
|  Bracnos | 
 
	
 
                
                
              
            
            As he grips the chair
"anyone that raises a blade at me will die"srt check to brake the back of the chair: 1d20 + 5 ⇒ (18) + 5 = 23
-Posted with Wayfinder

|  Wade Willhelm v2 | 
 
	
 
                
                
              
            
            "control yourself, we can't afford another episode like that, you become a liability and I will kill you. I won't have to use a blade a simple touch with my magics and you would slowly bleed out, and I am the only one with magics that would fix you he looks at him seriously do we have an understanding

| Syldran | 
 
	
 
                
                
              
            
            Syldran rolls his eyes at the two arguing fellows.
"You'll have to deal with your lover's spat once we get out. Right now we need to focus."

|  Bracnos | 
 
	
 
                
                
              
            
            "for now.."
With a calm strat face
"now left see how to get out of here , I believe someone said something about a door and a lock take me to it."
-Posted with Wayfinder

|  Bracnos | 
 
	
 
                
                
              
            
            if I make it to the other room with no issue I'll try to unlock the door on the right hand wall opposite the deskDD: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
-Posted with Wayfinder

|  Bracnos | 
 
	
 
                
                
              
            
            if I make it to the other room with no issue I'll try to unlock the door on the right hand wall opposite the deskDD: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 -Posted with Wayfinder
I for got to add the +2 for the MS PICKS so 20 total. And if blackly guy is in thr trere sleeping I'll stealth up to him and try to cup DE gra him I.
I'm going to bead my self so I'll roll the stealth check now okstealth: 1d20 + 4 ⇒ (13) + 4 = 17
and if that works you can put me on auto since my character will be quiet since his out burst ^'__'^
-Posted with Wayfinder

| qwerty71 | 
 
	
 
                
                
              
            
            Try as he must Bracnos is unable to open the door in his haste.

| Harken the Resister | 
 
	
 
                
                
              
            
            With the violence calming down Harken is visibly upset as he was going to place a bet on the possible fisticuffs. "D@m#it! I thought things were going to get interesting... if twinkletoes cant open the door then I say we break it down..."

|  Wade Willhelm v2 | 
 
	
 
                
                
              
            
            Wade turns to the civilians "I understand, we have an.... Issue with the more blood thirsty members of our group, that one seems the most unstable... Anyway, do you wished to be knocked unconscious or simply tied? wade does ehichever they requests, tiring them up either way and locking them into the cage they vacated 
------
"Have at it my friend, destroy the door, I'll be on guard at the nearest door, just in cast the noise attracts unwanted attention,"

| Graz'ul | 
 
	
 
                
                
              
            
            Whew, back from my first shift. Leaving shortly for my second. Things kind of escalated, didn't they? ^_^
"Gods be damned, you're like a bunch of schoolchildren. Do any of you actually want to get out of here? Stop bickering, deal with the help, and let's get moving."
Graz'ul walks over to the locked door and gives it a heavy kick.
Strength check to break down the door, Gatecrasher and Muscle of the Society add +2 each to the roll.
Strength check: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23

| qwerty71 | 
 
	
 
                
                
              
            
            Harken helps Graz'ul break open the door. Inside the party finds that supplies for the prison are stored here. A quick examination of the room reveals that there are 200 torches, ten lanterns, two 10 gallon kegs of lantern oil, six spare guard uniforms, dozen signal horns, twenty 50’ lengths of rope and two barrels labeled ‘emergency rations’. Further examination of the emergency rations reveals they contain maggoty old iron rations that has gotten wet, moldered and not been replaced. In addition hanging in a special rack is also to be found several brands with the runic F symbol and a specially made brazier for heating them. You all immediately recognize these items as the brands that marked you.
also need the final answer on the civilians, what are you going to do with them, where you will take them, who is taking them

| Graz'ul | 
 
	
 
                
                
              
            
            If a decision about the civilians isn't made in the next dozen posts or so, Graz'ul kills them just to end the debate. He's had enough of the back and forth.
Graz'ul takes two 50' lengths of rope for himself and his eyes light up when he sees the kegs of oil.
He rolls them into the main room and rests casually against the wall.
"Any of you magic types like fire? We've got a couple of kegs of oil that just need a spark. If not, there's a whole world of torches in there."

|  Wade Willhelm v2 | 
 
	
 
                
                
              
            
            wade put them back into the cell, tied them up, politely offered to beat them up to make it look more convincing, looked the cell door, I posted this 3 hours ago. wade looks positively gleeful at the mass of lamp oil and the brands, "whole host of possibilities this gives us, just off te top of my head, we could make our way to the highest point we can, make a loud noise then burn them alive when they get close enough

| Graz'ul | 
 
	
 
                
                
              
            
            Cool. I hope Grumblejack doesn't get hungry if he stays. There's probably a reason he was put in the reinforced cell. lol
"I was thinking more along the lines of finding out where Blackerly is, popping the cork, and rolling it into the room. Being out in the open exposes us to archers. Either way, I wanna see Blackerly burn."

|  Wade Willhelm v2 | 
 
	
 
                
                
              
            
            "If circumstances align properly to allow this, I would like to take these brands and use them on him repeatedly, but more likely I won't get the pleasure as we will have to prioritize on killing him,"
 I can totally see the brand being wade's calling card using It on his foes once they are defeated

| Annak Malvari | 
 
	
 
                
                
              
            
            "I also want to see Blackerly burn, or suffer greatly for his transgressions against us. she says rubbing the burn F runic mark on her arm You can do with him what you wish, all I ask for when you are done... is for his teeth."

| Graz'ul | 
 
	
 
                
                
              
            
            "Some of them might be broken."
Graz'ul flashes Annak a winking grin.
Alright, I'm off to my second shift. Catch you guys later.

|  Bracnos | 
 
	
 
                
                
              
            
            " to make things simple we just light everything in this room on fire now. I have no problem returning and catching him at a later time so I can officially tell him ,how much we appreciate it the way he treated us"
Bracnos adds not looking ion from the cask of oil
-Posted with Wayfinder

|  Bracnos | 
 
	
 
                
                
              
            
            "There us enough guard clothing for most of us we could act like we're part of the guard as we run out because of the fire. In the panic of flames and the lateness of the night I doubt that we will be so easy to spot as fakes."
-Posted with Wayfinder

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            "No. Now is our only chance. If we come back later, this place might be crawling with guards and more. No. We end this tonight"
She looks at nothing in particular
"If I can manage it, i will make it that no one wants to come back to work here"
-Posted with Wayfinder

|  Wade Willhelm v2 | 
 
	
 
                
                
              
            
            what did I tell you about duties involving speach the aasimar thinks to himself before chiding himself come now, play nice, you can always kill him later

|  Bracnos | 
 
	
 
                
                
              
            
            as they'er trying to figer out what to do ill walk to the next door and try to unlock it
DD: 1d20 + 8 ⇒ (4) + 8 = 12
edit
 man i rolling bad in this game

| Graz'ul | 
 
	
 
                
                
              
            
            Gods, that was a long day...
Graz'ul hears Bracnos cursing the locked door. He wanders over to him.
"Seems like those tools aren't quite doing the job. My boot did a pretty good number on the other door. Lemme try again."
Strength check to break the door: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
Looks like Graz'ul's boot is a skeleton key. ^_^

|  Bracnos | 
 
	
 
                
                
              
            
            it's looking that way lol hay as long as it gets the door open right "^_^"
"that's a good key you have there blood clan"
bracnos adds with a smile

| qwerty71 | 
 
	
 
                
                
              
            
            The three men are able to beat down the door and at first glance this appears to simply be the slovenly kept bed chamber of the sergeant of the guard. There is a bed, a small table and wardrobe which contain Blackerly’s personal effects which are by in large worthless.

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            "I suggest search the room properly. We never know what this man was hiding. Especially since it seems he is a gambler"

|  Bracnos | 
 
	
 
                
                
              
            
             "it seams the dead man is not here, lets move on" spitting on the floor
bracnos goes in to the hallway and tries to unlock the next door on the left hand side of the room
DD: 1d20 + 8 ⇒ (14) + 8 = 22

| qwerty71 | 
 
	
 
                
                
              
            
            A search of the room reveals a chest under his bed with a stout lock DC30
@Bracnos-your roll was not high enough to open that lock.

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            "Well well well, would you look at that, a nice fancy box. We have to get the key and reveal it's secrets."

|  Bracnos | 
 
	
 
                
                
              
            
            "hmm. well lets see if this key will work"
As bracnos razes the club over his head and swings hard on to the case
don't remember what do i roil for damage?

| Graz'ul | 
 
	
 
                
                
              
            
            Damage of a club is 1d6. It's one-handed, so you can two-hand it for 1.5 Str to damage.
Also, per d20pfsrd.com:
Smashing an Object
Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished with the sunder combat maneuver (see Combat). Smashing an object is like sundering a weapon or shield, except that your combat maneuver check is opposed by the object's AC. Generally, you can smash an object only with a bludgeoning or slashing weapon.
Armor Class: Objects are easier to hit than creatures because they don't usually move, but many are tough enough to shrug off some damage from each blow. An object's Armor Class is equal to 10 + its size modifier (see Table: Size and Armor Class of Objects) + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
Hardness: Each object has hardness—a number that represents how well it resists damage. When an object is damaged, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object's hit points (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points, Table: Substance Hardness and Hit Points, and Table: Object Hardness and Hit Points).
Hit Points: An object's hit point total depends on what it is made of and how big it is (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points, Table: Substance Hardness and Hit Points, and Table: Object Hardness and Hit Points). Objects that take damage equal to or greater than half their total hit points gain the broken condition. When an object's hit points reach 0, it's ruined.
Very large objects have separate hit point totals for different sections.
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Ranged Weapon Damage: Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object's hardness.
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
Immunities: Objects are immune to nonlethal damage and to critical hits. Even animated objects, which are otherwise considered creatures, have these immunities.
Magic Armor, Shields, and Weapons: Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points.
Vulnerability to Certain Attacks: Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object's hardness.
Damaged Objects: A damaged object remains functional with the broken condition until the item's hit points are reduced to 0, at which point it is destroyed. Damaged (but not destroyed) objects can be repaired with the Craft skill and a number of spells.
Saving Throws: Nonmagical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).
Magic items always get saving throws. A magic item's Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.
Animated Objects: Animated objects count as creatures for purposes of determining their Armor Class (do not treat them as inanimate objects).
If it's a typical unenchanted, unreinforced wooden box, it should have hardness 5 and 10 hp per inch. /lesson

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            unless the box has special stats for this AP =^^= to avoid these kind of tricks ;)

|  Bracnos | 
 
	
 
                
                
              
            
            ok then so +4 1.5 srt?
club: 1d6 + 4 ⇒ (6) + 4 = 10
max damage ^_^

| qwerty71 | 
 
	
 
                
                
              
            
            Eventually the bloodraging half orc manages to damage the chest with his club, and damaging the club, by taking out his anger and frustrations on the inanimate object. The contents of the chest begin to spill out on the last blow and 12 bottles of liquid and a massive amount of gold coins litter the area around the chest.

|  Bracnos | 
 
	
 
                
                
              
            
            and if it dose not brake ill hit it again
club: 1d6 + 4 ⇒ (6) + 4 = 10

|  Bracnos | 
 
	
 
                
                
              
            
            hay that only took two hits! lol

|  Wade Willhelm v2 | 
 
	
 
                
                
              
            
            Wade immiedietly goes to the bottles ad attempts to determine what they are
spell fact+detect magic: 1d20 + 8 ⇒ (15) + 8 = 23

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            "Coins huh, it looks like our dead Blackerly was not completely on th eup and up. But we know this already. Lets clear his name, by taking all this nice shiny coins, and then also take his life"

|  Bracnos | 
 
	
 
                
                
              
            
            " so with one of you has a pack since we never found one.."
Bracnos adds questioning the group

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            "I believe there were apack or two in that thing the woman gave to us?"

|  Bracnos | 
 
	
 
                
                
              
            
            "No there wasn't just the daggers, potion, window, rope, the picks, a lantern, some gold, the spell bag, and some holy symbol."

| Graz'ul | 
 
	
 
                
                
              
            
            "Well, if you hadn't busted open the chest, we could have just used that. In the future, let's try not to demolish things we can take with us."
Graz'ul walks over to the supply room and grabs a pair of trousers. He ties off the legs, strings a rope through the belt loops, and hands it to Bracnos.
"Here's your bag."

|  Bracnos | 
 
	
 
                
                
              
            
            "haha, haven't had to use a bag like this since i was a child. ok blood clan ok"
as bracnos holds the "bag" up for Lilith to fill

| Syldran | 
 
	
 
                
                
              
            
            Syldran will be on lookout duty, peering through the door in the office, observing the hallway they came from.

| Lillith Frostmourne | 
 
	
 
                
                
              
            
            She looks at the half orc then at the floor where he spilled all the coins
"You broke the box. You spilled the coins, now you want me to crawl all over the floor to get them?"

| qwerty71 | 
 
	
 
                
                
              
            
            A local bell outside the prison area chimes 4 gongs. You all know this means you have about 2 hours till dawn and at most 4 hours till the next official guard shift change.

| Annak Malvari | 
 
	
 
                
                
              
            
            "Well, well, well, well, well. It seems this Blackerly fellow should be an inmate in the prison and not the keyturn. He has been stealing from the prison funds, which may explain why it has been a tad easy thus far." Annak announces to the group.
 
	
 
     
     
    