DM Mathpro |
Hey guys. Just wanted to give you a heads up that I should be on on a much more regular basis now. I have been given the all clear to start walking and driving so that means I can start getting online again.
Still having some moderate pain and swelling but now that I'm walking on it again its to be expected. Should be off the walker by Friday but we will see...foot still feels a little unstable for that.
DM Mathpro |
Hey guys I have found us two replacement players actually. I got us a rogue and a barbarian which should keep things lively. They will be checking in shortly so please do your best to make them feel at home here.
Now to get things back on topic and moving forward I am going to fast forward us to the first day of the festival. I will get that post up soon.
Zelladania |
Zelladania reporting in:
Human (Varisian) Rogue
Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14
AC: 15 [10 + 3 dex + 2 leather armor]
Touch AC: 13 [10 + 3 dex]
Flat-Footed AC: 12 [10 + 2 leather armor]
CMD: +2 [+2 str]
CMB: +15 [10 + 2 str + 3 dex]
Current HP/Total HP: 8/8
BAB: +0
Ranged: +3
Melee: +2
Attack - Short Sword (Melee Weapon) 1d20+2
Damage - 1d6+2
Crit Range: 19–20/×2 / Weight 4 lbs / Type: Piercing
Attack - Shortbow (Ranged Weapon) 1d20+3
Damage - 1d6
Crit Range: 20/x3 / Weight 2 lbs / Type: Piercing / Range: 60ft
Attack - Dagger (One-Handed Melee or Ranged)
Melee 1d20+2 / Ranged 1d20+3
Damage - Melee 1d4+2 / Ranged (10ft) 1d4
Crit Range: 19-20/x2 / 1 lb. / Type: Piercing or Slashing
Saves:
Fortitude +0
Reflex +5
Will +0
Description:
Height: 5'3"
Weight: 108 lbs.
Eye Color: Dark Brown
Hair: Wavy black hair that reaches to the middle of her back.
Skin Tone: Light Olive complexion
When traveling, or not wanting to draw attention to herself (such as when she's indulging in a little pick-pocketing), Zella wears common traveling clothes under her leather armor consisting of a loose fitting blouse and trousers with leather boots that come up to midcalf. Her traveling clothes are in colors of beiges and browns so as to not show dirt easily and to not stand out in a crowd. She usually wears her hair pulled back into a loose ponytail when in this outfit.
When she does want to draw attention to herself (usually for dance performances or to catch a certain someone's eye), Zella dresses up in her dancer's (entertainers) outfit. It has a tight fitting bodice with long flowing sleeves and a full, ankle length skirt with slits up either side for freedom of movement during her dances. It is in graduated shade of purple, starting with lavender at the top of her bodice and becoming a deep dark violet at the hem of her skirt. She has several scarves all in different shades of purple and her outfit and scarves are all embroidered with dark yellow thread. She usually let her hair hang loose when dancing so that it flows with her movements.
Personality: Zella is a very energetic and outgoing young woman who enjoys making new friends in all the places that she visits. Her love of life and her energy translate well into the movements of her dances.
Background: Like most of her family, Zella was born near the area of Sandpoint in Varisia. However, none of them are considered permanent residents of the area as they spend a good portion out of every year traveling.
Growing up Zella traveled with her parents and extended family in caravan, traveling to different lands and making their living by entertaining people. She learned how to dance from her mother and aunts who were all quite accomplished dancers and when she was old enough, she joined their act. Before she was deemed old enough and proficent enough at dance, she worked the crowd with her cousins looking for likely targets to pick-pocket. It was that reason why the caravan never stayed in one place for very long.
With all that traveling, Zella learned how to make new friends quickly with her bubbly personality and good looks. She also learned to hide her intelligence behind that bubbly and occasionally ditzy personality. It made her less likely to be suspected when anything turned up missing. After all, who ever suspects the sweet and friendly little girl of doing anything illegal?
Having reached the age of an adult, Zella has recently left her family's caravan and returned to her hometown of Sandpoint. Deciding that she needed a chance to experience life on her own for a time before making the decision to spend the rest of her life traveling with her family's caravan, Zella chose her birth town as the place to start a new life again. She had heard news of the great theatre there and thought perhaps a change of careers would be good for her. She always fancied herself a good dancer and made decent money as one, performing with her cousins, perhaps they had need of her performing skills in Sandpoint? So sending out a letter to Cyrdak Drokkus, Zella headed off to Sandpoint again.
Zella's temporary home is the Rusty Dragon Inn. Having made friends with Ameiko (the owner of the inn) during previous visits to the town, Zella has been trading dance performances and stories of her life traveling with the caravan for her room and food while she waits to audition for Cyrdak Drokkus.
Eager Performer: Hearing that Sandpoint had a theater rivaling those found in large cities like Magnimar and Korvosa, you decided to try your luck getting stage time there. After sending a letter to Cyrdak Drokkus requesting an audition and not hearing back, you’ve taken it upon yourself to travel to Sandpoint and meet him in person, trusting your force of will and charming inf luence will get you what you want. You gain a +1 trait bonus on checks for any one Perform skill. Additionally, choose any one spell of the enchantment school; its save DC increases by +1.
Vagabond Child (urban): You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: *Disable Device*, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Appraise +6 [1rank+3inclass+2int]
Bluff +6 [1rank+3inclass+2chr]
Diplomacy +6 [1rank+3inclass+2chr]
Disable Device +11 [1rank+3inclass+3stat+2feat+1trait]
Knowledge local +6 [1rank+3inclass+2int]
Perception +6 [1rank+3inclass+2feat]
Perform (Dance) +7 [1rank+3inclass+2chr+1trait]
Sense Motive +6 [1rank+3inclass+2feat]
Sleight of Hand +9 [1rank+3inclass+3stat+2feat]
Stealth +7 [1rank+3inclass+3stat]
Use Magic Device +6 [1rank+3inclass+2chr]
1st Level Feat: Deft Hands Core Rulebook
Benefit: You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Feat for being Human: Alertness page 117 of Core Rulebook
Benefit: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Weapon and Armor Proficiency: Rogues are proficient
with all simple weapons, plus the hand crossbow, rapier,
sap, shortbow, and short sword. They are proficient with
light armor, but not with shields.
Sneak Attack: If a rogue can catch an opponent when he
is unable to defend himself effectively from her attack, she
can strike a vital spot for extra damage.
The rogue’s attack deals extra damage anytime her
target would be denied a Dexterity bonus to AC (whether
the target actually has a Dexterity bonus or not), or when
the rogue f lanks her target. This extra damage is 1d6
at 1st level, and increases by 1d6 every two rogue levels
thereafter. Should the rogue score a critical hit with a
sneak attack, this extra damage is not multiplied. Ranged
attacks can count as sneak attacks only if the target is
within 30 feet.
Trapfinding: A rogue adds 1/2 her level to Perception
skill checks made to locate traps and to Disable Device
skill checks (minimum +1). A rogue can use Disable Device
to disarm magic traps.
Evasion (Ex): At 2nd level and higher, a rogue can avoid
even magical and unusual attacks with great agility. If she
makes a successful Ref lex saving throw against an attack
that normally deals half damage on a successful save, she
instead takes no damage. Evasion can be used only if the
rogue is wearing light armor or no armor. A helpless rogue
does not gain the benefit of evasion.
Rogue Talents: As a rogue gains experience, she learns
a number of talents that aid her and confound her foes.
Starting at 2nd level, a rogue gains one rogue talent. She
gains an additional rogue talent for every 2 levels of rogue
attained after 2nd level.
Trap Sense (Ex): At 3rd level, a rogue gains an intuitive
sense that alerts her to danger from traps, giving her a +1
bonus on Ref lex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps.
Uncanny Dodge (Ex): Starting at 4th level, a rogue can
react to danger before her senses would normally allow
her to do so. She cannot be caught flat-footed, even if the
attacker is invisible.
left over 22 gp / 9 sp
weapons
short sword / 10 gp / 4 lbs
daggers x2 / 4 gp / 2 lbs One in boot sheath one in waist sheath
short bow / 30 gp / 2 lbs
arrows / 1 gp
Scarf, bladed / 12 gp / 2 lbs
armor
leather armor / 10 gp / 15 lbs
equipment
Backpack / 2 gp / 2 lbs
Bedroll / 1 s / 5 lbs
Flint and Steel / 1 gp
50ft Silk Rope / 10 gp / 5 lbs
Thieve's Tools / 30 gp / 1 lbs
Entertainer's Outfit / 3 gp / 4 lbs.
Taveler's Outfit / 1 gp / 5 lbs.
Wooden Holy Symbol/Pendant of Desna / 1 gp
Trail Rations 4 days worth / 2 gp / 4 lbs
Xogar |
should we post in the gameplay for some introductions?
or should we wait.
I say go ahead. We are just in the tavern at this point so only some RP has occurred at this point.
I would say that just arriving would be the best bet.
Noro Kasuri |
Important message !!!
Hurricane Sandy is projected to make landfall near my home on Monday or tuesday. I may not be available during this time depending on the severity of the storm
Xogar |
Important message !!!
Hurricane Sandy is projected to make landfall near my home on Monday or tuesday. I may not be available during this time depending on the severity of the storm
Hope everything goes ok for you.
Noro Kasuri |
I really got to stop being so rough on these runelord games. this must be like the 4th one this character was in that either died out or in danger of dying
mathpro18 |
Sorry I'm still here been a very crazy few days...going to be off and on for the next few days recovering from events of the past few days. In a nut shell I lost my job, my fiancee lost custody of her kids, and I spent 9 hours in jail yesterday...so we need a vacation...
I will look for a replacement cleric if you guys would like and we can get things moving again. I will DMPC the cleric until then. If you all want to hang it up I will understand.