Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash yells out "Undead!"

Init: 1d20 + 10 ⇒ (6) + 10 = 16


init: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Dwarf Cleric/6

Initiative: 1d20 ⇒ 8

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Rogue6/Clr1 Current Map

init Alana: 1d20 + 3 ⇒ (20) + 3 = 23
init Mitleid: 1d20 + 4 ⇒ (6) + 4 = 10
init undead: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Alana
Cuthalian
undead
Silvash
Mitleid
Thoron
Belfin

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

"Da mihi divinum praesidiu," Cuthalian says forming a defensive field about him (divine shield).

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

Alana prepares for the combat by casting a defensive spell and remaining at the ready in the back of the group...with as many people between her and the undead as humanly possible.

"Hewa Litrix!" Mage Armor for 8 hours using an arcanist point to increase the caster level.

"I probably should have that done that already, but..."


Male Human Rogue6/Clr1 Current Map

The undead move up the passageway. Mitleid and Silvash make DC 15 Fort Saves vs their stench.


Male Human Rogue6/Clr1 Current Map

Silvash
Mitleid
Thoron
Belfin


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Mitleid starts shooting, using a ki point for an extra attack and perfect strike for the last shot
Attack: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 7 ⇒ (5) + 7 = 12
Attack: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 7 ⇒ (1) + 7 = 8
Attack: 2d20 + 2 ⇒ (14, 19) + 2 = 351d8 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male Dwarf Cleric/6

Readies an action :if one of the baddies gets near me I'm swing at it with longsword::


Male Human Rogue6/Clr1 Current Map

Waiting on Silvash


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Sorry, I wasn't getting a notification on this game. My others were updating. Strange.

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5

If I can still cast, I'll cast mirror image images: 1d4 + 1 ⇒ (3) + 1 = 4 if not I'll move back if not that then I'll stand there and retch.


Male Human Rogue6/Clr1 Current Map

You can cast, but you are sickened. Belfin moves up next to Silvash.
Initiative Order Round Two
Alana
Cuthalian
undead
Silvash
Mitleid
Thoron
Belfin

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

"I can step up if any of you gents would prefer! In the meantime..." Cuthalian says and then casts bless (+1 to attack rolls and saves vs fear, all allies in 50' radius).

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"Why not slow these guys down a bit, eh?" casts create pit 5 feet beyond the door in the hallway between the party and the undead "Vehafor Reskafar" Reflex DC 20 by using one reservoir point to beef up the DC. If they jump the pit, they still land at the five foot ledge between the party and the pit and have to save anyway, albeit with a +2 bonus, plus the reflex on the other end if they do not jump the full 20 feet. Failure results in falling in the 30 foot deep pit with a DC 25 to climb out. Will last seven rounds.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

I love that spell


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 ⇒ (2) + 2 = 4
reflex: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

One of the ghouls falls into the pit
damage: 2d6 ⇒ (3, 5) = 8
He tries to climb out
climb: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Rogue6/Clr1 Current Map

Silvash
Mitleid
Thoron
Belfin
are up


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Seeing he isn't going to be in melee anytime soon, Silvash sheathes his rapier and pulls out his longbow. "It looks like what we need is some sort of area effect damage down the hallway a bit. What I wouldn't give for a fireball. The hall is loaded and it looks like it opens up."


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid nocks another arrow and lets loose and quickly reloads and shoots again.
Attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"I figure I can give the archers some target practice, but if enough of them bunch up in a tight group, I will certainly end their existence in a flaming ball of death as I am down to my last fireball for the day."


Male Human Rogue6/Clr1 Current Map

Mitleid can see a nest of them in the room beyond with his dark vision. The intersection with the red X is the farthest anyone can see to target.

Grand Lodge

Male Dwarf Cleric/6

Sheesh game didn't save my post, I'm going to try and turn udead centered in the middle of the Ghouls dc 15


Male Human Rogue6/Clr1 Current Map

Thoron, pathfinder requires the feat turn undead to actually turn them. However, you can channel to harm them but it centers on you 30'. With the sun domain you add your level to the damage. You would only get at most 3 of them even if you moved up due to the pit at the moment.


Male Human Rogue6/Clr1 Current Map

Belfin pulls his bow and shoots at a a ghoul

composite longbow: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Rogue6/Clr1 Current Map


Thoron
Initiative Order Round Three
Alana
Cuthalian
undead
Silvash
Mitleid
Thoron
Belfin

Grand Lodge

Male Dwarf Cleric/6

I got the feat, but let me rethink it as I din't knotce the pit

Grand Lodge

Male Dwarf Cleric/6

Ok I'll swap endure elements spell for bless and cast Bless on the party +1 on attacks and saving throws against fear for the entire party

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

With bow in hand he readies an action to shoot anything that comes through the doorway.


Male Human Rogue6/Clr1 Current Map

From your sheet

Feats Combat Casting, Selective Channeling, Toughness

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

Alana steps five feet to get a better view, then tosses the pebble she has been carrying with her light spell as far down the hallway as possible in order to find a good spot to drop her last Fireball, then lets it fly too:

"Ixen Garmth!" using another reservoir point to increase caster level for Fireball: 8d6 ⇒ (4, 6, 1, 3, 5, 5, 5, 2) = 31 DC 19 reflex save for half

Finally! A better than average roll


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 ⇒ (11) + 2 = 13
reflex: 1d20 + 2 ⇒ (7) + 2 = 9
reflex: 1d20 + 2 ⇒ (20) + 2 = 22
reflex: 1d20 + 2 ⇒ (11) + 2 = 13
reflex: 1d20 + 2 ⇒ (11) + 2 = 13
reflex: 1d20 + 2 ⇒ (5) + 2 = 7
reflex: 1d20 + 2 ⇒ (7) + 2 = 9
reflex: 1d20 + 2 ⇒ (2) + 2 = 4
reflex: 1d20 + 2 ⇒ (17) + 2 = 19
reflex: 1d20 + 2 ⇒ (8) + 2 = 10
reflex: 1d20 + 2 ⇒ (11) + 2 = 13
reflex: 1d20 + 2 ⇒ (10) + 2 = 12
reflex: 1d20 + 2 ⇒ (2) + 2 = 4
reflex: 1d20 + 4 ⇒ (6) + 4 = 10
reflex: 1d20 + 4 ⇒ (6) + 4 = 10
There is a lot less noise coming from the room beyond!


Male Human Rogue6/Clr1 Current Map

Silvash
Mitleid
Thoron
Belfin
are up next


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash fires at the first undead down the hall that he can see.

Mwk. Composite Longbow (Str +2): 1d20 + 8 - 2 + 1 ⇒ (10) + 8 - 2 + 1 = 17 Damage: 1d8 + 2 - 2 ⇒ (8) + 2 - 2 = 8


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Arrow: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 7 ⇒ (6) + 7 = 13
Arrow: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 7 ⇒ (2) + 7 = 9
Arrow: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 7 ⇒ (2) + 7 = 9


Male Human Rogue6/Clr1 Current Map

You are going to have to move 5', but will kill 2.

At this point the pit is becoming a problem for the party.


Male Human Rogue6/Clr1 Current Map

Silvash and Thoron?


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Already posted this round.


Male Human Rogue6/Clr1 Current Map

Thoron?

Grand Lodge

Male Dwarf Cleric/6

"Any hurt that needs some help? If no one is hurt I'm going to ready an action to swing at the nearest ghoul that comes near me.


Male Human Rogue6/Clr1 Current Map

Belfin readies and action to fire at the first undead he gets a clear shot at.

Initiative Order Round Four
Alana
Cuthalian
undead
Silvash
Mitleid
Thoron
Belfin

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

Alana sees that a few of the undead creatures still stir at the end of the hall, so she lets loose with Burst of Radiance (10 foot radius) at the same location as the fireball. "Virednith Di Mitne!"

Burst of Radiance: 5d4 ⇒ (4, 2, 2, 3, 1) = 12 if evil plus save for blind at DC 20 (increased through reservoir point) or dazzle if succeeded.

She then steps aside to a point she can still see the pit so she can dismiss it when the party is ready.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

Cuthalian casts divine favor and says to the group at large, ”I am ready when you are.”


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 ⇒ (18) + 2 = 20
reflex: 1d20 + 2 ⇒ (7) + 2 = 9
reflex: 1d20 + 2 ⇒ (8) + 2 = 10
reflex: 1d20 + 4 ⇒ (7) + 4 = 11
reflex: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Rogue6/Clr1 Current Map

Four are blind for 1-4 rounds, one is dazzled.
rnds: 1d4 ⇒ 4
Silvash
Mitleid
Thoron
Belfin


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash fires an arrow down the corridor toward the first blinded ghoul. He then puts his bow up and prepares to advance and draw his rapier. "Ready to go in when you guys are."

Mwk. Composite Longbow (Str +2): 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d8 + 2 + 2d6 ⇒ (8) + 2 + (1, 1) = 12

Grand Lodge

Male Dwarf Cleric/6

"ready

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"When I release the pit, the one trapped within will rise to the top."

perhaps someone can ready an action for when it rises within threat range?

To speed along, Alana will dismiss the pit spell on her next initiative and then scan the hallway for anyone that might be sneaking up on the group as she will not be able to cast a spell until the next round.

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