Rebellion from Underneath

Game Master Yukom

The goblinoids of Isger are preparing an army again-and they have help now. You must stop them before it's too late!


Scarab Sages

Deep within the forests of Isger, an army is preparing for a full invasion-and it's not just the hobgoblins and goblinoids that want Isger to themselves. Find the source of the increasing army, and disband it before it's too late!

(Note: rules are similar to my original campaign, "The Giant's Might")


I'll see if I can cook up an interesting fighter. Maybe a thrower. No archtype needed. Probably just go human.

Are we looking at normal Golarion backgrounds?

Scarab Sages

drbuzzard wrote:

I'll see if I can cook up an interesting fighter. Maybe a thrower. No archtype needed. Probably just go human.

Are we looking at normal Golarion backgrounds?

Well this is somewhat into the future (about 5 years), and Cheliax is closing in its grip on Isger, causing conflicts. As if things weren't bad enough, goblins are appearing in Chitterwood forest again...in high numbers.

By Normal Golarion backgrounds, yes.


Do we need a disadvantage, or just take 3 traits?

Scarab Sages

drbuzzard wrote:
Do we need a disadvantage, or just take 3 traits?

Just three traits. Remember they can't be from the same type of traits (i.e. you can't have two magic traits)


Using Herolab, so that takes care of it for me. I can be lazy. Have a basic build assembled. An Ulfen fighter who favors throwing axes. He'll likely be piling up feats for both ranged and melee.

Scarab Sages

Whatever's fine with you. :)


Looks interesting. I'll dot it, with absolutely no idea of what I'll play as or as what race. Paladin or cavalier, maybe? Probably a martial class.


Perhaps a LN teifling monk from one of the monasteries established to care for the orphaned children of the war...

Do you have any preference or aversion to any specific monk archetypes?

Also, will the game be crafting (magic items) friendly... By RAW?

Related would be the FAQ allowing spell-like abilities to qualify a character for magic item crafting feats. Ex: a 3rd level teifling would qualify for Craft Wondrous Item feat, due to their Darkness spell-like ability and being CL3.


OK, here's the character.

Kjel Sevsen

Kjel grow up near Halgrim in the Land of the Linnorm Kings. This bleak, rocky island is not exactly a paradise on Golarion, but at least it's not adjacent to the witch lands. People live by fishing, sheep herding, and some farming. For amusement value there's always some Viking to be done (or if you're really dumb, you can try to find a Linnorm and slay it, but Kjel wasn't that dumb). What really inspired Kjel was the tales of his elder cousin (well 4th or 5th, something like that) Karl, who lived in relative splendor on the isle. He told of how once he was part of something called the 'Ulfen Guard' in a far off empire, guarding the ruler of that empire. This led Kjel to eventually strike out and make a name for himself as a warrior so that someday he might aspire of that lofty place and position. And heck, the way Oppara was described by Karl, it sounded like Heaven on Golarion (so Kjel is a touch naive).

Eventually hearing of the turmoil in Isger, it sounded like a good place for a warrior to make a name for himself, and he travelled there.

crunch:

Kjel Svensen
Human (Ulfen) Fighter 1
NG Medium Humanoid (human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
. . Throwing axe +5 (1d6+3/x2)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Deadly Aim -1/+2, Point Blank Shot, Weapon Focus (Throwing axe)
Traits Highlander (hills or mountains), Indomitable Faith, Seeker
Skills Acrobatics -3 (-7 jump), Climb +1, Escape Artist -3, Fly -3, Perception +5, Ride -3, Stealth +2 (+4 in hilly or rocky areas), Survival +4, Swim +1; Racial Modifiers highlander (hills or mountains)
Languages Common, Giant, Skald
Other Gear Scale mail, Heavy wooden shield, Throwing axe (4), Backpack (2 @ 29 lbs), Chalk, Fighter's kit, 49 GP, 9 SP, 9 CP
--------------------
Special Abilities
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Scarab Sages

Ali ibn Sabbah wrote:

Perhaps a LN teifling monk from one of the monasteries established to care for the orphaned children of the war...

Do you have any preference or aversion to any specific monk archetypes?

Also, will the game be crafting (magic items) friendly... By RAW?

Related would be the FAQ allowing spell-like abilities to qualify a character for magic item crafting feats. Ex: a 3rd level teifling would qualify for Craft Wondrous Item feat, due to their Darkness spell-like ability and being CL3.

Well, I'm not sure what kind of monk archetype you want. Just give me what kind you want for your character, I'll look at it and decide if you can use it.

About the crafting of magical items...I have no idea what RAW is. So I believe the answer to that question is a no...at least not in early levels.


Sorry, RAW = Rules As Written (by the standard rules).

For monk... vanilla or Maneuver Master.

Imagining tripping enemies in his wake, leaving them prone for melee folks.


I'll throw up an idea later, I'm looking at either some kind of fighter or maybe a cleric. I'll post the idea later. Just want to dot for interest for now.

Dark Archive

I am interested. I think I would like to put forth a suli monk of the four winds. I'll work on the details now.


Age, Height, Wealth:

2d6 ⇒ (2, 4) = 6
2d10 ⇒ (9, 10) = 19
1d6 ⇒ 4 40

Here is drayen's suli monk of the four winds. Stats in the profile. I would stay away from tripping and plan to go into Janni Style at level 5. He will be a charging and jumping melee menace. If, of course, the character build is acceptable.


Would you let a summoner snyth in?


It would be reasonable to assume that the line under restricted classes listing summoner would make that a 'no'.

RPG Superstar 2014 Top 32

Is there a deadline for submissions?

Scarab Sages

devilfluff: well no, there isn't really a deadline for submissions...yet.

RPG Superstar 2014 Top 32

Ok, I'll work something up.

Liberty's Edge

Sounds interesting...maybe make up a ranger character working towards arcane archer??

The Exchange

This does seem interesting I could try out being a support cleric.

Scarab Sages

Okay change of plans. I'll be needing characters by the 10th of November. and it's October 30th where I am.

The Exchange

Starting cash dice roll
4d6 ⇒ (2, 3, 4, 3) = 12


I would like to join, but I am completely new to PbP and would need some help; for example, I don't know how to roll dice.

I was thinking of being a military scout. Character class would be rogue. Would you allow the chameleon and scout archetypes?

Race would likely be human.

The Exchange

My character sheet is here
http://www.myth-weavers.com/sheetview.php?sheetid=694991
Back story soon
you can info on the dice here farmboy
http://paizo.com/paizo/faq#v5748eaic9n18

Liberty's Edge

Ok...here is my submission for the game...can you give us more info on game background so I can fit my character into the history of the place. Thanks

Halandil:

Halandil
Half-Elf Ranger 1
NG Medium Humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +3 (1d8+2/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 13, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Skill Focus (Perception), Weapon Finesse
Traits Armor Expert, Bounty Hunter (Isger), Elven Reflexes
Skills Bluff +1 (+3 vs. goblinoids), Handle Animal +5, Heal +5, Knowledge (dungeoneering) +5 (+7 vs. goblinoids), Knowledge (geography) +5 (+7 vs. goblinoids), Knowledge (nature) +5 (+7 vs. goblinoids), Perception +10 (+12 vs. goblinoids), Sense Motive +1 (+3 vs. goblinoids), Survival +5 (+7 vs. goblinoids, +6 to track); Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ elf blood, track, wild empathy
Other Gear Studded leather armor, Longbow, Longsword, Backpack (7 @ 20 lbs), Bedroll, Belt pouch (2 @ 0.7 lbs), Blanket, Canteen, Flint and steel, Rope, Trail rations (3), 26 GP, 9 SP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Bounty Hunter (Isger) +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

RPG Superstar 2014 Top 32

Wealth: 4d6 ⇒ (2, 2, 6, 4) = 14

Dead average. That'll make it easy

Scarab Sages

Daniel Stewart: Well the only other background information I can give you guys is that Cheliax is trying to get a tighter grip of Isger, who in turn are starting a rebellion.

The Exchange

The backstory

show:
Snith Dovic was born in was born in a small farming village near the Ulfen city of Bildt. His father, mother and two older brothers worked the family farm and worshiped Erastil. He had to deal with the usual issues involved with being different from the other children. His first friend was a dwarven child who's father was the local blacksmith. He eventualy won over the other children with his natural charm. Born with Old Deadeye's bow as a mark on his back Snith was aprenticed to the headman of the villge and cleric of Erastil along with the man's son also a cleric Erastil when he was 15. Snith spent many happy years in his village even getting married to his childhood friend, until the death of his wife Dalta from old age. His parents, siblings and a few of their older children had already passed and the fact that he still felt young and vital at the age of 90 ment that he would have to bury more loved ones. Infact the only friend he had left from when he was younger was the dwarf Borak. He left his village and set out for a different life where he would not se the ravages of time eat at his loved ones. He would travel to small villages and stay for a few months doing anything from healing the sick to helping with the harvest. After traveling from his home for the last 9 years he eventualy finds himself in Isger..

the crunch
show:
Snith Dovic
Male Aasimar Cleric 1
LG Medium Outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 11
hp 9 (1d8+1)
Fort +3, Ref +1, Will +6
Resist cold 5, electricity 5, acid 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger (1d4 19-20/×2)
Ranged Bow +1 (1d8/x3)
Spell-Like Abilities
. . 1/day—daylight
Cleric Spells Prepared (CL 1):
0 (3/day)
1 (3/day)
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 13, Int 10, Wis 18, Cha 16
Base Atk +0; CMB +0; CMD 11
Feats Martial Weapon Proficiency (Longbow), Selective Channeling
Traits Birthmark, Reactionary, Hedge Magician
Skills Acrobatics +1, Bluff +3, Climb +0, Diplomacy +9, Escape Artist +1, Fly +1, Perception +11, Ride +1, Sense Motive+8, Stealth +1, Swim +0
Languages Common, Ulfen
Combat Gear Longbow, 10 arrows, dagger, harimaki
Other Gear Explorer's Outfit, cleric's kit 20 GP
--------------------
Special Abilities
--------------------
Channel Positive Energy 6 times 1d6 healing or harming undead
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.
Selective Channel: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

Edit: sorry for the mix up.

Scarab Sages

Walter Lindie wrote:

The backstory

** spoiler omitted **
the crunch
** spoiler omitted **...

Okay just read it, and approved.

Also, I've started the gameplay channel. Everyone with their character head there and submit your character there.


You want backstory and everything? You need us to make an alias?

Scarab Sages

drbuzzard: it doesn't have to be a full background, just enough for me to understand your alias's basic personalities and stats.


Do you need a message board alias for the character?

Scarab Sages

drbuzzard: uh it will help.


OK, sorry, just have a stack of aliases from games that have died or didn't get accepted in the first place. The fact that you can't delete them irks me.

Liberty's Edge

I know what you mean drbuzzard...I have started just reusing them, changing the names and such...course that only works for thse under 10 entries...

RPG Superstar 2014 Top 32

I've got the crunch mostly done for Arolex Vintrush...

I'm working on backstory, but work has been crazy the last couple days.

Scarab Sages

Okay guys there are new deities and a new weapon in this campaign. Here they are.

Deities

Ragoren (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word rago, "king", and ren, "earth/world"; his name literally translates in Giant to "king of earth/king of the world". The evil giants, like ogres, trolls, and fire giants, worship him like a war hero, praying that he will return to flatten the smaller races; orcs also worship him as a symbol of power and intimidation. Good giants, however, view him as a curse, or (to frost, rune, and taiga giants) as a hoax. In a climatic battle between him and Vearnikar (see below), he was outcast to the realm of the Old Gods. His favored weapon is the great sword.

Taevina (aka, Shelyn's Advisor) Domains: Air, Community, Good, Knowledge, and Nobility. Alignment: Neutral Good. Portfolio: phoenix-like goddess, golden colored; Goddess of information, messages, and communication. To some of the churches of Shelyn, the clerics say that she has a companion, named Taevina (Celestial for "the messenger"), who flies throughout the afterlife, and to other gods, to send messages and receive information. Her favored weapon is the short bow.

Vearnikar (aka, the Holy Dragon) Domains: Animal, Fire, Good, Law, and Rune. Alignment: Lawful Good. Portfolio: snow-white dragon w/ humanoid-like posture; God of life, trust, and valor. One of the least known of all gods (besides the Peacock Deity), Vearnikar (a combination of Celestial and Draconic; translates as "the savior" and "the hero") was said to be the offspring of a gold dragon and a silver dragon; in life, he traveled across all of Golarion, smiting the evil and saving the innocent. However, he was slain when banishing the evil warlord god Ragoren; Aroden, seeing on how powerful the spirit of this dragon, made the dragon into a humanoid-like god. Thus, Vearnikar was the last creature to be turned into a god before Aroden's death. His favored weapon is the dragon's scythe (see below).

Weapon

Name: Dragon's Scythe
Description: A pick-like weapon with three spikes coming out of one side.
Cost: 55 gp
Dmg (S): 1d6
Dmg (M): 1d8
Type: One-handed Exotic Weapon
Critical: x3
Weight: 15 lbs (7 for Small characters)
Dmg Type: Slashing

What do you think?


Seems reasonable to get 1d10 for taking exotic weapon proficiency. It's the same as the dwarven waraxe.

Scarab Sages

I actually edited the dragon's scythe.


Then the damage is too low. You might consider either making it 1d10 or x4 criticals. Right now there is no reason to blow an exotic weapon proficiency on it since it is identical to a battleaxe.

Also 15 lbs is probably too high. That's heavier than even the big polearms. It shouldn't be more than 8ish lbs.

Scarab Sages

Okay here's the edited form (again) for the dragon's scythe.

Name: Dragon's Scythe
Description: A pick-like weapon with three spikes coming out of one side.
Cost: 55 gp
Dmg (S): 1d8
Dmg (M): 1d10
Type: One-handed Exotic Weapon
Critical: x3
Weight: 8 lbs (4 for Small characters)
Dmg Type: Slashing


I like Ragoren!! Giants are always a good enemy for mid to high level characters, and having deities of their own to mess with us...good times!!!
Vearnikar is an interesting take on the platinum dragon, Bahamut. I always like him!


I would start with the fact that I am amazed there is a Peacock Deity.
I actually went and checked because I thought he was one of your creations like the other gods. Weapon looks interesting. Trying to kill a giant cleric while he pours out waves of negative energy and smashes us with a great sword sounds fun.


Ok, that weapon is fine. Personally I would have done the x4 critical just to make it different from the Dwarven waraxe, but it's your invention, not mine.

The gods are fine as well, but I'm a weapons buff, not a gods buff.

Scarab Sages

Snith Dovic wrote:

I would start with the fact that I am amazed there is a Peacock Deity.

I actually went and checked because I thought he was one of your creations like the other gods. Weapon looks interesting. Trying to kill a giant cleric while he pours out waves of negative energy and smashes us with a great sword sounds fun.

Yup. This mysterious deity only appears in certain campaigns, most notably the Rise of the Runelords. What I love about it is that we don't know anything about it. Nothing.


I know it probably has human form but all I can see is a 8 foot tall peacock with rainbows for tail feathers demanding worship.

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