Elf, Harrow
RP: 10 (Standard)
Ability Score Racial Traits -2 RP: Though nimble, harrow elves typically bear horrible birthmarks, scars, and various deformities. They gain +2 Dexterity, −2 Constitution, and −2 Charisma.
Size 0 RP: Harrow elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type 0 RP: Harrow elves are Humanoids with the elf subtype.
Base Speed 0 RP: Harrow elves have a base speed of 30 feet.
Language Quality 0 RP: Harrow elves begin play speaking Common and Elven. Harrow elves with high Intelligence scores can choose from the following: Abyssal, Draconic, Elder Elven, Gnoll, Gnome, Goblin, Halfling, Infernal, Orc, Undercommon.
Defense Racial Traits
Harrowdream 1 RP: Harrow elves cannot naturally sleep, even if they want to, and are immune to magic sleep effects. If forced unconscious, become Shaken for one minute upon awaking.
Feat and Skill Racial Traits
Scarred 2 RP: Harrow elves receive a +2 racial bonus on Intimidate checks.
Harrow Lore 4 RP: Harrow elves receive a +2 racial bonus to Craft (alchemy) and Use Magic Device checks.
Magical Racial Traits
Harrow Magic 4 BP: Harrow elves with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user's character level, DCs are Charisma-based) once per day: detect magic, ghost sound, mage hand, prestidigitation, blur. One who has or later gains the "cantrips" class feature adds all but the last of these spells to their known/prepared spells.
Senses Racial Traits
Low-light vision 1 RP: Harrow elves can see twice as far as humans in conditions of dim light.