| Treggor Mynth |
I'd like to try to push one into another if they're close together, hopefully knocking down one or both. If not, just the guy (er, person) in front of me.
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| Mad Jack McGinty |
What do you do with tha drunken sailor?
What do you do with tha drunken sailor?
What do you do with tha drunken sailor?
Earli in tha morning.
Put him in tha long boat till he's sober.
Put him in tha long boat till he's sober.
Put him in tha long boat till he's sober.
Earli in tha morning.
Eh aye and up she rises!
Eh aye and up she rises!
Eh aye and up she rises!
Earli in tha morning.
| Treggor Mynth |
Dieredon, just wanted to make sure you saw Treggor address you IC.
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| wicked_raygun |
@Mad Jack
Well, the whip has the following stats in the player's guide:
• Whip (2 gp, 1d4 slashing, 3 lb., Finesse, reach)
You can go with that, if you prefer a weapon that's 100% confirmed.
But I have to say it makes more sense to me that a scourge be a light, finesse weapon. Giving it reach is a little odd to me. I think the 1d6 and reach are meant to mimic the magical nature of the snake-head whips used by the Drow. The heads seem to magically grow in length in the novels.
So I'm going to stick with the scourge being (1d4, Light, Finesse). It makes sense that it would be a small whip. And since they're light you could dual-wield the suckers if you wanted.
As for a proper Calistrian Paladin. Whips make sense, But you could also go with daggers. But there's really no reason you couldn't just go with a cutlass (scimitar) or a harpoon (spear) for flavor. It is a pirate campaign after all.
Side Note: I'm playing a curse of Strahd game and I'm building a backup character that's loosely based on Simon Belmont. Battle-master Fighter with Noble Background. He uses a Whip with a Shield. He also throws daggers. That has nothing to do with this conversation, just thought I'd mention it.
| Mad Jack McGinty |
Yeah I agree, a cat-o-nine-tails is a close quarters weapon intended for punishment. It's really odd the monster manual lists it as reach and piercing.
Let's go with the whip for now, I expect Jack will likely get some other weapons down the line too.
| wicked_raygun |
Well that escalated quickly.
So I ask you the PCs, what do you guys think the consequences of Alfonso's words should be? My thoughts are a day in the Hot Box or 2 lashings.
And that's the kind response. The other is an actual atempted mutiny which at your current level would be bad.
Kind of feel we should all be on the same page about this. Cause otherwise things will continue to escalate.
I'm most curious to hear Alfonso's thoughts on the matter.
| Alfonso F. E. J. C. d'Arrabio |
Oh, I just realized that I'm exhausted, and should have had disadvantage on that Persuasion check.
Sorry if I jumped the gun on that, but the moment seemed ripe to Alfonso. If everyone else wants to take a big step away from me and stare at their feet, that's fine with me. Honestly, I think Alfonso would be lucky just to survive at this point.
| Treggor Mynth |
What if I make a public mockery of Al so as to play it off like a joke instead of a real threat? Mostly I was thinking I'd just knock him on his backside and say something witty. IC, it would seem aggressive but it would be to save his life. And yes, I'd assume he'd still get a pretty harsh punishment.
Just my thoughts & ideas.
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| Dieredon D'atarisian |
I would assume at least two lashes, and I will continue to keep my distance from the "too soon" mutinous speech.
| Mad Jack McGinty |
Jack is trying, perhaps foolishly, to deflect their attention away from Alfonso.
I think the pair of them will get soundly beaten.
| Shikyomaru Kuro |
It would probably have been a much better idea to foment mutiny with the crew before making a grandiose speech.....
I was thinking of something much like Treggor...basically playing off Alphonso's speech as drunken bravado.
| wicked_raygun |
Thanks for the NPC list. Noted with the rum ration. How does the distribution work, is there a queue or something?
Yes, there is a line that is formed where you are given your rum ration, water and food. In the morning you get water and biscuits as you get to the deck.
Biscuits being a very generous term as it implies something buttery and delicious, when it's more of a thick, tasteless cracker.
| Treggor Mynth |
Would it be too much to ask for a ship list, like the NPC list, to track areas we have and have not investigated?
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| Treggor Mynth |
Oh, no, I just forgot. Sorry.
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| Mad Jack McGinty |
Should we come up with some sort of plan? I think we all know there will be a mutiny at some point, but right now we probably wouldn't survive the attempt.
Jack has been busy trying to make friends, or at least turn potential enemies neutral. There's still quite a few NPCs left mind you.
Sowing some descent between our enemies seems like it would be fun and maybe effective. We already got Scourge beaten once so there's reason to believe it could work. One thing that comes to mind is to steal the rum and plant it in his room. The captain seems to take that sort of thing personally.
I quite liked the idea of stealing a heavy weapon bit by bit, too bad it was impractical.
| Alfonso F. E. J. C. d'Arrabio |
I'd be up for that plan. I don't have much in the way of thiff skills, but come to me for bardic inspiration before you go!
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| Mad Jack McGinty |
Maybe you could bend a few more ears too? :)
| Mad Jack McGinty |
Sounds good, find something worth stealing and hide it in Scurge's locker :)
| Treggor Mynth |
I don't think that'll work. Those 3 tyrants seem pretty tight. But we might could get some of his lackeys handled that way. Those 4 goons that tried to fight us a few mornings past?
As for the rest, I think it'd be a good idea to buy signal whistles and carry them around. When the opportunity arises, a sound of the whistle and we all come running.
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| Mad Jack McGinty |
I'd agree the captain and the first mate are tight. Scourge? Not so sure, they had soundly beaten after all.
Still if you'd prefer to go for the goons instead, be my guest :)