
GM Aperture |

Couple of lingering Character issues:
Still looks like you've spent 2 too many ability points.
You've spent one too many skill points.
What spell are you tying to Magical Lineage?
Sent you a PM with the character sheet from Hero Lab - showing some slightly higher numbers. Let me know if you see anything that looks wrong in what I sent.
How much does a wooden statuette weigh? I did a tribal fetish, but I'm not sure if that's equivalent.
We can resolve those issues later - the first game thread is up!

GM Aperture |

Duo: your "common" language can be lip reading. No need to take an extra skill. You must be facing and paying undivided attention to someone to understand them, obviously. Also, you can speak, but most of the crew won't understand what you're saying. You'll need to invest time into your friends who will gradually come to understand you clearly.

Aoro Osris |

Their is lip reading info here so it does fall under linguistics, good thing is it only requires one skill point.

Duo Skybreaker |

Also, you can speak, but most of the crew won't understand what you're saying. You'll need to invest time into your friends who will gradually come to understand you clearly.
Their is lip reading info here so it does fall under linguistics, good thing is it only requires one skill point.
Ah - good find, Aoro. Didn't realize there were actually rules for lip reading. Thanks.
So, Duo, yes, please do take a rank in linguistics to read lips in common.
Sounds good.
I have done so. Lip Reading is now trained for me and I have read up on the rules for it. I plan to take more ranks in linguistics if it can be afforded but, We will see when the time comes.

'Sunny' |

Ah! *Nods* I know where me head was at the morning I tweaked the stats.
And here I was thinking I sold m'self short on skill points!
Well...other than the rather ubiquitous 'Shocking Grasp' I haven't really looked through the Magus spell lists.
RIght! So other than choosing for something that won't come up till something like 7th lvl, I should be all set. (^_^)
And 'Shocking Grasp' will prolly be the way to go.
Much cheers to all.

Duo Skybreaker |

Duo Skybreaker |

Probably to keep me alive.
If you fail a climb check by 5 or more you take X per 10 ft d6 fall damage.
I have 8 hp. I was 40ft up. 4d6 average is = 12 damage. puts me at -4 as the healer. put another - 6 on there and I be DEAD DEAD :(

Duo Skybreaker |

I thought with more checks you can catch yourself.
correct, I forgot about that. To catch yourself on a slope (DC = slope's DC + 10). So a nat 20 would save me. (d20's don't like me normally)

Herbert Degrasse |

DM Aperture, I took the liberty of inventing some of the trade goods I found. I want some RP aids. ( It doesn't take a psychic to see where the cane cap is going huh Alestone) I want to have some to trade for my stuff and some to make friends. I will avoid weapons and the such.
If you have any guidelines please let me know. I will look the items up(or estimate as necessary) to get the values in the 45-50gp range. I'll get the finding done on the first day as well, so it doesn't drag out.
Pipe 1gp
Vials 2gp
Cap (art) 20gp

Herbert Degrasse |

I think I'd like to find things that are clearly discarded. I don't want to get into a spot because of my trait.
A stash of fishing supplies (hooks and nets) that need minor repairs-total 10gp
A selection of "holystones" that are better suited for larger or smaller hands.-3gp
Another pipe and 4 pouches of tobacco-3gp
A few random coins that equal-2gp

GM Aperture |

That looks fine to me, Herbert. You're going to want to stash those somewhere until you put them in your footlocker, though. Just to clarify, this is what you found.
2 Pipes and 4 Pouches of Tobacco - 4gp
Vials - 2gp
Cap (art) - 20gp
Hooks and nets in need of minor repairs - 10gp
A selection of "holystones" - 3gp
A few random coins that equal - 11gp (let's give you the full value of your trait!)
Total Haul: 50GP

Aoro Osris |

Woot the cook likes me. With my insane diplomacy mod I will pocket him soon then start working on the quartermaster. Just glad a nat 1 does not ruin diplomacy checks. I think the two officers are a must friend wise. Anyone else got their eye on a certain NPC?

Aoro Osris |

Well it only bugs me because some skills you cant take 10 and diplomacy only gives you one shot per 24 hrs. I dont want to spend days (in game) trying to befriend one person due to poor dice rolls. This dice roller has a habit of turning on what I like to call "demon mode", it gives you repeated low results. Gotten more nat 1's here then anywhere, its evil I tell you. @.@

Duo Skybreaker |

Woot the cook likes me. With my insane diplomacy mod I will pocket him soon then start working on the quartermaster. Just glad a nat 1 does not ruin diplomacy checks. I think the two officers are a must friend wise. Anyone else got their eye on a certain NPC?
I may have my eye on a npc in the near future but, we shall see. I will do my best to show interest in that npc. Do you?

"Sunny" |

So if my mod is so high that it should be a auto success I can still end up losing due to a nat 1 x[
Well...no.
If you "Take Ten" then you simply add your modifier to the 'Ten' and if high enough auto-succeed.
Hence Sunny in the rigging is 'normally' going to be fine. (^_^)
*Sings* 'Swingin' in'a riggin'! Swingin' in'a riggin'! (^_^)

Aoro Osris |

@Duo
Besides those I have named and from what I know IC, I have no one else in mind to befriend just yet.
@Sunny
Some skills you cant take 10 on. Such as diplomacy, bluff, ect ect, personally I think if your a master smooth talker or master lier then your skill should be such that you never get tripped up talking to those without the same lvl of expertise in detecting falsehoods and such. A master lier should never ever have a problem pulling a fast one on a 8 year old, but that nat 1 means the 8 year old knows your lying regardless of your skill. The only comfort is that NPCs are bound by the same rule, so a normally undetectable spy or betrayer has a chance of being exposed every time they open their mouth. Oh look I have a high sense motive too >:)
Btw anyone besides me having to fight the site today, the load time and access is a bit wacky.

Aoro Osris |

@Duo
Besides those I have named and from what I know IC, I have no one else in mind to befriend just yet.
@Sunny
Some skills you cant take 10 on. Such as diplomacy, bluff, ect ect, personally I think if your a master smooth talker or master lier then your skill should be such that you never get tripped up talking to those without the same lvl of expertise in detecting falsehoods and such. A master lier should never ever have a problem pulling a fast one on a 8 year old, but that nat 1 means the 8 year old knows your lying regardless of your skill. The only comfort is that NPCs are bound by the same rule, so a normally undetectable spy or betrayer has a chance of being exposed every time they open their mouth. Oh look I have a high sense motive too >:)
Btw anyone besides me having to fight the site today, the load time and access is a bit wacky.
Edit-I see its not just me >.<

'Sunny' |

How can I avoid posting on a topic that has been left behind? I am not the quickest at typing or formatting. How can I keep what I've worked on and see the latest posts? I don't want to be commenting on dinner if we've moved to night activities or something similar.
You can always put the thing you want to reply to in quotes? (^_^)