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Doran
As you lean over to chat up your neighbor you catch a conversation nearby between a pair of women, a human and a halfling. The human woman mentions to her friend that she has heard that a merchant from Southmarket by the name of Kellisan Faymar, has hired a pair of ogres to transport some valuables he recently purchased including an elaborate chest. The scandalous part is that Kellisan is rumored to have paid the ogres with children. From what she infers you get the feeling she means that he paid them with children so they could eat them. A grim fate indeed for said children.

Orsal Hort |

"Aye, I've heard of Kellisan Faymar." Orsal replies to the large Aram. "He runs a shop in Southmarket that sells rare goods and antiquities, but most of his so-called antiquities are fakes. Why?"

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Illumater leans in closer as if trying not to be to loud Faymar, what do you want with that hack I hear he sells fake antiques and had a failed love tryst... his voice trails off when he says this last part you guys notice he is looking at the woman Doran had overheared talking.

Orsal Hort |

"Eating children? That sounds Eeevil. Please elaborate." Orsal kindly requests of the burly centaur.

Jesset |

Jesset looks up from regarding the dregs in his flagon, ears perking at the mention of children in danger.
As Doran questions the woman, Jesset says "Rumor or not , it would bear investigating. Evil lies just under the surface here in Ptolus."
He leans over in order to hear the woman's answer to Doran's question.

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The human woman looks up at you. You know sir its not very nice to be eavesdropping on other people's conversations...why don't you mind your own business... however as she says this the look on her face makes you think that its obvious she was trying to say what she did loud enough for some else to overhear her talking about Faymar.

Victoria Whitesmith |
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Victoria crosses to their table and places her hands gently on the tabletop. She stares the woman in the eyes - unmoving, unblinking. A small twitch starts in the corner of her left eye. Small at first, but it quickly builds in intensity, pinching the entire left side of her face and causing her exaggerated canines to shine in the warm glow of the tavern. Her respiration increasing, intensifying in both frequency and volume. Her hands begin to quiver and shake with kinetic tremors. Within the span of several heartbeats, she has transformed from a calm and carefree tavern carouser into a roiling mass of barely restrained rage and violence. She continues to stare into the woman's eyes. Nay, into the very depths of her soul as her penetrating gaze lays bare all of her hopes and dreams and doubts and fears, flaying her psyche under an onslaught of incoherent anger and righteous indignation. Victoria leans forward slightly, just enough to break the invisible boundaries that demarcate 'social' distance from 'personal' distance, and issues a fierce whisper from between clenched teeth.
"Tell us."
Intimidate 1d20 + 15 ⇒ (19) + 15 = 34
A 34? That should make them poop themselves a little.

Tony Nedraid |

Tony grimaces at the performances of his companions. He resisted his impulse to haul Doran and Victoria away from their victims by their ears, aware that doing so would only draw attention.
He subtly looked about to see if the bouncers had noticed.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Orsal Hort |

Sense Motive: 1d20 + 11 ⇒ (4) + 11 = 15
Orsal listens to the human woman's veracity. He does not appreciate being manipulated. If there is manipulation to be done, it would be by him.
He did not even think Victoria was listening, then he sees her approach the woman. Wow! Interesting. Nothing to rage in seconds, I wonder if she has that much control of her other emotions, or just rage. Now, he listens over the din of the Minstrel for the tell-tale sound of the woman's immediate bladder response to Victoria's persuasion.
Perception take 10+7=17

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Victoria's glaring and teeth baring seems to unnerve the woman, and in facts makes her halfling friend chuckle a little. At first all the human woman can do nothing but stammer as she is barely able to get out what she is trying to say
I....ummm.....uh... ok look I made up the part about the children but...the rest is true Kellisan is paying two ogres to transport an elaborate looking chest to him this very night..the chest from the description I heard is odd...and too boot it not like the sorts of garbage he usually gets, there is something ominous about it and the amount of gold Kellisan has paid for it and to the ogres reeks of something bad... her voice trails off for a moment as she looks away from Victoria as if trying to decide if she should say more. Orsal its clear to you she has been honest up until this point in what she said but her motives are not clear which you can see she is struggling with internally. With her next breath she reveals your suspicions.
Look I will be honest yes I would like to see Kellisan get his because of what he did to me, but he has done far worse to others by lying and cheating people out of their hard earned money, for his so called "antiquities" he offers and trust me I would not be the first person who has wanted him to fail because of this....if there is no other reason this should justify it alone. Again Orsal you are sure she is being honest and can tell when she mentions the part about Kellisan doing something to her, its clear by the look in her eyes it is likely there was something romantic between these two people and this woman got her heart broken.

Orsal Hort |

Ahh, so the truth comes out. Nothing terribly evil. Just an opportunity to steal from an a$$hole. Any takers? Is that what adventurers do? His questions taunt anyone with a strong moral compass a little, but Orsal's queries are sincere. As a pirate, he would be all over this opportunity to steal from a thief: no potential authorities involved. However, as an adventurer, he honestly does not know. His expectations of the Delver's Guild were of maps, missions, and the undercity. He watches faces for the consensus of the experienced adventurers around him.
Sense Motive take 10+11=21

Vaelus Wraithkin |

Unmoving, the Harrow Elf watches the entire incident with a smirk on his face, at one point muttering "oh this is getting interesting" as Victoria cows the tavern patrons into spilling aloud whatever conspiratorial whispers they had previously been sharing.
He adjusts himself comfortably in his seat, his piercing silver eyes barely able to look past the mug he brings to his face to sip, but Orsal's question pulls him from his intended revelry and the elf's smirk subsides, settling back into a flat look, bordering on a frown. "Theft brings the Watch, and I've no wish to get locked up, despite my connections."

Jesset |

Jesset watches Victoria's efforts approvingly, She cowed that silly woman quite well....she'd make an excellent inquisitor....
When the question of the propriety of the proposed action comes up , Jesset offers thoughtfully "Given the man's pedigree and the clandestine nature of the exchange, one could be assured that they are not dealing with legitimate goods. "

Orsal Hort |

That's four. Orsal says without saying that's enough to split four ways. Now Ma'am, you need to tell us all of the details that you know. When will he travel? Where is he coming or going? Is it already at his shop? And of course, if anything is inaccurate or he is warned, we'll know how to find you. Orsal calmly asks and promises with a toothy smile. He waits for her details.
Diplomacy take 10 +11= 21 and Sense Motive take 10 +11= 21

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She provides you with where to find his shop in south market and tells you that the delivery of the chest is occurring tonight and that in fact the ogres should be on the way to the shop right now. She tells you they will likely be traveling through Midtown to get the shop. She says she suspects he will be at the shop but cannot be sure.

Vaelus Wraithkin |

His frown deepening, Vaelus shifts in his chair and heaves a sigh. "I'd better tag along. I can run some interference if it looks like anyone is going to get nicked."

Orsal Hort |

Sounds like, we're already running late. Orsal downs the dregs of his magically improved ale and stands up. He readjusts his weapon's belt to hang in the habitual way looking ready. This adventuring stuff feels familiar. My crew called it something less elegant. He offers with a sly grin.

Orsal Hort |

Not to meta-game
Knowledge (local) on ogres: 1d20 + 5 ⇒ (17) + 5 = 22
1. What languages do they speak?
2. What is their lowest save?
3. What is their second lowest save?

Jesset |

I'd say first question not meta...second and third, very much so :)
Jesset sets his flagon down upon the table, gathers his cloak and gear, scans the room then lead the group back out into the rain.
Surging through the downpour, the others are barely able to keep up as Jesset slashes across the city , through alley ways and hidden courtyards.
Finally, they enter Midtown and Jesset slows, sniffing the air and continuing more carefully.
Survival 1d20 + 10 ⇒ (18) + 10 = 28

Orsal Hort |

Meta gaming for me is for my character to know as much about Pathfinder ogres as I do. The questions are gaming questions as the skill allows, like "their special powers and vulnerabilities". Cheers.
Orsal does not try to keep pace with the Lithorian setting his own lightly loaded pace.
Stealth take 10 +6=16
Perception take 10 +7=17

Tony Nedraid |

Unfortunately, Tony didn't notice in time the decision to go and had to scramble to catch up to the rest of his friends in the rain.
"You realize of course, that you have engaged to perform lowborn thuggery on the secondhand information from a biased source?" He groused aloud.
He took a black scarf and cut eyeholes in it with his dagger; now he had a mask he could don if needed to protect his identity. Like the Man in Black from Princess Bride.

Kelwyn |

As the group makes its way through the streets, the rain pouring down, Kelwyn pulls his hood up. This should be interesting, he thinks, I've certainly lifted a few items off of others' hands in my time, but never as part of a group and only rarely involving bloodshed. I wonder if these ogres could be talked out of their prize?
Stepping over a particularly deep looking puddle, the elf rogue keeps his eyes on the street, looking for any sign of the Watch's patrols or anything unusual.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Orsal Hort |

After Orsal checks Jesset's character sheet and finds him traveling a slow 20 ft pace, Orsal lets Jesset and his twitchy, whiskered nose lead the group. He casually walks beside Victoria and mentally works on a plausible story for the Watch to be out this late for a stroll... at least the two of them. Who are these other guys?

Vaelus Wraithkin |

Vaelus begrudgingly follows, keeping company with Kelwyn and Tony and trying his best to keep dry on the trek through the sopping streets. His frown soured into a scowl as he tried to keep pace.

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Jesset
Once outside in the rain you begin using your sense including your amazing sense of smell to begin tracking your pray. You head at a steady pace out of Delver's square and head west down Center street heading toward Midtown following a strange odor. Your not quite sure whether it is the scent you are looking however. As you cross into Midtown the scent you thought was the right one turns out to becoming from a refuse pile beneath a shop but as soon as you pass it you pick up on the scent you were looking for heading south through Midtown to Southmarket.
Give me a perception and another survival check
Everyone else:
You all follow Jesset west into Midtown and after several minutes he seems to pick up the trail and starting moving south.

Tony Nedraid |

Tony considers a scenario if accosted by the Watch.
Alright, I'll be a drunken duellist who just challenged Vaelus over, uh, Victoria's hand. The rest are our seconds. Yeah, that can work...

Kelwyn |

We probably should have put some thought into how this is going to go down, Kelwyn thinks to himself as he contemplates just how inebriated his companions might be, and wondering if they would even be partaking in such a venture if more sober. After all, the markets were full of shady merchants of all sorts, and stealing from a thief was still stealing.
"So how are we suppose to do this," he asks of no one in particular. "Are we simply going to ask them to let us see what they're carrying? Ogres can be so dull witted and single minded. That's not likely to go over well."