Qwerty's WOTW

Game Master qwerty1971

WotW Maps

Initiative:

Alaric:[dice]1d20+1[/dice]
Elisa:[dice]1d20+2[/dice]
Szordrin:[dice]1d20+4[/dice]
Saulric:[dice]1d20+3[/dice]
X:[dice]1d20+2[/dice]

Perception:

Alaric:[dice]1d20+10[/dice]
Elisa:[dice]1d20+8[/dice]
Szordrin:[dice]1d20+6[/dice]
Rythian:[dice]1d20+9[/dice]
Saulric:[dice]1d20+1[/dice]
X:[dice]1d20+1[/dice]


351 to 400 of 1,227 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

GoM//Glass WotW Maps//WOGH Map //

"By Mitra! He ate him? We have to go back and stop him from rampaging in the town! Colewin! Get up man!" the first guard says and kicks the slumbering second guard...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Casting cause fear on the awake guard DC15 Will

"Are you mad? That thing ate the captain without even chewing! If you go back there you'll be dead before you know it!"


GoM//Glass WotW Maps//WOGH Map //

WIL vs DC15: 1d20 ⇒ 17

The man seems unsure of himself at first....but then regains his composure and says "It is our duty to ensure no prisoners escape the prison. We have to go back and stop that ogre."


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Carol turns back twords the prison blade firmly in hand.

ATK: 1d20 + 5 ⇒ (16) + 5 = 21

DMG: 1d8 + 7 ⇒ (1) + 7 = 8

Carol piroets on the spot and wickedly slices the guard with an evil grin on her face. "Couldn't just go along could you!"


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric drives his blade at the near helpless guard. Coup De grace}
ATK: 1d20 + 4 ⇒ (16) + 4 = 20

DMG: 1d8 + 3 ⇒ (5) + 3 = 8

CDG DMG?: 1d8 + 3 ⇒ (3) + 3 = 6


GoM//Glass WotW Maps//WOGH Map //

Carol turns around and stabs the brave guard in the chest killing him and as his companion is trying to get up Saulric cuts his head off...

the way to town is open for you...what shall you do now?


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Well you two are certainly efficient!

Nidjena takes a look back at the prison before continuing.

I guess it's now or never then? Do we head straight for this "mutual friend" on the Old Moor Road, or do we want to maybe pop into town and get out of these uniforms first?


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

I say we go find this old moor road. Somebody went to considerable expense to help get us out. They want us for something.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Seems reasonable. Getting out of town, at least for a few hours, should help us lie low too.


GoM//Glass WotW Maps//WOGH Map //

The group decides to follow the directions to the Old Moor Road house and pick the route through boggy moors. Just as they veer off towards the moors can hear the alarm coming from inside the prison alerting the area of an escape. Movement comes across the bridge and it appears to be lead by hunting dogs. The moors are filled with shallow brine pools and streams which makes tracking the the escaped prisoners difficult. It also makes navigating through the moors difficult and in the ensuing run through the bogs members of the group get separated...looking for the lost Cedric the group hear a party of guards and dogs getting closer...leaving the wayward prisoner to his own fate the group flees with a guard patrol in pursuit...

this is a chase scene- you have choices at each obstacle to negotiate past the obstacle. if you succeed you maintain your distance ahead of the guards. if you fail the guards get closer. You cannot take 10, but you can aid if you are ahead of the person you decide to aid. however that will slow you down as well. if they guards catch up to one of you escapes then initiative in rolled, if you get three obstacles in front of the guards then you elude them...

as the group begin to flee past the guards they first come up to a series of tree trunks blown over from a storm. The trucks are piled up and the group must either get passed the deadfall obstacle using Climb vs DC 12 or Acrobatics vs DC 15...and the chase is on...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Do we all need to take the same check or can some of us choose acrobatics and some climb? If we can mix it up I'd go for climb as below, if not, I'll defer my decision until the other's speak up.

climb: 1d20 - 1 ⇒ (8) - 1 = 7

Nidjena fails miserably to climb the tree, cursing frantically as the seconds tick by.


GoM//Glass WotW Maps//WOGH Map //

these are individual checks


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

climb: 1d20 + 3 ⇒ (6) + 3 = 9 We're going to be in another fight


GoM//Glass WotW Maps//WOGH Map //

not yet- you have some distance between you and them, some more bad rolls and you may be


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Across: 1d20 + 6 ⇒ (7) + 6 = 13


GoM//Glass WotW Maps//WOGH Map //

Carol gets across and then decides to aid the others in negotiating the obstacle...guards are now two behind but will have to negotiate the deadfalls as well

Nidjena Climb: 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15 PASS

Saulric Climb: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 PASS

Zachris Acro 1st attempt: 1d20 + 3 ⇒ (5) + 3 = 8 FAIL

Zachris Acro 2nd attempt: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 PASS

Getting past the deadfall the group runs through the swampy ground and come across a flowing stream they have to pass...
DC 12 to jump or DC 12 to swim through the obstacle


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Just saying, I did make a climb check in case you forgot while everybody was busy not going.

Jump: 1d20 - 1 ⇒ (18) - 1 = 17 Saulric knowing that the water will slow him down and choosing not to to give them any more chances to catch up jumps over the dark brackish water of the stream.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Why couldn't we have taken the road? Nidjena sighs in half joking / half exasperated manner as she runs. Seeing the stream, she speeds up, takes to the air and...

jump: 1d20 + 1 ⇒ (1) + 1 = 2

...fails spectacularly!


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Jump: 1d20 + 5 ⇒ (8) + 5 = 13


GoM//Glass WotW Maps//WOGH Map //

Both Carol and Saulric make it across the water while Nidjena falls in...

In the distance the four can hear the pursuing guards nearing the deadfall...

Zachris is still deciding how to negotiate the obstacle...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena half shouts as she struggles in the stream Cold, filthy, dressed in rags and now wet? THIS IS NOT MY DAY!

She tries to swim across to the other side, hoping one of the others will help pull her out.

swim: 1d20 - 1 ⇒ (10) - 1 = 9


GoM//Glass WotW Maps//WOGH Map //

Athletic Nidjena is not...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nope. Can the next challenge involve talking her way over an obstacle? :P


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

I'm back in business! So sorry I've been gone for so long.

Zachris tries his luck with a leap. He never was a good swimmer.

Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11

...And promptly falls into the stream. Cursing, the sorcerer tries to swim the rest of the way.

Swim: 1d20 - 1 ⇒ (8) - 1 = 7

Dang.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric reaches out as Zachris jumps trying to pull him in.

Aid another: 1d20 - 1 ⇒ (13) - 1 = 12


GoM//Glass WotW Maps//WOGH Map //

Saulric helps Zachris make it through the water and Carol reaches out and gives Nidjena a helping had as well. The four of them make it past the water obstacle but it ate up precious time as they hear the guards and dogs trying to get over the deadfall...

Guard Climb: 1d20 + 2 ⇒ (3) + 2 = 5 and they hear the guards struggle buying them some time...

The group of four continue to advance through the swamp and bog noticing the ground is getting muddier and they see some mud puddles mixed in with the grass...du to the dark nighttime conditions avoiding the mud pits will either take fast reflexes (REF DC 12) or a quick eye to avoid (Perception DC 15)...


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Aid Another: 1d20 + 1 ⇒ (10) + 1 = 11

Saulric run through the swamp and bogs avoiding the mud patches and pointing them out to his fellow escapees


GoM//Glass WotW Maps//WOGH Map //

the others begin to notice Saulrics athletic and mental prowess negotiating these tasks...or maybe just his good fortune...


GoM//Glass WotW Maps//WOGH Map //

to speed things up

Saulric negotiates the mud pits and points out where to step

Zachris-REF: 1d20 + 4 ⇒ (18) + 4 = 22

Nidjena-Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Carol- REF: 1d20 + 5 ⇒ (12) + 5 = 17

and the group deftly avoids the mud traps

Climb: 1d20 + 2 ⇒ (5) + 2 = 7 they can hear the guards still trying to get over the dead fall...they will get through next turn

The group races past the mud and comes into a part of the forest that is heavily invested with thick vines and branches blocking their path... they can either use their weapons to hack through the overgrowth (ATK vs DC 12) or use nimbleness to slip by (Acro vs DC12)...


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric hauls off and begins slicing through the vines.

ATK: 1d20 + 4 ⇒ (18) + 4 = 22


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena starts lashing out with her claws at the vines.

attack: 1d20 + 1 ⇒ (12) + 1 = 13

I'm guessing this stuff is probably too wet to use fire on? I've only got spark prepared anyway.


GoM//Glass WotW Maps//WOGH Map //

Saulric manages to create a large enough gap to slip past while Nidjena creates a smaller gap for her smaller frame...


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

Zachris tries to slip through the vines...

Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9

Only to get caught in them. Cursing, the sorcerer tries to cut his way free with the comb shiv.

Dagger: 1d20 + 3 ⇒ (19) + 3 = 22


GoM//Glass WotW Maps//WOGH Map //

Zachris fails in his first attempt to bully his way through the vines...

Carol hacks away at the overgrowth...
ATK: 1d20 + 4 ⇒ (20) + 4 = 24... and creates a space large enough for her and Zachris to get through...

GM:

guards swimming through water:1d20 + 2 ⇒ (15) + 2 = 17

Continueing their escape the group turns a sharp corner on the trail going downhill and loses their footing which means they might land in some thickets and that block their way...
DC 8 REF to avoid or DC 10 Escape Artist to get through


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Ref: 1d20 ⇒ 19


GoM//Glass WotW Maps//WOGH Map //

Saulric makes it through the thickets no problem....he turns and waits for his companions...


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

*sigh*


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Sorry, not sure how I keep missing the [x new posts] thing recently

reflex: 1d20 + 4 ⇒ (7) + 4 = 11


GoM//Glass WotW Maps//WOGH Map //

Nidjena makes it through the thickets and joins Saulric on the other side. The two pause for a brief moment to allow the other two time to join them...


GoM//Glass WotW Maps//WOGH Map //

bump for Carol and Zachris


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

Still here! Not sure how I missed this had been updated.

Cursing, Zachris attempts to keep his balance down the slope.

Reflex: 1d20 + 4 ⇒ (5) + 4 = 9

Finally!


GoM//Glass WotW Maps//WOGH Map //

Zachris makes his way through the thickets without getting entangled...


GoM//Glass WotW Maps//WOGH Map //

The group helps Carol get through the thickets and listens for their pursuers... but believe the guards have gotten lost in the swampy bog...you rest a little but continue searching for the manor foretold...

After escaping the prison, surviving the dangers of the moors and crossing the moors with guard patrols at your heels, finding the house on the Old Moor Road pales beside your other accomplishments. As promised, a lonely lantern burns in the upper story. The place otherwise shows little sign of habitation. Old but well-appointed, the house is large, imposing and alone on its hill. Painted a dark green and surrounded by barbed wrought iron fencing, nothing about this place seems inviting or a sanctuary. Still, it is your destination. Where will you go if not here? You have an appointment to keep. Best not to keep your nameless benefactor waiting...

As you approach the door a female figure opens it and greets you...
“Dearest friends, you all took long enough,” she says pitilessly. “We were beginning to wonder if you’d ever make it. The master commands all of you to appear before him but before that, you must be made presentable. Slaves!” She claps her hands. A dozen young attractive men and women all wearing very traditional servant’s livery appear quickly, their heads bowed. “These people are our guests,” she commands imperiously. “See them to their rooms. I want them cleaned, dressed and refreshed. Quickly.” There is something in that last word that sounds like a threat. Certainly the slaves take it that way, hustling to perform their duties.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena is wet, muddy and tired. When she hears the words "clean and dressed" she visibly brightens.

"Thank you so much. I'm so sorry we're late. We came as fast as we could. I would love to get into something a little less... made of sacks. Thank you again...

Her words tail off as she excitedly follows one of the slaves.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Yes, I look forward to being out of this guard uniform. It does not suit me anymore. Saulric says, his clothes in arguably better shape than Nidjena's.


GoM//Glass WotW Maps//WOGH Map //

Nidjena and Saulric willingly go with the dejected servants and then Carol and Zachris are led away as well.

Each individual has a room and a servant assigned to them. The servant bathes them, prepares their meal, cleans for them and is at their beck and call. Fine linens are brought to each person as well.

Walking around the public rooms of the manor, you notice you are not the only newcomers at the manor.

if you are still here- bump up to lvl 2 and then let me know you are ready.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Will do, but I think we need to take this opportunity to do some recruiting seeing as how a couple of our members seem to have lost interest.


GoM//Glass WotW Maps//WOGH Map //

roger- waiting to see who else is still here and checking


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

I'm still here. I'm with Saulric on the recruitment too.

I've looked on the recruitment thread and can't see it (probably just being blind), but how are you doing hitpoints at new levels?


GoM//Glass WotW Maps//WOGH Map //

Hit points= roll it in the discussion thread and take the higher of that and the PFS standard.

351 to 400 of 1,227 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Qwerty's WOTW All Messageboards

Want to post a reply? Sign in.