Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque was an orphan as a result of the many Human/orc wars in the north and was taken in by the church of Gorum and given a good, if strict upbringing. He took to the worship of Gorum well but chafed at the endless war witht he orcs. he didn't mind the fighting but the stalemate and limitations of the battlefield wore on him. So Torque eventually traveled to The Shackles where multitudes of different foes could be confronted.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well anyone else hear the trap bells. Man that pesky no kill rule is a pain. See if someone had not stopped me we could have gotten rid of Syl without trouble before, now I have to pay for it.

::Eyeballs Sunny::

I blame you!

x3


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

I also, would have killed Syl. After that stunt in the boat. Duo woul have after learning about it had I decided to keep him alive.


Shade Psion 18

That'd be the pragmatic thing to do, yes.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I be a good Elf.

*folds arms*

I be leavin' it up t'ye imagination of how good. (¬_¬)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I got your back Aoro!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I got magic missiles and plenty of them. 2 missiles a pop I can do alot of damage. Sense they are just normal crewman I doubt they will last even if I am the softest. Love that auto hit spell. >xP

P.S. Better hope I get to them in time, sense their is water they could drown. The drown rules are brutal.


Shade Psion 18

It would've been Lanliss in your place, Aoro, had he survived the Emperor. Getting caught breaking into Peppery's lab basically made him the number one target for your enemies here on the Wormwood.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

DM:
Um could you explain to me why I cant ready an action. They cant surprise me as I expect them to do something and am ready to react to them. So if thats not what a ready action is then what is it, if its combat then its just a normal round and their is no point to readying an action. It would just be a delay wouldn't it. I rarely use them so I dont know much off the top of my head. Its too late/early for me to look it up. x3


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

They wouldn't have found anything on me and they would have bombs up their butts when they where dragged put of here

Yet no one but sunny and duo would have most likely tries to help me


Shade Psion 18

Aoro:
Initiative hasn't been rolled yet, so initiative actions don't come into play yet. The initiative roll represents your ability to react to each other. Before the fight actually begins, it's more like a Western-style showdown. If you're each facing the other down, then you're all ready and no one has an advantage, thus the roll to see who reacts first.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Why is the strongest person not the one trying to open the lid. Come on guys its two pirates, no prep is needed when they are outnumbered 2 to 1 and weaker then us. x(

Nutty, gunho about the creepy ship but a pair of run of the mill pirates got them all nervous. @.@


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

? Wha'? Sunny be in there, no boots an' all!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Sorry. :p


Shade Psion 18

Meh, Sandara's as strong as Torque and she failed the check.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

More rolls means more chances to get it. Really dont want to spend hero points over this, but most likely I will. >.<


Shade Psion 18

Well, Sunny got the hatch open on her next turn, so unless someone else gets it open in the mean time, it'll pop then.

@Sunny: Just to get it out of the way if the hatch opens early, what would you do in that situation? Drop down and attack one of Aoro's assailants?


Are we killing these 2 jerks?


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Sorry, I am dealing with finals, I will try and post late tonight, might not be till tomorrow, please run Alestone as you see fit.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Killing is a death penalty offense but Aoro is not going out of his way to keep them alive. If they live once dropped its fine by him if not he is good too. ;)

Hopefully if someone dies Aoro gets a chance to use his diplomacy.

P.S. You can ready an action if your before Sunny and not trying to open the hatch. DM correct me if I am wrong.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

If I help it will not end well for Gene. Guns don't do non lethal and being a 1d12 weapon... thats loud.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
DM Bound Shade wrote:
@Sunny: Just to get it out of the way if the hatch opens early, what would you do in that situation? Drop down and attack one of Aoro's assailants?

Indeed. Sorry I didn't get to edit my last post and make it obvious it was for 'Round 2'.

Also, Syl is MINE. >:)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Unless the dice mess me up I am pretty sure Syl is going down with my next magic missile.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

They can't keel-haul us if we eat the bodies!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Torque2 wrote:
They can't keel-haul us if we eat the bodies!

(O_o)

>_<

Eeeeewwwww....!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hey! At least Kroop will have something other than fish for the pot.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I don' like eatin' no long pork, man... (¬_¬)


Shade Psion 18

Since combat has started, you are not wrong, Aoro.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well was spared having to use a hero point to avoid that crit sense I was revived before my round. If not then I would have drowned. >.<


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Sunny you do know that their is a guy with a knife behind you and trying to kill you. So dont tell me you just willingly put yourself in a prone position to help save Syl. If you did, then I hope Fipps kills you. I feel the same why about paladins so nothing personal. xD


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

@DM
Can we get a Grok store list?

Also did Aoro find anything out about the charts or are they normal nautical charts?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Two fumbles in a row..


Shade Psion 18

@Aoro: I'll put a list up in the gameplay info section sometime a bit later. The charts show a trade route that the Wormwood is about to cross into.

@Torque: Yeah, I hate that. Hopefully, if Fipps lives long enough, your next attack roll will turn out better.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Got ninja'ed a bit but no need to edit I think. Aoro has come to a boil, washing his hands of the nonsense. xP

Edit-For Grok's store would she have all normal goods or is a case by case basis?

Edit edit-@Sunny
I am starting to understand you less and less, so can I get a translation. I am not the best at reading things like that. >.<


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Oh Lordy, Sunny is going to do THAT to Syl.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Laughs maniacally* I be good..I never said I were that good! >:)

Hey! Who's readin' spoilers they maybe shouldn't be readin'? *Waggles finger*

(^_~) *HUGZ* T'every one!

EDIT As for translation of that last thing?

Sunny's basically just saying for Aoro not to get too much in her way. Like not damaging things Sunny has taken an interest in.

Also, she was the only one who's idea back on the burning, sinking death trap would have made things a whole lot better for every one.

Her way of speaking does tend to get weirder when she's angry. ^^


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Their would have been no burning deathtrap if Aoro was not the only one telling the mad bomber to chill. ;P

Well aware of your elixir of love, not that hard to figure out with the whole prize talk. But I remind you that it has a DC 14 will save to work, you have the be the first person to be seen, and it only last 1d3 hours. After which she will be fully aware that she had been charmed. Not to mention a sense motive check form someone else can notice a charm effect. Alot can go sideways real easy, be careful.

As for Sunny's words, I guess I will keep Aoro ignoring them. So no need to edit or post.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Hey, t'is me, 'Sunny'. (^_^)

I do kind of plan t'do this over th' coming evening. So...a quiet night spent swinging in['a same hammock an' we see what we might see. (^_~)

Very much cheers to one and all. (^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

It better work or sahe is going to stab you again and get finished off by Aoro


Sunny, I have no clue what your talking about ma'am explain to me please..... your quite umm excentric today


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro wont have to do anything, Syl will get keelhualed. Plugg wont care, as long as an enemy was taken out he is fine tossing a tool.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hugga Wugga!


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Finishing up finals and flying home to Berkeley, cya guys later Thursday night or more likely Friday.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Hope you did awesomely swell!(^_^)


okay.... so let's move on


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

DM's have lives too you know. Its the holidays so expect things to be slow. ;)


I was just saying in general no big deal


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hey there DM. Torque just really doesn't care about Fipps and Syl enough to offer an opinion, especially since he is brand new on the ship and hardly knows anyone. Hopefully I can bond with everyone more in the future.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I do hope our actions are not causing you distress?

I also hope things are going well for you and yours with this season's greetings.

Very much cheers to one and all.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

So...jus' another question. Would Sunny be able to get a hold of a mug from some where so that once she's offered Syl the potion, then she can replace said implement with the empty mug? Or is it also okay to put the potion in the mug and thence to Syl?

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