: 2d8 + 8 ⇒ (2, 4) + 8 = 14

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin steps opposite of Shinkeer and fights through the pain.

    Attack (Main 1)1d20 + 18 ⇒ (1) + 18 = 19 (Flank)
    Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (2) + 6 + (1, 2, 3, 3, 5) = 22 (Flank)

    Haste Attack (Main 1)1d20 + 18 ⇒ (17) + 18 = 35 (Flank)
    Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (2) + 6 + (6, 3, 4, 6, 6) = 33 (Flank)

    Attack (Off 1)1d20 + 18 ⇒ (2) + 18 = 20 (Flank)
    Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (3) + 3 + (2, 5, 4, 2, 3) = 22 (Flank)

    Attack (Main 2)1d20 + 13 ⇒ (1) + 13 = 14 (Flank)
    Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (4) + 6 + (3, 1, 4, 6, 1) = 25 (Flank)

    Attack (Off 2)1d20 + 13 ⇒ (4) + 13 = 17 (Flank)
    Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (6) + 3 + (2, 5, 2, 1, 6) = 25 (Flank)
    Offensive Defense, Haste, Hero


    Male Human(Amazing)

    Weiman heals Erin while she connects with her blades once.

    50 + 23 = 73

    The hound retaliates on the Varisian.

    1d20 + 17 ⇒ (12) + 17 = 29

    1d20 + 12 ⇒ (3) + 12 = 15

    1d20 + 7 ⇒ (14) + 7 = 21

    But she doesn't stand still long enough for her to be hit!

    PCs up!

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Flurry, Haste, Flank: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
    Damage: 1d8 + 4 ⇒ (6) + 4 = 10

    Flurry, Haste, Flank: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
    Damage: 1d8 + 4 ⇒ (2) + 4 = 6

    Flurry Iterative, Haste, Flank: 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21
    Damage: 1d8 + 4 ⇒ (2) + 4 = 6

    Haste, Flank: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
    Damage: 1d8 + 4 ⇒ (4) + 4 = 8

    Shin swings again, but fails to connect all, but once.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek strings more arrows with which to pepper the dog-man-demon-thing.

    Arrow: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
    Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
    Damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
    Arrow: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
    Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
    Haste Arrow: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
    Damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "Sit down like a good dog!" Erin shouts as she tries to finish off the creature.
    Attack (Main 1)1d20 + 18 ⇒ (16) + 18 = 34 (Flank)
    Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (6) + 6 + (1, 5, 1, 6, 4) = 29 (Flank)

    Haste Attack (Main 1)1d20 + 18 ⇒ (16) + 18 = 34 (Flank)
    Haste Damage (Main 1) 1d6 + 6 + 5d6 ⇒ (1) + 6 + (6, 5, 6, 4, 4) = 32 (Flank)

    Attack (Off 1)1d20 + 18 ⇒ (10) + 18 = 28 (Flank)
    Damage (Off 1) 1d6 + 3 + 5d6 ⇒ (2) + 3 + (3, 1, 4, 2, 3) = 18 (Flank)

    Attack (Main 2)1d20 + 13 ⇒ (5) + 13 = 18 (Flank)
    Damage (Main 2) 1d6 + 6 + 5d6 ⇒ (3) + 6 + (1, 5, 6, 6, 5) = 32 (Flank)

    Attack (Off 2)1d20 + 13 ⇒ (6) + 13 = 19 (Flank)
    Damage (Off 2) 1d6 + 3 + 5d6 ⇒ (5) + 3 + (2, 5, 5, 2, 6) = 28 (Flank)
    Offensive Defense, Haste, Hero


    Male Human(Amazing)

    And after the hound-creature is pelted with two arrows, he is cut down by Erin's blades, falling to the ground with a thump.

    Combat Over. There isn't much in this room besides another Sacred Prism with 4 charges.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek lands a bit awkwardly and then carefully folds his mechanical wings back up again. ”Well done. What were those creatures?”

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Dog people, by the looks of it. Likely from the planet Dogulon XIV." Weiman states as he removes the new prism.

    -Posted with Wayfinder

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Not knowing any better, Barek simply nods. ”That would make sense…”

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    CLW 1d8 + 1 ⇒ (5) + 1 = 6
    CLW 1d8 + 1 ⇒ (1) + 1 = 2
    CLW 1d8 + 1 ⇒ (8) + 1 = 9
    CLW 1d8 + 1 ⇒ (4) + 1 = 5
    CLW 1d8 + 1 ⇒ (2) + 1 = 3
    CLW 1d8 + 1 ⇒ (3) + 1 = 4
    CLW 1d8 + 1 ⇒ (5) + 1 = 6
    While healing up from the combat, Erin comments. "I am beginning to see why they just smash things to bits. Talking seemed to be a total waste of time and effort there."

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin can use his wand of IH on Erin is she wants. 4 chrgs?

    Shin moves to examine the double doors, then the iron door.

    Perception: 1d20 + 20 ⇒ (9) + 20 = 29 +2 for traps, +4 if in stone.
    Perception: 1d20 + 20 ⇒ (16) + 20 = 36 +2 for traps, +4 if in stone.


    Male Human(Amazing)

    The eastern doors are the ones you came in through and the southern door leads to a hallway. Neither of which is trapped.

    Two long countertops and a workbench occupy this workshop. The work surfaces are covered with religious symbols, quills, broken glass, and small metal components as well as with dusty alchemical supplies that have not seen use in years. A niche in the southeast wall holds a gold-capped prism that glows with blue-white light. Doors lead to the north, south, and east, and a heavier iron door stands in the room’s northwest corner.

    Several magical items of particular value lie scattered about this room under a thick coat of dust. These include two hybridization funnels, a potion of cure moderate wounds, and two potions of resist fire. There is also a preserving flask(2nd-level extract). The sacred prism here holds four charges.

    In the next room, five cots line the west wall of this barracks. A dusty table, counters, and a hearth share the east side of the room.

    Searching around, you uncover a small diary hidden under one of the cot mattresses.

    Player Handout 5!:

    Everything! I’ve tried everything, and still my creation defies me! I would pull all the sacred prisms from their sockets to deactivate the defenses if I could, but even now those same defenses I insisted on creating prevent me from reaching the only things that could allow me to stop the defenses, which would allow me to reach them were it not for the defenses, which keep me from reaching them! Am I even making sense anymore? I have resolved to charge the remaining prisms. Perhaps their energy will enable me to override the system. Ideally I could remove the prisms and actually open all of the doors properly.

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