WR 5E Skulls and Shackles

Game Master wicked_raygun

Riptide Cove Battle Map.


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Well, actually putting your hands on them will be more of an attack. Grappling would be an opposed STR (athletics) check, and then things would escalate from there, in the scenario above.

That's kind of why I'm hesitant to say it would always work. It would need to be roleplayed just right.


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Well, never mind. Seems like it'll just be easier to always do it with charisma.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

I'd like to try to push one into another if they're close together, hopefully knocking down one or both. If not, just the guy (er, person) in front of me.

-Posted with Wayfinder


Stupid work stuff. Hopefully I can post tonight, but it's possible i won't be able to.


Added some more of the NPCs to the NPC Document.


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Would it be possible for me to choose to work diligently even after my post?


Sure.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Hey leaving for Las Vegas tomorrow for 2 weeks for work. I should be ok with internet access from my hotel but if I disappear for a few days just wanted you to know what's up.


Have a safe trip.


Male Half-Elf Bard 2 | AC 12 | HP 15/15 | Perc. +1 | Insight +1 | S-1/D+4/Cn+1/I+3/W+1/Ch+6 | Spells: 1st (2/3) | HD 2/2 | Bardic Insp (d6) 3/4 | Insp [-] |

*Whistles a pirate-y tune*


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

What do you do with tha drunken sailor?
What do you do with tha drunken sailor?
What do you do with tha drunken sailor?

Earli in tha morning.

Put him in tha long boat till he's sober.
Put him in tha long boat till he's sober.
Put him in tha long boat till he's sober.

Earli in tha morning.

Eh aye and up she rises!
Eh aye and up she rises!
Eh aye and up she rises!

Earli in tha morning.


Sorry for the delay. Working on post now.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Dieredon, just wanted to make sure you saw Treggor address you IC.

-Posted with Wayfinder


@Mad Jack

Well, the whip has the following stats in the player's guide:

Whip (2 gp, 1d4 slashing, 3 lb., Finesse, reach)

You can go with that, if you prefer a weapon that's 100% confirmed.

But I have to say it makes more sense to me that a scourge be a light, finesse weapon. Giving it reach is a little odd to me. I think the 1d6 and reach are meant to mimic the magical nature of the snake-head whips used by the Drow. The heads seem to magically grow in length in the novels.

So I'm going to stick with the scourge being (1d4, Light, Finesse). It makes sense that it would be a small whip. And since they're light you could dual-wield the suckers if you wanted.

As for a proper Calistrian Paladin. Whips make sense, But you could also go with daggers. But there's really no reason you couldn't just go with a cutlass (scimitar) or a harpoon (spear) for flavor. It is a pirate campaign after all.

Side Note: I'm playing a curse of Strahd game and I'm building a backup character that's loosely based on Simon Belmont. Battle-master Fighter with Noble Background. He uses a Whip with a Shield. He also throws daggers. That has nothing to do with this conversation, just thought I'd mention it.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Yeah I agree, a cat-o-nine-tails is a close quarters weapon intended for punishment. It's really odd the monster manual lists it as reach and piercing.

Let's go with the whip for now, I expect Jack will likely get some other weapons down the line too.


@Alfonso - Yes you would recover your fatigue.


Encounter Map

Hey guys, I'll be traveling all day tomorrow so no updates from me until Friday.


Looks like I'll be very busy today, so I won't have a chance to make big post until tomorrow. Just wanted to remind the swabs that the STR and CON checks were with disadvantage.

And I don't think I've properly mentioned how much fun this group is so far. Seriously, love it.


Family stuff today. I'll post later tonight.


Well that escalated quickly.

So I ask you the PCs, what do you guys think the consequences of Alfonso's words should be? My thoughts are a day in the Hot Box or 2 lashings.

And that's the kind response. The other is an actual atempted mutiny which at your current level would be bad.

Kind of feel we should all be on the same page about this. Cause otherwise things will continue to escalate.

I'm most curious to hear Alfonso's thoughts on the matter.


Male Half-Elf Bard 2 | AC 12 | HP 15/15 | Perc. +1 | Insight +1 | S-1/D+4/Cn+1/I+3/W+1/Ch+6 | Spells: 1st (2/3) | HD 2/2 | Bardic Insp (d6) 3/4 | Insp [-] |

Oh, I just realized that I'm exhausted, and should have had disadvantage on that Persuasion check.

Sorry if I jumped the gun on that, but the moment seemed ripe to Alfonso. If everyone else wants to take a big step away from me and stare at their feet, that's fine with me. Honestly, I think Alfonso would be lucky just to survive at this point.


Yeah, but I also don't want to punish a PC for roleplay. I don't want to be an adversarial GM.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

What if I make a public mockery of Al so as to play it off like a joke instead of a real threat? Mostly I was thinking I'd just knock him on his backside and say something witty. IC, it would seem aggressive but it would be to save his life. And yes, I'd assume he'd still get a pretty harsh punishment.

Just my thoughts & ideas.

-Posted with Wayfinder


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I would assume at least two lashes, and I will continue to keep my distance from the "too soon" mutinous speech.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Jack is trying, perhaps foolishly, to deflect their attention away from Alfonso.

I think the pair of them will get soundly beaten.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

It would probably have been a much better idea to foment mutiny with the crew before making a grandiose speech.....

I was thinking of something much like Treggor...basically playing off Alphonso's speech as drunken bravado.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

At a conference all day today, probably nothing from me again until tomorrow.


Mad Jack McGinty wrote:
Thanks for the NPC list. Noted with the rum ration. How does the distribution work, is there a queue or something?

Yes, there is a line that is formed where you are given your rum ration, water and food. In the morning you get water and biscuits as you get to the deck.

Biscuits being a very generous term as it implies something buttery and delicious, when it's more of a thick, tasteless cracker.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Hey guys, beginning tomorrow I'll be in Mexico celebrating my 10 year anniversary. I should have access to Wifi and a laptop for posting daily, but if I slip up you know why.


Congrats, Shikyo.


There's a map at the top of the page.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

I'll be travelling home all day tomorrow and so might or might not be able to make a post (depending on the airport wifi in Cancun). Everything should be back to normal Friday.


Should probably point out that Treggor needs a finesse or ranged weapon to use sneak attack.

Also don't forget that there's a store where you can buy and sell gear.


Usual Monday suck. Will post up tonight.


Sorry for the radio silence, I been a bit busy. But I'll have a post moving us forward tonight.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Would it be too much to ask for a ship list, like the NPC list, to track areas we have and have not investigated?

-Posted with Wayfinder


There'a ship area list in the campaign info tab. Did you need anything else?


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Oh, no, I just forgot. Sorry.

-Posted with Wayfinder


Hey, guys. Been very busy. I'll have a post up tonight for everyone to work off of.


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Starting tomorrow, I'm going to be gone about a week.


We'll be here when you get back.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Should we come up with some sort of plan? I think we all know there will be a mutiny at some point, but right now we probably wouldn't survive the attempt.

Jack has been busy trying to make friends, or at least turn potential enemies neutral. There's still quite a few NPCs left mind you.

Sowing some descent between our enemies seems like it would be fun and maybe effective. We already got Scourge beaten once so there's reason to believe it could work. One thing that comes to mind is to steal the rum and plant it in his room. The captain seems to take that sort of thing personally.

I quite liked the idea of stealing a heavy weapon bit by bit, too bad it was impractical.


Male Half-Elf Bard 2 | AC 12 | HP 15/15 | Perc. +1 | Insight +1 | S-1/D+4/Cn+1/I+3/W+1/Ch+6 | Spells: 1st (2/3) | HD 2/2 | Bardic Insp (d6) 3/4 | Insp [-] |

I'd be up for that plan. I don't have much in the way of thiff skills, but come to me for bardic inspiration before you go!

-Posted with Wayfinder


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Maybe you could bend a few more ears too? :)


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo could sneak in/out of areas.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Sounds good, find something worth stealing and hide it in Scurge's locker :)


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

I don't think that'll work. Those 3 tyrants seem pretty tight. But we might could get some of his lackeys handled that way. Those 4 goons that tried to fight us a few mornings past?

As for the rest, I think it'd be a good idea to buy signal whistles and carry them around. When the opportunity arises, a sound of the whistle and we all come running.

-Posted with Wayfinder


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

I'd agree the captain and the first mate are tight. Scourge? Not so sure, they had soundly beaten after all.

Still if you'd prefer to go for the goons instead, be my guest :)


Great posts, kids. I'm going to be ridiculously busy today, But I'll post tomorrow morning.


Sorry, guys. Dumb internet issues combined with being way too busy at work. Things should be normal-ish next week when several of my coworkers come back from vacation. In the meanwhile, I'll have a post up in about 10 to 15 mins.

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