| Alaka Zam |
Hi there. What god do you follow? Is it a cool god of fire?
| Ahmose |
Ahmose walks up to the strange-looking morlock.
Hey you there! You know anything 'bout them stupid hobgobbos? The stupid towers? We are hunting them and we are gonna kick them back into the dirt!
Diplomacy (Cha): 1d20 + 14 ⇒ (16) + 14 = 30
| Floggy Shortpants |
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With the blue kobold and Alaka already asking questions, there's no need for Floggy to talk, which he secretly thanks. He distractedly has a look around the place.
| Floggy Shortpants |
In Floggy's experience, goddesses can be nasty to be dealt with - even fake ones. He takes one step closer. "What is needed to deal with her?"
| Kwiazy |
Kwiazy wrinkles his nose at the smell and takes a half step back... wonders if that's one of those trog thingies he's heard of. "Fake goddess who came with the hobbogobbos?" he muses aloud. He looks at the morlock and ponders what a morlock 'real goddess' might look and smell like. "Is this fake a hobbogobbo herself, or just came with them? What makes her a goddess?"
| Ahmose |
S'posing we take out this fake Why do we want to do this? You folk gonna say see ya to the stupid hobs?
| Alaka Zam |
Okay, okay. I don't even know who she's pretending to be, but this is too much talking. Just take us there to see her.
| Ahmose |
Ahmose wisely considers the answers provided by these morlocks. The Blue-scaled kobold nods sagely.
Alaka is correct. You are a bunch of dumbasses! Where's this stupid fake goddess, so that we can deal with her; and, maybe, get our mission finished!
He winks at the others.
| Alaka Zam |
Don't be mean, Ahmose. They probably aren't dumb. They have cool caves.
| Kwiazy |
Kwiazy nods at Ahmose... adds "Not that we're unwilling to help, but why don't you just reject her?" as a question for the Morlock... then chuckles at Alaka...whispers to her "I don't think he's being mean, exactly... he does have a point... let's get on with this. and the caves ARE pretty cool."
| Floggy Shortpants |
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"Caves cool... But not even close to my old beautiful tree house." Floggy shakes off the nostalgia and braces himself for a big fight - against a fake goddess, no less!
| GM Redelia |
Iulwas (that is what the morlock priest tells you is his name) leads you through a few rooms to a room with an odd bluish light an a fissure which he indicates you need to climb down. Something in this room leaves you feeling not quite well.
fort save, please, and a climb check if you make your way downwards, or tell me how else you lower yourself and make an appropriate check.
| Ahmose |
Ahmose enters the fissure cavern behind their guide. The kobold begins to notice a strange fuzzy feeling coming over him....
Fort: 1d20 + 6 ⇒ (10) + 6 = 16
He looks at the morlock.
Hey, what the you may have mentioned this is this feeling now? Anything we could have prepared for, perhaps?
| Kwiazy |
fort save: 1d20 + 5 ⇒ (14) + 5 = 19
"I..I've felt better... what is that?"
| Alaka Zam |
Fort Save: 1d20 + 7 ⇒ (10) + 7 = 17
Climb: 1d20 + 14 ⇒ (12) + 14 = 26
| Kwiazy |
sorry missed the climb check part
climb if we're going down: 1d20 + 4 ⇒ (19) + 4 = 23
Petrahk Jadetalon
|
Petrahk has been trying to be quiet and not offer the biting sardonic commentary that she'd normally offer to this sort of... recursive idiocy. Instead, as the party begins to go through the area -- but before she enters it -- she casts a spell upon herself to descend at her own pace without climbing. She definitely doesn't trust how tight the space is for her wings to fully unfurl.
Petrahk is casting Fly on herself, then using the Fly Skill at +5 if necessary barring the horrible bad things from the following roll...
Fortitude: 1d20 + 8 ⇒ (4) + 8 = 12
| Floggy Shortpants |
Fort save: 1d20 + 15 ⇒ (20) + 15 = 35
Struggling with the terrible feeling, Floggy climbs down with ease.
Floggy has 30' climb speed, does he still need to roll?
| GM Redelia |
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It's an easy enough climb that no, Floggy does not need to roll. As long as Petrahk just descends smoothly, no need for her to roll, either.
Would anyone like to use heal or knowledge of some kind to find out about the effect making you feel a little ill? So far, only Floggy has shaken off the effect.
| Alaka Zam |
Alaka feels kinda sick, and although she figured it was just the dank stench of this place, she takes a moment to think about whether it could be something more dangerous.
Heal: 1d20 + 8 ⇒ (13) + 8 = 21
Petrahk Jadetalon
|
Spellcraft at +9, K: Arcana +8, K: History/Nobility +7, K: Nature+4. Arcana seems like the closest to whatever this is, but if one of the others would apply adjusting using these mods is encourage.
Too late to pull out from whatever nauseating interaction she's being exposed to, the dragonette attempts to suss out what is being done to her as she goes through the energy.
K: Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
| Ahmose |
Ahmose watches as everyone just jumps over the edge and down, down, down...
How far is it?
....down the fissure. Not getting any response from the morlock who lives here, the Blue-scale shrugs, plugs his nose, and jumps into the open fissure.
He glides quite easily all the way down.
Fly(Dex: 1d20 + 18 ⇒ (17) + 18 = 35
Apply? Knowledge (dungeoneering) (Int)+19(11), Knowledge (local) (Int)+19(11), Linguistics (Int)+8(1bg), Knowledge Arcana(Int)+16(11), Spellcraft(Int)+16
knowledge?: 1d20 ⇒ 2
| Alaka Zam |
Uh, we should hurry, guys. Staying here too long is a very bad idea.
| Kwiazy |
"Why? Are you talking about why I don't feel so good right now? Is the air bad or something?"
Petrahk Jadetalon
|
"Not that it'd have any sort of effect on a dragon like me, of course, but we're in strange energy. If we're in the strange energy too long, bad things can happen, and a lesser being might even get sick and die from it." Petrahk offers as a simplified explanation of the concept of 'radiation'.
"Not that we shouldn't be safe and clean and restore ourselves after we land, of course. Only an idiot wouldn't try to get the strange energy off of them."
| GM Redelia |
You find yourselves in what is clearly an ancient storeroom that has been repurposed by the morlocks. Iulwas gestures you forward,and past a path that clearly heads deeper into the underground. He brings you into a room containing an enormous door. Iulwas gestures to the door, telling you the fake goddess is on the other side of the door. The door is locked.
perception checks, please, everyone, as well as telling me what you want to try to do about the door.
| Alaka Zam |
Perception: 1d20 + 20 ⇒ (9) + 20 = 29 (+4 if hidden)
Alaka goes up to take a look at the door, peering at the lock, and then looks at the wall beside it.
--if the wall is stone, Alaka casts Stone Shape to make a goblin-sized opening they can go through instead.
| GM Redelia |
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Alaka notices that the door is trapped; if you tried to open it without disabling the trap, a killer fog would appear. The door itself is massive and made of stone, so if Alaka wanted, she could make a smaller goblin sized door within a door and not trigger the trap.
| Alaka Zam |
Alaka makes a goblin sized hole in the stone door with Stone Shape to get around the trap.
| Ahmose |
An excited Ahmose quickly walks up to the door. The kobold begins rubbing his hands together; looking at the area around the door with anticipation!
Perception, Traps: 1d20 + 14 + 5 ⇒ (1) + 14 + 5 = 20
Seeing the sweet, sweet trap, Ahmose smile in delight! He quickly reaches into a cloak pocket, producing some tools.
I could bypass it just for us. We could possibly use it against this stupid goddess!
He smiles wickedly.
Disable Device: 1d20 + 27 ⇒ (3) + 27 = 30
Source Pathfinder Unchained pg. 83
With sufficient ranks in Disable Device, you earn the following.
5 Ranks: Reduce the time required to disarm a trap or open a lock by taking a –5 penalty on your Disable Device check for each step by which you reduce the time required: 2d4 rounds, 1d4 rounds, 1 round, a standard action, a move action, a swift action.
10 Ranks: You can disarm magical traps at a –10 penalty even if you lack the trapfinding ability. If you possess the trapfinding ability, when attempting to disable magic traps, you never trigger them, even if you perform the trigger action (such as looking at a symbol). If you fail the check, you can still trigger the trap, and you can’t use this ability to bypass it.
15 Ranks: When attacked by a trap, you can attempt a Disable Device check as an immediate action (adding your trap sense bonus, if any) opposed by the trap’s attack roll or its save DC. If you succeed, you take half damage (or no damage if you exceed the DC by at least 10).
20 Ranks: You halve the penalties for performing a quick disarm as described in the 5 Ranks entry. If you possess the trapfinding ability and accept a –20 penalty while using the ability unlocked at 15 ranks, all nearby allies gain the benef it, and you disable the trap as an immediate action before it can trigger if you exceed the DC by at least 10.
A bit distracted by Alaka's spellcasting and fancy ideas; Ahmose decides to just follow her lead....
It's a good idea!
He winks.
| Kwiazy |
Kwiazy watches from a safe-ish distance as the door shenanigans go on... and chuckles very softly to himself as Ahmost starts to use his little toolkit to disable the trap while Alaka makes her own door in the middle of the big stone door.
He steps forward closer when nothing explodes.
He quietly pats Ahmose on the shoulder as he peers around the edge of the door into the space beyond. He whispers "A valiant effort."
perception to see beyond the door: 1d20 + 15 ⇒ (3) + 15 = 18
He blinks... rubs his eyes... peers around the edge of the new doorway again... shakes his head... mutters as he backs away... (whisper} I think I need some of those human things... spectaculars they call them...
Petrahk Jadetalon
|
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The dragonette was considering turning her considerable breath upon the door to melt it, but Alaka's method is much more elegant than hers -- not that Petrahk would admit that, of course -- and the near-attempted working on the trap by Amose causes a bit on an eye-ridge to raise.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Much like Kwiazy, Petrahk attempts to get a glance through the newly created door, but not at the risk of endangering herself in the process.
| Floggy Shortpants |
Floggy watches how everyone has their own ideas about beating the door - with himself wanting to actually beat it to dust. The making a hole seems practical enough, though, and he follows the idea cheerfully. Now, it's time to focus on beating the goddess instead.
| Xakroo the Arrow Shooter |
Xakroo is unsure of how to handle the door, outside of letting the others deal with it their way, but he does try to figure out if there's anything that isn't being brought up about the door.
Perception: 1d20 + 14 ⇒ (3) + 14 = 17 21 if we're underground
| Alaka Zam |
Alaka is tired of waiting and just walks through to see what is on the other side.
| GM Redelia |
OK, to keep things moving (even if it's at a glacial pace due to me) I've put you all into the room, with melee in front, archery in the middle, squishy casters in back.
You may all roll your own initiative, and give me knowledge checks to identify what you are facing; arcana and dungeoneering would be particularly relevant here.
You see the 'goddess', who is obviously attacking you without waiting to see what you have to say.
| Alaka Zam |
initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Alaka moves away from the group, just in case the weird snake goddess thing has acid breath ... or even just bad breath. Better to be farther away.
Then she shoots at the thing with her magical fire bow.
Attack: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 (point blank)
Damage: 1d8 + 3 + 1d6 + 1d6 + 1 ⇒ (3) + 3 + (4) + (3) + 1 = 14 (fire, acid, point blank)
| Ahmose |
Ahmose just shrugs. He follows the others through the cool hole.
Initiative: 1d20 + 11 ⇒ (20) + 11 = 31
The Rogue looks at the Blue-haired snake lady with awe!
Knowledge Arcana(Int): 1d20 + 16 ⇒ (16) + 16 = 32
Knowledge (dungeoneering) (Int): 1d20 + 19 ⇒ (3) + 19 = 22
Looks like a goddess to me!
| Kwiazy |
Lacking any of the relevant identification skills, Kwiazy just readies for a fight...
init: 1d20 + 10 ⇒ (2) + 10 = 12
...albeit at a snail's pace apparently...
When he does react, he draws his blade with the intention of confronting her, but if he can and how he does depends on what she probably does first.
cannot make my the image large enough to make out any detail on the google slides.. who/what is the token just north of Kwiazy on the map?
| Kwiazy |
thanks for the info re: the token... will wait for your 'push'
| Xakroo the Arrow Shooter |
Xakroo Initiative: 1d20 + 6 ⇒ (6) + 6 = 12 +4 if we're underground
Zarvak Initiative: 1d20 + 4 ⇒ (18) + 4 = 22 +4 if we're underground
Xakroo is wide eyed at the snake...thing, and as he tries to figure out what it is, pelts it with arrows as Zarvak goes in for the attack.
Knowledge (dungeoneering): 1d20 + 15 ⇒ (4) + 15 = 19
Rapid Shot 1 attack: 1d20 + 19 ⇒ (17) + 19 = 36
Rapid Shot 1 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Rapid Shot 2 attack: 1d20 + 19 ⇒ (7) + 19 = 26
Rapid Shot 2 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Zarvak Claw 1 attack: 1d20 + 9 ⇒ (1) + 9 = 10
Zarvak Claw 1 damage: 1d4 + 4 ⇒ (3) + 4 = 7
Zarvak Claw 2 attack: 1d20 + 9 ⇒ (4) + 9 = 13
Zarvak Claw 2 damage: 1d4 + 4 ⇒ (3) + 4 = 7
it has been a while since I've used the combat system so if I've made errors please feel free to correct me
Petrahk Jadetalon
|
K: Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
Not necessarily certain about what the soft-scale faced snake is, Petrahk leans towards caution and mumbles a few throaty words before blinking out of sight.
Casting Greater Invisibility
The dragonette then flies to the south and tries to hug the ceiling as close as possible to avoid being in a clump with the rest of the team.
Move 'south' and fly to ceiling