Plunder & Infamy - A Skulls & Shackles PbP Adventure
Game Master
DancingShadow
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
As far as gold/gear goes we have gained next to nothing sense we started. So I would say it depends when Duo's new guy comes in, sense stuff may or may not happen by then gold/gear wise. That way its even for everyone. Sunny does not count too sense she used a trait. This is just how I think of things and as always its the DMs call. Most of us are very poor for lvl 2's. ;)
I would point out that losing Duo is a real blow, we are now healerless sense he is going gunslinger. So hopefully someone else will fill that role. I have no objections about Andea as we lost someone so we have room. Think of it as a replacement for Herbert's slot should she be accepted.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well..I am playing a cleric in another game and dunno if I want to play medic again.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Ye could play a Inquisitor type? (^_^)
They's not completely a Cleric?
Please can Andrea join?
*Continues to look @ DM Bound Shade with big, baby Elf eyes* (@_@)
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
i'll be coming back as my alchy trust me if I die, I will do the same thing.
Shade Psion 18
I'm game for letting Andrea join. Any ideas as to what you want to play? Still considering the alchemist?
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Um...not wantin' t'be a tad of a downer? But if'n ye die? It were ye Alchemist whut killed ye...Jus' sayin'...
Maybe take a feat next time t' swap out yer burnin'-ation fer somat what's more acid or cold, like?
Wishin' every one all'a'tha' very bestest! (^_^)
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Well alchy get discoveries at certain lvls, one at lvl 2. Acid is among them, he just did not choose it so its not really the class that killed him. ;)
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well since there is no healer/buffer the party would be lacking and hurting for one. I could go for a more warlike thing but don't want to end up a healbot.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
*Bounces over to Andrea.* An' sure I am ye'll make a right dapper whut ever it be ye choose. (^_^)
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
I've got a few buffs here and there :)
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well I can consider 1/2 Orc cleric of Gorum with Glory/Destruction domains for smashy actions and buffs..
What I am concerned about is the world of hurt the survivors are in for. Two dead, the treasure lost and an almost stabbed to death Syl. Major lashings ahead.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Yah...but they can't afford t'kill us! *Giggles* (^_^)
Awe, ye in't gon'a offer t'play somat cute as well?
Ye in't considerin' goin th' whole 'Dex' based character? There'd be a whole lots of situations we could get into. *waggles eyebrows* (^_^)
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Yeah this is why Aoro has such an insane diplomacy. He will rightfully blame the dead and Syl for their actions against his protest. xP
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
'Sunny' wrote: Yah...but they can't afford t'kill us! *Giggles* (^_^)
Awe, ye in't gon'a offer t'play somat cute as well?
Ye in't considerin' goin th' whole 'Dex' based character? There'd be a whole lots of situations we could get into. *waggles eyebrows* (^_^)
Going to go the big and ugly route.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Noooo! We has plenty of 'em already! I want some one else t' bounce around with and be all 'giggly' with.
Still whatever you think will work nest on who we've got left and such (^_~)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
This is Duo.
Background still in progress
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
I see a mistake or two but I assume your far from finished so I will keep it to myself. Surprised you did not go Buccaneer sense your human. You going for a sniper type?
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Well you cant use that armor, its medium. Also its max dex is +3 not +4. I could be wrong sense I have not played gunslingers. But cant hurt to check.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote: Well you cant use that armor, its medium. Also its max dex is +3 not +4. I could be wrong sense I have not played gunslingers. But cant hurt to check. its light but yea its +3 oops
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Its not light. Lamellar cuirass is light and has +2 to AC with a +4 max dex and cost 15 gp. Leather Lamellar is medium and has +4 to AC with a +3 max dex and cost 60 gp. It can get a bit confusing because it shares a name with 5 different types.
Check it out here
Edit-Aw I see the site is wrong. I checked my books and it is light. My bad. xP
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote: Its not light. Lamellar cuirass is light and has +2 to AC with a +4 max dex and cost 15 gp. Leather Lamellar is medium and has +4 to AC with a +3 max dex and cost 60 gp. It can get a bit confusing because it shares a name with 5 different types.
Check it out here
Edit-Aw I see the site is wrong. I checked my books and it is light. My bad. xP
prd wrote:
Lamellar, leather 60 gp +4 +3 –2 20% 30 ft. 20 ft. 25 lbs.
yeap XD
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
HP roll for lvl 2 of my cleric CON 14
HP: 1d8 ⇒ 1
Um.. reroll?
HP: 1d8 ⇒ 1
Derp
HP: 1d8 ⇒ 4
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
You know just take the average, play it safe cause at this level a bad roll is going to hurt. XD
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Okay. Here is a basic outline of my cleric. Will add eqipment and tweak stuff late.
Shade Psion 18
Just take half (round up) for hp. It's generally what I prefer. Keeps it simple.
Aoro, are you wanting to do anything this round?
Shade Psion 18
@Gene... now: Interesting choices on ability scores. Can't say that I see 20 Dex being worth it on a gunslinger. Touch attacks are already really easy to make. Personally, I'd rather have extra Con for hp and/or a bit more Wis for more Grit and Will saves. I'm curious as to why you went that route?
@Andrea... now Torque: Solid generalist build for the cleric. Are you grabbing more Charisma for more Channels? What route are thinking of taking with him? I assume you're using a two-hander for more of the damages?
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aw sorry I dont really see anything he can do. You can move on if I am holding you up.
Edit-If you need actions for the round just consider it a delay, in case something happens that he can do something about.
Shade Psion 18
Just wanting to double-check before I continue.
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
WOOOOOOO
YES THERE AE NO EXCLIMATION POINTS BECAUSE THEY LOOK LIKE UPSIDEDOWN LOWER CASE I'S AND I DON'T DO LOWER CASE
Holy Vindicator route of ultimate smites. I will be swinging a falchion because Gorum don't do longswords yo. I will be a 'bad touch' cleric who exhorts the crew to start raiding while smiting and using inflict spells. Basically I want to try a melee cleric in oppisition of the caster cleric I have in another campaign(Sunny can give details)
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
(O_o)
points to self*
Who? Me?
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Well about Andrea. :) Andrea is my first character I did for Pathfinder and is not really put together that well but I am trying to aim her to a caster type who uses the STigmata ability to boost caster checks.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Hugz Never mind. She seems t'be doin' fine. Not like some stoopid Elf's whut get 'em selves turned in'a hedgehogs. :P
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Sunny as far as I know Alestone is on the only rope we have. So he has to tie up whoever with his rope, throwing down more without anyone to catch or control it would likely get it set on fire anyways.
Correct me on anything sense I dont think we got to much detail about it.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Oh...sorry. I thought we had access to what was left of the ship's rigging as well?
Hence Sunny getting the lid off?
Any who, lets hope we get something out of this fry pan other than busted and burnt to a crisp eggs. :P
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Oh come on, it was totally Baldwin's fault!
Equipment updated and ready to go.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Well I doubt any one's going to like Aoro's post but he is a realist. He would expect no more then what he, himself would give.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
I didn't spread out my points more because I haven't found a good use for grit until later in levels. Having 1 grit and keeping it is more useful then using a great majority of the grit skills are for the long run of the character. When grit becomes a great use of "points" I will have already boosted wisdom up with ability score points / items I'd hope. As for low will saves that is true however, again I hope to reduce that problem over time.
Lastly having a 10 base dice pool can really help out were normal ranged users don't get nearly that much hp. On top of this most of the needed skills for a gunslinger have now been covered letting me take the +1 to hp favored class instead of the + 1 to skills if i chose to.
In latter levels the high to hit numbers may become more understood however, I hope it never does become understood.(I mean this in a nice way.)
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Aoro is totally right about not being sensible to be down there. Alestone just hadn't realized quite how bad it was. Alestone'll pretty much be grabbing what he can this next round and getting back out.
Shade Psion 18
For gunslingers, I've always liked starting with a 14 Wis for the second grit point, either for a quick clear or a ranged touch attack at a long distance to drop a fleeing enemy that might otherwise get away (mostly for the quick clear).
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
DM Bound Shade wrote: For gunslingers, I've always liked starting with a 14 Wis for the second grit point, either for a quick clear or a ranged touch attack at a long distance to drop a fleeing enemy that might otherwise get away (mostly for the quick clear). I'll have that at level 4. :)
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
I'll have my alchemist up later tonight. Going a different style so Aoro will not be so pissy
Lanliss here! don't like it TOUGH. this is me and I will be here.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Dude he warned Lanliss about burning down the ship from the very first time he used his bombs. He burned down a ship! I dont think thats pissy, I think thats being right. xP
But really I would suggest getting acid bombs this go around. Zero threat of uncontrolled fire but still does the same damage.
Shade Psion 18
Next post will be up later. I'm gonna do a lot of skipping about in terms of time, actions, and such. I'll be introducing the new characters in it.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
If I may I would like to opt out of posting a background in the character page. I know what I would like the bio to end up but, need to talk to you about it more.
Shade Psion 18
Andrea and Lanliss, can I get character backgrounds from you both?
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Came to The Shackles to hone my skills(Target rich would be the term). Being a pirate would allow me greater oppurtunities for this.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
It will take a bit today is super busy for me I have an interview at 10 am and have to prep for it and other things but yes I will get you one
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Ah come on could have given me a chance to use my diplomacy and spin a series of truthful BS. xP
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