Powerful Characters for Skull and Shackles PFS Credit (Inactive)

Game Master DoubleGold

skull and shackels map

Pirates have kidnapped you onto the ship. Find out how and why. Survive, reclaim your stuff, retaliate or investigate.


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DungeonMaster

discuss here


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Sweet. I look forward to playing with you folks.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Reporting for duty!


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Hello!


DungeonMaster

I sent my other 2 players a message, so I'll give them another day to sign in before I move the story forward.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Im here


M American Nerd 3/Cleric 1
DoubleGold wrote:
I sent my other 2 players a message, so I'll give them another day to sign in before I move the story forward.

Thanks for the message, I lost track of the campaign.


M American Nerd 3/Cleric 1

Of course, Afli has the best modifier and gets the lowest score.

Typical. Sheesh!


DungeonMaster

you still made it though, the dc was only 10


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

What did I snag with my sleight of hand roll?


DungeonMaster

oh, right, exactly what you were trying to snag, a dagger.
And the pirate will never figure it out that you stole it, he will just think he lost it when it comes up missing that it is in the water, because that is how they think.


DungeonMaster

oh right in case anyone is curious, I am adding some fun religion to this game. As Grok mention the name Poseidon to Allie Cat. Pathfinder deities exist in this game. Greek Gods do not, but some people believe in Greek Gods, so some will mention Zeus and all that. Those who believe in Greek Gods also believe in Pathfinder Gods. But not everyone who believes in Pathfinder Gods believe in Greek Gods. Some people believe in no Gods.

For the purposes of roleplay you can choose which Gods your character believes in. There may or may not be roleplay and in-game advantages to your characters religious beliefs. It would be just like believing in ghosts or god in real life. They may or may not exist, but people still believe in them anyway, as there is no definite way to prove or disprove these things, the same concept applies in this pathfinder game.


DungeonMaster

okay I'm posting this in all of my games. My virus protection expires tomorrow and I won't be able to renew it until my brother gets here to install the new one on Christmas day, therefore I will be inactive from tomorrow until Christmas day, bot me as needed, ie. my computer will be off, as I'm not taking any chances of being hacked just by being connected to the internet during that time.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Merry Cristmas. I pray God blesses you on this day with friends and family

-Posted with Wayfinder


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Merry Christmas!

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Merry Christmas


DungeonMaster

yep Norton is updated, will hope to get to updating the game later today.

Merry Christmas.


DungeonMaster

Just a heads up, if any of you play a skull and shackles elsewhere, my game has a much lighter tone to it with the roleplay and skull and shackles a heavily roleplayed game, with little combat, at least the first book anyway as in if I did exp, it is earned via roleplay. In other words, except meaner pirates, complete evil from some of them and paranoia among-st the pirates.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Happy happy new year to all from here oyt of South-Africa! May you have a blessed and joyful 2015!

-Posted with Wayfinder

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Happy New year


DungeonMaster

After this battle, you will all be level 2, so start thinking about what you want to do with your character.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Level 2: Take another level of rogue

Rogue Talent:

Fast Getaway (Ex): After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action. She can move no more than her speed during this movement.

Any special house-rules for rolling hit points?


DungeonMaster

pfs average.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Level up! =^^=

-Posted with Wayfinder


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli, Ratfolk Wizard (water) 2, HP 14:

STR 10
DEX 19
CON 15
INT 20
WIS 15
CHA 8

Fort/Ref/Will = 3/6/6
Init = +4
Speed = 20
AC/Tch/FF = 15/15/11
BAB +1

Ranged touch attack = +6

===== Skills =====
Acrobatics (2 ranks) +6
Appraise (1 rank) = 9
Bluff -1
Climb 0
Diplomacy -1
Disguise -1
Escape Artist 4
Fly 6
Heal 2
Intimidate -1
Knowledge Arcana (2 rank) + 10
Knowledge Dungeoneering (1 rank) = 9
Knowledge Local (2 rank) + 10
Knowledge Planes (2 rank) + 10
Linguistics (Aquan, Sahuagin) (2 rank) + 10
Perception 4
Ride 4
Sense Motive 2
Spellcraft (2 rank) = 10
Stealth 8
Survival 2
Swim (2 rank) = 4

===== Traits =====
Deft Dodger and Focused Mind

Darkvision 60 ft
Languages: Aklo, Aquan, Common, Draconic, Gnoll, Orc, Undercommon, Sahuagin
Arcane Bond (ring)

===== Feats =====
Scribe Scroll
Spell Mastery (Detect Magic, Expeditious Retreat, Feather Fall, Mage Armor, Air Bubble)

Special Attack: Cold Blast (Su) 1d6 cold and Staggered in 5ft radius, DC 15 Reflex, 8/day
Concentration 1d20 + Caster Level + INT = 1d20 +2 + 5

===== Spell Book =====
===== Cantrips =====
<all>
===== Level 1 DC 16 =====
Air Bubble
Color Spray
Comprehend Languages
Ear-Piercing Scream
Enlarge Person
Expeditious Retreat
Feather Fall
Hydraulic Push
Mage Armor
Touch of the Sea (2 min/Swim speed 30)

===== Spells Normally Prepared =====
===== Cantrips =====
Acid Splash
Detect Magic
Open/Close
*Ray of Frost
===== Level 1 =====
Color Spray
Ear-Piercing Scream
Expeditious Retreat
Feather Fall
*Touch of the Sea

===== Gear =====
Arcane bond ring
Backpack (small)
Spell component Pouch
Spellbook
Cloak of Resistance +1

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

ok..


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Picking up: Masterwork Buckler 155GP
Masterwork Rapier 320GP
Masterwork Studded Leather 175GP
for 650 gold, leaving 450 gold.
Taking a level in swashbuckler. Gain 6+2 HP, 1 Ref save, 1 BAB, Charmed Life(3/Day), +1 HP FCB bonus.

Do we want to get a wand of cure light wounds?


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Masterwork Rapier

Masterwork Dagger

8 Regular Daggers

Masterwork Studded Leather

Masterwork thieves' tools

Wrist sheath

2 Bandoliers

2 Tanglefoot Bags

1 Thunderstone

2 flasks of Alchemist's Fire

1 bag of Caltrops

Remaining Coin: 30 gp

I'll chip-in my remaining 30 gps for a CLW wand, if everyone wants to go-in on one.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

??? Cloak of resistance possible????
Universal solvent

through in 50 gp for wand of CLW if needed


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Bought a cloak of resistance +1,

I have 100 gp I can put toward a CLW wand.


DungeonMaster

yeah, sure, cloak of resistance is buyable, but anything else that isn't masterwork equipment, you have to ask for, because purchase limit is pfs style.

also, I have a bit of a map to draw and will take a while, it will be done tommorrow.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

You need to make the map editable by everyone.


DungeonMaster

okay, should be doable now.


DungeonMaster

okay, for those of you getting tired and restless, we are more than halfway through book 1 and should be done by the 1st of Feb. I said a month for each book, but this one is taking longer than expected. This game may not go as fast as some people expected.

When book 1 ends, I'll have recruitment up for book 2. the current players have dibs, and that way if anyone decides to drop out, they will at least have their pfs credit first and be done with that part of the story.


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

I'm ok with the pace so far. Holidays and all that, you can only expect so much.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

The pace has been good.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Yup. And will stay for book 2

-Posted with Wayfinder

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Will definately stay for book 2


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Interested, as well.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

The pace is actually a bit faster than I am accustomed to in play-by-post.

Can I reserve my decision until we reach the end of Book One? I want to give myself a chance to adjust to the speed. If I decide that I am good with it, I'll stay on. If not, I'll drop out during the recruitment period for Book 2, and open a spot for someone else.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

I say loot the bodies, then dump them overboard ;) then go tell the captain


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

I vote for loot the bodies, dump them overboard, and only tell the captain if asked.

If he asks why we didn't tell him earlier, say that we didn't want to bother him about mutinous pirates who attacked us first.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

If I were playing an evil character, I would agree with all of the above, with one addition. Cut off the dead pirates' heads, and put them in the lockers of the ones that ran away as a warning to keep their mouths shut.

Alas, Allie's not that kind of girl. She'll kill a man in a fair fight...or if she thinks he's going to start a fair fight...or if she's getting paid... ;-)

Let's just make it simple. Clean up the mess and keep our mouths shut.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Ondan Disagrees. He thinks that everything will sort itself out.


DungeonMaster

I'll give people a little more time to think, though if indesisiveness goes on a day longer, I'll count it as your characters stood there for 2 hours and then you'll be forced to explain to Scourge as he sees you during the night near the bodies. Don't mean to pressure anyone, but I gotta keep the story moving somehow.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

The sylph agrees with the rat. ;) way of the sea


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

I vote for Alfi's plan, also.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

That's three of five. That's the majority.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

With our 2300 gp, can we buy magic items? If so, are there any particular limitations other than the price of the item itself?


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

leveled =^^=

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