| Mitleid |
Flurry of Arrows: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d8 + 3 ⇒ (5) + 3 = 8
Flurry of Arrows: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d8 + 3 ⇒ (5) + 3 = 8
Quickly Mitleid shoots two arrows towards the enemy.
| brvheart |
Mitleid hits once. One ogre swings through the door at Cuthalian
great club: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d8 + 7 ⇒ (1, 8) + 7 = 16
confirm crit: 1d20 + 7 ⇒ (16) + 7 = 23 extra damage: 2d8 + 7 ⇒ (7, 7) + 7 = 21
He connects for 37 hit points. He is down.
Brand and Thoron are up then next round.
| Brand Merrywine |
Question before I post...since Cuthalian's Con is 12 and his hp (if roll 20 is to be believed) is -15, does that mean he is not just unconcious but actually dead dead? Would Brand know that? Matters for how I use my action economy this round.
| Brand Merrywine |
Brand moves into the doorway, blocking and trying to protect the fallen Cuthalian.
"Can anyone do anything for him? I'll try to keep ugly here busy. Back up ugly!"
He lashes out, keeping one eye on the club looming over head preparing to jump out of the way if necessary. Fighting defensively.
Melee Attack, Scimitar - Fight Defensively: 1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24
Damage on Hit: 1d4 + 11 ⇒ (3) + 11 = 14
If one of them attacks me coming up (I imagine he will) I will use dodging panache to move 5' west and add another +3 to my AC for the attack, that will put me at an AC of 27.
Alana Kelsh
|
Complete darkness.
"Oh nuts!" The sound reverberating an echo that quickly causes Alana to be quiet. That damn scroll either just malfunctioned or I have another challenger for my position. There has got to be a better way to get ahead at this school.
And it is completely dark here, lets shed some light on the situation. Casts light. "kontzu'kre"
Well, this seems to be some form of hallway, wait, what was that sound...
As Alana approaches the bend in the hallway around which the party is currently located: That is most definitely the sound of battle, perhaps one of the two sides can illuminate me on my current whereabouts...
When she rounds the corner, she can clearly see that several demihumans, including an elf that is sprawled across the floor and bleeding out, are engaged in battle with a group of large brutish humanoids and each side appears to be defending through a doorway. Do we know what the brutish humanoids are? knowledge dungeoneering: 1d20 + 15 ⇒ (6) + 15 = 21
Oh good lord, they have picked a fight with a group of Ogres. Where the nine hells am I?
| Mitleid |
Mitleid quickly takes a step back and shoots again.
Attack: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 3 ⇒ (5) + 3 = 8
Confirm: 1d20 + 8 ⇒ (8) + 8 = 162d8 + 6 ⇒ (4, 2) + 6 = 12
Attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 3 ⇒ (8) + 3 = 11
Alana Kelsh
|
"Oh dear! Boys, allow me to shed a little more illumination on these brutes." Alana moves a little closer so she can catch more than one of the brutish ogres in an area of effect. Casting defensively: 1d20 + 12 ⇒ (7) + 12 = 19 "Tomosha Malsvir Virax"
Using 1 arcanist point for potent magic to push the reflex DC up to 20, with 10 foot radius, should hit the guy in the door and the one behind him Damage if evil: 5d4 ⇒ (1, 3, 2, 2, 4) = 12 +blind if failed save and staggered for one round if passed
Alana Kelsh
|
"Fellas, I think it is time to gather the wounded and back away. I feel the need to light these filthy mongrel D bags up with something that carries a little more...power"
She begins snapping her fingers and producing a few sparks as a demonstration of what is to come...
| Mitleid |
Mitleid draws another arrow and starts shooting, using a ki point for an additional arrow.
Attack: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 8 ⇒ (3) + 8 = 11
Attack: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 8 ⇒ (1) + 8 = 9
Alana Kelsh
|
I have two options depending on if Brand stays in the doorway or rolls out
option 1:
With Brand out of the doorway, Alana will use Dimension Slide as part of movement to avoid an AOO ending the slide next to Mitleid. From there, she is out of range of the Ogres and can cast freely. Fireball, aimed at the back wall that can be seen from this angle. The 20 foot radius should then encompass all the ogres within the room without spilling out more than five feet.
Using one point from her reservoir to increase caster level by two Fireball: 8d6 ⇒ (1, 4, 3, 3, 3, 3, 3, 2) = 22 reflex save of 19 for half damage.
The translator I use is broke tonight
option 2:
With Brand still in the doorway and looking horrendously close to death's door, Alana uses one point from her reservoir to Dimension Slide next to Mitleid and casts Create Pit using a point from her reservoir for Potent Magic to increase the reflex save to 20 and aim at a point in the room so that only one of the ogres is directly over the pit, but the others are within five feet and still have to save or fall in. If there is a choice because of distance for inclusion, make sure to include the blind ogres near the door as they are the immediate threat and the rest of the ogres will have to negotiate the pit to get out of the room.
"There, that should make it easier for you to collect the wounded so we can move to a safer location to heal them."
| brvheart |
Brand has not posted in six weeks and as he is at 2 hp I am just going to move him out of the doorway so we will go with option 1 after the ogre swings blindly at an empty square.
reflex: 1d20 ⇒ 11
reflex: 1d20 ⇒ 13
reflex: 1d20 ⇒ 7
reflex: 1d20 ⇒ 10
reflex: 1d20 + 3 ⇒ (16) + 3 = 19
| Mitleid |
Mitleid moves aside to get a clean line of sight and quickly lets loose three more arrows.
Attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 8 ⇒ (6) + 8 = 14
Attack: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 8 ⇒ (4) + 8 = 12
| Silvash Auerial |
Silvash takes a stab at the blind ogre and then moves back.
+1 Rapier SA: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 2 + 2d6 ⇒ (3) + 2 + (1, 2) = 8
Shocking grasp would have triggered a sneak attack if the ogre was blind. SA: 2d6 ⇒ (1, 2) = 3
Alana Kelsh
|
"That last spell was underwhelming, shall we try that again?"
"Ixen Garmth" Fireball: 8d6 ⇒ (3, 4, 3, 2, 5, 1, 4, 5) = 27
sending to the same location and using another reservoir point to boost the caster level by two, DC still 19